1. The document discusses the Observer pattern as implemented in Java through the Observer and Observable classes. The Observer pattern allows objects called observers to monitor changes to other objects called subjects.
2. When a subject's state changes, it notifies its observers. The observers then update themselves to match the new state of the subject. This keeps all observers synchronized with the subject.
3. As an example, the document describes how different views of a document can observe the document object. When the document changes, it notifies the views which then update themselves to reflect the new document state.
introduction, The Resolution of Property Names on Objects.
Closure
A "closure" is an expression (typically a function) that can have
free variables together with an environment that binds those
variables (that "closes" the expression)
A step towards the way you write the code in React application.In this presentation, I have given introduction about React hooks. Why we need it in our react applications and describe about the two most commonly used React Hooks API useState and useEffect. I also given the links of code snippets I added in these slides
This is Class 5 on a 6 week course I taught on Software Design Patterns.
This course discusses the Observer and Decorator patterns.
Class based on "Head First Design Patterns."
With the introduction of React 16.8 in 2018, React team came up with a new concept of “Hooks”. In this blog we are going to tell the reason behind creating hooks and also how to use them in a React application.
Learn Observables,Observable Arrays, Subscribing beforeChange to observables,Reading and writing observables,Subscribing to observables, Delaying and/or suppressing change notifications, Prepopulating an observableArray,Reading information from an observableArray
Implementation of a state machine for a longrunning background task in androi...Somenath Mukhopadhyay
This document describes how we can break a long running background task in an Android service into different states and how we can notify the UI about these states as they proceed.,
Structural Relationship between Content Resolver and Content Provider of Andr...Somenath Mukhopadhyay
This document describes the structural relationship between Content Resolver and Content Provider and explains how it resembles the Proxy Design Pattern described by the GoF.
introduction, The Resolution of Property Names on Objects.
Closure
A "closure" is an expression (typically a function) that can have
free variables together with an environment that binds those
variables (that "closes" the expression)
A step towards the way you write the code in React application.In this presentation, I have given introduction about React hooks. Why we need it in our react applications and describe about the two most commonly used React Hooks API useState and useEffect. I also given the links of code snippets I added in these slides
This is Class 5 on a 6 week course I taught on Software Design Patterns.
This course discusses the Observer and Decorator patterns.
Class based on "Head First Design Patterns."
With the introduction of React 16.8 in 2018, React team came up with a new concept of “Hooks”. In this blog we are going to tell the reason behind creating hooks and also how to use them in a React application.
Learn Observables,Observable Arrays, Subscribing beforeChange to observables,Reading and writing observables,Subscribing to observables, Delaying and/or suppressing change notifications, Prepopulating an observableArray,Reading information from an observableArray
Implementation of a state machine for a longrunning background task in androi...Somenath Mukhopadhyay
This document describes how we can break a long running background task in an Android service into different states and how we can notify the UI about these states as they proceed.,
Structural Relationship between Content Resolver and Content Provider of Andr...Somenath Mukhopadhyay
This document describes the structural relationship between Content Resolver and Content Provider and explains how it resembles the Proxy Design Pattern described by the GoF.
The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
1. Factory Method Pattern Shahriar Iqbal Chowdhury & Monjurul Habib Code Name: Remington http://www.facebook.com/groups/netter/
2. Why We need Factory? Caveman Example
3. The Solution
4. A specialist for the job
5. Factory Pattern Method Basics• Creational Pattern• Which object to create• It lets a class defer instantiation to subclasses.• Absolutely all constructors should be private or protected• Also known as Virtual Constructor.
6. When to consider?• When we have a class that implements an interface but not sure which object, which concrete instantiation / implementation need to return.• When we need to separate instantiation from the representation.• When we have lots of select and switch statements for deciding which concrete class to create and return.
7. Factory SaysDefine an interface for creating an object, but let subclasses decide which class to instantiate
8. Problem without Factory Method Pattern
9. Solution Applying Factory Method Pattern
10. Banking Account Management System
11. Object is created based onconfiguration parameters
12. Violation of OCP(Open ClosePrinciple of SOLID)
13. we will need to create a property that indicates type in each account class
in these slides i have explained the Observer design pattern. slides includes the complete definition, explanation and then implementation with code examples.
This presentation provide information to understand observer design pattern, it’s structure and it’s implementation.
I have tried my best to explain the concept in very simple language.
