Hero Generations: Truth in Game Design Applied - Scott BrodieScott Brodie
A talk given at the Meaningful Play Conference at MSU. I discussed how I built my recently kickstarted indie Game Hero Generations from a baseline of universal truths pulled from my life experience.
Hero Generations: Truth in Game Design Applied - Scott BrodieScott Brodie
A talk given at the Meaningful Play Conference at MSU. I discussed how I built my recently kickstarted indie Game Hero Generations from a baseline of universal truths pulled from my life experience.
Gamification: Integrating gaming into your brand strategy TP1
Gamification (or gameful design) is not a new concept, but it has been mishandled by marketing consultants. This presentation will outline the concept for you through the perspective of game design.
Sabrina Haskell Culyba - A Field Guide for Design Leaders on Transformational...SeriousGamesAssoc
Presenter: Sabrina Haskell Culyba, Senior Game Designer, Schell Games
This talk outlined the tools and processes Schell Games uses when working on serious games with an emphasis on practical takeaways for developers to apply to their own projects:
- Transformational Framework- a tool for breaking down your serious game design problem
- Schedule Considerations- how scheduling for a serious game is different
- Audience Considerations- why it’s so much more than age & gender for serious games
- Working with SMEs- Tips for developers on the how & whys of working with subject matter experts
- Design Lenses- ways of looking at your game design that are particularly relevant for serious games
This is a game developer focused talk given from the perspective of a projector director and lead designer.
Gamification: Integrating gaming into your brand strategy TP1
Gamification (or gameful design) is not a new concept, but it has been mishandled by marketing consultants. This presentation will outline the concept for you through the perspective of game design.
Sabrina Haskell Culyba - A Field Guide for Design Leaders on Transformational...SeriousGamesAssoc
Presenter: Sabrina Haskell Culyba, Senior Game Designer, Schell Games
This talk outlined the tools and processes Schell Games uses when working on serious games with an emphasis on practical takeaways for developers to apply to their own projects:
- Transformational Framework- a tool for breaking down your serious game design problem
- Schedule Considerations- how scheduling for a serious game is different
- Audience Considerations- why it’s so much more than age & gender for serious games
- Working with SMEs- Tips for developers on the how & whys of working with subject matter experts
- Design Lenses- ways of looking at your game design that are particularly relevant for serious games
This is a game developer focused talk given from the perspective of a projector director and lead designer.
Beyond The Badge: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
Let’s face it, the buzz surrounding Gamification has reached critical mass in the marketing industry with the bulk of attention directed to points & badges as a panacea for customer engagement and loyalty. While these tools certainly have their place in drafting an engagement plan, there’s more to unlock - much more. By examining the tools game designers use to incentivize and motivate players and mapping these tools to their psychological underpinnings we can arm ourselves with a model for architecting user engagement, directing behavior and satisfying business goals.
This presentation is appropriate for anyone looking to level up their understanding of game design thinking, the current state of gamification and how to move it Beyond the Badge.
Here is the file for my 30-min talk for marketing association to introduce gamification as a powerful toolbox. I went from why to what in this talk to make it more understandable.
“Super better”, the words sound like the start to a newspeak dictionary entry from 1984.
However, far from gaining a double plus good rating for conformity, it is actually an effort that dares to try and be different.
Read more
Discussion 1Hello Everyone,The video is pretty awesome. I d.docxtheresiarede
Discussion 1:
Hello Everyone,
The video is pretty awesome. I didn't know that no one knew about sliced bread for over 15 years. I'm going to bring up a company that most of you probably don't know about because it is based around the community of gamers. Fortnite is a sandbox survival video game where 100 people start on an island and as the game goes on the island gets smaller and smaller, until the last person survives. The company that developed this game is Epic Games. The reason i think they are innovative is because they first developed the game as a player vs environment video game. This means you only play against the computer and it tended to just beating the bosses and leveling up. When the game first came out it had little to no revenue. No one was interested in playing this video game because it was honestly boring. This game was in development since 2011 and talked about at almost every convention and eventually the craze for the game died down.
Here's the great part. The game was so boring they made no revenue and it was around the time Payer Unknown Battle Grounds came out. PUBG was making huge revenue with the highest grossing game of 2017 and the game was still in Beta (development). They noticed this and took feedback from many other developers. "Immediate response to customer feedback" (Weiss, 2016) Fornite decided that since the game wasn't making any money and creating a battle royale game wasn't that difficult to make, because the game was already made that they would come out with there own version, but for free. Fortnite also teamed with Twitch and some high profiting streamers to get more advertising out and now the game is the most profiting free game out there. They now won people's voice award for best multiplayer/competitive game and are nominated for seven other awards in 2018. With there cooperation "growth through coordination, occurs when formal systems are used to achieve greater coordination by more efficiently allocating corporate and local resources." (Weiss, 2016) They used the resources of the internet and took now financial records, marketing advertising, and peer responses.
