OGRE 2.1 includes changes to objects, scenes, and nodes including:
1) IDs are now optional and uniqueness is determined by IdObject::getId() instead of names. Entities and movable objects will not share the same ID.
2) Debug object data is stored in a structure of arrays format and MovableObject::mObjectData stores the SoA data including packed index and parent pointers.
3) Movable objects like entities and lights now require being attached to scene nodes, and scene node static/dynamic flags impact transform and bounds updating for performance.
OpenGL 4.4 provides new features for accelerating scenes with many objects, which are typically found in professional visualization markets. This talk will provide details on the usage of the features and their effect on real-life models. Furthermore we will showcase how more work for rendering a scene can be off-loaded to the GPU, such as efficient occlusion culling or matrix calculations.
Video presentation here: http://on-demand.gputechconf.com/gtc/2014/video/S4379-opengl-44-scene-rendering-techniques.mp4
OpenGL 4.4 provides new features for accelerating scenes with many objects, which are typically found in professional visualization markets. This talk will provide details on the usage of the features and their effect on real-life models. Furthermore we will showcase how more work for rendering a scene can be off-loaded to the GPU, such as efficient occlusion culling or matrix calculations.
Video presentation here: http://on-demand.gputechconf.com/gtc/2014/video/S4379-opengl-44-scene-rendering-techniques.mp4
Bill explains some of the ways that the Vertex Shader can be used to improve performance by taking a fast path through the Vertex Shader rather than generating vertices with other parts of the pipeline in this AMD technology presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Check out more technical presentations at http://developer.amd.com/resources/documentation-articles/conference-presentations/
http://e2d3.org
By using E2D3 (Excel to D3), you can create a dynamic and interactive graph via Excel without programming, because E2D3 bridges a gap between a statistical tool Excel and a graphical tool D3.js.
E2D3 also provides a middle-ware by which D3 programmers easily connect a D3 codes and Excel sheets and a platform in which the D3 programmers simply submit their own D3 graphs to the world.
Max Koretskyi "Why are Angular and React so fast?"Fwdays
Very few developers have the need to write super optimized code. In application development, we tend to favor readability over optimization. But that’s not the case with frameworks. Developers who use frameworks expect them to run as fast as possible. In fact, speed is often a defining characteristic when choosing a framework. There are techniques that make code run faster. You’ve probably heard about linked lists, monomorphism, and bitmasks, right? Maybe you've even used some. Well, you can find all these and a bunch of other interesting approaches in the sources of most popular JS frameworks.
Over the past year, I’ve seen a lot while reverse-engineering Angular and React. In this talk, I want to share my findings with you. Some of you may end up applying them at work. And others, who knows, may even end up writing the next big framework.
4. The size of instructions can be fixed or variable. What are advant.pdfmumnesh
4. The size of instructions can be fixed or variable. What are advantage and disadvantage of
fixed compared to variable? point) eft 2 20 0 C-4131-28 Add suction 131-26 nvaction 125-2 PC
egister daiess mancion 120-16 date 1 regnter 2 nstructien 31-00 eg stcrs Read U ALLu dela tlata
dvts 02 rstend In the above figure (single-cycle implementation), current instruction is SW S1,
4(S2) (SW: Store Word; current addrss for this instruction is 100 in decimal; S1 and $2 are
initially 8). For redundancy, you should write \"X\" instead of 0 or . You should write the reason
for cach question as well. 5. What is the value of RegDst? (1 point) 6. What is the value of
RegWrite? (I point) 7. What is the value after sign-extension? 1 point) 8. What is the value of
MemRead? (1 point) 9. What is the value of MemtoReg? (1 point) In the above figure, current
instruction is ADDI $1. S2, #-1(which is minus l) (ADDI is ADD Immediate; current address for
this instruction s 100 in decimal and S2 are initially1). For redundancy, you should write “X\',
instead of 0 or 1 . You should write the reason for each question as well. 10. What is the value
(immediate value) of instruction [15-0)? Write the value in 6-bit binary (1 point) 11. What is the
value after sign extension? Write the value in 32-bit binary. (I point) 12. What is the value of
Reg Write? (1 point) 13. What is the value of MemtoReg? (1 point) 2/4
Solution
import java.util.AbstractSet; import java.util.Arrays; import java.util.Iterator; import
java.util.NoSuchElementException; /** * Implementation of an abstract set using an array-
based binary tree. This is * used to help teach binary tree\'s and will have more details explained
in * future lectures. * * @author William J. Collins * @author Matthew Hertz * @param
Data type (which must be Comparable) of the elements in this tree. */ public class
ArrayBinaryTree> extends AbstractSet { /** Entry in the data store where the root node can be
found. */ private static final int ROOT = 0; /** Array used to store the nodes which consist of
this binary tree. */ protected Node[] store; /** Number of elements within the tree. */
protected int size; /** * Initializes this ArrayBinaryTree object to be empty. This creates the
array * in which items will be stored. */ @SuppressWarnings(\"unchecked\") public
ArrayBinaryTree() { store = new Node[63]; size = 0; } /** * Initializes this
ArrayBinaryTree object to contain a shallow copy of a * specified ArrayBinaryTree object.
