Museums are impacted in the digital age in three key ways:
1. As places - Museums are no longer physical places only, but exist virtually as visitors can explore museums online through websites and virtual tours.
2. As object repositories - Museums can collect and display intangible ideas and data, not just physical objects. Digital objects can be more than just skeletons and can be 3D printed.
3. As educational institutions - Education is a two-way process, as the public can both educate museums by contributing data and access museum data to educate themselves. People can visualize, use, and collaborate on museum data online.
This powerpoint accompanies the article "Bringing it to the People, Lessons from the Great Depression" about what museums did during the 1930s economic crisis. http://www.aam-us.org/pubs/mn/depression.cfm
A presentation on the Research Guide to Jamaican Art I created for Prof. Soehner's Introduction to Art Librarianship class.
This is the first resource guide on this topic.
TROVE - a window to our community heritage - Hilary Berthon of Trove, NLA. Presented at the 2018 Community Heritage Grants Preservation and Collection Management Training Workshops
This powerpoint accompanies the article "Bringing it to the People, Lessons from the Great Depression" about what museums did during the 1930s economic crisis. http://www.aam-us.org/pubs/mn/depression.cfm
A presentation on the Research Guide to Jamaican Art I created for Prof. Soehner's Introduction to Art Librarianship class.
This is the first resource guide on this topic.
TROVE - a window to our community heritage - Hilary Berthon of Trove, NLA. Presented at the 2018 Community Heritage Grants Preservation and Collection Management Training Workshops
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...Bluecadet
This workshop was given by Bradley Baer of Bluecadet, Daniel Davis of the National Museum of the American Indian, and Emily Fry of the Peabody Essex Museum at the 2014 Museums and the Web Conference in Baltimore, Maryland. The presentation discussed giving museum visitors What they want, when they want, and how they want using various examples from various industries. The full paper can be found at: http://mw2014.museumsandtheweb.com/paper/beyond-the-screen-creating-interactives-that-are-location-time-preference-and-skill-responsive/
When we think of Responsive Design, a singular experience on various screen sizes is what most often comes to mind. However, it's equally important that interactives are designed to be responsive in regards to location, time, preference, & skill. Using examples from several museums and related industries, this talk will inform participants on how they can more effectively work with staff and vendors to design sites, apps, touchscreens, and environments that better respond to patrons.
Location-based
The success of push notifications and apps like Foursquare show us the importance of geo-location. By creating experiences that cater to a visitor's location we not only improve wayfinding but also make sure guests don't miss out on a nearby friend or something of interest.
Time-based
When we think of how many visitors experience museums, we realize that patrons typically allow a certain amount of time. While this might be an hour or a day, the goal remains to provide them with an experience that leaves them wanting more. Time-based designs can help craft bespoke experiences for each guest and even help them coordinate transportation to and from the venue.
Preference-based
Whether it's language preference, how we like to receive information, or even specific styles that we're drawn to, preference-based experiences help get the most out of a visit without having to dig through information that isn't of interest. While this concept is relatively new to museums, other industries from athletics to air travel allow us to make several decisions well before events.
Skill-based
One can look at a television remote to see the importance of "skill-based" design. While there is a portion of the population that uses every button, there are just as many that use only basic functions like power, volume, or channel. Technology and video game companies are now creating systems that allow users to select a skill level to provide a custom display without excess information.
Includes 3 presentations from the #musesocial session at the MCN 2014 Conference in Dallas.
1. Dana Allen-Greil, Meagan Estep, Margaret Collerd: "Education + Marketing = #musesocial?"
2. Alli Burness: "Body Critical: What Do MuseumSelfies Mean?"
3. Lori Phillips and Ryan Dodge: "Organizing The World's Museum Social Media Managers"
Beyond the Selfie: Connecting Teens and Art through Social Media (NAEA 2014)Dana Allen-Greil
Tweeting, Tumbling, snapping photos--how can we turn typical teen behaviors into meaningful learning experiences? Share ideas with educators from the National Gallery of Art (Dana Allen-Greil) and the North Carolina Museum of Art (Michelle Harrell).
