The Nokia Imaging SDK is a code library that helps developers work efficiently with images captured and stored by phones running Microsoft Windows Phone 8. In this Lumia App Labs webinar, we demonstrate the basics of working with the SDK. We provide a product overview and show you how to download the SDK and set up your development environment. We also demonstrate practical ways to apply effects and filters in your imaging apps; share tips and tricks to help you optimise app performance; and provide links to resources that you can use to make the most of your imaging-app projects.
For detailed documentation on the Nokia Imaging SDK, see http://developer.nokia.com/Resources/Library/Lumia/#!nokia-imaging-sdk.html
For more details about developing for Nokia Lumia smartphones visit http://www.developer.nokia.com/windowsphone
Check out details of the other Lumia App Labs, including the future schedule, here: http://www.developer.nokia.com/Develop/Windows_Phone/Learn/
Custom Android App Development – Web Animation IndiaMarion Welch
Being associate intimate Android App Development Company, our Android dev team offers a guarantee to our purchasers for a wonderful Android app development service that maximizes the potency of their businesses. we tend to ar exploitation fashionable technologies to form a client’s business complete that competes with today’s technology-obsessed world. Our Android developers have a powerful command of Java, C, C++ HTML, CSS that helps them to write down apps for the Android platform. Our Android app development team develops associate app for pretty much all Google Play’s major classes, as well as social networking, travel, utility, diversion, education, e-commerce so on.
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Himanshu Sharan
Exploited the multi-platform compatibility of HTML5 by developing a simple HTML5 based game using Phaser game development framework and Intel XDK multi-platform HTML5 application development IDE.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
Microsoft loves Android developers. We have a lot of tools for them. This session presents a quick overview of these tools including cross-platform development in C# and Visual Studio thanks to Xamarin, Azure Mobile Services, the Windows Bridge for Android (aka "Project Astoria"), Hockeyapp analytics, Visual Studio Tools for Apache Cordova, and the Visual Studio Emulator for Android. We'll then dive deeper into the latter, covering drag & drop installation of apps, debugging apps from any ADB-compatible IDE, emulating hardware like GPS, cameras, accelerometers, battery, network radios, storage cards and more.
The Nokia Imaging SDK is a code library that helps developers work efficiently with images captured and stored by phones running Microsoft Windows Phone 8. In this Lumia App Labs webinar, we demonstrate the basics of working with the SDK. We provide a product overview and show you how to download the SDK and set up your development environment. We also demonstrate practical ways to apply effects and filters in your imaging apps; share tips and tricks to help you optimise app performance; and provide links to resources that you can use to make the most of your imaging-app projects.
For detailed documentation on the Nokia Imaging SDK, see http://developer.nokia.com/Resources/Library/Lumia/#!nokia-imaging-sdk.html
For more details about developing for Nokia Lumia smartphones visit http://www.developer.nokia.com/windowsphone
Check out details of the other Lumia App Labs, including the future schedule, here: http://www.developer.nokia.com/Develop/Windows_Phone/Learn/
Custom Android App Development – Web Animation IndiaMarion Welch
Being associate intimate Android App Development Company, our Android dev team offers a guarantee to our purchasers for a wonderful Android app development service that maximizes the potency of their businesses. we tend to ar exploitation fashionable technologies to form a client’s business complete that competes with today’s technology-obsessed world. Our Android developers have a powerful command of Java, C, C++ HTML, CSS that helps them to write down apps for the Android platform. Our Android app development team develops associate app for pretty much all Google Play’s major classes, as well as social networking, travel, utility, diversion, education, e-commerce so on.
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Himanshu Sharan
Exploited the multi-platform compatibility of HTML5 by developing a simple HTML5 based game using Phaser game development framework and Intel XDK multi-platform HTML5 application development IDE.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
Microsoft loves Android developers. We have a lot of tools for them. This session presents a quick overview of these tools including cross-platform development in C# and Visual Studio thanks to Xamarin, Azure Mobile Services, the Windows Bridge for Android (aka "Project Astoria"), Hockeyapp analytics, Visual Studio Tools for Apache Cordova, and the Visual Studio Emulator for Android. We'll then dive deeper into the latter, covering drag & drop installation of apps, debugging apps from any ADB-compatible IDE, emulating hardware like GPS, cameras, accelerometers, battery, network radios, storage cards and more.
Building Universal Windows Apps for Smartphones and Tablets with XAML & C#Nick Landry
This session is your fast track into the wonderful new world of app development for Windows device. Come learn how your valuable C# skills now make you a hot mobile developer for smartphones, tablets, laptops and desktops. We’ll perform a quick lap around Microsoft Visual Studio 2013 and the new Windows Universal Apps, build our first app using XAML & C#, and debug it with Windows 8.1 and the Windows Phone Emulator. We’ll then explore the converged WinRT API services and features, such as touch input, accelerometers, Live Tiles, etc. We’ll also spend valuable time going over the new app model for Windows device apps, how to share code between phone and tablet, and how to build a converged UI in XAML for Windows 8.1 and Windows Phone. Lastly we’ll go over the app packaging and how to submit your Universal apps to the Windows Store. The converged Windows Platform is more efficient and far-reaching than ever. Come learn how to build mobile apps for hundreds of millions of Windows device users.
