This presentation by Elena Not (FBK) and Daniela Petrelli (SHU) has been shown at the 6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013) , which was co-located with the 21st conference on User Modeling, Adaptation, and Personalization (UMAP 2013).
The research presented here is part of the meSch project. The project (2013-2016) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT-
2011-9) under the Grant Agreement 600851.
See: http://mesch-project.eu/
A presentation about the project given at PATCH 2011 by Paula Goodale, Paul Clough, Nigel Ford and Mark Stevenson, University of Sheffield. 13 February 2011
PATHS at the Language Technology Group, Computer Science and Software Enginee...pathsproject
Presentation given by Mark Stevenson, University of Sheffield, at the Language Technology Group, Computer Science and Software Engineering Department, Melbourne University.
Presentation given by Paul Clough, University of Sheffield, to the HCI Group at York University and memebers of the Open Society Archives from the central European University in Budapest. 2 June 2011
The document discusses how the Gripen fighter jet program has benefited South Africa's economy through an industrial participation program. It details how the program has created over $4 billion in new economic activity, double the value of the Gripen and Hawk contracts. Projects have included investments, skills development, and technology transfer across many industries like mining, automotive, IT, tourism, and more. The program has also promoted broad-based Black Economic Empowerment. Overall the industrial participation program has been very successful in stimulating South Africa's economy and industrial sectors.
One of the world's leading defence technology and security companies. Technical expertise, knowledge and advice to solve some of the most challenging problems.http://www.QinetiQ.com
The document summarizes amendments made to India's Defence Procurement Procedure (DPP) in 2011 and their expected effects. Some key amendments include prioritizing indigenous procurement, releasing the long term procurement plan, simplifying procedures for "Make" and "Buy and Make (Indian)" categories, defining indigenous content, and resolving tax issues to boost the domestic defence industry. The amendments aim to increase transparency, expedite procurement, and encourage wider participation of Indian private companies in defence production.
A presentation about the project given at PATCH 2011 by Paula Goodale, Paul Clough, Nigel Ford and Mark Stevenson, University of Sheffield. 13 February 2011
PATHS at the Language Technology Group, Computer Science and Software Enginee...pathsproject
Presentation given by Mark Stevenson, University of Sheffield, at the Language Technology Group, Computer Science and Software Engineering Department, Melbourne University.
Presentation given by Paul Clough, University of Sheffield, to the HCI Group at York University and memebers of the Open Society Archives from the central European University in Budapest. 2 June 2011
The document discusses how the Gripen fighter jet program has benefited South Africa's economy through an industrial participation program. It details how the program has created over $4 billion in new economic activity, double the value of the Gripen and Hawk contracts. Projects have included investments, skills development, and technology transfer across many industries like mining, automotive, IT, tourism, and more. The program has also promoted broad-based Black Economic Empowerment. Overall the industrial participation program has been very successful in stimulating South Africa's economy and industrial sectors.
One of the world's leading defence technology and security companies. Technical expertise, knowledge and advice to solve some of the most challenging problems.http://www.QinetiQ.com
The document summarizes amendments made to India's Defence Procurement Procedure (DPP) in 2011 and their expected effects. Some key amendments include prioritizing indigenous procurement, releasing the long term procurement plan, simplifying procedures for "Make" and "Buy and Make (Indian)" categories, defining indigenous content, and resolving tax issues to boost the domestic defence industry. The amendments aim to increase transparency, expedite procurement, and encourage wider participation of Indian private companies in defence production.
Personalizing Access to Cultural Heritage Collections using Pathwayspathsproject
This document discusses personalizing access to cultural heritage collections using pathways. It proposes that paths or trails are a flexible model for navigation that can enhance the user experience and support learning. The document describes the PATHS project, which aims to implement user models and provide a mechanism for users to create and share pathways through digital collections. Personalized access will be provided by adapting suggested routes to individual users and groups.
Creating Museum Media for Everyone - LEAD 2013astreichs
Part I of this presentation.