Workshop: By the People, for the People: Developing Digital Strategy That Mat...Dana Allen-Greil
Presented at the Museum Computer Network conference in Montreal, November 2013 by Dana Allen-Greil, Emily Lytle-Painter, and Annelisa Stephan.
No matter where you are in your organization, or where your museum is in its digital evolution, you can play a leadership role in developing a meaningful digital strategy. But to do this well, you'll need to think first about people: Who are you trying to serve? Who do you need to communicate or collaborate with? And how can you best converse with those people? Maybe you have a formal strategy in place, but you need to be better at communicating it to leadership and your colleagues. Perhaps you're working on a digital strategy in the absence of a larger institutional plan. Or maybe you're just getting started in thinking about how to tackle the strategic planning process. There is no one right way to build a digital strategy, but there are frameworks, tools, and tips that can make the process smoother and more collaborative.
View original Google Presentation:
https://docs.google.com/presentation/d/14bepROX0UQvoYL3Q87np7zXbfAS6j_5NBnTNMq5pbrA/edit#slide=id.p
#ArtAtoZ: Serial Social Media at the National Gallery of ArtDana Allen-Greil
A case study talk given at MCN 2015.
In this case study I will discuss the National Gallery of Art's innovative approach to developing serial content for social media as illustrated through the #ArtAtoZ initiative.
Every two weeks, the Gallery explores a new topic in art (i.e., asymmetry, brushstroke, color, and drawing) across multiple social media platforms (Facebook, Twitter, Instagram, and Pinterest). This focus on broad topics allows the Gallery to leverage its extensive permanent collections as well as draw upon a diverse array of staff expertise including curatorial, education, archives, conservation, and horticulture. The “A to Z” concept also affords museum staff the ability to plan up to a year ahead, as the set of 26 topics is set at the beginning of the year. The added benefit of this structure is the ability to collaborate with other institutions and build momentum over time. From the perspective of the social media user, one is invited to dig deeply into a given topic over the course of two weeks rather than receive seemingly random bits of information each day.
Social media followers are encouraged to engage with the broad theme in myriad ways included guided looking, guessing games, and challenges to respond creatively. I will share findings from ongoing evaluation of the initiative, including what we’ve learned about optimizing content in order to generate the most conversation, sharing, and other engagement.
Beyond the #selfie: Connecting teens and art through social mediaDana Allen-Greil
Presented at the Museum Computer Network conference in Montreal, November 2013.
Tweeting, Tumbling, snapping photos--how can we turn typical teen behaviors in the museum into meaningful learning experiences? At the National Gallery of Art, thousands of middle and high school students visit each year. Most are not pre-registered, do not participate in formal educational programs such as tours, and are set loose on their own to explore the museum. To reach and engage this audience, the Gallery created a printed guide to the permanent collection (called #atNGA) that encourages looking carefully at works of art, making connections between art and life, exploring art as historical and cultural expression, and reflecting on the creative spirit. What makes this guide different is that each work of art is paired with a social media prompt such as: take and share a photo (via Instagram), craft a text response (via Twitter), or ponder a question with a friend. By explicitly inviting and helping to shape teens' social media interactions with the Gallery, we hope to turn what might otherwise be a frivolous encounter into a learning experience. This presentation will share the results of our evaluation research and discuss the broader challenges and opportunities of connecting with teens via social media.
Glam Wiki What Libraries And Archives Can DoJessicacoates
Copyright and open content presentation given at the GLAM-Wiki event (http://wikimedia.org.au/wiki/GLAM) bringing together representatives of Australian galleries, libraries, archives and museums with members of the Wikimedia community. 6-7 August, Canberra, Australia.
Engaging Audiences with Social Media: Outreach Activities for Collections CareDana Allen-Greil
Strategic use of social media can help your organization tap into enthusiast communities and open up access to your collections and expertise. In this session, learn how to select and use the right social platforms for your target audience, topic, and available resources. We’ll discuss how to leverage free tools such as Facebook, Twitter, Instagram, Vine, Tumblr, and Google Hangouts to connect with today’s audiences and engage them in meaningful conversations about your work.
