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S U P E R C H A R G I N G R E T R O S T O D R I V E
T E A M J O Y A N D P R O D U C T I V I T Y
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
Andrew T Keener, MBA | CSM, CSPO
E M A I L : A N D R E W T H O M A S K E E N E R M B A @ G M A I L . C O M
B L O G : K E E N E R S T R AT E G Y. C O M
T W I T T E R : @ K E E N E R S T R AT E G Y
L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / A N D R E W K E E N E R
Will Anfeldt | CSM, CSPO
E M A I L : W I L L . A N F E L D T @ G M A I L . C O M
T W I T T E R : @ I R O N I C S I L E N C E
L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / W I L L A N F E L D T
W H AT I S A S P R I N T R E T R O S P E C T I V E ?
• Meeting held at the end of every sprint with full scrum
team
• Focus on what changes can be made to better the
team’s joy and productivity
• Start doing, Stop doing, Keep Doing
• Gain a health check from the team on how the sprint
went
• ARE YOUR RETROS CONSISTENT?
• HOW LONG ARE YOUR MEETINGS?
• DO YOU DO ANY TEAM BUILDING?
• ANY CREATIVE WAYS TO DRIVE ENGAGEMENT?
W H AT T Y P E O F R E T R O S D O Y O U
C U R R E N T LY H AV E ?
D O E S T E A M B U I L D I N G B E L O N G I N A
R E T R O ? !
T E A M B U I L D I N G
• 5 - 10 minutes in length
• Done at the start of the meeting
• Aims to increase engagement and meeting buy in
T E A M B U I L D I N G / I C E B R E A K E R
T E A M B U I L D I N G
• Personal Shields
• A quick game which gives everyone a chance to learn a
few non work related items about each team member
• Moderator provides a topic of conversation for each
quadrant of the shield, team members fill in each
quadrant
A F E W Q U I C K G A M E S
T E A M B U I L D I N G / I C E B R E A K E R S
P E R S O N A L S H I E L D S
T E A M B U I L D I N G
• Game focuses on the concepts of velocity and iteration/sprint
planning
• Moderator (customer) provides a sample paper hat and tasks the
team to make more paper hats
• The customer in this game tries to push the development team to
build as many paper hats in the iteration as possible
• Expected results are that as the customer pushes for larger amounts
of hats that the quality will become low
• Over time the team starts to learn what the actual velocity needed to
produce high quality paper hats that meet the customers expectation
M A K I N G PA P E R H AT S
T E A M B U I L D I N G / I C E B R E A K E R
N E W WAY S T O E N G A G E T H E T E A M
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• If left unchecked sprint retros can quickly turn into gripe
sessions
• The soap box is hard to ignore when no one stops you
from getting on it
• Team can get into a habit of focusing on the “What went
wrong”
• Ignores potential opportunities to try new things
P I T FA L L S O F T H E T R A D I T I O N A L
S P R I N T R E T R O S P E C T I V E
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• Never again ask the 3 questions…
• Use games and activities as a way to super charge
conversation and surface common themes
B R E A K I N G T H E S P R I N T
R E T R O S P E C T I V E M O L D
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• Fun and interactive ways to get the team to
communicate
• out side the box activities to break up the norm
• Drive engagement through meaningful conversations
within the team
U S I N G G A M E S T O S U R FA C E T H E M E S
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
D R A W M E A S P R I N T
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• How it works:
• Ask team members to silently reflect on how the
past sprint went. After 2 minutes ask them to start
drawing pictures to reflect their feelings
• Why it works:
• Drawing pictures is always faster and can be more
effective for collecting feelings. Pictures make it
easier to spot patterns
D R A W M E A S P R I N T
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
H O T- A I R B A L L O N
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• Ask the team members to write notes and place them into
one of the following two areas:
• Fire and hot air - What helps up go higher? What are the
things that push us forward?
• Forces pulling down - What are the forces that pull us
down? What are the forces that slow us down?