This project allows the mobile app developers to integrate their app with various social ID providers so that users are not required to fill the registration form.
In this video i will again gave a presentation on new technology
which is invent by the google company ,so i will go thorough about ANDROID STUDIO. what is android studio,history of android and steps here how to create a new android studio project. so guys any question regarding this presentation please share via kswapanpreet@gmail.com.
thanks
Bots are the New Apps: Building Bots with ASP.NET WebAPI & Language Understan...Nick Landry
Bots (or conversation agents) are rapidly becoming an integral part of your users’ digital experience – they are as vital a way for users to interact with a service or application as is a web site or a mobile experience. Developers writing bots all face the same problems: bots require basic I/O; they must have language and dialog skills; and they must connect to users – preferably in any conversation experience and language the user chooses. In this session, you will learn how to build and connect intelligent bots to interact with your users naturally wherever they are, from text/sms to Skype, Slack, Facebook, e-mail and other popular services. We will explore the Microsoft Bot Framework, which provides just what you need to build and connect intelligent bots that interact naturally wherever your users are talking. Through live demos, we’ll cover the Bot Connector in the cloud, the open source Bot Build SDK with ASP.NET WebAPI & C# (Node.js is also supported) and we’ll also explore how to handle natural language input from the user with the Language Understanding Intelligent Service (LUIS) from Microsoft Cognitive Services. Every business needs bots to provide a more personal experience to its users and customers. Come learn how you can build your own bots in just a few hours.
Presentation covers the concept of hybrid mobile application development as well the examples, A better way to start developing applications for all platform in amount of just one, The future of application development.
Android 6.0 Marshmallow - Everything you need to know !Edureka!
Android is becoming one of the biggest platforms for programmers today. There is a huge demand for skilled Android Developers all over the world. Most businesses across multiple domains are building Android Apps both for enterprise and retail products. Whether you are student or in the IT industry, possessing Android Development skills will help you take the next big leap in your career.
Wondering how you can take advantage of the cloud, and build for multiple platforms at the same time? Join Microsoft Technical Evangelist Shahed Chowdhuri and learn how you can leverage your existing skills and experience to build Universal Apps and connect them via Azure Mobile Services.
Progress Rollbase: Building Powerful Applications One Block at a TimeProgress
Progress Rollbase is an application building platform, that is part of the much larger Progress Pacific Platform. Rollbase allows you to easily build and deploy powerful applications and optimize them for mobile. Learn how Progress Rollbase can help you build fast and effective applications for use in your enterprise. Rollbase Video: http://ow.ly/yoBSI
College presentation on Android Development.
All important topic contains about Android development.
Students can show this presentation in their college seminar and explain point by point.
Computer Science: Your Ticket to a Cool CareerNick Landry
Do you think technology is cool? Do you dream of working for tech giants like Microsoft, Google or Apple? Is your goal to start your own software business and build the next Uber or WhatsApp? A University degree in Computer Science can open thousands of doors in Information Technology and pave the way to a successful and prosperous career. In honor of Computer Science Education Week, join 22-year industry veteran Nick Landry from Microsoft for a conversation about careers in software. Come learn about the opportunities and how you can start preparing today, and bring your questions too!
http://fr.droidcon.com/2014/agenda/detail?title=Extending+your+apps+to+wearables
speaker: Vitaliy Zasadnyy, GDG Lviv
Mobile developer, Google Developers Group and Gamedev Community Lviv co-founder. Interested in GameDev, Android, iOS, Google App Engine and community management. Used to work for enterprise giants like EPAM as well as for product companies such as NRavo. Nowedays work in two teams: first one make 3D MMO game using Unity, second - RnD. TEDx speaker.
Building Universal Windows Apps for Smartphones and Tablets with XAML & C#Nick Landry
This session is your fast track into the wonderful new world of app development for Windows device. Come learn how your valuable C# skills now make you a hot mobile developer for smartphones, tablets, laptops and desktops. We’ll perform a quick lap around Microsoft Visual Studio 2013 and the new Windows Universal Apps, build our first app using XAML & C#, and debug it with Windows 8.1 and the Windows Phone Emulator. We’ll then explore the converged WinRT API services and features, such as touch input, accelerometers, Live Tiles, etc. We’ll also spend valuable time going over the new app model for Windows device apps, how to share code between phone and tablet, and how to build a converged UI in XAML for Windows 8.1 and Windows Phone. Lastly we’ll go over the app packaging and how to submit your Universal apps to the Windows Store. The converged Windows Platform is more efficient and far-reaching than ever. Come learn how to build mobile apps for hundreds of millions of Windows device users.
This project allows the mobile app developers to integrate their app with various social ID providers so that users are not required to fill the registration form.
