Dr. Howard Gardner developed the theory of multiple intelligences in 1983 which identified 8 different types of intelligence: bodily/kinesthetic, interpersonal, intrapersonal, naturalist, linguistic, logical/mathematical, spatial, and musical. The theory aimed to account for a broader range of human intelligence beyond the traditional notion of general intelligence measured by IQ tests.
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesElectronic Arts / DICE
Master thesis from Chalmers University of Technology done at DICE in 2009.
Full thesis available on: http://publications.dice.se and http://publications.lib.chalmers.se/cpl/record/index.xsql?pubid=111921
The concept of immersion has been adapted by game developers and game critics to describe a deep and positive game experience. While the definition of this concept varies, the user interface of the game is often said to affect the degree to which players can immerse themselves in a game experience. In cooperation with game developer DICE, this master thesis aims to investigate how the notion of immersion affects, and is affected by, the user interface (UI) of first-person shooter games, with the ultimate purpose of delivering user interface guidelines for increased immersion. By conducting a study of contemporary first-person shooter (FPS) games, the current state of user interfaces in FPS games is documented. With the addition of a subjective study of FPS games as well as games of other genres, a design space for UI designers is mapped out in order to provide a structure upon which the guidelines can be built. A literature study of various resources within the fields of ludology, cognitive science and media studies is conducted in order to gain increased understanding of what immersion is and its relation to the game experience. The knowledge acquired is used to formulate various hypotheses of how player immersion is connected to the user interfaces of FPS games. These hypotheses are evaluated by user studies and user tests. Looking at the results of the user tests and the literature study, a final definition of immersion is proposed, upon which the guidelines are based. The first guideline, Know Your Design Space, explains the user interface design space of FPS games and encourages UI designers to look at it as a set of tools. Know Your Game discusses how the competitive focus of the game and the game fiction affects the user interface from an immersion point of view. The guideline Establish Player Agency focuses on how the player can be transferred into the game world by acting within it as an agent rather than simply a player of the game. Finally, Strengthen the Player-Avatar Perceptual Link suggests how the user interface can link the player closer to his in-game character on a perceptual level.
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS GamesElectronic Arts / DICE
Master thesis from Chalmers University of Technology done at DICE in 2009.
Full thesis available on: http://publications.dice.se and http://publications.lib.chalmers.se/cpl/record/index.xsql?pubid=111921
The concept of immersion has been adapted by game developers and game critics to describe a deep and positive game experience. While the definition of this concept varies, the user interface of the game is often said to affect the degree to which players can immerse themselves in a game experience. In cooperation with game developer DICE, this master thesis aims to investigate how the notion of immersion affects, and is affected by, the user interface (UI) of first-person shooter games, with the ultimate purpose of delivering user interface guidelines for increased immersion. By conducting a study of contemporary first-person shooter (FPS) games, the current state of user interfaces in FPS games is documented. With the addition of a subjective study of FPS games as well as games of other genres, a design space for UI designers is mapped out in order to provide a structure upon which the guidelines can be built. A literature study of various resources within the fields of ludology, cognitive science and media studies is conducted in order to gain increased understanding of what immersion is and its relation to the game experience. The knowledge acquired is used to formulate various hypotheses of how player immersion is connected to the user interfaces of FPS games. These hypotheses are evaluated by user studies and user tests. Looking at the results of the user tests and the literature study, a final definition of immersion is proposed, upon which the guidelines are based. The first guideline, Know Your Design Space, explains the user interface design space of FPS games and encourages UI designers to look at it as a set of tools. Know Your Game discusses how the competitive focus of the game and the game fiction affects the user interface from an immersion point of view. The guideline Establish Player Agency focuses on how the player can be transferred into the game world by acting within it as an agent rather than simply a player of the game. Finally, Strengthen the Player-Avatar Perceptual Link suggests how the user interface can link the player closer to his in-game character on a perceptual level.
Content-Based and Immersion Models for ESL and EFL Language TeachingBeeJay Baje
I. Content
II. Content-Based Models
III. Immersion Models
IV. Content-Enriched Foreign Language in Elementary School
V. Theme-Based Model
VI. Sheltered Model
VII. Adjunct Model
VIII. Strategies for content instruction
Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place...
This ppt includes all the basic aspect of tele immersion...
Structural Approach and Communicative Approach in Language TeachingPriyanka Nain
The slides talk about the difference between method and approach first then there is a description of Structural Approach, its features and demerits. Then we have slides that describes Communicative Approach, its features,role of teacher in this approach and demerits. As a whole the slides present difference between these two approaches.
A power point presentation on Task based learning and its main principles, including a possible lesson plan showing the main characteristics of the approach
Content-Based and Immersion Models for ESL and EFL Language TeachingBeeJay Baje
I. Content
II. Content-Based Models
III. Immersion Models
IV. Content-Enriched Foreign Language in Elementary School
V. Theme-Based Model
VI. Sheltered Model
VII. Adjunct Model
VIII. Strategies for content instruction
Tele immersion is a new arrising technology enables users to communicate with each other which are located remotely as they are together in same room or place...
This ppt includes all the basic aspect of tele immersion...
Structural Approach and Communicative Approach in Language TeachingPriyanka Nain
The slides talk about the difference between method and approach first then there is a description of Structural Approach, its features and demerits. Then we have slides that describes Communicative Approach, its features,role of teacher in this approach and demerits. As a whole the slides present difference between these two approaches.
A power point presentation on Task based learning and its main principles, including a possible lesson plan showing the main characteristics of the approach
Theory of Multiple Intelligences
This theory suggests that traditional psychometric views of intelligence are too limited. Gardner first outlined his theory in his 1983 book Frames of Mind: The Theory of Multiple Intelligences, where he suggested that all people have different kinds of "intelligences." There are nine different types of intelligence. These are: Naturalistic, Musical, Logical–mathematical, Existential, Interpersonal, Linguistic, Bodily–kinesthetic, Intra–personal and Spatial intelligence.
Understanding Howard Gardner's Theory of Multiple Intelligences for CTET Exam...yukti sharma
Are you preparing for the CTET exam and need a thorough understanding of Howard Gardner's Theory of Multiple Intelligences? This video is perfect for you! Join us as we break down each of the eight intelligences, discuss their relevance in educational settings, and provide practical examples to help you grasp this essential concept. Enhance your teaching strategies and boost your CTET preparation with our easy-to-follow explanation. Don't forget to like, share, and subscribe for more educational content!
5. BODILY/ KINESTHETIC
The capacity to use
your whole body or
parts of your body, to
solve a problem.
Dancers, athletes, soldi
ers.
Diego Maradona
9. INTRAPERSONAL
Having an understanding of
yourself, of knowing who you
are, what you can do, etc.
Actor, philosopher, social worker.
Mahatma Gandhi
11. NATURALIST
The ability to discriminate
among living things as well as
sensitivity to other features
of the natural world.
Biologists, agricultures
Cesar Millan
13. LINGUISTIC
The capacity to use language
to express what you think and
to understand other people
Lawyers, writers, editors, inter
preters, etc.
Jorge Luis Borges