This document provides an overview of functional JavaScript concepts including: type system, primitive values, objects, inheritance, functions, closures, pure functions, higher order functions, composition, currying/partial application, and functional techniques like filter, map and reduce. It recommends resources for learning more about functional programming in JavaScript like libraries, books, and workshops.
The Ring programming language version 1.5.4 book - Part 74 of 185Mahmoud Samir Fayed
This document discusses syntax flexibility in Ring, including:
1. The ability to change language keywords and operators using the ChangeRingKeyword and ChangeRingOperator commands, and examples of how to do so.
2. The LoadSyntax command, which allows loading syntax files containing ChangeRingKeyword and ChangeRingOperator commands to apply sets of syntax changes across multiple source files.
3. Optional use of parentheses around function parameters.
The document provides definitions and explanations of various object-oriented programming concepts in Delphi such as classes, objects, visibility of class members, inheritance, abstract classes, interfaces, constructors, virtual functions, polymorphism, late binding, encapsulation, properties, exceptions handling, and runtime type information (RTTI). It discusses these concepts through questions and answers. Key points covered include the relationship between classes and objects, differences between visibility levels of class members, how inheritance allows the creation of subclasses, rules around abstract classes and methods, limitations of interfaces, how to define and overload constructors and functions, use of virtual functions and polymorphism, and how RTTI is used.
Implementing the Adapter Design PatternProdigyView
Adapters allow one class to use another class's methods through inheritance. In ProdigyView, adapters completely replace the execution of a method without changing core code by calling another method. The example demonstrates adding an adapter to a Car class's "build" method to change the results. First a default result is shown, then an adapter is added to call a new Adapter class's method instead.
The document summarizes 5 design patterns: Singleton, Strategy, Decorator, Facade, and Bulk State Transition. It provides code examples and explanations of how each pattern is implemented in Apex to solve common problems like repeated object instantiation, selecting algorithms at runtime, adding temporary fields, simplifying complex classes, and performing bulk actions. The document was presented by Ankit Rustagi and covers implementing these patterns in Apex along with handling governor limits. Contact information is provided at the end for any additional questions.
This document provides an overview of functional JavaScript concepts including: type system, primitive values, objects, inheritance, functions, closures, pure functions, higher order functions, composition, currying/partial application, and functional techniques like filter, map and reduce. It recommends resources for learning more about functional programming in JavaScript like libraries, books, and workshops.
The Ring programming language version 1.5.4 book - Part 74 of 185Mahmoud Samir Fayed
This document discusses syntax flexibility in Ring, including:
1. The ability to change language keywords and operators using the ChangeRingKeyword and ChangeRingOperator commands, and examples of how to do so.
2. The LoadSyntax command, which allows loading syntax files containing ChangeRingKeyword and ChangeRingOperator commands to apply sets of syntax changes across multiple source files.
3. Optional use of parentheses around function parameters.
The document provides definitions and explanations of various object-oriented programming concepts in Delphi such as classes, objects, visibility of class members, inheritance, abstract classes, interfaces, constructors, virtual functions, polymorphism, late binding, encapsulation, properties, exceptions handling, and runtime type information (RTTI). It discusses these concepts through questions and answers. Key points covered include the relationship between classes and objects, differences between visibility levels of class members, how inheritance allows the creation of subclasses, rules around abstract classes and methods, limitations of interfaces, how to define and overload constructors and functions, use of virtual functions and polymorphism, and how RTTI is used.
Implementing the Adapter Design PatternProdigyView
Adapters allow one class to use another class's methods through inheritance. In ProdigyView, adapters completely replace the execution of a method without changing core code by calling another method. The example demonstrates adding an adapter to a Car class's "build" method to change the results. First a default result is shown, then an adapter is added to call a new Adapter class's method instead.