The worstTime(n) is O(n), where n is the * number of elements in the specified
ArrayBinaryTree object. * * @param otherTree The tree which will be copied to create our
new tree, */ @SuppressWarnings(\"unchecked\") public ArrayBinaryTree(ArrayBinaryTree
otherTree) { store = (Node[]) Arrays.copyOf(otherTree.store, otherTree.store.length); size =
otherTree.size; } public int countLeaves() { } /** * Returns the size of this
ArrayBinaryTree object. * * @return the size of this ArrayBinaryTree object. */
@Overrid.
Bill explains some of the ways that the Vertex Shader can be used to improve performance by taking a fast path through the Vertex Shader rather than generating vertices with other parts of the pipeline in this AMD technology presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Check out more technical presentations at http://developer.amd.com/resources/documentation-articles/conference-presentations/
http://e2d3.org
By using E2D3 (Excel to D3), you can create a dynamic and interactive graph via Excel without programming, because E2D3 bridges a gap between a statistical tool Excel and a graphical tool D3.js.
E2D3 also provides a middle-ware by which D3 programmers easily connect a D3 codes and Excel sheets and a platform in which the D3 programmers simply submit their own D3 graphs to the world.
Max Koretskyi "Why are Angular and React so fast?"Fwdays
Very few developers have the need to write super optimized code. In application development, we tend to favor readability over optimization. But that’s not the case with frameworks. Developers who use frameworks expect them to run as fast as possible. In fact, speed is often a defining characteristic when choosing a framework. There are techniques that make code run faster. You’ve probably heard about linked lists, monomorphism, and bitmasks, right? Maybe you've even used some. Well, you can find all these and a bunch of other interesting approaches in the sources of most popular JS frameworks.
Over the past year, I’ve seen a lot while reverse-engineering Angular and React. In this talk, I want to share my findings with you. Some of you may end up applying them at work. And others, who knows, may even end up writing the next big framework.
4. The size of instructions can be fixed or variable. What are advant.pdfmumnesh
4. The size of instructions can be fixed or variable. What are advantage and disadvantage of
fixed compared to variable? point) eft 2 20 0 C-4131-28 Add suction 131-26 nvaction 125-2 PC
egister daiess mancion 120-16 date 1 regnter 2 nstructien 31-00 eg stcrs Read U ALLu dela tlata
dvts 02 rstend In the above figure (single-cycle implementation), current instruction is SW S1,
4(S2) (SW: Store Word; current addrss for this instruction is 100 in decimal; S1 and $2 are
initially 8). For redundancy, you should write \"X\" instead of 0 or . You should write the reason
for cach question as well. 5. What is the value of RegDst? (1 point) 6. What is the value of
RegWrite? (I point) 7. What is the value after sign-extension? 1 point) 8. What is the value of
MemRead? (1 point) 9. What is the value of MemtoReg? (1 point) In the above figure, current
instruction is ADDI $1. S2, #-1(which is minus l) (ADDI is ADD Immediate; current address for
this instruction s 100 in decimal and S2 are initially1). For redundancy, you should write “X\',
instead of 0 or 1 . You should write the reason for each question as well. 10. What is the value
(immediate value) of instruction [15-0)? Write the value in 6-bit binary (1 point) 11. What is the
value after sign extension? Write the value in 32-bit binary. (I point) 12. What is the value of
Reg Write? (1 point) 13. What is the value of MemtoReg? (1 point) 2/4
Solution
import java.util.AbstractSet; import java.util.Arrays; import java.util.Iterator; import
java.util.NoSuchElementException; /** * Implementation of an abstract set using an array-
based binary tree. This is * used to help teach binary tree\'s and will have more details explained
in * future lectures. * * @author William J. Collins * @author Matthew Hertz * @param
Data type (which must be Comparable) of the elements in this tree. */ public class
ArrayBinaryTree> extends AbstractSet { /** Entry in the data store where the root node can be
found. */ private static final int ROOT = 0; /** Array used to store the nodes which consist of
this binary tree. */ protected Node[] store; /** Number of elements within the tree. */
protected int size; /** * Initializes this ArrayBinaryTree object to be empty. This creates the
array * in which items will be stored. */ @SuppressWarnings(\"unchecked\") public
ArrayBinaryTree() { store = new Node[63]; size = 0; } /** * Initializes this
ArrayBinaryTree object to contain a shallow copy of a * specified ArrayBinaryTree object.