In this video i will again gave a presentation on new technology
which is invent by the google company ,so i will go thorough about ANDROID STUDIO. what is android studio,history of android and steps here how to create a new android studio project. so guys any question regarding this presentation please share via kswapanpreet@gmail.com.
thanks
Bots are the New Apps: Building Bots with ASP.NET WebAPI & Language Understan...Nick Landry
Bots (or conversation agents) are rapidly becoming an integral part of your users’ digital experience – they are as vital a way for users to interact with a service or application as is a web site or a mobile experience. Developers writing bots all face the same problems: bots require basic I/O; they must have language and dialog skills; and they must connect to users – preferably in any conversation experience and language the user chooses. In this session, you will learn how to build and connect intelligent bots to interact with your users naturally wherever they are, from text/sms to Skype, Slack, Facebook, e-mail and other popular services. We will explore the Microsoft Bot Framework, which provides just what you need to build and connect intelligent bots that interact naturally wherever your users are talking. Through live demos, we’ll cover the Bot Connector in the cloud, the open source Bot Build SDK with ASP.NET WebAPI & C# (Node.js is also supported) and we’ll also explore how to handle natural language input from the user with the Language Understanding Intelligent Service (LUIS) from Microsoft Cognitive Services. Every business needs bots to provide a more personal experience to its users and customers. Come learn how you can build your own bots in just a few hours.
Presentation covers the concept of hybrid mobile application development as well the examples, A better way to start developing applications for all platform in amount of just one, The future of application development.
Android 6.0 Marshmallow - Everything you need to know !Edureka!
Android is becoming one of the biggest platforms for programmers today. There is a huge demand for skilled Android Developers all over the world. Most businesses across multiple domains are building Android Apps both for enterprise and retail products. Whether you are student or in the IT industry, possessing Android Development skills will help you take the next big leap in your career.
Wondering how you can take advantage of the cloud, and build for multiple platforms at the same time? Join Microsoft Technical Evangelist Shahed Chowdhuri and learn how you can leverage your existing skills and experience to build Universal Apps and connect them via Azure Mobile Services.
Progress Rollbase: Building Powerful Applications One Block at a TimeProgress
Progress Rollbase is an application building platform, that is part of the much larger Progress Pacific Platform. Rollbase allows you to easily build and deploy powerful applications and optimize them for mobile. Learn how Progress Rollbase can help you build fast and effective applications for use in your enterprise. Rollbase Video: http://ow.ly/yoBSI
College presentation on Android Development.
All important topic contains about Android development.
Students can show this presentation in their college seminar and explain point by point.
Computer Science: Your Ticket to a Cool CareerNick Landry
Do you think technology is cool? Do you dream of working for tech giants like Microsoft, Google or Apple? Is your goal to start your own software business and build the next Uber or WhatsApp? A University degree in Computer Science can open thousands of doors in Information Technology and pave the way to a successful and prosperous career. In honor of Computer Science Education Week, join 22-year industry veteran Nick Landry from Microsoft for a conversation about careers in software. Come learn about the opportunities and how you can start preparing today, and bring your questions too!
http://fr.droidcon.com/2014/agenda/detail?title=Extending+your+apps+to+wearables
speaker: Vitaliy Zasadnyy, GDG Lviv
Mobile developer, Google Developers Group and Gamedev Community Lviv co-founder. Interested in GameDev, Android, iOS, Google App Engine and community management. Used to work for enterprise giants like EPAM as well as for product companies such as NRavo. Nowedays work in two teams: first one make 3D MMO game using Unity, second - RnD. TEDx speaker.
The Nokia Imaging SDK 1.1 makes it quicker and easier to create imaging apps for Windows Phone 8, and now also Windows 8.1 – desktop and RT. It helps you efficiently work with images captured and stored by both Windows Phone 8 and Windows 8.1 devices from Nokia. Michael Samarin, MVP from Futurice will open this training webinar with a quick overview of Nokia Imaging SDK 1.1 new features. Then he’ll jump into live coding demonstrations to show you how to use the SDK in applications that make the most of the imaging capabilities of Nokia Lumia products. Throughout the code demos, he’ll highlight new functionality in this SDK release, such as HDREffect, LenseBlurEffects, InteractiveForegroundSegmenter and of course using SDK with Windows Phone 8 and Windows 8.1.
The Nokia Imaging SDK just graduated from beta, the code library that helps you efficiently work with images captured and stored by Windows Phone 8 devices. In this webinar Nokia technology wizard Berthier Lemieux starts with a quick overview of Nokia Imaging SDK 1.0, just in case you haven’t worked with it yet. Then he jumps into live coding demonstrations to show you how to use the SDK in applications that make the most of the imaging capabilities of Nokia Lumia phones. Throughout the code demos, he’ll highlight new functionality in this SDK release. He’ll demonstrate the new architecture, the chroma key filter (“green screen”), and gradients. He’ll also show you how to change filters dynamically.