Discussion #2
Think of an innovative company and explain how its ability to adapt has enabled the organization to remain competitive in its industry.
When I think of an innovative company I think of Netflix. Netflix started off as the underdog to the movie industry. It all started when they approached BlockBuster with a deal to partner with them in which they were laughed at and told no. Reed Hasting and Marc Randolph founded the company in 1997. I think one of Godin rules applied to the action of Netflix. Godin (2003) states the number two rule as, “The riskiest thing you can do now is be safe” (how to get you ideas). Reed Hastings took a chance on himself and his company. “Now they had the idea of creating a website where it would be easy for people to buy and rent DVD’s sitting at their homes. Hasting ...
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
1. LEADING CHANGE IN THE GAME INDUSTRY
By: Jeff Houchens
Leadership
Full Sail University
August 22, 2015
2. ABSTRACT
Leading change is about creating a vision within an organization, sharing that
vision with others through effective communication, and making long-term positive
changes through short-term goals and practices. As I continue to expand on my
personal developmental goals I will research several game industry leaders to
determine how they effectively lead change. I will also review Dr. Jennifer
Kahnweiler’s article, called The Introverted Leader, to learn additional steps I can
take to meet my goals. Finally, I will implement strategies that will help me take
those steps as a current and future industry leader.
3. Part I: Leading Change in the Game Industry
Sid Meier is one of the biggest names for simulation games in the game
industry. He has released major titles such as “Sid Meier’s Civilization” series, “Sid
Meier’s Starships”, and “Sid Meier’s Gettysburg”. He has also released many fighter
plane simulations back in the 1980’s, which started his career in the game industry.
Having one of the biggest names in the industry, Sid Meier is also a champion for
leading change. Throughout the last three decades, Meier has invented and
reinvented his simulation games and kept them interesting, meaningful and current.
Sid Meier leads change by consolidating improvements and sustaining the
momentum for change. Kotter (1995) explains that leaders use this phase to turn a
victory into motivation, to dive further into a company’s goals, to consider new
changes with new projects, and to move new people that are onboard for changes
into new key roles.
Jason Schreier (2013) talks about Sid Meier in a biography and highlights a
good example of how Meier led the industry even when he started making games
back in the 80’s. Jason explains that during the game industry crash in 1983, Meier’s
(then) company MicroProse continued to be successful by creating simulation
games he enjoyed. By focusing on growth and the future of change for his games
and not worrying about the stigma of the industry, Meier avoided losing momentum.
Within the next couple years, his small company was a multi-million dollar gaming
industry competitor.
Another way Meier leads change is by his ability to create a vision not only in
games, but also in his organization. Jason explains that when Meier helped create
4. Firaxis, one of his visions for the company culture was for everyone to have a
positive attitude. He didn’t like personal conflicts and anyone that had one was
dealt with right away.
I personally have experienced many personal conflicts in different
organizations and it is very distracting. It takes a lot of attention away from the day-
to-day work activities and I can only imagine how negatively it could impact a
gaming company where they need as much focus as they can get. It’s also rare to
find management that pays attention to individual personalities as much as Meier
does.
Another leader in the game industry is Hironobu Sakaguchi. Sakaguchi used
to work for Squaresoft (now Square Enix) and is the creator of the Final Fantasy
series: the game series that saved Square from collapse in the 80’s. Final Fantasy
VII, in my opinion, was one of the best games ever made. Rating websites such as
Complex.com and Gamesradar.com (n.d.) typically rate Final Fantasy VI and Chrono
Trigger (another game created by Sakaguchi) in the top 25 of games with the best
stories of all time.
Sakaguchi effectively led change in the game industry by empowering his
organization to act on his vision of the Final Fantasy series. Final Fantasy essentially
brought the fantasy RPG genre to America. Gek Siong Low (2001) describes in his
article called Coming to America how the series actually affected gamers. Prior to
Final Fantasy I, we didn’t really have any options for RPGs in America. Foreign game
companies assumed Americans weren’t smart enough to handle complex game
mechanics since we basically only played fighter or side scrolling games at the time.