• After the board is populated with enough items start to
group them within each category to pull out themes and
discuss as a team
H O T- A I R B A L L O N
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
K N O W N I S S U E S - PA R T 1
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• Depending on team size split the team members down
into smaller groups
• Ask each group to write down the known issues
• Group the know issues and read to the whole group
• Ask everyone to think about solutions to the known issues,
write on a post it (another color than the known issues) and
place it next to the known issue
• Group conversations and action item creation
K N O W N I S S U E S - PA R T 1
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
K N O W N I S S U E S - PA R T 2
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• Create a table that outlines WHO / WHAT / WHEN as titles
• Ask each member to select an action item from part 1, or write down
a concrete step they can commit to.
• Each committed item appears in the WHAT column
• Put the team members name next to there committed item in the
WHO column
• Define WHEN the item will be done and place it in the WHEN column
K N O W N I S S U E S - PA R T 2
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
• Focusing the discussion on a WHO/WHAT/WHEN format
• Connect each team member with clear actions they have defined and
committed too
• Allows team members to be clear about their commitments and
accountabilities
• Makes it clear to the whole group WHO is going to do WHAT by
WHEN
K N O W N I S S U E S - W H AT I T D O E S A N D
H O W I T W O R K S
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
H E L P F U L L I N K S
• http://tastycupcakes.org
• http://agile.dzone.com
• http://www.funretrospectives.com
U S E F U L W E B S I T E S F O R G A M E S
N O T Y O U R A V E R A G E R E T R O S P E C T I V E
T H A N K Y O U
Andrew T Keener, MBA | CSM, CSPO
E M A I L : A N D R E W T H O M A S K E E N E R M B A @ G M A I L . C O M
B L O G : K E E N E R S T R AT E G Y. C O M
T W I T T E R : @ K E E N E R S T R AT E G Y
L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / A N D R E W K E E N E R
Will Anfeldt | CSM, CSPO
E M A I L : W I L L . A N F E L D T @ G M A I L . C O M
T W I T T E R : @ I R O N I C S I L E N C E
L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / W I L L A N F E L D T

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Not your average Retrospective

  • 1. S U P E R C H A R G I N G R E T R O S T O D R I V E T E A M J O Y A N D P R O D U C T I V I T Y N O T Y O U R A V E R A G E R E T R O S P E C T I V E Andrew T Keener, MBA | CSM, CSPO E M A I L : A N D R E W T H O M A S K E E N E R M B A @ G M A I L . C O M B L O G : K E E N E R S T R AT E G Y. C O M T W I T T E R : @ K E E N E R S T R AT E G Y L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / A N D R E W K E E N E R Will Anfeldt | CSM, CSPO E M A I L : W I L L . A N F E L D T @ G M A I L . C O M T W I T T E R : @ I R O N I C S I L E N C E L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / W I L L A N F E L D T
  • 2. W H AT I S A S P R I N T R E T R O S P E C T I V E ? • Meeting held at the end of every sprint with full scrum team • Focus on what changes can be made to better the team’s joy and productivity • Start doing, Stop doing, Keep Doing • Gain a health check from the team on how the sprint went
  • 3. • ARE YOUR RETROS CONSISTENT? • HOW LONG ARE YOUR MEETINGS? • DO YOU DO ANY TEAM BUILDING? • ANY CREATIVE WAYS TO DRIVE ENGAGEMENT? W H AT T Y P E O F R E T R O S D O Y O U C U R R E N T LY H AV E ?