The programming language used for implementation is c#. But any one from different programming background can easily understand the implementation.
JavaScript language plays a very important role in Web 2.0 application development. JavaScript has its own characteristics different than object-oriented languages and it's not easy for developers to understand.
This presentation covers major advanced topics in JavaScript languages, including prototype chain, identifier resolving, "this" keyword, "new" operator, execution context and scope chain and closure. Besides that, it also covers best practices when using JavaScript.
Introduction to java beans, java beans, Core java, j2se, getting started with java beans programming, java to standard edition, beans in java, beans programming in java
Presentation discusses some of the core functionalities of angularjs,and their core implantation using vanila js.
This presentaion is based on my own framework -Scope.js
React table tutorial use filter (part 2)Katy Slemon
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How can you arrange the words of an input text lexicographically? We can do it using Brute Force method.But is there any other better way? Yes, there are. One such way is by using Trie or Prefix Tree Data Structure. This document shows how to do it using practical code.
The Designing of a Software System from scratch with the help of OOAD & UML -...Somenath Mukhopadhyay
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This document describes the internals of how Asynctask of Android works internally and its similarities with half-sync half-async design pattern as described in Pattern Oriented Software Architecture or POSA2.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
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Discover the essential features to incorporate in your Winzo clone app to boost business growth, enhance user engagement, and drive revenue. Learn how to create a compelling gaming experience that stands out in the competitive market.
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With the advent of artificial intelligence or AI tools, project management processes are undergoing a transformative shift. By using tools like ChatGPT, and Bard organizations can empower their leaders and managers to plan, execute, and monitor projects more effectively.
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Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
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Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...informapgpstrackings
Keep tabs on your field staff effortlessly with Informap Technology Centre LLC. Real-time tracking, task assignment, and smart features for efficient management. Request a live demo today!
For more details, visit us : https://informapuae.com/field-staff-tracking/
Custom Healthcare Software for Managing Chronic Conditions and Remote Patient...Mind IT Systems
Healthcare providers often struggle with the complexities of chronic conditions and remote patient monitoring, as each patient requires personalized care and ongoing monitoring. Off-the-shelf solutions may not meet these diverse needs, leading to inefficiencies and gaps in care. It’s here, custom healthcare software offers a tailored solution, ensuring improved care and effectiveness.
Unleash Unlimited Potential with One-Time Purchase
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In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
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Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
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Accelerate Enterprise Software Engineering with PlatformlessWSO2
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Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
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Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
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See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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2. As i was going through the different source code files of the Java Util package, i found the
implementation of the Observer Pattern ( see the Gang of Four book for more
information on this pattern) in the two places - namely Observer.java and
Observable.java. i would like to throw some lights on these two classes. These two
classes can be found in the Javaj2sesrcshareclassesjavautil folder of the
JDK source code.
But first of all, i need to give you a practical example of why we need observer pattern in the
first place.
Suppose, we have a document which can be viewed simultaneously by three different views
– say one view represnts a line graph chart, another view represents it in a spreadsheet, yet
another view represnts a pie chart. Now suppose the spreadsheet view makes some
modification to the document. If the other two views don't update themselves with this
changed state of the document, different views will be in inconsistent states. So we need
some mechanism to notify the other two views whenever the spreadsheet view updates the
document. This is done through Observer pattern in which whenever the document changes
stete, it notifies all of its views. The views in turn updates themselves with the latest data.
Fig 1: Class Diagram of Observer Pattern
3. Fig 2: Sequence Diagram of Observer Pattern
What these two diagrams essentially depict is that in the Observer Pattern, we have a
Subject, which can attach one or more Observers through its Attach() function. Whenever it
changes its state it Notifies all the attached Observers through its notify function. The
observers in turn synchronize their states with that of the Subject through the
GetSubjectState function.
So now let us first start with the Observable.java class. As the name suggests it is the class
which will implemented functionalities for being observed. Or in other words it is the class
which helps in designing the Subject class of the Observer pattern discussion of the GoF
book. We need to extend this class to get the Subject class.
Let us try to dissect this class. The following functions are there in this class:
1. Data Members : It has a vector to hold all the observers that are
interested in observing this observable class. It has another boolean data
member called "changed" to indicate if anything has changed in the
Subject class ( which will be derived from this Observable class).
2. Constructor : This class has a no argument constructor to construct an
empty vector of Observers.