For detailed documentation on working with the Nokia Imaging SDK, see http://developer.nokia.com/Resources/Library/Lumia/#!nokia-imaging-sdk.html
For more details about developing for Nokia Lumia smartphones visit http://www.developer.nokia.com/windowsphone
Check out details of the other Lumia App Labs, including the future schedule, here: http://www.developer.nokia.com/Develop/Windows_Phone/Learn/
Staying connected: An Overview of Announcements from Microsoft’s Connect();dotNet Miami
On November 12th and 13th, Microsoft held a virtual developer event called Connect();. We'll review all of the highlights from the event and the surprising announcements that were made. And because I'm giving the presentation I'll also give my own unique view on the event.
Build your cross-platform service in a week with App EngineJl_Ugia
This talk is built around two of the most important blocks of a cross platform app, client + api development, as well as how to reach, based on that foundation, the quickest MVP that allows to identify the main pitfalls, issues and use cases of your project. Main aspects about topics like quick iteration, service integration, feedback loop and living in a beta world will be covered throughout the talk. For a better understanding, the presentation will be surrounded by a test case api built with Google App Engine and an Android client. The code will be open sourced and shared with the audience.
The Deep Learning Application Builder for Developers
Fully functional deep learning application with just a few clicks.
Support for a wide range of deep learning frameworks and platforms.
Provide a fully opened source, not a library
App42 Student Lab - Android Game Dev Series V 0.1ShepHertz
ShepHertz has started App42 Student Lab to provide umpteen learning and practical simulation to budding developers.
The Android Game Dev Series is the first workshop that is being conducted in association with Entrepreneurship Cell, IIT Kharagpur. The Series consists of three Webinars and a month-long Hackathon for college students to learn and bring their ideas to reality.
In this first Webinar V0.1 we have covered: basic steps in developing an App or a Game, configuring Java, Android SDK Setup, developing a sample Tic-Tac-Toe Game on Android, and integrating a basic Leaderboard using App42.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Designing XR Experiences with Speech & Natural Language Understandingin UnityNick Landry
Designing complex interactions for experiences that target XR headsets (MR/VR/AR) can be challenging due to the limited input schemes. While voice commands can be used to augment XR input peripherals, adhering to a rigid keyword-based system can be immersion-breaking and pose user adoption problems. Advances in Machine Learning (ML) now allow developers to easily leverage Natural Language Understanding through reusable techniques. The combination of XR+AI is a powerful integration that opens new possibilities for both gaming, entertainment and enterprise scenarios. This session is an exploration of how speech and language understanding can be used to augment Mixed Reality & VR experiences. We’ll explore the use of Speech recognition & Natural Language Understanding to build advanced voice commands, translate languages from within XR environments, and also look at the creation of intelligent conversation assistants to be used as interactive entities in Mixed Reality and VR apps & games. In a world where speech is the primary form of input, using Machine Learning to process language input and understand the user’s intent is of paramount importance.
MR + AI: Machine Learning for Language in HoloLens & VR AppsNick Landry
Artificial Intelligence (AI) is disrupting every area of computing, and Mixed Reality is no exception. The combination of MR+AI is a powerful integration that opens new possibilities for both enterprise and entertainment scenarios. This session is an exploration of how language APIs in Microsoft Cognitive Services can be used to augment Mixed Reality experiences. We’ll explore the use of Natural Language Understanding to build advanced voice commands, translate languages from within MR environments, and we’ll also dive into the creation of intelligent assistants using Microsoft Bot Framework and use them as “brains” for interactive entities in Mixed Reality. In a world where speech is the primary form of input, using Machine Learning to process language input and understand the user’s intent is of paramount importance. Come learn how it’s done so you can build smart Mixed Reality experiences with the power to disrupt any industry.
Building Holographic & VR Experiences Using the Mixed Reality Toolkit for UnityNick Landry
Mixed Reality blends people, places and things across a full spectrum ranging from the real-world to digital virtual worlds. This session is your introduction to building 3D applications and games for Windows Mixed Reality using C#, Visual Studio and Unity. We’ll start with a quick recap of Mixed Reality, the HoloLens device, immersive headsets and the Universal Windows Platform (UWP), and talk about interacting with holograms using gaze, gestures and voice. Next, we’ll dive into building 3D apps for Windows Mixed Reality in Unity with C#, using the Mixed Reality Toolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device, an immersive Mixed Reality headset or the HoloLens Emulator. Science fiction becomes science fact, and Unity & UWP developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
Developing for Xbox as an Indie in 2018Nick Landry
This session presents an overview of what it means for a game studio to be ready to publish for consoles under managed programs like ID@XBOX. I also cover UWP games for Xbox One and Windows 10, and the new Xbox Live Creators Program which opens up open self-publishing on Xbox One with Xbox Live support.