  • 4. D O E S T E A M B U I L D I N G B E L O N G I N A R E T R O ? ! T E A M B U I L D I N G
  • 5. • 5 - 10 minutes in length • Done at the start of the meeting • Aims to increase engagement and meeting buy in T E A M B U I L D I N G / I C E B R E A K E R T E A M B U I L D I N G
  • 6. • Personal Shields • A quick game which gives everyone a chance to learn a few non work related items about each team member • Moderator provides a topic of conversation for each quadrant of the shield, team members fill in each quadrant A F E W Q U I C K G A M E S T E A M B U I L D I N G / I C E B R E A K E R S
  • 7. P E R S O N A L S H I E L D S T E A M B U I L D I N G
  • 8. • Game focuses on the concepts of velocity and iteration/sprint planning • Moderator (customer) provides a sample paper hat and tasks the team to make more paper hats • The customer in this game tries to push the development team to build as many paper hats in the iteration as possible • Expected results are that as the customer pushes for larger amounts of hats that the quality will become low • Over time the team starts to learn what the actual velocity needed to produce high quality paper hats that meet the customers expectation M A K I N G PA P E R H AT S T E A M B U I L D I N G / I C E B R E A K E R
  • 9. N E W WAY S T O E N G A G E T H E T E A M N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 10. • If left unchecked sprint retros can quickly turn into gripe sessions • The soap box is hard to ignore when no one stops you from getting on it • Team can get into a habit of focusing on the “What went wrong” • Ignores potential opportunities to try new things P I T FA L L S O F T H E T R A D I T I O N A L S P R I N T R E T R O S P E C T I V E N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 11. • Never again ask the 3 questions… • Use games and activities as a way to super charge conversation and surface common themes B R E A K I N G T H E S P R I N T R E T R O S P E C T I V E M O L D N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 12. • Fun and interactive ways to get the team to communicate • out side the box activities to break up the norm • Drive engagement through meaningful conversations within the team U S I N G G A M E S T O S U R FA C E T H E M E S N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 13. D R A W M E A S P R I N T N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 14. • How it works: • Ask team members to silently reflect on how the past sprint went. After 2 minutes ask them to start drawing pictures to reflect their feelings • Why it works: • Drawing pictures is always faster and can be more effective for collecting feelings. Pictures make it easier to spot patterns D R A W M E A S P R I N T N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 15. H O T- A I R B A L L O N N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 16. • Ask the team members to write notes and place them into one of the following two areas: • Fire and hot air - What helps up go higher? What are the things that push us forward? • Forces pulling down - What are the forces that pull us down? What are the forces that slow us down? • After the board is populated with enough items start to group them within each category to pull out themes and discuss as a team H O T- A I R B A L L O N N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 17. K N O W N I S S U E S - PA R T 1 N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 18. • Depending on team size split the team members down into smaller groups • Ask each group to write down the known issues • Group the know issues and read to the whole group • Ask everyone to think about solutions to the known issues, write on a post it (another color than the known issues) and place it next to the known issue • Group conversations and action item creation K N O W N I S S U E S - PA R T 1 N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 19. K N O W N I S S U E S - PA R T 2 N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 20. • Create a table that outlines WHO / WHAT / WHEN as titles • Ask each member to select an action item from part 1, or write down a concrete step they can commit to. • Each committed item appears in the WHAT column • Put the team members name next to there committed item in the WHO column • Define WHEN the item will be done and place it in the WHEN column K N O W N I S S U E S - PA R T 2 N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 21. • Focusing the discussion on a WHO/WHAT/WHEN format • Connect each team member with clear actions they have defined and committed too • Allows team members to be clear about their commitments and accountabilities • Makes it clear to the whole group WHO is going to do WHAT by WHEN K N O W N I S S U E S - W H AT I T D O E S A N D H O W I T W O R K S N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 22. H E L P F U L L I N K S • http://tastycupcakes.org • http://agile.dzone.com • http://www.funretrospectives.com U S E F U L W E B S I T E S F O R G A M E S N O T Y O U R A V E R A G E R E T R O S P E C T I V E
  • 23. T H A N K Y O U Andrew T Keener, MBA | CSM, CSPO E M A I L : A N D R E W T H O M A S K E E N E R M B A @ G M A I L . C O M B L O G : K E E N E R S T R AT E G Y. C O M T W I T T E R : @ K E E N E R S T R AT E G Y L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / A N D R E W K E E N E R Will Anfeldt | CSM, CSPO E M A I L : W I L L . A N F E L D T @ G M A I L . C O M T W I T T E R : @ I R O N I C S I L E N C E L I N K E D I N : H T T P S : / / W W W. L I N K E D I N . C O M / I N / W I L L A N F E L D T