The document discusses the digital skills ecosystem in UK museums. It finds that while digital skills are increasingly important, museums often prioritize specific technical skills over wider digital literacy. There is also little evidence that museums systematically assess digital skills needs or provide formal training. Additionally, different museums distribute digital responsibilities in different ways, such as centralized, hub-and-spoke, or distributed models. To develop a strong digital skills ecosystem, the document argues museums should prioritize digital literacy, recruit varied competencies, and promote an agile learning culture that can adapt to changing demands and opportunities.
Inbound communications as a catalyst for organisational changejottevanger
A presentation I gave at the iSay "Shape of Things" seminar at the University of Leicester in February 2013 (http://isayevents.wordpress.com/shapeofthings/program/).
The paper talks about the Imperial War Museums' experience of receiving communications through various different digital channels, and in particular comments on collection items, and the problem of dealing with them given current organisational structures and workflows - as well as the immense opportunity they present. Things have moved on, but I still find our categorisation of comment types to be useful.
The notes are hard to see in SlideShare but you need 'em! Scroll down the page. They fizzle out towards the end...
Inbound communications as a catalyst for organisational changejottevanger
A presentation I gave at the iSay "Shape of Things" seminar at the University of Leicester in February 2013 (http://isayevents.wordpress.com/shapeofthings/program/).
The paper talks about the Imperial War Museums' experience of receiving communications through various different digital channels, and in particular comments on collection items, and the problem of dealing with them given current organisational structures and workflows - as well as the immense opportunity they present. Things have moved on, but I still find our categorisation of comment types to be useful.
The notes are hard to see in SlideShare but you need 'em! Scroll down the page. They fizzle out towards the end...
Introduction to the Edinburgh University Citizen Science and Crowdsourcing Ne...James Stewart
Short introduction to Citizen Science and Crowdsourcing, and the new Edinburgh University network to promote uptake and quality co-production of scholarly research
Partnerships for port development: an approach to build inclusive port clustersMaurice Jansen
Erasmus Smart Port Rotterdam Phd Poster presentation 2014. This poster explains the research which I am currently engaged in relating to partnerships for port development. The approach I am taking relates to port development and how to set up partnerships between multinationals and local stakeholders in such a way that knowledge and best practices are transferred for the welfare of the local society.
Making an Impact: How Digitised Resources Change LivesSimon Tanner
This paper will draw upon the research done by the author from a wide number of sources and will provide a compelling account of the advantages of digitised content.
The paper will cover using case studies and exemplars from across the sectors information on:
Where the value and impact can be found in digitised resources,
What modes of value and impact are achievable, and
Who are the beneficiaries gaining from the impact and value?
Special attention is worth paying to the proposal of 5 modes of value for digitised resources. The basic value modes suggested here may act as a guide for future digitisation impact assessment. If these value models to society as a whole are satisfied then many other benefits identified in this paper will also accrue.
This document therefore provides strong information to support:
Fundraising and revenue development plans,
Audience development,
Designing evaluation and impact assessment,
Project planning, and
Planning activities to augment digitised resources.
The aim is to provide key information and strong exemplars for the following primary stakeholders:
Memory institutions and cultural heritage organisations such as libraries, museums and archives.
Holders and custodians of special collections.
Managers, project managers and fundraisers who are seeking to justify further investment in digitised resources.
Academics looking to establish digital projects and digital scholarship collaborations with collection owners.
Mashing Up History and Teaching Our Kids: The Public Is InvitedAri Davidow
A presentation at the Museum Computer Network Conference, 2010, about new projects at the Jewish Women's Archive enabling mashups and data re-use. The most significant of these is our new Presentation Tool which uses the OAI-ORE standard and a Drupal CMS Flash player to enable the creation, modification, and playing of presentations using materials on our website, on other websites (including YouTube and Flickr) or uploaded by the user.