The document summarizes 5 design patterns: Singleton, Strategy, Decorator, Facade, and Bulk State Transition. It provides code examples and explanations of how each pattern is implemented in Apex to solve common problems like repeated object instantiation, selecting algorithms at runtime, adding temporary fields, simplifying complex classes, and performing bulk actions. The document was presented by Ankit Rustagi and covers implementing these patterns in Apex along with handling governor limits. Contact information is provided at the end for any additional questions.
This document provides an overview of object-oriented programming concepts including abstraction, encapsulation, classes, objects, methods, constructors, inheritance, polymorphism, and interfaces. It explains that classes act as blueprints for objects, describing their data and behaviors. Objects are instances of classes that have state stored in attributes and behaviors defined by methods. Key features of OOP like inheritance, encapsulation, and polymorphism are discussed at a high level.
Refactoring is changing code without altering its external behavior but improving its internal structure and design. It makes code more maintainable, understandable and flexible. Some signs that refactoring is needed include duplicated code, long methods, large classes, and code that is difficult to modify. Common refactoring techniques include extracting methods, moving methods between classes, introducing new classes/objects, and simplifying conditional statements. Refactoring helps developers write better code more quickly and prevents design deterioration over time.
OOPS in java | Super and this Keyword | Memory Management in java | pacakages...Sagar Verma
OOPS and its application in Java, Super class AND This Keyword,Java Bean, POJO ,Memory management in Java ,Packages ,Miscellaneous (Var-Args, toString(), Double equals operator(==))
The document discusses refactoring tips provided by Martin Fowler. It defines refactoring as improving the internal structure of software without changing its external behavior. It provides examples of common refactoring techniques like extract method, inline method, move method, and consolidate conditional expressions. The goal of refactoring is to improve code quality by making software easier to understand and modify over time.
Refactoring is changing code without altering its external behavior to improve its structure and understandability. Reasons to refactor include making code easier to fix bugs or add features. Testing during refactoring prevents breaking changes. Techniques include renaming, extracting variables/methods, removing temporary variables, moving code between classes, and other object-oriented improvements.
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
This document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, and polymorphism. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems in the 1990s to be a platform-independent language for programming consumer electronics. The document outlines some of Java's key features like being simple, secure, portable, robust, and architecture-neutral. It also discusses Java's object-oriented nature and support for multithreading.
LESSON 4: INTRODUCING FUNCTIONS AND MODULAR DESIGN
Learn about Functions in Python. Advantages and disadvantages of functions. Introduction to Modular design. Local and Global Variables and their use. Passing parameters. What are arguments? Big questions: Evolution vs Intelligent design in light of functions (and modular design). A closer look at Robotics and advances in this field. Challenges and tasks including with solutions. Suggested research/HW and YouTube video recommendations. A note on Python’s built in functions.
The document discusses several design patterns including Singleton, Factory Method, Strategy, and others. It provides descriptions of the patterns, examples of how they can be implemented in code, and discusses how some patterns like Singleton can be adapted for multi-threaded applications. It also briefly introduces the Multiton pattern, which is an extension of Singleton that allows multiple instances associated with different keys.
This document discusses object-oriented design principles including encapsulation, abstraction, inheritance, polymorphism, and decoupling. It then introduces the SOLID principles of object-oriented design: single responsibility principle, open/closed principle, Liskov substitution principle, interface segregation principle, and dependency inversion principle. Code examples are provided to demonstrate how to apply these principles and improve code maintainability, reusability, and testability.
Database structure Structures Link list and trees and Recurison complete Adnan abid
Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete
Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete
Reflection in Java allows programs to inspect and modify classes, fields, methods, and constructors at runtime without knowing the names or types of said classes, fields, methods, or constructors at compile time. The lecture discusses the core reflection classes like Class, Field, Method, Constructor, and AccessibleObject. It demonstrates how to use reflection to get information about a class like its fields and methods, as well as how to invoke methods, get/set field values, and create new instances of classes using reflection on an example ATM class. Arrays can also be manipulated using reflection through the Array class.
1. The document discusses the Observer pattern as implemented in Java through the Observer and Observable classes. The Observer pattern allows objects called observers to monitor changes to other objects called subjects.