This presentation was given as a webinar, part of the Connecting to Collections series on Outreach activities for small museums and libraries. You can watch the webinar and access other materials here:
http://www.connectingtocollections.org/courses/outreach-activities-for-collections-care/
This is a power point intended to allow groups to talk about space considerations when building or changing their museum building. It is only an orientation and not a complete one but gets staff to understand that architectural space planning is really a common sense narrative that they can accomplish with the aid of a sympathetic architect.
Museum Case Studies
http://en.wikipedia.org/wiki/Museum
A museum is an institution that cares for (conserves) a collection of artifacts and other objects of scientific, artistic, cultural, or historical importance and makes them available for public viewing through exhibits that may be permanent or temporary.[1] Most large museums are located in major cities throughout the world and more local ones exist in smaller cities, towns and even the countryside. Museums have varying aims, ranging from serving researchers and specialists to serving the general public. The continuing acceleration in the digitization of information, combined with the increasing capacity of digital information storage, is causing the traditional model of museums (i.e. as static "collections of collections" of three-dimensional specimens and artifacts) to expand to include virtual exhibits and high-resolution images of their collections for perusal, study, and exploration from any place with Internet.[citation needed] The city with the largest number of museums is Mexico City with over 128 museums. According to The World Museum Community, there are more than 55,000 museums in 202 countries.[2]
Ideal Museum Proposal: The American Museum of Wonder and Curiosity Cabinets W...Kate Marcus
Using the Guggenheim Helsinki proposal as a case study, I created a proposal for an imaginary museum called The American Museum of Wonder and Curiosity Cabinets. The written component includes the following sections:
• Introduction to The American Museum of Wonder and Curiosity Cabinets
• Location Rationale
• Mission Statement
• Members of the Board of Directors
• Building Program
• Exhibition Plans
• Permanent Collection
• Special Exhibitions
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...Bluecadet
This workshop was given by Bradley Baer of Bluecadet, Daniel Davis of the National Museum of the American Indian, and Emily Fry of the Peabody Essex Museum at the 2014 Museums and the Web Conference in Baltimore, Maryland. The presentation discussed giving museum visitors What they want, when they want, and how they want using various examples from various industries. The full paper can be found at: http://mw2014.museumsandtheweb.com/paper/beyond-the-screen-creating-interactives-that-are-location-time-preference-and-skill-responsive/
When we think of Responsive Design, a singular experience on various screen sizes is what most often comes to mind. However, it's equally important that interactives are designed to be responsive in regards to location, time, preference, & skill. Using examples from several museums and related industries, this talk will inform participants on how they can more effectively work with staff and vendors to design sites, apps, touchscreens, and environments that better respond to patrons.
Location-based
The success of push notifications and apps like Foursquare show us the importance of geo-location. By creating experiences that cater to a visitor's location we not only improve wayfinding but also make sure guests don't miss out on a nearby friend or something of interest.
Time-based
When we think of how many visitors experience museums, we realize that patrons typically allow a certain amount of time. While this might be an hour or a day, the goal remains to provide them with an experience that leaves them wanting more. Time-based designs can help craft bespoke experiences for each guest and even help them coordinate transportation to and from the venue.
Preference-based
Whether it's language preference, how we like to receive information, or even specific styles that we're drawn to, preference-based experiences help get the most out of a visit without having to dig through information that isn't of interest. While this concept is relatively new to museums, other industries from athletics to air travel allow us to make several decisions well before events.
Skill-based
One can look at a television remote to see the importance of "skill-based" design. While there is a portion of the population that uses every button, there are just as many that use only basic functions like power, volume, or channel. Technology and video game companies are now creating systems that allow users to select a skill level to provide a custom display without excess information.
Includes 3 presentations from the #musesocial session at the MCN 2014 Conference in Dallas.
1. Dana Allen-Greil, Meagan Estep, Margaret Collerd: "Education + Marketing = #musesocial?"
2. Alli Burness: "Body Critical: What Do MuseumSelfies Mean?"
3. Lori Phillips and Ryan Dodge: "Organizing The World's Museum Social Media Managers"
Beyond the Selfie: Connecting Teens and Art through Social Media (NAEA 2014)Dana Allen-Greil
Tweeting, Tumbling, snapping photos--how can we turn typical teen behaviors into meaningful learning experiences? Share ideas with educators from the National Gallery of Art (Dana Allen-Greil) and the North Carolina Museum of Art (Michelle Harrell).