The worstTime(n) is O(n), where n is the * number of elements in the specified
ArrayBinaryTree object. * * @param otherTree The tree which will be copied to create our
new tree, */ @SuppressWarnings(\"unchecked\") public ArrayBinaryTree(ArrayBinaryTree
otherTree) { store = (Node[]) Arrays.copyOf(otherTree.store, otherTree.store.length); size =
otherTree.size; } public int countLeaves() { } /** * Returns the size of this
ArrayBinaryTree object. * * @return the size of this ArrayBinaryTree object. */
@Overrid.
Need help with questions 2-4. Write assembly code to find absolute v.pdffeelinggifts
Need help with questions 2-4. Write assembly code to find absolute values of a data word (2 byte
word) stored at address $0200 and write the absolute value at $0300. Two 16-bit signed values
are stored at $0A00 (they each take 2 bytes). Please write assembly code to sort them in
descending order (so that $0A02 has the smallest, and $0A00 has the largest). Could you sort the
same way for 50 such words? Write a piece of Assembly code to (a) allocate a string named
message to contain good day! (all the underlined characters) at location $0F00; (b) How many
bytes would it need?; (c) The rest of the code you write should compare the contents in register
A with each character in this message. If a match is found, put the NULL character in register A,
and get register B to contain the character G (ascii value). Write HCS12 assembly code to do the
following. Using ORG and DC.W directives declare and initialize a data array of 8 words (1
word = 1 integer in I ICS 12 - 2 bytes) starting at address S0200. Their initial values are to be
A367, F238,0012, 1972, 1132, AB88, 7399, and 1864. You can name the array EightInts (see
class notes or text examples). Now start your program code at $4000 (ORG directive).
Configure the direction of port A, port B, and port H to be inputs (i.e. set data directional
registers). We are going to consider port A as the high byte, and port B as low byte of data words
we want to read and compare against eighties using a loop. The idea is to see whether port A and
port B values taken as a 2 byte integer is equal to any of the values in eightins. Before starting to
compare values, the program waits until port H is all 1\'s then it reads port A, and port B before
comparing against eighties. if a match is found, your program branches to label found and stay at
that instruction. If no match, the program should branch to no luck label and stay there.
Solution
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.util.*;
//Primary class for the game
public class Asteroids extends Applet implements Runnable, KeyListener{
/**
*
*/
private static final long serialVersionUID = 1L;
//the main thread becomes the game loop
Thread gameloop;
//use this as a double buffer
BufferedImage backbuffer;
//the main drawing object for the back buffer
Graphics2D g2d;
//toggle for drawing bounding boxes
boolean showBounds = false;
//create the asteroid array
int ASTEROIDS = 20;
Asteroid[] ast = new Asteroid[ASTEROIDS];
//create the bullet array
int BULLETS = 10;
Bullet[] bullet = new Bullet[BULLETS];
int currentBullet = 0;
//the player\'s ship
Ship ship = new Ship();
//create the identity transform (0.0)
AffineTransform identity = new AffineTransform();
//create a random number generator
Random rand = new Random();
//applet init event
public void init(){
//create the back buffer for smooth graphics
backbuffer = new BufferedImage(640, 480,BufferedImage.TYPE_INT_RGB);
g2d = backbuff.
Key-Key-Value Store: Generic NoSQL Datastore with Tombstone Reduction and Aut...ScyllaDB
Discord’s Senior Software Engineer, Stephen Ma, shares how Discord built a developer-friendly key-value service atop Scylla that hides many database-specific complexities from developers. Discord wanted to shield developers from having to be involved in database specific schema design and schema migrations while still providing powerful datastore primitives that support a broad set of developer needs.