2. When a subject's state changes, it notifies its observers. The observers then update themselves to match the new state of the subject. This keeps all observers synchronized with the subject.
3. As an example, the document describes how different views of a document can observe the document object. When the document changes, it notifies the views which then update themselves to reflect the new document state.
This document provides an overview of functions in C++. It defines what a function is, how to declare and define functions, how to call functions, and the differences between passing arguments by value versus by reference. A function is a block of code that performs a specific task. Functions are declared with a return type and parameter list, and defined with a body of code. Arguments can be passed into functions either by value, where the function receives a copy of the argument, or by reference, where any changes to the argument are reflected in the original variable. Well-designed programs use modular functions to organize code into reusable components.
This document discusses refactoring, which involves restructuring existing code without changing its external behavior or functionality. It provides definitions of refactoring and describes best practices for refactoring code, such as taking small, incremental steps and verifying that automated tests still pass after each change. Specific refactoring techniques are also explained, like extracting duplicate code into methods, removing unnecessary complexity or duplication, and consolidating conditional expressions for clarity. The document cautions against fixing bugs during refactoring and emphasizes making changes in a way that simplifies the code and removes code smells.
To better understand the behavior of servlets, let’s take a look at the life cycle of servlets.
A servlet is basically a small Java program that runs within a Web server. It can receive requests from clients and return responses. The whole life cycle of a servlet breaks up into 3 phases:
• Initialization: A servlet is first loaded and initialized usually when it is requested by the corresponding clients. Some websites allow the users to load and initialize servlets when the server is started up so that the first request will get responded more quickly.
• Service: After initialization, the servlets serve clients on request, implementing the ap- plication logic of the web application they belong to.
• Destruction: When all pending requests are processed and the servlets have been idle for a specific amount of time, they may be destroyed by the server and release all the resources they occupy.
More specifically, the behavior of a servlet is described in javax.servlet.Servlet interface, in which the following methods are defined:
• public void init(ServletConfig config) throws ServletException
This method is called once when the servlet is loaded into the servlet engine, before the servlet is asked to process its first request.
The init method has a ServletConfig parameter. The servlet can read its initialization arguments through the ServletConfig object. How the initialization arguments are set is servlet engine dependent but they are usually defined in a configuration file.
A typical example of an initialization argument is a database identifier. A servlet can read this argument from the ServletConfig at initialization and then use it later to open a connection to the database during processing of a request:
private String databaseURL;
public void init(ServletConfig config) throws ServletException { super.init(config);
databaseURL = config.getInitParameter("database");
}
• public void service(ServletRequest request, ServletResponse response) throws ServletException, IOException
This method is called to process a request. It can be called zero, one or many times until the servlet is unloaded.
Once a servlet is loaded, it remains in the server’s memory as a single object instance. Thereafter, the server invokes the servlet to handle a request using a simple, lightweight method invocation. Unlike with CGI, there’s no process to spawn or interpreter to invoke, so the servlet can begin handling the request almost immediately. Multiple, concurrent requests are handled by separate threads, so servlets are highly scalable.
Servlets are naturally enduring objects. Because a servlet stays in the server’s memory as a single object instance, it automatically maintains its state and can hold on to external resources, such as database connections, that may otherwise take several seconds to establish. The following servlet presents information about how many times it has been accessed:
To better understand the behavior of servlets, let’s take a lo
The document discusses object oriented programming concepts in ABAP, including:
1. Classes define objects and contain components like attributes and methods. Objects are instances of classes.
2. Classes can be declared globally or locally. Global classes are stored centrally while local classes are defined within a program.
3. Key object oriented programming concepts like inheritance, abstraction, encapsulation and polymorphism are explained with examples in ABAP.
4. An example program is provided to demonstrate creating a class to manage a bank account balance, with methods to set the balance, deposit amounts, and withdraw amounts.
The document discusses various design principles and patterns in Java including the Singleton, Factory Method, Prototype, and Abstract Factory patterns. It provides examples of when and how to apply each pattern, describing their structures, participants, collaborations and consequences. It also covers design principles such as the open-closed principle, dependency inversion, and interface segregation.