Presented at International conference on university telecollaboration for language teaching, Léon February 2014.
http://www.uni-collaboration.eu/?q=node/590
Ross Parry, University of Leicester | @rossparry
Carolyn Royston, Isabella Stewart Gardner Museum | @caro_ft
Dafydd James, Amgueddfa Cymru - National Museum Wales | @dafjames
Vince Dziekan, Monash University, Australia | @vincedziekan
The Competency Convergence: Core Skills and Knowledge of Library and Museum P...jzgarnett
Looking at parallel skills between museum and library information professionals. What can we learn from each other? Based on a project completed at QUT. A comparative study of existing LIS literature and original research in the museum sector. Presented at the 2012 ALIA QLD Mini-Conference on November 21.
Co-designing the future of museum digital literacy (Museums and the Web 2016)Dafydd James
This Professional Forum will convene Museums and the Web delegates to consider – and then actively design together – a new practical model to help museums better define, improve, measure and embed the digital literacy and digital confidence of their staff in all roles and at all levels.
Digital Engagement at the Nordiska museetKajsa Hartig
Presentation given at seminar: Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage, a project run by University of Leeds.
In this presentation, Alex Juhasz, Director of the Mellon DH Grant and Professor of Media Studies at Pitzer College, along with Ashley Sanders, Digital Scholarship Librarian and DH specialist, will describe
(1) what the digital humanities is (and digital scholarship more broadly)
(2) the opportunities the Mellon DH grant and the Claremont Colleges Library provide for faculty and students to learn more, and
(3) present a snapshot of some of the exciting work already happening at the 7Cs.
Introduction to the Edinburgh University Citizen Science and Crowdsourcing Ne...James Stewart
Short introduction to Citizen Science and Crowdsourcing, and the new Edinburgh University network to promote uptake and quality co-production of scholarly research
Partnerships for port development: an approach to build inclusive port clustersMaurice Jansen
Erasmus Smart Port Rotterdam Phd Poster presentation 2014. This poster explains the research which I am currently engaged in relating to partnerships for port development. The approach I am taking relates to port development and how to set up partnerships between multinationals and local stakeholders in such a way that knowledge and best practices are transferred for the welfare of the local society.
Making an Impact: How Digitised Resources Change LivesSimon Tanner
This paper will draw upon the research done by the author from a wide number of sources and will provide a compelling account of the advantages of digitised content.
The paper will cover using case studies and exemplars from across the sectors information on:
Where the value and impact can be found in digitised resources,
What modes of value and impact are achievable, and
Who are the beneficiaries gaining from the impact and value?
Special attention is worth paying to the proposal of 5 modes of value for digitised resources. The basic value modes suggested here may act as a guide for future digitisation impact assessment. If these value models to society as a whole are satisfied then many other benefits identified in this paper will also accrue.
This document therefore provides strong information to support:
Fundraising and revenue development plans,
Audience development,
Designing evaluation and impact assessment,
Project planning, and
Planning activities to augment digitised resources.
The aim is to provide key information and strong exemplars for the following primary stakeholders:
Memory institutions and cultural heritage organisations such as libraries, museums and archives.
Holders and custodians of special collections.
Managers, project managers and fundraisers who are seeking to justify further investment in digitised resources.
Academics looking to establish digital projects and digital scholarship collaborations with collection owners.
Mashing Up History and Teaching Our Kids: The Public Is InvitedAri Davidow
A presentation at the Museum Computer Network Conference, 2010, about new projects at the Jewish Women's Archive enabling mashups and data re-use. The most significant of these is our new Presentation Tool which uses the OAI-ORE standard and a Drupal CMS Flash player to enable the creation, modification, and playing of presentations using materials on our website, on other websites (including YouTube and Flickr) or uploaded by the user.