Workshop: By the People, for the People: Developing Digital Strategy That Mat...Dana Allen-Greil
Presented at the Museum Computer Network conference in Montreal, November 2013 by Dana Allen-Greil, Emily Lytle-Painter, and Annelisa Stephan.
No matter where you are in your organization, or where your museum is in its digital evolution, you can play a leadership role in developing a meaningful digital strategy. But to do this well, you'll need to think first about people: Who are you trying to serve? Who do you need to communicate or collaborate with? And how can you best converse with those people? Maybe you have a formal strategy in place, but you need to be better at communicating it to leadership and your colleagues. Perhaps you're working on a digital strategy in the absence of a larger institutional plan. Or maybe you're just getting started in thinking about how to tackle the strategic planning process. There is no one right way to build a digital strategy, but there are frameworks, tools, and tips that can make the process smoother and more collaborative.
View original Google Presentation:
https://docs.google.com/presentation/d/14bepROX0UQvoYL3Q87np7zXbfAS6j_5NBnTNMq5pbrA/edit#slide=id.p
#ArtAtoZ: Serial Social Media at the National Gallery of ArtDana Allen-Greil
A case study talk given at MCN 2015.
In this case study I will discuss the National Gallery of Art's innovative approach to developing serial content for social media as illustrated through the #ArtAtoZ initiative.
Every two weeks, the Gallery explores a new topic in art (i.e., asymmetry, brushstroke, color, and drawing) across multiple social media platforms (Facebook, Twitter, Instagram, and Pinterest). This focus on broad topics allows the Gallery to leverage its extensive permanent collections as well as draw upon a diverse array of staff expertise including curatorial, education, archives, conservation, and horticulture. The “A to Z” concept also affords museum staff the ability to plan up to a year ahead, as the set of 26 topics is set at the beginning of the year. The added benefit of this structure is the ability to collaborate with other institutions and build momentum over time. From the perspective of the social media user, one is invited to dig deeply into a given topic over the course of two weeks rather than receive seemingly random bits of information each day.
Social media followers are encouraged to engage with the broad theme in myriad ways included guided looking, guessing games, and challenges to respond creatively. I will share findings from ongoing evaluation of the initiative, including what we’ve learned about optimizing content in order to generate the most conversation, sharing, and other engagement.
Beyond the #selfie: Connecting teens and art through social mediaDana Allen-Greil
Presented at the Museum Computer Network conference in Montreal, November 2013.
Tweeting, Tumbling, snapping photos--how can we turn typical teen behaviors in the museum into meaningful learning experiences? At the National Gallery of Art, thousands of middle and high school students visit each year. Most are not pre-registered, do not participate in formal educational programs such as tours, and are set loose on their own to explore the museum. To reach and engage this audience, the Gallery created a printed guide to the permanent collection (called #atNGA) that encourages looking carefully at works of art, making connections between art and life, exploring art as historical and cultural expression, and reflecting on the creative spirit. What makes this guide different is that each work of art is paired with a social media prompt such as: take and share a photo (via Instagram), craft a text response (via Twitter), or ponder a question with a friend. By explicitly inviting and helping to shape teens' social media interactions with the Gallery, we hope to turn what might otherwise be a frivolous encounter into a learning experience. This presentation will share the results of our evaluation research and discuss the broader challenges and opportunities of connecting with teens via social media.
Glam Wiki What Libraries And Archives Can DoJessicacoates
Copyright and open content presentation given at the GLAM-Wiki event (http://wikimedia.org.au/wiki/GLAM) bringing together representatives of Australian galleries, libraries, archives and museums with members of the Wikimedia community. 6-7 August, Canberra, Australia.
Engaging Audiences with Social Media: Outreach Activities for Collections CareDana Allen-Greil
Strategic use of social media can help your organization tap into enthusiast communities and open up access to your collections and expertise. In this session, learn how to select and use the right social platforms for your target audience, topic, and available resources. We’ll discuss how to leverage free tools such as Facebook, Twitter, Instagram, Vine, Tumblr, and Google Hangouts to connect with today’s audiences and engage them in meaningful conversations about your work.