The document discusses various techniques for refactoring code to improve generalization through inheritance hierarchies. It describes techniques such as push down/pull up field, push down/pull up method, extract subclass, extract superclass, replace inheritance with delegation, and replace delegation with inheritance. The goal is to organize and structure code to make inheritance relationships clearer and eliminate unnecessary inheritance.
This document provides an overview of object-oriented programming concepts including abstraction, encapsulation, classes, objects, methods, constructors, inheritance, polymorphism, and interfaces. It explains that classes act as blueprints for objects, describing their data and behaviors. Objects are instances of classes that have state stored in attributes and behaviors defined by methods. Key features of OOP like inheritance, encapsulation, and polymorphism are discussed at a high level.
Refactoring is changing code without altering its external behavior but improving its internal structure and design. It makes code more maintainable, understandable and flexible. Some signs that refactoring is needed include duplicated code, long methods, large classes, and code that is difficult to modify. Common refactoring techniques include extracting methods, moving methods between classes, introducing new classes/objects, and simplifying conditional statements. Refactoring helps developers write better code more quickly and prevents design deterioration over time.
OOPS in java | Super and this Keyword | Memory Management in java | pacakages...Sagar Verma
OOPS and its application in Java, Super class AND This Keyword,Java Bean, POJO ,Memory management in Java ,Packages ,Miscellaneous (Var-Args, toString(), Double equals operator(==))
The document discusses refactoring tips provided by Martin Fowler. It defines refactoring as improving the internal structure of software without changing its external behavior. It provides examples of common refactoring techniques like extract method, inline method, move method, and consolidate conditional expressions. The goal of refactoring is to improve code quality by making software easier to understand and modify over time.
Refactoring is changing code without altering its external behavior to improve its structure and understandability. Reasons to refactor include making code easier to fix bugs or add features. Testing during refactoring prevents breaking changes. Techniques include renaming, extracting variables/methods, removing temporary variables, moving code between classes, and other object-oriented improvements.
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
This document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, and polymorphism. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems in the 1990s to be a platform-independent language for programming consumer electronics. The document outlines some of Java's key features like being simple, secure, portable, robust, and architecture-neutral. It also discusses Java's object-oriented nature and support for multithreading.
LESSON 4: INTRODUCING FUNCTIONS AND MODULAR DESIGN
Learn about Functions in Python. Advantages and disadvantages of functions. Introduction to Modular design. Local and Global Variables and their use. Passing parameters. What are arguments? Big questions: Evolution vs Intelligent design in light of functions (and modular design). A closer look at Robotics and advances in this field. Challenges and tasks including with solutions. Suggested research/HW and YouTube video recommendations. A note on Python’s built in functions.
The document discusses several design patterns including Singleton, Factory Method, Strategy, and others. It provides descriptions of the patterns, examples of how they can be implemented in code, and discusses how some patterns like Singleton can be adapted for multi-threaded applications. It also briefly introduces the Multiton pattern, which is an extension of Singleton that allows multiple instances associated with different keys.
This document discusses object-oriented design principles including encapsulation, abstraction, inheritance, polymorphism, and decoupling. It then introduces the SOLID principles of object-oriented design: single responsibility principle, open/closed principle, Liskov substitution principle, interface segregation principle, and dependency inversion principle. Code examples are provided to demonstrate how to apply these principles and improve code maintainability, reusability, and testability.
Database structure Structures Link list and trees and Recurison complete Adnan abid
Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete
Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete Database structure Structures Link list and trees and Recurison complete
Reflection in Java allows programs to inspect and modify classes, fields, methods, and constructors at runtime without knowing the names or types of said classes, fields, methods, or constructors at compile time. The lecture discusses the core reflection classes like Class, Field, Method, Constructor, and AccessibleObject. It demonstrates how to use reflection to get information about a class like its fields and methods, as well as how to invoke methods, get/set field values, and create new instances of classes using reflection on an example ATM class. Arrays can also be manipulated using reflection through the Array class.