The Creating Museum Media for Everyone project (CMME) was created to further the museum field’s capacity to design, develop, and implement innovative digital interactives for science museum exhibitions that engage people with and without disabilities in informal science learning. The Project convened two workshops (the Possibilities Workshop and the Prototyping Workshop) to address these goals. This LEAD session will report on the outcomes of those workshops, the subsequent prototypes that were developed to build on the knowledge gained, and will summarize the Project's white paper on "Making Museum Exhibits Accessible for All: Approaches to Multi-Modal Exhibit Personalization." The development team's three promising approaches that were explored in more depth by the teams participating in the Prototyping Workshop include dynamic haptic display, data sonification, and multi-touch audio layers. The LEAD session will demonstrate these approaches, seek participant feedback on the results, and will query the museum professionals in attendance as to how any or all of these approaches can be designed into exhibits in the near future.
PhD dissertation - presentation - March 26 2014Sara Radice
This is the presentation of my PhD thesis: Designing for Participation within cultural heritage. Participatory practices and audience engagement in heritage experiences proscess.
The research investigates the emerging role of cultural institutions that, responding to the expectations of contemporary audiences, are shifting from being providers of content, to being facilitators of experiences around it. The overall aim is to envision novel paradigms for audience engagement within cultural institutions, outlining a general framework for the design of effective participatory experiences of heritage.
The MA in Digital Humanities at King's College London looks at how we create and disseminate knowledge in an age where so much of what we do is mobile, networked and mediated by digital culture and technology
It gives a critical perspective on digital theory and practice in studying human culture, from the perspectives of academic scholarship, cultural heritage and the commercial world
We study the history and current state of the digital humanities, and their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.
For more information: http://www.kcl.ac.uk/artshums/depts/ddh/study/pgt/madh/index.aspx
The Recurated Museum: III. Digital Collections, Exhibits, & EducationChristopher Morse
Slides from the third session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
This document discusses several topics related to digitizing collections for access and preservation in the digital humanities field. It begins by using the metaphor of a digital dance to represent research infrastructure and the many existing collections. It then discusses principles for making digitized data open, interoperable, citable, and preserved for long-term access. The document also examines drivers for digitizing collections such as utilitarianism, preservation, opportunism, and consumerism. Finally, it raises questions about how digitized collections could be viewed and transformed as datasets and corpora of knowledge in the future.
This document outlines the research plan to study open cultural data and propose new business and social models for its production and distribution. The research will examine 1) how digital technologies are transforming cultural heritage, 2) the role of open data and open knowledge in making cultural issues more accessible, and 3) initiatives by memory institutions and aggregators to disseminate open cultural data. Key research questions focus on how to make data more open, accessible, equitable and community-owned. The research design will use mixed methods including a secondment at Open Knowledge Finland.
This document summarizes a workshop on Explorations in the Digital Humanities that will take place from September 6-9, 2016 in Lisbon, Portugal. The workshop consists of 4 modules led by international scholars on topics like network analysis, spatial visualization, augmenting historical data, and reading historical maps. Each module will include a presentation, discussion of participant research projects, and hands-on work with digital tools. The workshop aims to provide practical guidance to master's, PhD, and postdoctoral researchers on applying digital methods and tools to their humanities and social science projects. A maximum of 10 participants can enroll in each of the 1-4 day modules, with costs of €15-50 depending on the number attended.
Lorna hughes 12 05-2013 NeDiMAH and ontology for DHlorna_hughes
This document describes NeDiMAH, a network examining the use of digital methods in the arts and humanities. NeDiMAH is funded by the European Science Foundation and chaired by Lorna Hughes. It aims to research advanced ICT methods, develop activities/publications/networking, and create a map of digital humanities in Europe and a taxonomy of methods. NeDiMAH includes 16 supporting member organizations and has working groups on topics like spatial modeling, visualization, and scholarly publishing. A key output will be a formal ontology of digital methods to provide evidence of their use and enable evaluation of digital humanities projects.
‘If you were a wizard, what would you do?’ – Exploring potentials for DIY ap...meschproject
Supporting DIY approaches for Cultural Heritage Professionals through Technology. ‘If you were a wizard, what would you do?’ – Exploring potentials for DIY approaches for cultural heritage professionals. Poster by Laura Maye presented at the Doctoral Consortium at the INTERACT 2013 conference (the 14th IFIP TC13 Conference on Human-Computer Interaction) on the 3rd of September 2013 in Cape Town, South Africa.