This presentation was given as a webinar, part of the Connecting to Collections series on Outreach activities for small museums and libraries. You can watch the webinar and access other materials here:
http://www.connectingtocollections.org/courses/outreach-activities-for-collections-care/
This is a power point intended to allow groups to talk about space considerations when building or changing their museum building. It is only an orientation and not a complete one but gets staff to understand that architectural space planning is really a common sense narrative that they can accomplish with the aid of a sympathetic architect.
Museum Case Studies
http://en.wikipedia.org/wiki/Museum
A museum is an institution that cares for (conserves) a collection of artifacts and other objects of scientific, artistic, cultural, or historical importance and makes them available for public viewing through exhibits that may be permanent or temporary.[1] Most large museums are located in major cities throughout the world and more local ones exist in smaller cities, towns and even the countryside. Museums have varying aims, ranging from serving researchers and specialists to serving the general public. The continuing acceleration in the digitization of information, combined with the increasing capacity of digital information storage, is causing the traditional model of museums (i.e. as static "collections of collections" of three-dimensional specimens and artifacts) to expand to include virtual exhibits and high-resolution images of their collections for perusal, study, and exploration from any place with Internet.[citation needed] The city with the largest number of museums is Mexico City with over 128 museums. According to The World Museum Community, there are more than 55,000 museums in 202 countries.[2]
Ideal Museum Proposal: The American Museum of Wonder and Curiosity Cabinets W...Kate Marcus
Using the Guggenheim Helsinki proposal as a case study, I created a proposal for an imaginary museum called The American Museum of Wonder and Curiosity Cabinets. The written component includes the following sections:
• Introduction to The American Museum of Wonder and Curiosity Cabinets
• Location Rationale
• Mission Statement
• Members of the Board of Directors
• Building Program
• Exhibition Plans
• Permanent Collection
• Special Exhibitions
Art Tracks: From Provenance to Structured DataDavid Newbury
This keynote presentation was given by David Newbury and Louise Lippincott as part of the Smithsonian Provenance Research Institute's PREP program at the Metropolitan Museum of Art in New York on February 7th, 2017
Come In, We're OPEN - Why we need open licenses and where they took us. Karin Glasemann
The presentation was given at the colloquium "De nouvelles démocraties du savoir ? Pourquoi et comment ouvrir à la réutilisation les images des collections publiques" and provides findings from the Nationalmuseum's Open Access policy which was effectuated 2016
This presentation provided an opening look at the topic of digital-age storytelling in museums, with an emphasis on web and social media outreach and the ways in which museums can be both storytellers as well as platforms for stories. I served as moderator for the panel discussion which featured 3 other case studies from the National Museum of African American History and Culture, the National Museum of American History, and the Harpers Ferry National Historic Park.
Journey Through Hallowed Ground
The Cutting Edge of Public History: New Directions in Interpretation Symposium
March 28, 2018
The National Archives launched the History Hub as a pilot project so that we can test its usefulness as a crowdsourcing platform. You can think of History Hub like the Apple Support Community, but for people researching history. History Hub is a place to share information, work together, and find people based on their experience and interests. The platform offers tools like discussion boards, blogs, and community pages to bring together experts and researchers interested in American history. Experts from the National Archives and other cultural institutions as well as history enthusiasts and citizen archivists are available to help people with their research.
The goal is for History Hub to serve as a one-stop shop for crowdsourcing information related to a research subject. We are working to apply what we learn from the beta site to a longer-term solution that can be used freely by other federal government agencies and interested organizations looking to expand public participation with history. History Hub provides opportunities to reach the communities you are interested in serving and connecting them with your collections. We’re already using it to reach active communities such as volunteer transcribers and genealogists. Who else might benefit from these shared tools? How might your organization use History Hub to further your mission? Join us!
What role can a horizontal mentor play in your professional development? Have you ever even heard of a horizontal mentor?
Horizontal Mentors are those professional peers to whom one can turn for deeper and more frank discussions, whose advice and judgment about professional and career questions one seeks and values, and whom one can call on for support. The recent rise of "horizontal" mentoring provides the opportunity to build multiple relationships within a professional network and gain insights and advice from colleagues and peers in various capacities.