4. 3. Member Functions :
addObserver : To add an observer to its list of Observers.
deleteObserver : To delete a particular observer from the list of
the observers
notifyObservers : There are two overloaded versions of this
function. One takes an Object parameter as an argument and the other
does not take any argument. The task of this function is to notify all the
attached observers when any data of the subject gets changed. To check
whether the data is changed it evaluates the boolean "changed" data
member. This function also calls the update function of each observer objects
to ask them to get in sync with the subject's changed state. The overloaded
version that takes an one argument parameter is used to let the observers
know about which attribute is changed. And the other version of this function
which does not take any argument does not let the observer know about
which attribute is changed.
deleteObservers : This function removes all the observers
attached to this subject.
setChanged : This function sets the boolean data member
"changed".
clearChanged : This function resets the boolean data member
"changed".
hasChanged : This function helps us to know whether the data of
the subject has been changed or not.
countObservers : This function returns the number of
observers attached to this subject.
This is all about the Observable class which helps us to define to Subject class.
5. The Observer.java defines an interface called Observer having just one abstract
function called update (Observable o, Object arg). As the name suggests, the
Observer class that will implement this interface will override the update function to set the
attribute passed as an argument (arg) from the Subject class. This method is called
whenever any attribute in the Subject class gets changed.
Now let us try to see an example to understand how this Observer Pattern is used. Let us
first extend the Observable class to create the Subject class.
package com.somitsolutions.training.java.observerpattern;
import java.util.Observable;
public class Subject extends Observable {
private String name;
private float price;
public Subject(String name, float price) {
this.name = name;
this.price = price;
}
public String getName() {
return name;
}
public float getPrice() {
return price;
}
public void setName(String name) {
this.name = name;
setChanged();
notifyObservers(name);
}
public void setPrice(float price) {
this.price = price;
setChanged();
notifyObservers(new Float(price));
}
}
As this is clear from the implementation of the Subject class, that whenever we call the setter
function to change the attributes of the Subject's object, we call the notifyObservers and
pass that attribute as a parameter.
Now let us see how we create two different observers namely NameObserver and
PriceObserver to observe these two attributes of the Subject class.
6. // An observer of name changes.
package com.somitsolutions.training.java.observerpattern;
import java.util.Observable;
import java.util.Observer;
public class NameObserver implements Observer {
private String name;
public NameObserver() {
name = null;
System.out.println("NameObserver created: Name is " + name);
}
@Override
public void update(Observable o, Object arg) {
// TODO Auto-generated method stub
if (arg instanceof String) {
name = (String)arg;
System.out.println("NameObserver: Name changed to " + name);
}
}
}
7. // An observer of price changes.
package com.somitsolutions.training.java.observerpattern;
import java.util.Observable;
import java.util.Observer;
public class PriceObserver implements Observer {
private float price; public PriceObserver() {
price = 0;
System.out.println("PriceObserver created: Price is " + price);
}
@Override
public void update(Observable o, Object arg) {
// TODO Auto-generated method stub
if (arg instanceof Float) {
price = ((Float)arg).floatValue();
System.out.println("PriceObserver: Price changed to " + price);
}
}
}
As it has become clear from the above two implementations that the update function actually
helps in synchronizing the state of the concrete observers with that of the Subject.
Now the client of the Observer framework will look like the following :
8. package com.somitsolutions.training.java.observerpattern;
public class Main {
public static void main(String args[]) {
// Create the Subject and Observers.
Subject s = new Subject("Kheer Kadam", 20.5f);
NameObserver nameObs = new NameObserver();
PriceObserver priceObs = new PriceObserver();
// Add those Observers!
s.addObserver(nameObs);
s.addObserver(priceObs);
//Initial Subject States
System.out.println("Initial states of Subject");
System.out.println("Name : " + s.getName());
System.out.println("Price : " + Float.toString(s.getPrice()));
// Make changes to the Subject.
s.setName("Gulabjamun"); // It prints NameObserver: Name changed to
Gulabjamun
s.setPrice(15.0f); //It prints PriceObserver: Price changed to 15.0
s.setPrice(30.5f); //It prints PriceObserver: Price changed to 30.5
s.setName("Rasgulla"); // It prints NameObserver: Name changed to
Rasgulla
}
}
Hope the above discussion will help people understand of how the Java supports
implementing the Observer pattern.