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   I feel that the concept of ‘social film’ may have be
    wrongly define, and that projects such as Kill Cam
    Live would better suite the term ‘social experience’.

   Within this presentation I will go on to talk about my
    reasons for thinking the above. I will also take into
    consideration aspects that allow for projects to be
    defined best as ‘social films’.

   Doing this will allow me to draw a final conclusion on
    whether social film is the most suitable phrase, or
    whether social experience would be a better phrase.
Projects such as The Inside Experience (TIE) can be described as
having film-like storylines. This idea was reinforced within TIE by
the episodes which had been pre-recorded, giving the project a set
start middle and end, like films. The definite start and end in TIE
were that Christina had been taken captive, but eventually
managed to escape. This was bulked out with a plot in which clues
were pieced together to discover Christina’s whereabouts.




                Taken from: http://theinsideexperience.com
The concept of film is further
added to with the idea there is
only one storyline throughout
these projects. Take Kill Cam
Live for example, where the
basic storyline is that a person is
killing off a group of students
who are taking part in a social
experiment. This single storyline
differs to typical episodic
projects, such as televisions         Taken from: http://www.youtube.com/user/killcamlive2011

series, which contain multiple
storylines taking place in one
episode.
The episodic nature of online
                                                   interactive projects such as Kill
                                                   Cam Live and The Inside
                                                   Experience can sway the favour
                                                   to the term ‘social experience’.
                                                   This is because when watching a
                                                   film, it is usually done in a block.
                                                   By this I mean that films are
                                                   usually watched all the way
                                                   through, rather than being
                                                   stopped and started again at a
                                                   later date. This idea is similar to
                                                   that of television series where the
                                                   storyline is split into episodes;
                                                   which are then shown on
                                                   television at different points.
Taken from:
http://www.channel4.com/programmes/hollyoaks/4od
Another idea that favours the term ‘social
                                                    film’ is that some of these online
                                                    interactive projects are created like a
                                                    Hollywood production would be. The main
                                                    example of this is The Inside Experience, in
                                                    which the budget of the project was
                                                    obviously a reasonable amount. This
                                                    budget it can be assumed, was only so
                                                    great due to the projects aim, to advertise
                                                    a new product for Intel.

                                                    Also within the project the production
                                                    team used a reasonably famous actress.

                                                    These aspects all add to the idea that the
                                                    project was similar to a Hollywood
                                                    production, and thus could be define as a
                                                    ‘social film’ rather than ‘experience’.


Taken from: http://theinsideexperience.com/laptop
Regardless of this, not all of these kinds of projects are created using a
large budget and know actors/actresses. A good example of this is Kill
Cam Live, where it is obvious to the viewer that the budget is not a
great amount. This may be because the project did not have sponsors
and was not created to sell a product, like The Inside Experience was.
Another reason for this lack of budget could simple be that the
producers did not have much money. Despite this I do not think the low
budge has affected the quality of the project, and ultimately feel that
Kill Cam live was executed a lot better than TIE was. This is mainly due to
the number of platforms which users given to interact with the project
on.




                           Taken from: http://www.youtube.com/user/killcamlive2011
Interactivity within certain online projects I feel limits
them from being defined as a ‘social film’. This is
because typically films are not interactive, people
simply sit down and watch them. Where as within
online projects such as Kill Cam Live users are given
multiple platforms on which to interact with the
project as a whole. This can be seen in Kill Cam
through the use of multiple social networking sites
such as Facebook an Twitter.




                Taken from: http://www.facebook.com/kessaoleary?ref=ts
Despite this it could be said that some
                                                         films are interactive. An example
                                                         would be the 1967 film Kinoautomat
                                                         by Radúz Činčera. At multiple points
                                                         during the film the action would stop,
                                                         and a commentator would appear
                                                         on the screen asking the audience to
                                                         choose between two scenes. A vote
                                                         was then taken and the scene with
                                                         the highest votes was then played.
                                                         The idea that the audience
                                                         themselves could ultimately choose
Taken from: http://www.youtube.com/watch?v=flfBxtpq-PI
                                                         the outcome of the film, I believe is
                                                         what defines this as a ‘social film’.
Online interactive projects are typically carried out in real time.
This means that when the participants are watching or taking
part in something related to the project, it can be said that it is
happening at that same point in time. An example of this in Kill
Cam Live is the live streaming, which like the name suggests,
happens live. These real time aspects of the projects I feel stops
them from being defined as 'social films’, as films are typically set
over a period of time rather than just the few hours that they are
on for.




                       Taken from: http://killcamlive.com/main.html
Despite this it could be interpreted that some aspects of
online interactive projects are similar to that of a film,
the main one of these being the episodes. Take Kill Cam
Live as an example where the episodes are set over one
or multiple days, just like films. The lack of real time in
these episodes means that these could contribute to
online interactive projects being defined as ‘social films’
rather than ‘experiences’.

Although to contradict this, I previously stated that the
episodic nature of the projects helped towards defining
them as a social ‘experience’. This is because films are
not split up in to episodes and are typically watched
straight through.
From the ideas I have stated I have come to the
conclusion that online interactive projects such as
Kill Cam Live and The Inside Experience would be
better defined as ‘social experiences’. My main
reason for this is the episodic nature of the
projects, which helps to dismiss the idea that the
projects are film-like, as films are seen in bulk not
in episodes. Another reason for this conclusion is
that I feel the interactivity of the projects means
they cannot be defined as films, as films are
typically not interactive. Finally my last reason for
this conclusion is that the projects are often
carried out in real time, which again films are not.
   WIKIPEDIA (2011) Kinoautomat [WWW]. Available
    from: http://en.wikipedia.org/wiki/Kinoautomat [06/11/11].