This research is supported by the Material EncounterS
with digital Cultural Heritage (meSch) project (2013-2017) and receives funding from the European Community’s seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7). See www.mesch-project.eu
DIGHUMLAB is a new national consortium in Denmark that promotes digital research resources and tools for the humanities. It includes four universities and two libraries. The kick-off meeting discussed defining digital humanities, showcasing existing centers, and outlining DIGHUMLAB's mission and goals which include developing laboratory facilities, an integrated portal, and collaborating internationally on standards and methods. Next steps discussed were applying for grants, hosting workshops, and a potential September 2013 conference on best practices in digital humanities.
The role of similarity in the re-unification, re-assembly and re-association ...Gravitate Project
Special Session Proposal
Thematic area: The workshop fits primarily in the Analysis and Interpretation area and also in the Digital Heritage Projects and Applications.
New Digital Technologies and Museums in South Africa: Challenges & OpportunitiesMcNulty Consulting
This document discusses the challenges and opportunities of new digital technologies for museums in South Africa. It covers two main topics: interoperability and access. For interoperability, open source software like Omeka allows collections to be shared more widely and collaboratively. For access, mobile access is growing in South Africa, and digital platforms allow wider audiences and engagement. However, the legacy of exclusion in South African museums must be addressed. Initiatives like Ulwazi aim to increase representation and participation to make museums more socially inclusive. Going forward, digital strategies should consider multiple perspectives on the past and work to address imbalances from the past.
Citizen Experiences in Cultural Heritage Archives: a Data JourneyEnrico Daga
Digital archives of memory institutions are typically concerned with the cataloguing of artefacts of artistic, historical, and cultural value. Recently, new forms of citizen participation in cultural heritage have emerged, producing a wealth of material spanning from visitors’ experiential feedback on exhibitions and cultural artefacts to digitally mediated interactions like the ones happening on social media platforms. In this talk, I will touch upon the problems of integrating citizen experiences in cultural heritage archives. I argue for good reasons for institutions to archive people’s responses to cultural objects, and then look at the impact that this has on the data infrastructures. I argue that a knowledge organisation system for “data journeys” can help in disentangling problems that include issues of distribution, authoritativeness, interdependence, privacy, and rights management.
Citizen Experiences in Cultural Heritage Archives: a Data JourneyEnrico Daga
Digital archives of memory institutions are typically concerned with the cataloguing of artefacts of artistic, historical, and cultural value. Recently, new forms of citizen participation in cultural heritage have emerged, producing a wealth of material spanning from visitors’ experiential feedback on exhibitions and cultural artefacts to digitally mediated interactions like the ones happening on social media platforms. In this talk, I will touch upon the problems of integrating citizen experiences in cultural heritage archives. I argue for good reasons for institutions to archive people’s responses to cultural objects, and then look at the impact that this has on the data infrastructures. I argue that a knowledge organisation system for “data journeys” can help in disentangling problems that include issues of distribution, authoritativeness, interdependence, privacy, and rights management.
(BIG) DATA SCIENCE AND HISTORICAL ARCHAEOLOGICAL STUDIES: A METHODOLOGICAL, ...4Science
This document discusses the opportunities and challenges of applying big data science and digital humanities approaches to historical archaeological studies. It argues that while archaeological and historical data is growing in volume, it remains fragmented, contextual, and produced by humans rather than instruments. Therefore, historians and archaeologists need multidisciplinary data management and analysis skills to integrate diverse data sources while maintaining contextual understanding. A digital humanities framework can help analyze these relationships and contextual associations. However, approaches also require strong domain knowledge to avoid decontextualizing data. Virtual research environments may help manage the data lifecycle if they integrate into daily workflows and provide collaborative analysis and modeling tools.
The document discusses the PATHS project, which aimed to develop techniques to help both expert and non-expert users navigate and understand cultural heritage materials from Europeana. The project performed semantic enrichment on over 1.7 million records to enable searching and browsing. It also investigated using "paths" or trails through digital collections as guides and learning aids. The resulting PATHS system supported various aspects of information seeking and sense-making using interface components tailored for desktop and mobile devices.
December 2, 2015: NISO/NFAIS Virtual Conference: Semantic Web: What's New and...DeVonne Parks, CEM
International Cultural Informatics Collaborations: Crossing Borders Without Crossing Swords
J. Stephen Downie, Professor and Associate Dean for Research, Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Personalizing Access to Cultural Heritage Collections using Pathwayspathsproject
This document discusses personalizing access to cultural heritage collections using pathways. It proposes that paths or trails are a flexible model for navigation that can enhance the user experience and support learning. The document describes the PATHS project, which aims to implement user models and provide a mechanism for users to create and share pathways through digital collections. Personalized access will be provided by adapting suggested routes to individual users and groups.