Members of the Getty Leadership Institute's NextGen Class of 2011 led a roundtable discussion during the American Alliance of Museums 2013 Annual Meeting on this topic.
Discussion facilitators:
Dana Allen-Greil
David Heiser
Julie Johnson
Kathryn Speckart
Laurie Fink
Megan Smith
Ryan Hill
Stephanie Parrish
Suzanne Sarraf
Victoria Glazomitsky
Virgil Talaid
How can museum studies professors--and educators of all stripes--incorporate social media into their teaching to improve learning and open access to our expertise? This brief presentation covers the social dimension of learning, how social media has changed museums and its audiences, and examples of social media tools being incorporated into the curriculum.
A presentation for COMPT (Committee on Museum Professional Training) at AAM (American Alliance of Museums) 2013 annual meeting.
What outcomes are you hoping to achieve with social media?
Are your social media practices engaging online communities to their greatest potential?
How do you know if you are achieving your goals?
How can you take your social media initiatives to the next level?
These four key questions were explored during the “Engaging Visitors with Social Media” workshop I presented at the IMLS WebWise Conference (March 6, 2013).
Participants saw and heard about:
Inspirational case studies from inside and outside the museum and library sectors
Pursuing marketing, education, crowdsourcing, and advocacy goals through social media
Organizational models for social media management
Optimizing social content through data analysis
Taking your efforts to the next level with a paid-earned-owned mix of activities
We discussed and brainstormed about:
Defining the value and goals of social media for your organization
Identifying desired outcomes
Setting the right tone and voice for your organization
Overcoming fear and risk-aversion
Hands-on activities helped us explore:
How content goes viral
Connecting social tools to organizational strategy and capabilities
Determining which social media platforms are right for your target audiences and goals
Platforms covered included:
Facebook
Twitter
Instagram
Pinterest
Wikipedia
Vine
From Social Media Week DC event on defining and measuring social media success in museums and arts orgs. Presentation by Katie Kerrins of Ford's Theatre. #smwMuseSocial
From Social Media Week DC event on defining and measuring social media success in museums and arts orgs. Presentation by Laura Hoffman of the National Museum of Women in the Arts on #smwMuseSocial
From Social Media Week DC event on defining and measuring social media success in museums and arts orgs. Presentation by Darren Cole of the National Archives on their use of Tumblr for "Today's Document." #smwMuseSocial
Quantified Self: How digital technologies can help change behaviors (and mayb...Dana Allen-Greil
How does self-tracking work? Why do people do it? And why should we care? My thoughts on a digital trend that might help change the world for the better using technology (sensors + mobile + social media + gamification).
During the last few years, cultural institutions have been required to do more with less—cutting back seems to be the order of the day. However, there are creative and collaborative strategies that may allow museums to create spaces of inspiration for individuals and communities—while on a budget.
Presented at the Mid-Atlantic Association of Museums (MAAM) Annual Meeting, October 2011.
Take them, save them, and (most importantly) use them. Documenting not only your big events but the day-to-day workings of the museum provides valuable visual resources for everything from creating a deep institutional memory to providing a wealth of resources for enhancing everything from marketing to education to fundraising to outreach. This session not only covers why being glued to the camera is a good thing but how your institutional photographs can work for you. It also covers suggested best practices for managing your institutional photographs after you've taken them.
Chair: Rachel Kassman, Jewish Museum of Maryland
Presenters:
-Dana Allen-Greil, National Museum of American History
-Elena Rosemond-Hoerr, Jewish Museum of Maryland
-Jennifer Vess, Jewish Museum of Maryland
Presentation for the Mid-Atlantic Association of Museums (MAAM) Annual Meeting, October 10, 2011.
Viral Marketing On a Small Budget: The "Race to the Museum" InitiativeDana Allen-Greil
In the National Museum of American History, there is a cabinet full of keys-keys that fit the 73 cars in the automobile collection. Most are sitting under car covers…but now the covers are coming off! Nearly 24,000 people voted within 3 weeks via a viral online marketing campaign with virtually no budget. The "Race to the Museum" initiative won a 2011 MUSE Award for Public Outreach.