Presented at International conference on university telecollaboration for language teaching, Léon February 2014.
http://www.uni-collaboration.eu/?q=node/590
Ross Parry, University of Leicester | @rossparry
Carolyn Royston, Isabella Stewart Gardner Museum | @caro_ft
Dafydd James, Amgueddfa Cymru - National Museum Wales | @dafjames
Vince Dziekan, Monash University, Australia | @vincedziekan
The Competency Convergence: Core Skills and Knowledge of Library and Museum P...jzgarnett
Looking at parallel skills between museum and library information professionals. What can we learn from each other? Based on a project completed at QUT. A comparative study of existing LIS literature and original research in the museum sector. Presented at the 2012 ALIA QLD Mini-Conference on November 21.
Co-designing the future of museum digital literacy (Museums and the Web 2016)Dafydd James
This Professional Forum will convene Museums and the Web delegates to consider – and then actively design together – a new practical model to help museums better define, improve, measure and embed the digital literacy and digital confidence of their staff in all roles and at all levels.
Digital Engagement at the Nordiska museetKajsa Hartig
Presentation given at seminar: Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage, a project run by University of Leeds.
In this presentation, Alex Juhasz, Director of the Mellon DH Grant and Professor of Media Studies at Pitzer College, along with Ashley Sanders, Digital Scholarship Librarian and DH specialist, will describe
(1) what the digital humanities is (and digital scholarship more broadly)
(2) the opportunities the Mellon DH grant and the Claremont Colleges Library provide for faculty and students to learn more, and
(3) present a snapshot of some of the exciting work already happening at the 7Cs.
Slide 2 - 66: Shaping innovatin in education with cultural heritage by Fred Truyen, Steven Stegers, Evita Tasiopoulou and Marco Neves
Slides 67 - 152: Multilingual access and machine translation by Andy Neale, Antoine Isaac, Pavel Kats, Alex Raginsky and Sergiu Gordea
Slides 155 - 164: How to implement the FAIR principles in digital culture by Sara Di Giorgio, Saskia Scheltjens and Makx Dekkers, Seamus Ross, Franco Niccolucci and Erzsébet Tóth-Czifra
Slide 166: EuropeanaTech Unconference by Clemens Neudecker
Cross-sector collaboration for digital museum and library projectsMia
I provide some examples of cross-sector collaboration from the UK, and include some examples of different models for international collaboration. Invited presentation for the Chinese Association of Museums, Taipei, Taiwan, August 2017
101 This is Digital Scholarship Staff TrainingNora McGregor
Slides for our internal staff introduction to Digital Scholarship course. When does scholarship become ‘digital scholarship’? This course takes a thought-provoking look at how information technology has transformed research today. Touching on the growing application of computing in various research disciplines we’ll familiarize ourselves with the concepts, methods and tools that define digital scholarship and explore how we can best support digital scholars at British Library.
Enabling digital scholarship through staff training: the British Library's ex...Mia
A talk at the DH Lab at the University of Exeter in February 2019.
The British Library's Digital Scholarship Training Programme provides colleagues with the space and support to
develop the necessary skills and knowledge to support emerging areas of modern scholarship. Their familiarity with the foundational concepts, methods and tools of digital scholarship in turn helps promote a spirit of innovation and creativity, encouraging digital initiatives within the Library and with external partners. Finally, the programme of events helps nourish and sustain an internal digital scholarship community of interest/practice.
In this talk, Digital Curator Dr. Mia Ridge will share some of the lessons the team have learnt about delivering Digital Scholarship training in a library environment since it began several years ago, and some of the challenges they still face.
Sandra collins_Stakeholders Advisory 2015_Overview of the Digital Repository ...dri_ireland
Overview of the Digital Repository of Ireland presented to the DRI Stakeholders Advisory Group on 14 April 2015 by Dr Sandra Collins, Director of the DRI.