Creating Museum Media for Everyone - LEAD 2013astreichs
Part I of this presentation.
The Creating Museum Media for Everyone project (CMME) was created to further the museum field’s capacity to design, develop, and implement innovative digital interactives for science museum exhibitions that engage people with and without disabilities in informal science learning. The Project convened two workshops (the Possibilities Workshop and the Prototyping Workshop) to address these goals. This LEAD session will report on the outcomes of those workshops, the subsequent prototypes that were developed to build on the knowledge gained, and will summarize the Project's white paper on "Making Museum Exhibits Accessible for All: Approaches to Multi-Modal Exhibit Personalization." The development team's three promising approaches that were explored in more depth by the teams participating in the Prototyping Workshop include dynamic haptic display, data sonification, and multi-touch audio layers. The LEAD session will demonstrate these approaches, seek participant feedback on the results, and will query the museum professionals in attendance as to how any or all of these approaches can be designed into exhibits in the near future.
PhD dissertation - presentation - March 26 2014Sara Radice
This is the presentation of my PhD thesis: Designing for Participation within cultural heritage. Participatory practices and audience engagement in heritage experiences proscess.
The research investigates the emerging role of cultural institutions that, responding to the expectations of contemporary audiences, are shifting from being providers of content, to being facilitators of experiences around it. The overall aim is to envision novel paradigms for audience engagement within cultural institutions, outlining a general framework for the design of effective participatory experiences of heritage.
The MA in Digital Humanities at King's College London looks at how we create and disseminate knowledge in an age where so much of what we do is mobile, networked and mediated by digital culture and technology
It gives a critical perspective on digital theory and practice in studying human culture, from the perspectives of academic scholarship, cultural heritage and the commercial world
We study the history and current state of the digital humanities, and their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.
For more information: http://www.kcl.ac.uk/artshums/depts/ddh/study/pgt/madh/index.aspx
The Recurated Museum: III. Digital Collections, Exhibits, & EducationChristopher Morse
Slides from the third session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
This document discusses several topics related to digitizing collections for access and preservation in the digital humanities field. It begins by using the metaphor of a digital dance to represent research infrastructure and the many existing collections. It then discusses principles for making digitized data open, interoperable, citable, and preserved for long-term access. The document also examines drivers for digitizing collections such as utilitarianism, preservation, opportunism, and consumerism. Finally, it raises questions about how digitized collections could be viewed and transformed as datasets and corpora of knowledge in the future.
This document outlines the research plan to study open cultural data and propose new business and social models for its production and distribution. The research will examine 1) how digital technologies are transforming cultural heritage, 2) the role of open data and open knowledge in making cultural issues more accessible, and 3) initiatives by memory institutions and aggregators to disseminate open cultural data. Key research questions focus on how to make data more open, accessible, equitable and community-owned. The research design will use mixed methods including a secondment at Open Knowledge Finland.
This document summarizes a workshop on Explorations in the Digital Humanities that will take place from September 6-9, 2016 in Lisbon, Portugal. The workshop consists of 4 modules led by international scholars on topics like network analysis, spatial visualization, augmenting historical data, and reading historical maps. Each module will include a presentation, discussion of participant research projects, and hands-on work with digital tools. The workshop aims to provide practical guidance to master's, PhD, and postdoctoral researchers on applying digital methods and tools to their humanities and social science projects. A maximum of 10 participants can enroll in each of the 1-4 day modules, with costs of €15-50 depending on the number attended.
Lorna hughes 12 05-2013 NeDiMAH and ontology for DHlorna_hughes
This document describes NeDiMAH, a network examining the use of digital methods in the arts and humanities. NeDiMAH is funded by the European Science Foundation and chaired by Lorna Hughes. It aims to research advanced ICT methods, develop activities/publications/networking, and create a map of digital humanities in Europe and a taxonomy of methods. NeDiMAH includes 16 supporting member organizations and has working groups on topics like spatial modeling, visualization, and scholarly publishing. A key output will be a formal ontology of digital methods to provide evidence of their use and enable evaluation of digital humanities projects.