Mixed Reality blends people, places and things across a full spectrum ranging from the real-world to digital virtual worlds. This session is your introduction to building 3D applications and games for Windows Mixed Reality using C#, Visual Studio and Unity. We’ll start with a quick recap of Mixed Reality, the HoloLens device, immersive headsets and the Universal Windows Platform (UWP), and talk about interacting with holograms using gaze, gestures and voice. Next, we’ll dive into building 3D apps for Windows Mixed Reality in Unity with C#, using the Mixed Reality Toolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device, an immersive Mixed Reality headset or the HoloLens Emulator. Science fiction becomes science fact, and Unity & UWP developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
Mobilizing your Existing Enterprise ApplicationsNick Landry
As an enterprise developer, your task is not just building projects from the latest and greatest technology but also brining your current systems into the mobile first world. In this session, we will show you can mobilize your existing enterprise applications without the need for a total rewrite. We’ll explore how to current server components, services and databases can be exposed via a Web API, and also how you can take advantage of a hybrid cloud approach to extend your on-premises assets. Next, we’ll discuss how to design a cross-platform mobile solution based on Xamarin to run on iOS, Android and Windows devices. We’ll cover code sharing, authentication & authorization, data synchronization & offline access, and other best practices. Extend the longevity and the reach of your existing systems by transforming them with maximum reuse for the mobile first, cloud first world.
Lessons Learned from Real World Xamarin.Forms ProjectsNick Landry
Sometimes it’s not the 101 tutorials you need to help you in your development journey but to just talk to someone who has experience in implementing that technology in the real world. What are the gotchas, things to avoid or best practices others have learned that can give you a leg up in implementing a new technology within your current architecture. In this session, we will cover real-world considerations in Xamarin.Forms projects such as UI design considerations when sharing a user experience across iOS, Android and Windows, including navigation paradigms, styling, and supporting older versions. We’ll also look at code-sharing pitfalls and best practices, choosing an MVVM framework, application resource sharing, and leveraging plugins and the Dependency Service to leverage platform-specific code. Lastly, we’ll talk about mobile DevOps, including source control in a cross-platform environment, gathering application analytics, crash logs, and handling app flighting during development and beta testing. Come learn from a wealth of knowledge accumulated in real-world cross-platform projects, and get ready to build your own.
Building Mixed Reality Experiences with the HoloToolkit for UnityNick Landry
Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. Nick Landry offers an overview of the HoloToolkit, an open source project led by Microsoft and the HoloLens community aimed at simplifying the development of mixed reality experiences.
The HoloToolkit consists of a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic. Nick leads a technical dive into the HoloToolkit for Unity, exploring advanced holographic features, such as gaze and gesture input, spatial mapping, plane finding, spatial understanding, microphone input, text to speech, and creating shared holographic experiences for multiple users.
All demos will be shown on the Microsoft HoloLens, the world’s first self-contained, untethered head-mounted holographic computing device for mixed reality. Join Nick to learn how this open source toolkit—combined with Unity—can get you started on your development journey into a world of holograms.
Microsoft Speech Technologies for DevelopersNick Landry
This is a compilation deck for a presentation I did at BetaWorks in NYC, covering Microsoft Speech Technologies for Developers. This includes Speech APIs in Microsoft Cognitive Services, the Microsoft Speech SDK in UWP and .NET, Cortana Skills and Voice Commands in Windows Mixed Reality & HoloLens.
Building Mixed Reality Experiences for Microsoft HoloLensNick Landry
Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities. This session is your introduction to building 3D Mixed Reality applications and games using C#, Visual Studio and Unity. We’ll start with a quick recap of the HoloLens device and the Universal Windows Platform (UWP), and follow with an introduction to 2D vs. 3D holographic apps. and talk about interacting with a holograms using gaze, gestures and voice. Next we’ll dive into building 3D holographic apps in Unity with C#, using the HoloToolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device or the HoloLens Emulator. Science fiction becomes science fact, and Unity developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
Scaling IoT: Telemetry, Command & Control, Analytics and the CloudNick Landry
The Internet of Things (IoT) is here today in the devices, sensors, cloud services, and data your business uses. While it’s easy to connect a few devices to the cloud and send telemetry data, how do you scale this to hundreds or thousands or millions of devices? Microsoft delivers a flexible cloud-based approach that enables enterprises to capitalize on IoT by gathering, storing, and processing data centrally. This session provides an overview of Azure IoT Services including telemetry ingestion in IoT Hubs, near-real time stream analytics, reliable, bi-directional communication, device registration & security, transient or permanent storage, data processing, and finally presentation & visualization. We’ll also cover how Azure IoT Hubs support a broad set of devices, operating systems like Linux, Windows, mbed & TI RTOS, as well as protocols like HTTPS, MQTT and AMQPS. Learn about Microsoft's open position on IoT, and the technology and services being delivered to help you easily build IoT solutions tailored to your needs.