Their solution was a key-value store service that supports storing and querying entities stored as protobufs and identified by composite primary keys. The composite key consists of a parent ID and an entity ID and the service supports range scans of entity IDs within one parent ID. Their “Key-Key-Value Store” also safeguards developers against ScyllaDB performance complexities through a tombstone reduction mechanism and automatic splitting of large partitions.
Treinamento de Qt básico apresentado na semanada de tecnologia do Barão de Mauá (Ribeirão Preto/SP) usando um material provido pela Nokia com modificações.
Unity blog posts:
Optimize your mobile game performance:
1. Tips on profiling, memory, and code architecture from Unity’s top engineers
2. Get expert tips on physics, UI, and audio settings
3. Expert tips on graphics and assets
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
How to Position Your Globus Data Portal for Success Ten Good PracticesGlobus
Science gateways allow science and engineering communities to access shared data, software, computing services, and instruments. Science gateways have gained a lot of traction in the last twenty years, as evidenced by projects such as the Science Gateways Community Institute (SGCI) and the Center of Excellence on Science Gateways (SGX3) in the US, The Australian Research Data Commons (ARDC) and its platforms in Australia, and the projects around Virtual Research Environments in Europe. A few mature frameworks have evolved with their different strengths and foci and have been taken up by a larger community such as the Globus Data Portal, Hubzero, Tapis, and Galaxy. However, even when gateways are built on successful frameworks, they continue to face the challenges of ongoing maintenance costs and how to meet the ever-expanding needs of the community they serve with enhanced features. It is not uncommon that gateways with compelling use cases are nonetheless unable to get past the prototype phase and become a full production service, or if they do, they don't survive more than a couple of years. While there is no guaranteed pathway to success, it seems likely that for any gateway there is a need for a strong community and/or solid funding streams to create and sustain its success. With over twenty years of examples to draw from, this presentation goes into detail for ten factors common to successful and enduring gateways that effectively serve as best practices for any new or developing gateway.
Cyaniclab : Software Development Agency Portfolio.pdfCyanic lab
CyanicLab, an offshore custom software development company based in Sweden,India, Finland, is your go-to partner for startup development and innovative web design solutions. Our expert team specializes in crafting cutting-edge software tailored to meet the unique needs of startups and established enterprises alike. From conceptualization to execution, we offer comprehensive services including web and mobile app development, UI/UX design, and ongoing software maintenance. Ready to elevate your business? Contact CyanicLab today and let us propel your vision to success with our top-notch IT solutions.
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Globus
The Earth System Grid Federation (ESGF) is a global network of data servers that archives and distributes the planet’s largest collection of Earth system model output for thousands of climate and environmental scientists worldwide. Many of these petabyte-scale data archives are located in proximity to large high-performance computing (HPC) or cloud computing resources, but the primary workflow for data users consists of transferring data, and applying computations on a different system. As a part of the ESGF 2.0 US project (funded by the United States Department of Energy Office of Science), we developed pre-defined data workflows, which can be run on-demand, capable of applying many data reduction and data analysis to the large ESGF data archives, transferring only the resultant analysis (ex. visualizations, smaller data files). In this talk, we will showcase a few of these workflows, highlighting how Globus Flows can be used for petabyte-scale climate analysis.
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...informapgpstrackings
Keep tabs on your field staff effortlessly with Informap Technology Centre LLC. Real-time tracking, task assignment, and smart features for efficient management. Request a live demo today!
For more details, visit us : https://informapuae.com/field-staff-tracking/
Why React Native as a Strategic Advantage for Startup Innovation.pdfayushiqss
Do you know that React Native is being increasingly adopted by startups as well as big companies in the mobile app development industry? Big names like Facebook, Instagram, and Pinterest have already integrated this robust open-source framework.
In fact, according to a report by Statista, the number of React Native developers has been steadily increasing over the years, reaching an estimated 1.9 million by the end of 2024. This means that the demand for this framework in the job market has been growing making it a valuable skill.
But what makes React Native so popular for mobile application development? It offers excellent cross-platform capabilities among other benefits. This way, with React Native, developers can write code once and run it on both iOS and Android devices thus saving time and resources leading to shorter development cycles hence faster time-to-market for your app.
Let’s take the example of a startup, which wanted to release their app on both iOS and Android at once. Through the use of React Native they managed to create an app and bring it into the market within a very short period. This helped them gain an advantage over their competitors because they had access to a large user base who were able to generate revenue quickly for them.
Your Digital Assistant.
