2. Sandra Collins
Director Digital Repository of Ireland
Fiona Ross,
Director National Library of Ireland
John Keating
Associate Director An Foras Feasa, NUI Maynooth
Hans Walter Gabler
Emeritus Professor Ludwig-Maximilians-Universität, Germany
William Kilbride
Executive Director Digital Preservation Coalition UK
Fellow panelists
5. • Leonardo daVinci – Interpretive guide for public understanding and scholarly
access of the Codex Leicester.TED 1997
• WorldWideTelescope– Exploratory Imagery and data storytelling
environment populated by deep semantically linked information sources –
TED 2008 &TEDxCalTech 2011
• Rich Interactive Narratives – Platform to enable easy creation of interactive
storytelling in cultural and historical exploratory contexts
• Chronozoom– Open Source platform to show cultural and historical
interactive content in an interactive zooming timeline canvas
Examples of Digital Humanities for Learning
11. • Emerging easier to use applications and platforms will spur
production of compelling experiences for formal and informal
learning as more education goes online
• Growth in creation of compelling heritage experiences will
motivate more opportunities for digitized and tagged content
Conclusions
Opportunities
• An engaged audience for humanities can expand the market for
more experiences
• Growing appreciation for heritage experiences could help garner
better support for continued investment
Challenges
• Creating audience awareness of new content and differentiation
for quality content
12. • Leonardo daVinci - out of print but stay tuned…
• WorldWideTelescope.org –Ten million+ users and counting
• Rich Interactive Narratives - http://www.digitalnarratives.net/
• Chronozoom - http://www.chronozoomproject.org/
• Email: curtis.wong@microsoft.com
Links:
I’d would like to thank Luke Drury, President of the Royal Irish Academy, Sandra Collins, Directory of the Digital Repository of Ireland, the Digital Enterprise Research Institute, the Digital Humanities Observatory and the Digital Research Infrastructure for the Arts and Humanities for organizing this workshop and the generous sponsors Science Foundation Ireland, The Higher Education Authority, Royal Irish Academy, NUI Maynooth, NUI Galway, Digital Enterprise Research Institute and the Digital Humanities Observatory.
Honored to be participating in this with the other distinguished panelists.
What is Digital Humanities? Application of technologies to the academic disciplines that make up the humanities.
Digital humanities scholars use computational methods either to answer existing research questions or to challenge existing theoretical paradigms, generating new questions and pioneering new approaches. One goal is to systematically integrate computer technology into the activities of humanities scholars, [1] such as the use of text-analytic techniques; GIS; commons-based peer collaboration; interactive games and multimedia in the traditional arts and humanities disciplines like it is done in contemporary empirical social sciences.
Another goal is to create scholarship that is more than texts and papers. This includes the integration of multimedia, metadata and dynamic environments.
Each of these projects is a working application or platform who’s purpose is to explore how the application of digital technology can facilitate learning in ways that can’t be done better via any other linear media and to leverage interactivity facilitate development of contextual learning.
Develop new kind of interpretive tool to empower learning in new ways.
Enable access to scholars and deep informational resources
Engage with story and encourage interaction and exploration
Massive cloud data application with hundreds of TB’s of imagery, information and data within a 3D virtual exploratory environment.
Semantically linked to related content
User Generated guided tours – paths through the data environment with a virtual camera – similar to Avatar
Users can create and share annotated paths through the environment which are rendered in real time but fully interactive at any time to connect to deep web resources
Same architecture can be used to create and share other kinds of paths and stories on the Earth for cultural and historical surveys
Data visualization can reveal rich spatial and temporal patterns which faciltate the development of a mental model which can go a long way to help people understand the fundamental processes that are driving the data.
Comprehensive digital archives that are well meta tagged and broadly accessible will provide the raw materials from which many people will be able to tell rich
will facilitate the production and distribution of rich interactive stories. That can be the seed for a virtuous cycle where more stories and imagery.
Leverage scholarly and educational investment of an Exhibition for a larger audience over a longer period of time.
Hyperlink to related thematic exhibitions
Full contextual resource materials from archives
Social participation