DYAS: The Greek Research Infrastructure Network for the Humanitiesariadnenetwork
Presentation by:
Panos Constantopoulos
Athens University of Economics and Business,
Athena Research Centre
Costis Dallas
Toronto University,
Panteion University,
Athena Research Centre
Presenter: Dimitris Gavrilis
Full-day session on archaeological infrastructures and services at the 18th Cultural Heritage and New Technologies (CHNT) conference
Vienna, Austria
11th -13th November 2013
This presentation was given by Catherine Bruen, NDLR Manager, from Trinity College, Dublin at the CaRILLO event at the University of Birmingham, 3rd August 2010.
Similar to MW18 Presentation: Development, Supply, Deployment, Demand: Balancing The Museum Digital Skills Ecosystem:First Findings (20)
Rich Cherry, co-chair of MuseWeb, David London, Chief Experience Officer, The Peale, and Hiroko Kusano, conference organizer from MuseWeb talk about what is virtual tours for museums, how to create a meaningful virtual tours for your institution, and challenges.
Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...MuseWeb Foundation
This talk was presented at MW20 on April 4, 2020.
The Web page for this presentation can be found at:
https://mw20.museweb.net/proposal/big-data-and-the-visitor-journey-using-data-science-to-understand-visitor-experience-in-the-artlens-gallery-and-beyond/•
This presentation will discuss why we hired a data scientist to understand visitor experience at the Cleveland Museum of Art, in the ArtLens Gallery and beyond... Since the MW20 conference happened virtually, we decided to discuss how we continued to work together while the museum was closed and everyone was working remotely.
Learn more about the Cleveland Museum of Art at https://www.clevelandart.org/
MW20 Artificial Intelligence in the service of creative storytellingMuseWeb Foundation
MuseWeb 2020 presentation about creative use of AI in museum space. The presentation documents an interactive installation designed & created in 2019 by Superskrypt for Warsaw Rising Museum in Poland.
How to Build, When to Buy: Scalable Tactics for Digital Projects and ServicesMuseWeb Foundation
Knowing when to build or buy software is an ongoing topic that has existed for decades, but answers evolve alongside trends in museum staffing and software business models.
How do you respond when vendors and agencies are filling your inbox with listicles on why you should buy their solutions? What if an energetic developer wants to build sharable and open solutions that will require maintainers? How can museums with very different resources and personnel share tactics in a meaningful way?
MW20 presentation by Eric Schmalz and Michael Haley Goldman:
Citizen History - so close or too far? Current results from Citizen History and the Problems of Creating Participatory Projects
The purpose of this presentation is to present the Smithsonian’s National Air and Space Museum as a case study of a cultural heritage institution that is completely revamping its approach to inclusion through setting a new standard for accessibility of its digital exhibition interactives and media. Considered a vital part of transforming the museum, NASM has had to re-examine all aspects of producing digital exhibition elements in pursuit of its new approach, and will share this, as well as lessons learned along the way. I will direct this presentation primarily to cultural heritage professionals who are creating a new exhibition or redoing all of their exhibitions, and who are looking to improve the inclusivity of their digital interactives and media pieces. From this presentation, these cultural heritage professionals would gain an understanding of: 1) considerations that go into a wholesale revamping of a cultural institution’s revamping of their accessibility approach; 2) tactics for improving the inclusivity of their interactives for people with vision, brain, hearing, and mobility-based disabilities; and 3) internal and external stakeholders to involve throughout the process.
When the Museum of New Zealand Te Papa Tongarewa (Te Papa) started developing its new long-term Te Taiao Nature exhibition they knew they had to talk about the harmful impact of climate change in a way that will leave visitors feeling inspired to take action. From research they knew that climate change is the global issue their audience cares most about, but in testing, target audiences said that they felt overloaded, scared, and stuck when it came to thinking about climate change.
Based on this user research Te Papa defined clear and specific aims for the Climate Converter experience. The core goal was to create an experience that left visitors feeling motivated to take action together to create a carbon-zero New Zealand. The installation needed to take up a maximum floor space of approximately 5 metres by 8 metres and function without host/docent guidance.