5. With the release and major sales of Final Fantasy in the U.S., Squaresoft saw how
Sakaguchi created a masterpiece and changed their entire culture around the series.
Today, console sales in Japan are at an all time low due to the growth of
mobile gaming. Azalea Pena (2014) elaborates that console sales are actually $1
billion below mobile gaming as of 2014. In the same article, Hajime Habata, the co-
director of Final Fantasy XV, explains that he believes Final Fantasy XV is the last
best hope for the console industry in Japan. For him to say he’s putting his faith on
the success of one game to determine the future of console gaming for an entire
country is something to be admired. It may be cockiness or it may be the truth, but
either way it speaks volumes for what Sakaguchi started some 30 years ago. What
is ironic about the Final Fantasy series is that it saved (then) Squaresoft from
financial trouble back in 1987 and it may be the last game that (now) Square Enix
creates.
So what makes Sid Meier and Hironobu Sakaguchi champions for leading
change in the game industry beyond what I’ve already mentioned? Their success all
started with their own visions and values. Their values were very different. Sid is
someone who is passionate about programming, he enjoys a peaceful office where
everyone gets along, and he likes to be left alone for the most part so he can work on
new games. Sakaguchi created a game he called “Final” back in the 80’s because he
thought it would be the last game he was going to create. The game was such a
success; it promoted leading change as much as Sakaguchi did and the series lives
on today. In essence, the vision of each person was shared by others even if they
didn’t intend it to just by being the natural leaders they are.
6. Part II
How could you use the The Introverted Leader 4 P's Process of Preparation, Presence,
Push and Practice to Lead Change in fulfilling yourLeadership Development Goals?
Dr. Jennifer B. Kahnweiler (2010) says the introverted leader can use preparation
by observing others with interpersonal skills and integrating their techniques. One of
my leadership development goals is to develop my charisma around the office. By using
preparation and watching others with charisma, I can take note of their techniques to
make my own personal method of approaching people. Once I’ve mastered that, I can
gain the teams trust and motivate them easier.
Kahnweiler (2010) says the introverted leader can use presence by “listening”
and “remembering to breathe”. One of my leadership development goals as a servant
leader is to build a bond with team members and help foster a community based
environment. By using presence and by listening to others, I can give them the
attention they deserve when they talk to me. When conflict or stressful situations arise,
I can remember to breathe so I can stay calmand professional. The leader at my
current job forgets to breathe when stressful situations arise. He then blows up at
whoever is in front of him causing additional stress and discomfort for everyone in the
office. To lead change, I want to ensure I never get into a situation like that.
Kahnweiler (2010) describes push as “pushing past fears to overcome them”. I
think that this has a lot to do with my situational leadership goal of navigating issues to
focus on tasks. As a leader, there’s always the fear of not leading everyone effectively.
7. The realization is that we’re all at work to do a job. Encountering conflict is going to
happen and I can’t be afraid of it. I need to push passed the conflict and help everyone
understand why we’re there. That way I can lead change in the office and help to
prevent future conflicts from happening while still being productive.
Kahnweiler (2010) gives several tips for how an introverted leader can practice,
such as “acting the part” and “strike up conversations in random places”. I’ve always
heard the phrase, “fake it until you make it” and I believe that to be very similar to
practice. A leader can’t automatically be social with all types of people. It takes time
and practice to get comfortable talking to team members, managers and other leaders.
As that leader, I need to take every opportunity I can to practice being communicative. I
think that striking up conversations in random places; especially with people I don’t
normally talk to, is a great way to practice my communication skills. Through better
communication, I will be more effective at communicating my vision to others.
Mystery Word: Confidence
8. References
Gamesradar.com (n.d.). The Best Video Game Stories Ever. Retrieved from:
http://www.gamesradar.com/the-best-videogame-stories-ever/
Kahnweiler, J. (2010). The Introverted Leader. Berrett-Koehler Publishers, Inc.
Kotter, J. (1995). “Leading Change: Why Transformation Efforts Fail”. Harvard
Business Review, March-April 1995.
Pena, A. (2014). ‘Final Fantasy 15’ news: Game is last hope for dying console market
in Japan. Retrieved from: http://www.christiantoday.com/article/
final.fantasy.15.last.hope.dying.console.market.in.japan/
40477.htm.dying.console.market.in.japan/40477.htm
Schreier, J. (2013). Sid Meier: The Father of Civilization. Retrieved from:
http://kotaku.com/the-father-of-civilization-584568276