Building Mixed Reality Experiences for Microsoft HoloLens in UnityNick Landry
Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities. This session is your introduction to building 3D Mixed Reality applications and games using C#, Visual Studio and Unity. We’ll start with a quick recap of the HoloLens device and the Universal Windows Platform (UWP), and follow with an introduction to 2D vs. 3D holographic apps. and talk about interacting with a holograms using gaze, gestures and voice. Next we’ll dive into building 3D holographic apps in Unity with C#, using the HoloToolkit for Unity, exporting our project to Visual Studio and running it on either a HoloLens device or the HoloLens Emulator. Science fiction becomes science fact, and Unity developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
State of Union: Xamarin & Cross-Platform .NET in 2016 and BeyondNick Landry
Xamarin is a free & powerful toolset from Microsoft that allows developers to write truly *native* Android and iOS apps using C#, thanks to the Mono framework – an Open Source project that brings the C# language and .NET to other platforms. With Xamarin you can share from 70% to 100% of your code across mobile platforms, and the platform has evolved a lot over the last few years. This session starts with a recap on how you can build native cross-platform applications for iOS, Android, and Windows 10 using C#. You’ll learn how to get started with a sample cross-platform solution, which tools you can use, how to design a proper user interface for each platform and how to structure your projects for maximum code reuse. We’ll also look at how you can share UI code with Xamarin.Forms.
Beyond the basics, we’ll look at the world of Cross-Platform .NET, how Xamarin & Mono fit in, .NET Core and the new .NET Standard. We’ll also peek at some of the new features in the Xamarin Platform, including the Xamarin.Forms XAML Previewer, iOS Simulator for Windows, Workbooks and upcoming features landing this Fall. Whether you’re a Xamarin veteran or a complete newbie, this is a level-setting session you do not want to miss.
Cognitive Services: Building Smart Apps with Speech, NLP & VisionNick Landry
Your computer can recognize your voice and detect words in a speech dictation, but can it truly understand the meaning of what you are saying? Can it analyze your intent and respond accordingly? You don’t need a PhD in artificial intelligence to integrate speech and natural language understanding in your projects. Microsoft Cognitive Services (aka “Project Oxford”) is a portfolio of cloud-based REST APIs and SDKs powered by Machine Learning which enable developers to write applications which understand the content within the rapidly growing set of multimedia data. Cognitive Services API services will help you understand and interact with audio, text, image, and video. In this session, we’ll start with an overview of available services for speech recognition and speech synthesis. Then we’ll explore through live demos how to leverage the Language Understanding Intelligent Service which lets you determine intent, detect entities in user speech and improve language understanding models to more efficiently work with user data. Lastly, we’ll leverage Computer Vision APIs to detect human faces, analyze the content of images, and perform Optical Character Recognition (OCR) to detect and analyze words within a photo. Come learn how your apps can tap into the same active learning services behind the brain of Cortana, and get started writing smart applications that can understand what your users are saying.
Bots are the New Apps: Building with the Bot Framework & Language UnderstandingNick Landry
Bots (or conversation agents) are rapidly becoming an integral part of your users’ digital experience – they are as vital a way for users to interact with a service or application as is a web site or a mobile experience. Developers writing bots all face the same problems: bots require basic I/O; they must have language and dialog skills; and they must connect to users – preferably in any conversation experience and language the user chooses. In this session, you will learn how to build and connect intelligent bots to interact with your users naturally wherever they are, from text/sms to Skype, Slack, Facebook, Office 365 mail and other popular services.
We will explore the Microsoft Bot Framework, which provides just what you need to build and connect intelligent bots that interact naturally wherever your users are talking. Through live demos, we’ll cover the Bot Connector in the cloud, the Bot Build SDK with C# (Node.js is also supported) and we’ll also explore how to handle natural language input from the user with the Language Understanding Intelligent Service (LUIS) from Microsoft Cognitive Services. Every business needs bots to provide a more personal experience to its users and customers. Come learn how you can build your own bots in just a few hours.
From Oculus to HoloLens: Building Virtual & Mixed Reality Apps & GamesNick Landry
For over 35 years, we have been content with using a keyboard and monitor to interact with computers. The mouse, touch screen and other input devices have transformed how to communicate with computers, but screens of all sizes – from 1” to 80” – have all always been the de facto method to perceive the primary output from our microcomputers and devices. Until now. The Oculus Rift aims to be the first mainstream consumer device for Virtual Reality (VR), while Microsoft’s HoloLens merges the real world with the virtual via holograms to create advanced mixed reality (MR) scenarios (also known as augmented reality, or AR).
This session is your introduction to building AR & MR applications and games using C#, Visual Studio and Unity. We’ll review many of the hardware options, their respective SDKs and how to design real-world scenarios for both the consumer space and the enterprise. We’ll also look at 3D development environments like Unity to bring to life complex scenarios. Mixed and Virtual Reality projects are no longer a dream. The technology is here. The hardware is here. The tools and SDKs are here. Come learn how to get started and build experiences beyond anything you ever imagined.
Building a Windows 10 Game with C#, XAML and Win2DNick Landry
In this episode of the Game Dev Show, I introduce you to Win2D – a powerful and easy-to-use Open Source library for immediate mode 2D graphics rendering with GPU acceleration. It is available to C# and C++ developers writing Universal apps and games for Windows 10 (UWP), and also Windows Runtime apps for Windows & Windows Phone 8.1. It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Win2D (http://microsoft.github.io/Win2D) lets Visual Studio developers tap into hardware accelerated graphics without the need to call low-level DirectX APIs. Win2D is implemented as a layer on top of Direct2D, and supports interop in both directions. In this episode, I show you how to get started with Win2D, then integrate Win2D graphics within a XAML UI canvas, and show you how to draw shapes & primitives.