‘If you were a wizard, what would you do?’ – Exploring potentials for DIY ap...meschproject
Supporting DIY approaches for Cultural Heritage Professionals through Technology. ‘If you were a wizard, what would you do?’ – Exploring potentials for DIY approaches for cultural heritage professionals. Poster by Laura Maye presented at the Doctoral Consortium at the INTERACT 2013 conference (the 14th IFIP TC13 Conference on Human-Computer Interaction) on the 3rd of September 2013 in Cape Town, South Africa.
This research is supported by the Material EncounterS
with digital Cultural Heritage (meSch) project (2013-2017) and receives funding from the European Community’s seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7). See www.mesch-project.eu
DIGHUMLAB is a new national consortium in Denmark that promotes digital research resources and tools for the humanities. It includes four universities and two libraries. The kick-off meeting discussed defining digital humanities, showcasing existing centers, and outlining DIGHUMLAB's mission and goals which include developing laboratory facilities, an integrated portal, and collaborating internationally on standards and methods. Next steps discussed were applying for grants, hosting workshops, and a potential September 2013 conference on best practices in digital humanities.
The role of similarity in the re-unification, re-assembly and re-association ...Gravitate Project
Special Session Proposal
Thematic area: The workshop fits primarily in the Analysis and Interpretation area and also in the Digital Heritage Projects and Applications.
New Digital Technologies and Museums in South Africa: Challenges & OpportunitiesMcNulty Consulting
This document discusses the challenges and opportunities of new digital technologies for museums in South Africa. It covers two main topics: interoperability and access. For interoperability, open source software like Omeka allows collections to be shared more widely and collaboratively. For access, mobile access is growing in South Africa, and digital platforms allow wider audiences and engagement. However, the legacy of exclusion in South African museums must be addressed. Initiatives like Ulwazi aim to increase representation and participation to make museums more socially inclusive. Going forward, digital strategies should consider multiple perspectives on the past and work to address imbalances from the past.
Citizen Experiences in Cultural Heritage Archives: a Data JourneyEnrico Daga
Digital archives of memory institutions are typically concerned with the cataloguing of artefacts of artistic, historical, and cultural value. Recently, new forms of citizen participation in cultural heritage have emerged, producing a wealth of material spanning from visitors’ experiential feedback on exhibitions and cultural artefacts to digitally mediated interactions like the ones happening on social media platforms. In this talk, I will touch upon the problems of integrating citizen experiences in cultural heritage archives. I argue for good reasons for institutions to archive people’s responses to cultural objects, and then look at the impact that this has on the data infrastructures. I argue that a knowledge organisation system for “data journeys” can help in disentangling problems that include issues of distribution, authoritativeness, interdependence, privacy, and rights management.
Citizen Experiences in Cultural Heritage Archives: a Data JourneyEnrico Daga
Digital archives of memory institutions are typically concerned with the cataloguing of artefacts of artistic, historical, and cultural value. Recently, new forms of citizen participation in cultural heritage have emerged, producing a wealth of material spanning from visitors’ experiential feedback on exhibitions and cultural artefacts to digitally mediated interactions like the ones happening on social media platforms. In this talk, I will touch upon the problems of integrating citizen experiences in cultural heritage archives. I argue for good reasons for institutions to archive people’s responses to cultural objects, and then look at the impact that this has on the data infrastructures. I argue that a knowledge organisation system for “data journeys” can help in disentangling problems that include issues of distribution, authoritativeness, interdependence, privacy, and rights management.
(BIG) DATA SCIENCE AND HISTORICAL ARCHAEOLOGICAL STUDIES: A METHODOLOGICAL, ...4Science
This document discusses the opportunities and challenges of applying big data science and digital humanities approaches to historical archaeological studies. It argues that while archaeological and historical data is growing in volume, it remains fragmented, contextual, and produced by humans rather than instruments. Therefore, historians and archaeologists need multidisciplinary data management and analysis skills to integrate diverse data sources while maintaining contextual understanding. A digital humanities framework can help analyze these relationships and contextual associations. However, approaches also require strong domain knowledge to avoid decontextualizing data. Virtual research environments may help manage the data lifecycle if they integrate into daily workflows and provide collaborative analysis and modeling tools.