Making complex approach simple. Straightforward process saves time. No more waiting to connect with people that matter to you. Safety first is not a cliché - Securely protect information in cloud storage to prevent any third party from accessing data.
Would you rather make your visitors feel burdened by making them wait? Or choose VizMan for a stress-free experience? VizMan is an automated visitor management system that works for any industries not limited to factories, societies, government institutes, and warehouses. A new age contactless way of logging information of visitors, employees, packages, and vehicles. VizMan is a digital logbook so it deters unnecessary use of paper or space since there is no requirement of bundles of registers that is left to collect dust in a corner of a room. Visitor’s essential details, helps in scheduling meetings for visitors and employees, and assists in supervising the attendance of the employees. With VizMan, visitors don’t need to wait for hours in long queues. VizMan handles visitors with the value they deserve because we know time is important to you.
Feasible Features
One Subscription, Four Modules – Admin, Employee, Receptionist, and Gatekeeper ensures confidentiality and prevents data from being manipulated
User Friendly – can be easily used on Android, iOS, and Web Interface
Multiple Accessibility – Log in through any device from any place at any time
One app for all industries – a Visitor Management System that works for any organisation.
Stress-free Sign-up
Visitor is registered and checked-in by the Receptionist
Host gets a notification, where they opt to Approve the meeting
Host notifies the Receptionist of the end of the meeting
Visitor is checked-out by the Receptionist
Host enters notes and remarks of the meeting
Customizable Components
Scheduling Meetings – Host can invite visitors for meetings and also approve, reject and reschedule meetings
Single/Bulk invites – Invitations can be sent individually to a visitor or collectively to many visitors
VIP Visitors – Additional security of data for VIP visitors to avoid misuse of information
Courier Management – Keeps a check on deliveries like commodities being delivered in and out of establishments
Alerts & Notifications – Get notified on SMS, email, and application
Parking Management – Manage availability of parking space
Individual log-in – Every user has their own log-in id
Visitor/Meeting Analytics – Evaluate notes and remarks of the meeting stored in the system
Visitor Management System is a secure and user friendly database manager that records, filters, tracks the visitors to your organization.
"Secure Your Premises with VizMan (VMS) – Get It Now"
In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
Event sourcing, which records state changes as immutable events, provided robust auditing and "time travel" debugging for Wix Stores' microservices. Despite its benefits, the complexity it introduced in state management slowed development. Wix responded by adopting a simpler, unified CRUD model. This talk will explore the challenges of event sourcing and the advantages of Wix's new "CRUD on steroids" approach, which streamlines API integration and domain event management while preserving data integrity and system resilience.
Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
Advanced Flow Concepts Every Developer Should KnowPeter Caitens
Tim Combridge from Sensible Giraffe and Salesforce Ben presents some important tips that all developers should know when dealing with Flows in Salesforce.
Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
Unlocking Business Potential: Tailored Technology Solutions by Prosigns
Discover how Prosigns, a leading technology solutions provider, partners with businesses to drive innovation and success. Our presentation showcases our comprehensive range of services, including custom software development, web and mobile app development, AI & ML solutions, blockchain integration, DevOps services, and Microsoft Dynamics 365 support.
Custom Software Development: Prosigns specializes in creating bespoke software solutions that cater to your unique business needs. Our team of experts works closely with you to understand your requirements and deliver tailor-made software that enhances efficiency and drives growth.
Web and Mobile App Development: From responsive websites to intuitive mobile applications, Prosigns develops cutting-edge solutions that engage users and deliver seamless experiences across devices.
AI & ML Solutions: Harnessing the power of Artificial Intelligence and Machine Learning, Prosigns provides smart solutions that automate processes, provide valuable insights, and drive informed decision-making.
Blockchain Integration: Prosigns offers comprehensive blockchain solutions, including development, integration, and consulting services, enabling businesses to leverage blockchain technology for enhanced security, transparency, and efficiency.
DevOps Services: Prosigns' DevOps services streamline development and operations processes, ensuring faster and more reliable software delivery through automation and continuous integration.
Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
Join us on a journey of innovation and growth. Let's partner for success with Prosigns.
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
2. ID Uniqueness
Names are now optional (no need to be unique).
Identify uniqueness via IdObject::getId().
Entities/MovableObjects will not share the same ID.
Entity may share the same ID with scene node.
3. Debug Object Data
Data is stored in SoA (structure of arrays).