Win2D is a powerful framework for app and 2D game developers alike, come learn how to get started and get involved.
Hacking with the Raspberry Pi and Windows 10 IoT CoreNick Landry
Did you know that Windows 10 can run on a $35 Raspberry Pi 2 (or 3) single-board computer? Makers have taken the world by storm, creating countless gadgets and automated systems, connecting everything around them. This session is for makers – neophytes and veterans alike – who want to explore the capabilities of Windows 10 IoT Core to build hacks based on the Universal Windows Platform (UWP), basically attaching electronic sensors and outputs to their Windows 10 apps. We’ll learn about the tools, how to get started, what hardware you’ll need, and how to build your first Windows hardware project on the Raspberry Pi. Take your maker projects to the next level, and come learn valuable skills to prepare and extend your developer skills for the Internet of Things (IoT).
Building a New Generation of Mobile Games with SpeechNick Landry
“Would you like to play a game of chess?” Ever since 2001: A Space Odyssey, we’ve been dreaming of computers who can converse with us like HAL9000 or the Star Trek computers. Or maybe you’re part of the new generation of geeks dreaming of Halo’s Cortana? Thanks to the new advances and SDKs for speech recognition and synthesis (aka text-to-speech), we are now several steps closer to this reality. Speech can be used to create a whole new generation of mobile games, from new input methods to immersion, as well as creating games for the disabled. This session explores the design models and development techniques you can use to add speech recognition to your mobile games, including in-app commands, standard & custom grammars, and voice commands usable outside your game. We’ll also see how your games can respond to the user via speech synthesis, opening-up a new world of hands-free scenarios. This reality is here, you’ll see actual live demos with speech and you can now learn how to do it using technologies available today.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Developing Windows Phone Apps with the Nokia Imaging SDK
1. Nick Landry
Microsoft Senior Technical Evangelist, NY Metro
Nokia Developer Ambassador & Champion
ext-nick.landry@nokia.com
@ActiveNick – www.AgeofMobility.com
Developing Windows Phone Apps
with the Nokia Imaging SDK
talk2me
Chicago – April 12, 2014
2. Who is ActiveNick?
• Senior Technical Evangelist – Microsoft, NY Metro Audience Team
• Nokia Developer Ambassador and Champion
• Former Microsoft MVP: 2005-2014 – Windows Phone Development
• Mobile Publisher – Big Bald Apps: http://www.bigbaldapps.com
• Speaker. Blogger. Author. Tweeter. Father. Gamer
• 20+ Years of Professional Experience
• Specialties:
• Mobile Development
• Location Intelligence & Geospatial Systems
• Data Visualization, HPC, Cloud
• Mobile Game Development
• Blog: www.AgeofMobility.com
• Twitter: @ActiveNick
2005-2014
3. Nokia Internal Use Only
MUSIC
WINDOWS PHONE USER EXPERIENCE HARDWARE DESIGN & ENGINEERING
IMAGING SENSORCORE
LUMIA DIFFERENTIATION
Get noticed from the crowd
LOCATION MUSICSENSORCORE
4. Agenda
Nokia Imaging SDK Building Advanced Imaging
Apps for Windows Phone
Introduction to the Nokia Imaging SDK
5. What is the Nokia Imaging SDK?
• Includes more than 50 ready to use image processing filters
and effects, with various adjustment parameters
• Supports creation of totally custom filters
• Accessible from managed and native code
• Supports various source types: bitmaps, streams, files and
camera viewfinder
• Partial JPEG decoding - using RAJPEG technology, access
image data without decoding a whole JPEG image for a fast
previews, application of effects, rotation, and cropping of high
resolution images
6. Cool apps using the SDK
Pikura
Real-time camera
filters
One Shot Gigapixel image browser
(wiki article)
Zooming in a
400MP image
Image filters
7. NOKIAIMAGING SDK
Makes imaging magic
Easy to use, 50+ filters,
1,500+ apps
1.0JUL 2013
Performance
enhancements, Lens blur,
HDR, Foreground picker
1.1FEB 2014
Easy GIF creation,
Local image blend, Even
more performance
enhancements
1.2APR 2014
BETA
8. WHAT’S NEW IN THE 1.2 (BETA) VERSION?
Blend Filter Target Area
Image Aligner
Animated GIF renderer
Low memory custom
effects
Supports Windows Phone 8.1
Extends Windows 8.1 support to include x64 configuration
10. List of Filters and Effects I
Antique Auto Enhance Auto Levels Blend Blur Brightness
Cartoon Color Adjust Color Boost Colorization Color Swap Contrast
Crop Curves Despeckle Emboss Exposure Flip
11. List of Filters and Effects II
Fog Foundation Frame Free Rotation Grayscale Grayscale Negative
Hue Saturation Image Fusion Levels Local Boost Lomo Magic Pen
Milky Mirror Mono Color Moonlight Negative Noise
12. List of Filters and Effects III
Oily Paint Posterize Sepia Sharpness Sketch
Solarize Split Tone Spotlight Stamp Step Rotation Temperature and Tint
Vignetting Warp Watercolor White Balance ChromaKey
16. Library contains three architectural building blocks:
• Image sources (such as bitmaps, streams, files)
• Effects (built-in or custom)
• Renderers (outputs bitmaps or files)
Combining these building blocks, developer creates
rendering pipeline
Once pipeline is created, it is possible to change filter
parameters, or their sequence.