The document discusses the PATHS project, which aimed to develop techniques to help both expert and non-expert users navigate and understand cultural heritage materials from Europeana. The project performed semantic enrichment on over 1.7 million records to enable searching and browsing. It also investigated using "paths" or trails through digital collections as guides and learning aids. The resulting PATHS system supported various aspects of information seeking and sense-making using interface components tailored for desktop and mobile devices.
December 2, 2015: NISO/NFAIS Virtual Conference: Semantic Web: What's New and...DeVonne Parks, CEM
International Cultural Informatics Collaborations: Crossing Borders Without Crossing Swords
J. Stephen Downie, Professor and Associate Dean for Research, Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign
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Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
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HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
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Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
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1. 6th International Workshop on Personalized Access to Cultural Heritage
PATCH2013 @ UMAP2013 – Roma, 14th June 2013
Curators in the Loop: a Quality Control Process
for Personalization for Tangible Interaction
in Cultural Heritage
Not Elena
Fondazione
Bruno Kessler
Daniela Petrelli
Sheffield Hallam
University
2. Summary
• Tangible interaction as a key to unlock the
synergy between digital and physical
• The meSch scenario
• Personalization challenges
• A pivotal role for authors
• The meSch research agenda
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
3. Challenges for personalization deployed in cultural sites
• Portable devices and displays are an
opportunity, but divert attention
• Personal devices interfere with the natural
social flow
• Difficult trade-off between deep
personalization and effort of content
preparation
• Investment on hardware and software
architectures
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
4. Objectives of the meSch project
<< To bridge digital content and the materiality
of cultural heritage through tangible and
embedded interaction that create personally
meaningful, sensorily rich, and socially
expanded visitor experiences. >>
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
5. The physical back at the center
<< A cultural space with smart objects,
each with their own digital content
embedded therein,
which will be revealed if and when
conditions are right,
for example, when visitors have reached
the proper time in the storyline,
or a group of them is acting in a certain
way, or another smart object is close by. >>
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
6. Creating personalized experiences for a cultural space
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
7. Shift the focus from visitors to curators
• Address the overall cycle of personalization:
from creation, to delivery onsite and online, to
feedback to creation
– Exploit tangible interaction to bridge the gap
between digital, material and social
– Put curators in control of authoring and adaptivity,
both in content and in context
– Reuse experience of other visitors and authors to
improve the system
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
8. Interaction through smart objects
• Direct manipulation of augmented exhibits
– Miniaturized multisensory integration
platforms
[Petrelli et al., CHI 2010]
– Consumer electronics
[Petrelli et al., DIS 2012]
– Simple tags
Replicas supporting
interaction
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
9. Interaction through smart objects (2)
• Facilitating objects
– To activate
functionalities for small,
big, fragile exhibits
– To provide interaction
context
– To guide
Replicas supporting
interaction
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
10. Interaction through smart objects (3)
• Ecology of smart objects
– Distributed stories
– Context-aware network
• Opportunities for social
interaction
– Sharing of presentations
– Co-action
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
11. Adaptivity of content and interaction
• The complexity of creating an adaptive TI
experience:
– Conception of the experience
– Selection of (alternative) narrative threads and
content
– Selection of unlocking (inter-)actions
– Micro-decisions during contextual onsite delivery
– Adaptation of follow-up online exploration
• Tackling complexity: The curator and the system
to share the task
– The benefits of human judgment
– The strengths of automatic mechanisms
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
12. Where personalization technology helps
Recommendation of
relevant material,
exploiting onsite
interaction
What other visitors/
authors have selected
is used to refine the
system’s behaviour
Adaptive lenses for
finding the
multimedia material
for the authoring
task (content
filtering and
recommendation)
Contextual
delivery of
adaptive content
and interaction
Templates and instantiation
rules to compose adaptive
content + interaction
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
13. A necessary decoupling
Personalization of content Personalization in context
which content is more
which interaction
interesting for which
mechanisms are more
people
engaging and for whom
• To manage complexity
• To distribute authoring tasks according to
expertise
• To foster flexibility and reusability
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
14. A necessary decoupling
Treasure hunt in a historic museum
Treasure hunt in a science museum
– multiple stories for the same interaction
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
15. A necessary decoupling
Simply unfolding a map
Looking for companions holding the map of
the opposing army and joining the pieces
– same story for multiple interactions
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
16. Recommended
content for online
interaction
LAYER 1
Digital Content search/
recommendation
Retrieved content
for authoring task
Digital archives
Data Integration and
Access Component
• Content- and collaborative-based recommendation
similarity/novelty with respect to what already selected
for presentation
query relaxations to suggest alternative content
similarity with respect to other filled-in templates
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
similarity with respect to media/format/size
ADAPTIVITY OF CONTENT
Supporting personalization in content
17. Recommended
content for online
interaction
LAYER 1
Digital Content search/
recommendation
Retrieved content
for authoring task
Digital archives
LAYER 2
Support for Narration design
Adaptive narrative
structure
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
Data Integration and
Access Component
ADAPTIVITY OF CONTENT
Supporting personalization in content (2)
18. Layer 2 – support for narration design
• Rules and templates to guide content
composition
– choose the style/genre of the story (e.g.