Evaluating Social Media: American Association of Museums (AAM) 2010Dana Allen-Greil
How to navigate a sea of social media technologies and begin to measure success. This presentation explores planning for implementation, developing metrics, defining success, measuring costs and benefits, and applying lessons learned to other online and offline efforts.
Dana M. Allen-Greil - National Museum of American History
Angelina Russo - Associate Professor, Swinburne University Faculty of Design
From Construction Site to Museum: Managing the Opening Process (American Asso...Dana Allen-Greil
Solutions to the challenges of museum building projects, such as determining an opening date, managing staff and board expectations, establishing and managing priorities, and funding. Other topics include getting off on the right foot, dealing with uncertainty, handling delays and cost overruns, and opening with grace.
Chaired by:
Judy Gradwohl, Associate Director for Public Programs, National Museum of American History, Smithsonian Institition, Washington, DC
Presenters:
Elaine Heumann Gurian, Sr. Museum Consultant, Arlington, VA
James Volkert, Exhibition Associate, Exhibition Associates, Conway, AR
Dana Allen-Greil, Project Manager, New Media, National Museum of American History, Washington, DC
Susan Leidy, Deputy Director, Currier Museum of Art, Manchester, NH
Description:
Endorsed by:
AAM Museum Management Committee
AAM National Association for Museum Exhibition (NAME)
AAM Public Relations and Marketing Committee
AAM Development and Membership Committee
AAM Museum Association Security Committee
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
35. Jones-Garmil, K. (1997).” Laying the foundation: Three decades of computer technology in the museum.” In K. Jones-Garmil (Ed.), The wired museum (pp. 35-
62). Washington, D.C.: American Association of Museums.
36. How is the use (and usefulness)
of museums impacted in the
digital age?
Photo: Tom Atkian
1. as places/spaces?
2. as object repositories?
3. as educational institutions?
Editor's Notes
“Museums in the Digital Age” as a topic is one that is near and dear to my heart, not only because of my day job but because I teach a course of the same name at the Johns Hopkins University—as does J.D. “Museums in the Digital Age” was developed by the museum studies program director Phyllis Hecht (not hear tonight because of graduation!) and so we have her to thank a syllabus that provides broad brush context on the role of museums from ancient times to the present. With this in mind, I’d like to begin my introductions tonight with three statements that are often used together to characterize what is unique about museums. As I read them, I’d like you to think about how much you agree or disagree with them. Ready?
Photo: Victoria Pickering, https://flic.kr/p/o4UekS
Photo by art around: https://flic.kr/p/8Dke4u
Photo by Orbital Joe: https://flic.kr/p/6NTjgR
Photo by European Council President: https://flic.kr/p/rh3B1F
These three statements represent a few long-held beliefs about what museums are and what their purpose in society should be. Almost 100 years ago, visionary museum director John Cotton Dana wrote that: “The worth of a museum is in its use.” Not in its building, or its fancy art, or its renowned scholars. But whether and how it is used by the people it is meant to serve.
Photo Library of Congress: http://www.loc.gov/item/2005677833/
With John Cotton Dana’s words in mind, I would argue that is imperative that those of us who work in, with, or just simply love museums, consider this question: In what ways have digital tools, and the larger forces driving the digital age, impacted the use and usefulness of museums?
And so I’d like to spend a few minutes interrogating these three tenets (museums are places, museums collect and display objects, museums educate the public) with the ethos of the digital age in mind.
Photo by Aaron Garza: https://flic.kr/p/e8HEWV
Photo by Brett Davis: https://flic.kr/p/dFxwST
Physical places. And they do come. The National Gallery has more than 4 million visitors to its buildings each year.
Photo by Olli Thomson: https://flic.kr/p/feApKp
On their computers, through the Web
http://designmuseum.org/
Explore places through apps, whether they are onsite or far away. You’ll hear more about this app tonight.