This lightning talk will map the iterative journey of creative, technical and scientific collaboration to produce an interactive and immersive room to confront this polarizing subject matter. How did we approach creating “Climate Converter”? How can we empower visitors to critically engage with the issues? And what have we learned from the collaboration between Experience Designers, Creative Technologists, Museum Professionals and Scientists?
After attending this session participants will have an understanding of the processes involved in producing ambitious interactive digital projects. We hope that by reflecting and sharing lessons learned, museum professionals, creative technologists, educators, and curators, will be encouraged to think about ways to use technology to create impact towards a carbon-neutral future.
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...MuseWeb Foundation
In the past years the concept of Immersive Storytelling has taken root in art and play, entering fields such as theatres, documentaries, games and education. The idea is to break the barriers between spectator and media and to create a "real life" experience – for amusement or instruction. Magus Cagliostro has been using principles of Immersive Storytelling and "real life" experience in a different way: It all began with a search for creative ways to bring new audiences to museums and to control audience flow. The idea was to use principles of Immersive Storytelling to create a fascinating story that is based on the museum's contents, but which takes place entirely within the players minds. Since the summer of 2017, six exciting projects were created by Cagliostro in collaboration with museums in Israel and Europe. The stories are based on a specific scene and its contents – whether it is Art, history or science. By doing this, the plot merges with the scene and the players become closely involved with it as they follow the game. Virtual reality is achieved by purely analogue means, relying on the audience’s own power of imagination. Now, Magus Cagliostro, escape artist and magician, invites you to learn more about how escape art, magic performance, and storytelling can be applied to the sphere of museum curating. Come and see how the basic museum visit can be turned into an entirely new experience, full of surprises, mystery and magic. In this limitless escape game, there is always more than meets the eye, and there is no one better to reveal that than a true magician.
Digital social innovation and the evolving role of digital in museums haith...MuseWeb Foundation
Presentation at MW19 Conference in Boston, MA (April 2-6, 2019). Link to the published paper: https://mw19.mwconf.org/paper/digital-social-innovation-and-the-evolving-role-of-digital-in-museums/
At the Auckland Museum, we are looking at how can we harness the power of a global workforce, free software, and social media to embrace the changes made by the digital revolution. Can we use the “gig economy,” machine learning, and the power of the crowd to solve our backlog problems head-on? Can these new ways of working help us to free our time for the more creative and innovative aspects of our roles? Is it better to have an AI-created record online than no record at all? What are the ethical implementations of automated, computer-generated content for museums?
Understanding Access: Translation Services and Accessibility Programs MW19 Li...MuseWeb Foundation
Understanding Access: Translation Services and Accessibility Programs
Inclusive Design Incubator
Will Lach, Eriksen Translations Inc., USA
Translation services and accessibility programs are too often considered as separate resources in the museum sector. This talk examines ways in which museums have strengthened their programming by combining both services, and–as a glimpse at a possible future–ways in which other sectors are leading the way in this area.
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...MuseWeb Foundation
The potential of digital storytelling in cultural heritage has been widely recognized as an effective technique for communicating heritage interpretation to the public. In this paper, we explore its application in a "dark heritage" setting—a cultural heritage site associated with death, atrocity and human depravity. Although literature within the field of dark heritage emphasizes a fascination with death as the main (if not sole) motive for visiting, according to some studies and the visitor study we performed in the context of our work, motives are in fact varied, and include a desire to learn and understand the history presented and an interest in having an emotional heritage experience. Borrowing from education, we use the notion of "essential questions" as a tool to lead to a deeper understanding of human nature. Following a user-centered design methodology, we develop an interactive digital storytelling experience for the Criminology Museum of the University of Athens. The resulting experience is adapted so as to be tested on-site and through the web. We conclude the work with our insight on guidelines for sites with similar characteristics as well as addressing open issues and challenges for the application of digital storytelling in dark-heritage contexts.