1. The document discusses the Observer pattern as implemented in Java through the Observer and Observable classes. The Observer pattern allows objects called observers to monitor changes to other objects called subjects.
2. When a subject's state changes, it notifies its observers. The observers then update themselves to match the new state of the subject. This keeps all observers synchronized with the subject.
3. As an example, the document describes how different views of a document can observe the document object. When the document changes, it notifies the views which then update themselves to reflect the new document state.
This document provides an overview of functions in C++. It defines what a function is, how to declare and define functions, how to call functions, and the differences between passing arguments by value versus by reference. A function is a block of code that performs a specific task. Functions are declared with a return type and parameter list, and defined with a body of code. Arguments can be passed into functions either by value, where the function receives a copy of the argument, or by reference, where any changes to the argument are reflected in the original variable. Well-designed programs use modular functions to organize code into reusable components.
This document discusses refactoring, which involves restructuring existing code without changing its external behavior or functionality. It provides definitions of refactoring and describes best practices for refactoring code, such as taking small, incremental steps and verifying that automated tests still pass after each change. Specific refactoring techniques are also explained, like extracting duplicate code into methods, removing unnecessary complexity or duplication, and consolidating conditional expressions for clarity. The document cautions against fixing bugs during refactoring and emphasizes making changes in a way that simplifies the code and removes code smells.
To better understand the behavior of servlets, let’s take a look at the life cycle of servlets.
A servlet is basically a small Java program that runs within a Web server. It can receive requests from clients and return responses. The whole life cycle of a servlet breaks up into 3 phases:
• Initialization: A servlet is first loaded and initialized usually when it is requested by the corresponding clients. Some websites allow the users to load and initialize servlets when the server is started up so that the first request will get responded more quickly.
• Service: After initialization, the servlets serve clients on request, implementing the ap- plication logic of the web application they belong to.
• Destruction: When all pending requests are processed and the servlets have been idle for a specific amount of time, they may be destroyed by the server and release all the resources they occupy.
More specifically, the behavior of a servlet is described in javax.servlet.Servlet interface, in which the following methods are defined:
• public void init(ServletConfig config) throws ServletException
This method is called once when the servlet is loaded into the servlet engine, before the servlet is asked to process its first request.
The init method has a ServletConfig parameter. The servlet can read its initialization arguments through the ServletConfig object. How the initialization arguments are set is servlet engine dependent but they are usually defined in a configuration file.
A typical example of an initialization argument is a database identifier. A servlet can read this argument from the ServletConfig at initialization and then use it later to open a connection to the database during processing of a request:
private String databaseURL;
public void init(ServletConfig config) throws ServletException { super.init(config);
databaseURL = config.getInitParameter("database");
}
• public void service(ServletRequest request, ServletResponse response) throws ServletException, IOException
This method is called to process a request. It can be called zero, one or many times until the servlet is unloaded.
Once a servlet is loaded, it remains in the server’s memory as a single object instance. Thereafter, the server invokes the servlet to handle a request using a simple, lightweight method invocation. Unlike with CGI, there’s no process to spawn or interpreter to invoke, so the servlet can begin handling the request almost immediately. Multiple, concurrent requests are handled by separate threads, so servlets are highly scalable.
Servlets are naturally enduring objects. Because a servlet stays in the server’s memory as a single object instance, it automatically maintains its state and can hold on to external resources, such as database connections, that may otherwise take several seconds to establish. The following servlet presents information about how many times it has been accessed:
To better understand the behavior of servlets, let’s take a lo
The document discusses object oriented programming concepts in ABAP, including:
1. Classes define objects and contain components like attributes and methods. Objects are instances of classes.
2. Classes can be declared globally or locally. Global classes are stored centrally while local classes are defined within a program.
3. Key object oriented programming concepts like inheritance, abstraction, encapsulation and polymorphism are explained with examples in ABAP.