IMAGE SOURCE
FILTER EFFECTS
CARTOON
FILTER
FOG FILTER
…
RENDERER
GENERAL ARCHITECTURE OVERVIEW
Full details in Lumia Developer Library
http://developer.nokia.com/resources/library/Lumia/
17. General Overview of Required Steps
• Step 1: Include Nokia Imaging SDK Libraries into your project
• Step 2: Prepare source image: uncompressed image as WriteableBitmap,
AudioVideoCaptureDevice or compressed image as IBuffer, StorageFile
• Step 3: Create image source as instance of IImageSource
• Step 4: Instantiate and configure one or more effects, chained together
• Step 5: Create renderer with associated effect chain and target output
• Step 6: Use asynchronous methods RenderAsync in order to generate output
• Remember: official documentation is part of the Lumia Developer Library
http://developer.nokia.com/resources/library/Lumia/nokia-imaging-sdk.html
18. Nokia Imaging SDK Libraries
• Installable via NuGet Package Manager
• Make sure that in the Project’s Configuration
Manager, there will remain only X86 and ARM
platforms. “Any CPU” and “x64” platforms should
be removed
• Remember: Nokia Imaging SDK library is going to
be included into your final XAP file
26. • Create an outstanding imaging app
• Win a trip to experience zero gravity
• developer.nokia.com/imagin8
27. Nokia Imaging SDK Reference Links
• Installation instructions on NuGet
• http://www.nuget.org/packages/NokiaImagingSDK
• Documentation and Samples
• http://developer.nokia.com/lumia/nokia-apis/imaging
• Lumia App Labs: Working with high resolution images in Windows Phone 8
• http://developer.nokia.com/lumia/lumia-app-labs#ep14
• Download Sample Nokia Developer Apps on your Windows Phone
• Apps built with various Nokia APIs
• Source code available on Nokia’s Developer Center
• http://www.windowsphone.com/en-US/store/publishers?
publisherId=Nokia%2BDeveloper (search the App Store for “Nokia Developer”)
28. //build/ Sessions: Nokia Imaging SDK
• Extend your Windows Apps with Nokia SDKs
• http://channel9.msdn.com/Events/Build/2014/2-659
• All //build/ 2014 sessions available online:
• http://channel9.msdn.com/events/build/2014
29. Next Steps…
Get Ready to Become a Windows Phone Developer
Download the SDK at dev.windowsphone.com
Explore the Microsoft samples and start building apps in Visual Studio
Learn More About Windows Phone Devvia Official Microsoft Videos
Windows Phone 8 Jump Start Training: http://bit.ly/wp8jump
Windows Phone 8 Dev for Absolute Beginners: http://bit.ly/wp8devAB
Check Out Additional Learning Resources
Pluralsight WP Training: www.pluralsight.com/training/Courses#windows-phone
Nokia Developer: www.developer.nokia.com
Download Additional Resources & Become an Expert
Download the Windows Phone Toolkit: phone.codeplex.com
Nokia Developer Offers: http://bit.ly/nokiadevoffers
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3
4
30. Windows Phone Resources
• Nick Landry’s Blog: www.AgeofMobility.com
• Nick Landry’s Getting Started Resources: www.ageofmobility.com/?page_id=961
• Windows Phone Developer Blog: blogs.windows.com/windows_phone/b/wpdev
• Windows Phone Consumer Blog: blogs.windows.com/windows_phone/b/windowsphone
• Nokia WP Wiki: www.developer.nokia.com/Community/Wiki/Category:Windows_Phone
• Nokia Dvlup Challenges & Rewards: www.dvlup.com
• Nokia Conversations Blog: http://conversations.nokia.com
• Microsoft App Studio: http://apps.windowsstore.com
• Windows Phone Developer Magazine (online via Flipboard): http://flip.it/95YFG
• GeekChamp (WP & Win8 dev): www.geekchamp.com
• Windows Phone Central (News): www.wpcentral.com
31. Thank You!
Slides and demos will be posted on SlideShare (see link below)
Let me know how you liked this session. Your feedback is important and appreciated.
Slideshare: www.slideshare.net/ActiveNick
Blog: www.AgeofMobility.com
Twitter: @ActiveNick
Mobile Apps: www.bigbaldapps.com
LinkedIn: www.linkedin.com/in/activenick
Website: www.mobility42.com
Email: ext-nick.landry@nokia.com