An Illumination of Trajan’s Weapons Frieze and
Open-source Models For Exhibition Development and Hands-on Storytelling. Todd Berreth, Maurizio Forte, Nevio Danelon and Connor Shipway
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
ER(Entity Relationship) Diagram for online shopping - TAEHimani415946
https://bit.ly/3KACoyV
The ER diagram for the project is the foundation for the building of the database of the project. The properties, datatypes, and attributes are defined by the ER diagram.
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
MW18 Presentation: Development, Supply, Deployment, Demand: Balancing The Museum Digital Skills Ecosystem:First Findings
1. Ross Parry, University of Leicester, UK
Doris Ruth Eikhof, CAMEo Research Institute,
University of Leicester, UK
Sally-Anne Barnes, Institute for Employment
Research, University of Warwick, UK,
Erika Kispeter, University of Warwick, UK
Development, supply,
deployment, demand:
Balancing the museum
digital skills ecosystem
one-by-one.uk
2.
3. Amgueddfa Cymru - National Museum Wales
National Museums Scotland
National Army Museum
Royal Pavilion & Museums Brighton and Hove
Derby Museums Trust
Museum of London
Museums Association
Association of Independent Museums
Arts Council England
Museum Development Network
Culture24
School of Museum Studies, and CAMEo (Research Institute for
Cultural and Media Economies),University of Leicester
Institute for Employment Research, University of Warwick
Zanvyl Krieger School of Arts & Sciences,
Johns Hopkins University, US
Faculty of Art Design & Architecture, Monash University, Australia
Heritage Lottery Fund
National Museums Directors Conference
Collections Trust
Nesta
FutureLearn
17. Centralised
Digital Model
Skills are centralised; it is
difficult to build digital literacies
and to instil confidence in
others.
Digital activity is co-ordinated
and consistent.
Consequently, there can be a
lack of innovation and
creativity, a slowness to adopt
digital, and digital is not
integral to thinking.
18. Hub & Spoke
Digital Model
Skills are located in the hub and
across spokes; skills are shared
and there is potential to build on
individual digital literacies and
to instil confidence.
Digital skills can be developed
more easily as a sense of
shared digital learning, test and
learn ethos accepted
There is a need to have digitally
confident people in place, and a
need to allow people to test and
learn.
19. Distributive
Digital Model
Skills are shared; individual digital
literacies are built upon, instilling
confidence in others.
When fully distributed, there is a
strong learning culture, easily
able to develop digital literacy
amongst workforce.
There is a need to have a shared
understanding across organisation,
clear strategy, where not fully
distributed then at risk of
learning/ideas not shared.
20.
10There is evidence of an
assumption in museums
that 'digital skills' relate to
a specific set of technical
competencies
21. Prioritising specific
technical skills
Recruiting
a particular
set of qualifications
and expertise
Siloed and
traditional
forms of
training
Limitations in how finite
technical competencies
can be used
demand
deployment
supply
development
The museum
digital skills
ecosystem
22. Prioritising specific
technical skills
Recruiting
a particular
set of qualifications
and expertise
Siloed and
traditional
forms of
training
Limitations in how finite
technical competencies
can be used
Prioritising a wider
digital literacy
Recruiting
varied
forms of competence
and confidence
Flexibility in how adaptable
workforce can have influence
An agile
and responsive
learning culture
The museum
digital skills
ecosystem
development
deployment
supply
demand
23. Prioritising specific
technical skills
Recruiting
a particular
set of qualifications
and expertise
Siloed and
traditional
forms of
training
Limitations in how finite
technical competencies
can be used
Prioritising a wider
digital literacy
Recruiting
varied
forms of competence
and confidence
Flexibility in how adaptable
workforce can have influence
An agile
and responsive
learning culture
adapting demand
adapting deployment
adaptingsupply
adaptingdevelopment
The museum
digital skills
ecosystem