SlideShare a Scribd company logo
A leading content and 
technology solutions 
company developing CEEK 
– a fully immersive and 
interactive social virtual 
reality application for 
accessing VR and AR 
enabled content, worlds and 
others to share it with. 
NGC is leading the social VR 
revolution.
GRAVITY 
Facebook acquired Oculus VR for $2Billion 
Next Galaxy Corp is among the first to put together a fully 
immersive social entertainment virtual reality platform – CEEK 
for all entertainment, sports, and other experiences for OCULUS 
RIFT and other Virtual Reality Head Mounted Displays (HMD)
Virtual Reality – 100% 
immersive digital 
environments that can 
be accessed and 
interacted with using a 
VR headset. 
• Real Environment - What we see 
with our natural eyes 
• Augmented Reality – Real 
environment complimented and 
enhanced by digital content
CVRD 
• A Consumer Virtual Reality Device 
(CVRD) resembles goggles. user 
places the unit on and sees an image 
on the display as opposed to seeing 
the real world. 
• Mixed devices typically have external 
cameras allowing user to experience 
both virtual and real world. 
• The technology was previously only 
available to the military, however 
technology gains in processing 
speeds, paired with a growing 
appetite for 3D content has stirred 
consumer interest.
VR CINEMA
TRANS PLATFORM
8! 
SOCIAL IMMERSIVE 
EXPERIENCES 
SOON SOCIAL AND ENTERTAINMENT WILL BE 
COMMUNICATED VIA VIRTUAL REALITY 
MEET YOUR FANS WHERE THEY ARE GOING 
The next evolution of social networking will be based on the ability to experience a 
real-time life-like multi-user virtual environments with other people. 
Strive not to be a success, but rather to be of value.bears 
- Albert Einstein
VR CINEMA
CEEK 
Pay-per-view Options 
Available for Original Content
CINEMATIC VR
We are creating experiences in CINEMA, MUSIC, 
SPORTS and more FOR A GLOBAL AUDIENCE WITH A 
PENT UP DEMAND FOR IMMERSIVE EXPERIENCES
• 360-degree cameras and 
data feeds to augment 
the live video with 
relevant content 
• OverlayS and rotating 
views for audiences to 
easily interact and take 
action
15! 
FULLY IMMERSIVE 
360 VIDEOS 
LIFELIKE AVATARS 
TRANS PLATFORM 
INTERACTIVE 
ORIGINAL VR 
CONTENT 
REAL WORLD IN 
VIRTUAL 
ENVIRONMENT 
VCOMMERCE 
PROFESSIONAL & 
PERSONAL 
NETWORKING 
ADVERTISING 
MODULE
16! 
CONSUMER 
VIRTUAL REALITY 
MARKET 
1.35 Billion Registered 3d/2d VR and Worlds Users 
350 Million Active Users
THANK YOU! 
Join the VRevolution!

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Next Galaxy Corp

  • 1. A leading content and technology solutions company developing CEEK – a fully immersive and interactive social virtual reality application for accessing VR and AR enabled content, worlds and others to share it with. NGC is leading the social VR revolution.
  • 2. GRAVITY Facebook acquired Oculus VR for $2Billion Next Galaxy Corp is among the first to put together a fully immersive social entertainment virtual reality platform – CEEK for all entertainment, sports, and other experiences for OCULUS RIFT and other Virtual Reality Head Mounted Displays (HMD)
  • 3. Virtual Reality – 100% immersive digital environments that can be accessed and interacted with using a VR headset. • Real Environment - What we see with our natural eyes • Augmented Reality – Real environment complimented and enhanced by digital content
  • 4. CVRD • A Consumer Virtual Reality Device (CVRD) resembles goggles. user places the unit on and sees an image on the display as opposed to seeing the real world. • Mixed devices typically have external cameras allowing user to experience both virtual and real world. • The technology was previously only available to the military, however technology gains in processing speeds, paired with a growing appetite for 3D content has stirred consumer interest.
  • 6.
  • 8. 8! SOCIAL IMMERSIVE EXPERIENCES SOON SOCIAL AND ENTERTAINMENT WILL BE COMMUNICATED VIA VIRTUAL REALITY MEET YOUR FANS WHERE THEY ARE GOING The next evolution of social networking will be based on the ability to experience a real-time life-like multi-user virtual environments with other people. Strive not to be a success, but rather to be of value.bears - Albert Einstein
  • 10. CEEK Pay-per-view Options Available for Original Content
  • 12. We are creating experiences in CINEMA, MUSIC, SPORTS and more FOR A GLOBAL AUDIENCE WITH A PENT UP DEMAND FOR IMMERSIVE EXPERIENCES
  • 13. • 360-degree cameras and data feeds to augment the live video with relevant content • OverlayS and rotating views for audiences to easily interact and take action
  • 14.
  • 15. 15! FULLY IMMERSIVE 360 VIDEOS LIFELIKE AVATARS TRANS PLATFORM INTERACTIVE ORIGINAL VR CONTENT REAL WORLD IN VIRTUAL ENVIRONMENT VCOMMERCE PROFESSIONAL & PERSONAL NETWORKING ADVERTISING MODULE
  • 16. 16! CONSUMER VIRTUAL REALITY MARKET 1.35 Billion Registered 3d/2d VR and Worlds Users 350 Million Active Users
  • 17. THANK YOU! Join the VRevolution!