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My views on the concept of social film

  • 1.
  • 2. I feel that the concept of ‘social film’ may have be wrongly define, and that projects such as Kill Cam Live would better suite the term ‘social experience’.  Within this presentation I will go on to talk about my reasons for thinking the above. I will also take into consideration aspects that allow for projects to be defined best as ‘social films’.  Doing this will allow me to draw a final conclusion on whether social film is the most suitable phrase, or whether social experience would be a better phrase.
  • 3. Projects such as The Inside Experience (TIE) can be described as having film-like storylines. This idea was reinforced within TIE by the episodes which had been pre-recorded, giving the project a set start middle and end, like films. The definite start and end in TIE were that Christina had been taken captive, but eventually managed to escape. This was bulked out with a plot in which clues were pieced together to discover Christina’s whereabouts. Taken from: http://theinsideexperience.com
  • 4. The concept of film is further added to with the idea there is only one storyline throughout these projects. Take Kill Cam Live for example, where the basic storyline is that a person is killing off a group of students who are taking part in a social experiment. This single storyline differs to typical episodic projects, such as televisions Taken from: http://www.youtube.com/user/killcamlive2011 series, which contain multiple storylines taking place in one episode.
  • 5. The episodic nature of online interactive projects such as Kill Cam Live and The Inside Experience can sway the favour to the term ‘social experience’. This is because when watching a film, it is usually done in a block. By this I mean that films are usually watched all the way through, rather than being stopped and started again at a later date. This idea is similar to that of television series where the storyline is split into episodes; which are then shown on television at different points. Taken from: http://www.channel4.com/programmes/hollyoaks/4od
  • 6. Another idea that favours the term ‘social film’ is that some of these online interactive projects are created like a Hollywood production would be. The main example of this is The Inside Experience, in which the budget of the project was obviously a reasonable amount. This budget it can be assumed, was only so great due to the projects aim, to advertise a new product for Intel. Also within the project the production team used a reasonably famous actress. These aspects all add to the idea that the project was similar to a Hollywood production, and thus could be define as a ‘social film’ rather than ‘experience’. Taken from: http://theinsideexperience.com/laptop
  • 7. Regardless of this, not all of these kinds of projects are created using a large budget and know actors/actresses. A good example of this is Kill Cam Live, where it is obvious to the viewer that the budget is not a great amount. This may be because the project did not have sponsors and was not created to sell a product, like The Inside Experience was. Another reason for this lack of budget could simple be that the producers did not have much money. Despite this I do not think the low budge has affected the quality of the project, and ultimately feel that Kill Cam live was executed a lot better than TIE was. This is mainly due to the number of platforms which users given to interact with the project on. Taken from: http://www.youtube.com/user/killcamlive2011
  • 8. Interactivity within certain online projects I feel limits them from being defined as a ‘social film’. This is because typically films are not interactive, people simply sit down and watch them. Where as within online projects such as Kill Cam Live users are given multiple platforms on which to interact with the project as a whole. This can be seen in Kill Cam through the use of multiple social networking sites such as Facebook an Twitter. Taken from: http://www.facebook.com/kessaoleary?ref=ts
  • 9. Despite this it could be said that some films are interactive. An example would be the 1967 film Kinoautomat by Radúz Činčera. At multiple points during the film the action would stop, and a commentator would appear on the screen asking the audience to choose between two scenes. A vote was then taken and the scene with the highest votes was then played. The idea that the audience themselves could ultimately choose Taken from: http://www.youtube.com/watch?v=flfBxtpq-PI the outcome of the film, I believe is what defines this as a ‘social film’.
  • 10. Online interactive projects are typically carried out in real time. This means that when the participants are watching or taking part in something related to the project, it can be said that it is happening at that same point in time. An example of this in Kill Cam Live is the live streaming, which like the name suggests, happens live. These real time aspects of the projects I feel stops them from being defined as 'social films’, as films are typically set over a period of time rather than just the few hours that they are on for. Taken from: http://killcamlive.com/main.html
  • 11. Despite this it could be interpreted that some aspects of online interactive projects are similar to that of a film, the main one of these being the episodes. Take Kill Cam Live as an example where the episodes are set over one or multiple days, just like films. The lack of real time in these episodes means that these could contribute to online interactive projects being defined as ‘social films’ rather than ‘experiences’. Although to contradict this, I previously stated that the episodic nature of the projects helped towards defining them as a social ‘experience’. This is because films are not split up in to episodes and are typically watched straight through.
  • 12. From the ideas I have stated I have come to the conclusion that online interactive projects such as Kill Cam Live and The Inside Experience would be better defined as ‘social experiences’. My main reason for this is the episodic nature of the projects, which helps to dismiss the idea that the projects are film-like, as films are seen in bulk not in episodes. Another reason for this conclusion is that I feel the interactivity of the projects means they cannot be defined as films, as films are typically not interactive. Finally my last reason for this conclusion is that the projects are often carried out in real time, which again films are not.
  • 13. WIKIPEDIA (2011) Kinoautomat [WWW]. Available from: http://en.wikipedia.org/wiki/Kinoautomat [06/11/11].