How 4 vectors are packed:
OGRE_USE_SIMD = 0 for C version array (debug purpose).
MovableObject::mObjectData for SoA data.
mIndex (0~3), packed index in SoA.
mParents: parents for packed 4 MovableObejcts.
4. Interpret ArrayVector3
mIndex order in m_chunkBase is right to left.
ArrayVector3 packs 4 vectors (ARRAY_PACKED_REALS = 4)
m_chunkBase: {mIndex=3, mIndex=2, mIndex=1, mIndex=0}
If 4 nodes created A, B, C, D.
Pack dummy pointer instead NULL.
MovableObject::mObjectData::mParents, Transform::mParents, …
Avoid null pointer checking.
5. Attachment and Visibility
OGRE 1.x:
Scene hierarchy traversal is expensive.
Objects were in the scene when being attached to scene
nodes.
OGRE 2.x:
Objects always in the scene, being attached to nodes to
hold their positions.
Detach object (entity) from node, will call setVisible(false)
implicitly. Previous visibility is lost. Call setVisible(true) while
detached will crash!
Optimized scene updates and iterations. Attach/detach
becomes more expensive. Call setVisible() for
hiding/showing objects.
6. MovableObject Require
SceneNode
MovableObjects (Entity, Light, Camera) require
being attached to SceneNodes.
No nodeless lights anymore. Light::setDirection() redirect to
SceneNode (fail if not attached).
Camera however have its own position and rotation (avoid
breaking old coder). Default camera is attached to the root
scene node. Need call Camera::detachFromParent() before
attaching camera to SceneNode manually.
7. Derived Transform
In 1.x, call SceneNode::_getDerivedPosition(), OGRE
keep flags to check if derived transform is dirty.
In 2.x, flags are removed for performance sake,
return cached derived transform.
The following won’t work.
SceneManager::updateAllTransforms() efficiently
update all, then cached derived transforms are
updated.
APIs force updating derived transform (including
all parents, slow!).
8. SCENE_STATIC and
SCENE_DYNAMIC
MovableObject/Node creation as static or dynamic.
Static means no move, rotation, scaling (or infrequently); save CPU
performance.
Default = dynamic.
SCENE_STATIC Node: no transform update.
SceneManager::notifyStaticDirty( scenenode ) to issue static node
update (recursively).
Dynamic node as child of static node (fit OGRE design); static node as
child of dynamic node may be a bug.
SCENE_STATIC Entity: no AABB bounds update (for culling).
SceneManager::notifyStaticDirty(entity) will update AABB, or when
attached Node is flagged as dirty.
9. Scene General Case
Static entity for static node only; dynamic entity for
dynamic node only.
Entity, Node can switch dynamic/static
(InstancedEntity cannot).
Destroy and recreate a new InstancedEntity instead.
SceneNode::setStatic() force all attached MovableObjects to
change concurrently.
Call setStatic(), change false to true, will call
notifyStaticDirty() implicitly.
Change static = true, can gain performance bump (no
transform & AABB update, and culling is much faster than
v1.x); batch counts remain the same.
10. Debug Mode Assertion
When AABB/transform is out of date, and
attempted to be used, OGRE issue assertion.
Solutions:
Static objects, do changes with notifyStaticDirty().
Avoid changes after SceneManager::updateAllTransforms()
or SceneManager::updateAllBounds().
Call Node::_getFullTransformUpdated() or
MovableObject::getWorldAabbUpdate(), be careful about
performance drop.
OGRE may also have bugs. Σ(;゚д゚), fire bug issues to them.
11. Renderable,
MovableObject subclass
In OGRE 1.x, allows add only Renderable objects
into render queues.
In OGRE 2.x, one Renderable MUST have one
MovableObject.
Visitor pattern for iterating MovableObject from Renderable
is removed, due to performance issue.
MovableObject subclasses must populate member,
MovableObject::mRenderables.
13. Vertex Element
Element offset, index, and total size can be
calculated.
VaoManager::calculateVertexSize(const
VertexElement2Vec&).
14. Too Dark?
PBS (physically based shading) expects gamma
correction.
Materials for PBS need serious adjustment. High Fresnel,
roughness can affect diffuse a lot. Textures also need to be
tweaked.
Color (1.0, 1.0, 1.0) means incredibly bright.
PBS works best with HDR (high dynamic range rendering).
Light::setPowerScale( 3.14) to compensate in LDR case.
External GUI texture may need gamma correction manually.
Activate gamma correction (default).