4. An example program is provided to demonstrate creating a class to manage a bank account balance, with methods to set the balance, deposit amounts, and withdraw amounts.
The document discusses various design principles and patterns in Java including the Singleton, Factory Method, Prototype, and Abstract Factory patterns. It provides examples of when and how to apply each pattern, describing their structures, participants, collaborations and consequences. It also covers design principles such as the open-closed principle, dependency inversion, and interface segregation.
The document discusses various techniques for refactoring code to improve generalization through inheritance hierarchies. It describes techniques such as push down/pull up field, push down/pull up method, extract subclass, extract superclass, replace inheritance with delegation, and replace delegation with inheritance. The goal is to organize and structure code to make inheritance relationships clearer and eliminate unnecessary inheritance.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
1. Refactoring:
Improving the Design
of Existing Code 2nd
Edition
Chapter 6: A first Set of
Refactorings
Chapter 7: Encapsulation
28 July 2022
Efekan AYDEMIR
İ2i Systems Intern
2. Chapter 6: A First
Set of Refactorings
- Extract Function
- Inline Function
- Extract Variable
- Inline Variable
- Change Function Declaration
- Encapsulate Variable
4. Extract Function
- Our aim is putting repeatedly used codes into a function.
- Name it with its job.
- Even it is a single line function you better extract it into function.
- But code only used once should be left inline.
5. Inline Function
- Sometimes, we do
come across a function
in which the body is as
clear as the name
- In such situations,
there is no need to
extract the code.
6. Extract Variable
- It means add a name to
an expression in my code.
- When it comes to
debugging, it will be
easier to investigate.
7. Inline Variable
Variables provide names for
expressions within a function, and
as such they are usually a Good
Thing.
But sometimes, the name doesn’t
really communicate more than the
expression itself.
10. Encapsulate Variables
- If we move data around, we have to
change all the references so te data in
a single cycle to keep the coeee
working
- As the scope grows, so does the
difficulty, which is why global data is
such a pain.
12. Combine Functions Into Transform
Use a data transformation function that
takes the source data as input and
calculates all the derivations, putting each
derived value as a field in the output data.
- Then, to examine the derivations, all I
need do is look at the transform function.
13. Split Phase
-In a split phase refactoring,
we split a tangled piece of
code that does more than one
thing into distinguished
phases that only do a single
thing.
- As a result, we can more
easily and independently
change each of the resulting
phases.
14. Chapter 7:
Encapsulation
- Encapsulate Record
- Encapsulate Collection
- Replace Primitive with Object
- Replace Temp with Query
- Extract Class
- Inline Class
- Hide Delegate
- Remove Middle Man
- Substitute Algorithm
15. Encapsulate Record (Class)
- Create record (class) from object
- Hide what's stored and provide
methods to get value.
- Makes it easier for refactoring
- People can change variables
directly
16. Encapsulate Collection
A class contains a collection field
and a simple getter and setter for
working with the collection.
- Make the getter-returned value read-
only and create methods for
adding/deleting elements of the
collection.
17. Replace Primitive with Object
- A class (or group of classes) contains a data field. The field
has its own behavior and associated data.
- Create a new class, place the old field and its behavior in the
class, and store the object of the class in the original class.
18. Replace Temp with Query
- You place the result of an expression in
a local variable for later use in your code.
- Move the entire expression
to a separate method and
return the result from it.
19. Extract Class
- When one class does the work
of two, awkwardness results.
- Instead, create a new class and place
the fields and methods responsible for
the relevant functionality in it.
20. Inline Class
- A class does almost nothing and isn’t responsible for
anything, and no additional responsibilities are
planned for it.
- Move all features from the class to another one.
23. Substitute Function
So you want to replace an existing
algorithm with a new one?
Replace the body of the method that
implements the algorithm with a new
algorithm.
24.
25. References
• https://refactoring.guru/
• The Book, Refactoring: Improving the Design of Existing Code by
Martin Fowler
• https://github.com/ittus/Refactoring-summary-2nd-javascript