With the magic of Google Street View and the Google Art Project
With the use of robots
Photo from Seattle Art Museum: https://twitter.com/iheartsam/status/553733795442995203
So, museums ARE places.
http://mw2013.museumsandtheweb.com/wp-content/uploads/2013/02/gorgels.fig3-kopie.png
But in the digital age, museums are not just places. They are everywhere.
http://mw2013.museumsandtheweb.com/wp-content/uploads/2013/02/gorgels.fig3-kopie.png
And so are our visitors.
http://mw2013.museumsandtheweb.com/wp-content/uploads/2013/02/gorgels.fig3-kopie.png
Photo by NCinDC: https://flic.kr/p/bwjZWE
What is actually acquired by the museum is a set of instructions that can be replicated over and over again.
The instructions read: Lines not short, not straight, crossing and touching, drawn at random using four colors, uniformly dispersed with maximum density, covering the entire surface of the wall.”
Detail of Sol Lewitt’s 1971 “Wall Drawing #65.”
Photo by takomabibelot: https://flic.kr/p/4eq566
MoMA famously collected an idea, the @ symbol, a few years ago.
And the Cooper Hewitt collected open source software code, perhaps the digital equivalent of a zoo acquiring a new living breathing zebra.
http://www.cooperhewitt.org/2013/08/26/planetary-collecting-and-preserving-code-as-a-living-object/
Museums still view objects but how they view them has changed.
Photo by Karen Neoh: https://flic.kr/p/i4Cb9r
And visitors don’t just view objects, they make them. This photo shows teens creating digitally at the Hirshhorn’s ArtLab+.
http://artlabplus.si.edu/wp-content/uploads/2014/07/IMG_0770.jpg
They make objects, and they hack objects. This is two sculptures mashed up into one 3D printed sculpture. You’ll hear more about the Met’s Media Lab tonight.
http://www.metmuseum.org/about-the-museum/museum-departments/office-of-the-director/digital-media-department/digital-underground/posts/2013/jonathan-monaghan-interview
You’ll hear more about this app, “Skin and Bones,” tonight. It makes us rethink the possibilities of what are collections can be and how they can be USED by our publics.
http://naturalhistory.si.edu/exhibits/bone-hall/
Photo National Museum of Natural History: https://flic.kr/p/6rMD57
In the digital age, anyone can be a content creator and a publisher. Here, kids narrate audio tours of art at MoMA.
http://audiotourhack.com/unadulterated
The public helps identify people in photographs, enriching what museums know about their objects.
http://siarchives.si.edu/blog/new-identification-scopes-trial-photos-thanks-you
Here, the Tate has published its collections data for use on GitHub.
https://github.com/tategallery/collection
And here is one example of how people have taken that data and created visualizations with it. In this case, showing the Tate’s collections in terms of the chronology of when they were made.
http://museumtwo.blogspot.com/2013/11/visualizing-tates-collection-what-open.html
Here is another example of how people can use data when it is made accessible to them. You’ll hear more from Matthew Lincoln on his work with art historical data tonight.
Data isn’t just owned and published by museums. It often originates with people and is shared with museums. Here is an example of people sharing their stories about 9/11.
http://mw2013.museumsandtheweb.com/paper/digital-humanities-and-crowdsourcing-an-exploration-4/
Wikipedia, the free encyclopedia that anyone can edit, is increasingly a shared space where museums and the public can learn, share, and publish together. Here is an example of a Wikipedia edit-a-thon at the National Museum of Women in the Arts designed to improve access to information about women artists by training women (who are very underrepresented as Wikipedia editors) to enhance Wikipedia pages.
These examples show how teaching and learning in the digital age is a much more collaborative endeavor than in the past.
Nearly 50 years ago, the first museums began using computers (the National Museum of Natural History,, where the Skin and Bones app you’ll hear about tonight was developed, being one of them). We’ve come a long way in those 50 years and tonight we’ll explore some of the latest innovations in digital technologies related to museums.
I hope as you listen to our presenters that you will consider my question: How is the use and usefulness of museums impacted in the digital age? Our presenters will illustrate their augmented reality applications, computer-assisted analysis of large data sets, and tech-enabled experiments with hacking and making. These projects push the boundaries of what museums are, what they collect, and how they are used to enhance learning in the digital age.
Thank you!
Photo by Tom Atkian: https://flic.kr/p/jpvHzg