This document discusses perception and apperception in ubiquitous and pervasive computing environments. It defines perception as a system's ability to sense and be aware of changes in figures originating within and without its boundaries. The document presents a model of perception with three layers: a sensor layer, a qualia reflection layer to associate sensed data with internal representations, and a qualia persistence layer to retain perceptions over time. It also discusses how limitations in these layers can lead to perception failures. Apperception is defined as a system's ability to make effective use of perceived context to drive adaptations through constructing theories of situations. The models provide a way to compare systems' perception and resilience capabilities as environments change.