emotional, anecdotal, factual, …)
– Micro-activation networks to:
• orchestrate the presence of alternative narrative
threads in the same object
• how a story can split over different objects
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
19. Layer 2 – support for narration design (2)
• Co-design with curators pre-packaged
schemas, e.g.:
– alternative object interpretations (e.g., historical
vs. artistic description; functional vs. fabrication
info)
– skeletons for narratives based on a temporal
sequence (e.g., the life stages of a historical
character)
– reflecting a certain topic organization (e.g.,
comparison of different making techniques)
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
20. Recommended
content for online
interaction
LAYER 1
Digital Content search/
recommendation
Retrieved content
for authoring task
Digital archives
LAYER 2
Support for Narration design
Adaptive narrative
structure
LAYER 3
Support for Experience design
Adaptive experience
structure
LAYER 4
Context-aware adaptive instantiation
Personalized experience delivery
through smart exhibits
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
Data Integration and
Access Component
ADAPTIVITY IN CONTEXT ADAPTIVITY OF CONTENT
Supporting personalization in context
21. Layer 3 – support for experience design
• Rules and templates to guide interaction
composition
– Dictionary of available (inter)actions to release
content
•
•
•
•
Interaction by object manipulation
Interaction by movement
Interaction by co-presence
Interaction by co-activities
– Micro-activation networks to:
• orchestrate the presence of alternative interactive behaviour
in the same object
• How different objects contribute to the same interaction
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
22. Layer 3 – support for experience design (2)
• Co-design with exhibition designers/artists
pre-packaged schemas:
– the visitor goes to the object vs. the object goes
with the visitor
– extensive use of collaborative multi-user actions
(such as people marching in line or joining pieces)
– object manipulation (e.g., with content disclosed
by varied or prolonged manipulations)
– objects search (e.g. in a treasure hunt or to find
your enemy to unlock the full story of the battle)
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
23. Layer 4 – context-aware adaptive instantiation
• Low-level adaptivity decisions to be taken
autonomously by the augmented objects
according to the specific interaction context
• Mediation strategies
– Conflicting content decisions (e.g., several visitors
following different narrative threads are close to
the object at the same time)
– Different valid (inter)actions (e.g., pick up/put in
the basket; one person moving / several persons
moving)
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
24. meSch research plan
concept generation and sketching-in-hardware
what a personalized visit can be
analyzing the technical requirements of the
multilayer personalization architecture
• unpack the process curators and artists go
through when creating a new exhibition
• define and test various classes of content and
interaction rules and pre-packaged schemas
• co-design the authoring tools with heritage
professionals
• implement the multipurpose personalization
services
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
25. Conclusion
• Tangible interaction favors the synergy between digital
and material
– Preserves the centrality of the visit experience
– Encourages social interaction
– Supports forms of personalization in content and
interaction
• Pivotal role of curators
– Technology helps coping with complexity
– Human-supervision assures quality
• Flexible personalization component
– serve different personalization tasks
– portable to different content and (inter)actions
vocabularies
– reusable in different physical sites.
6th International Workshop on Personalized Access to Cultural Heritage (PATCH 2013)
26. Not Elena
Fondazione Bruno Kessler
not@fbk.eu
The project (2013-2016) receives funding from the European Community’s Seventh
Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT2011-9) under the Grant Agreement 600851.
Daniela Petrelli
Sheffield Hallam University
D.Petrelli@shu.ac.uk