Motion media refers to visual media that gives the appearance of movement, such as videos, animations, and films. It combines elements like graphics, footage, audio, text, and interactivity to communicate information to audiences. Different types of motion media include movies, documentaries, animations, television programs, commercials, and interactive videos. Motion media allows for observation of processes and skills learning. However, it also has limitations like a fixed pace and potential for misinterpretation. Elements like speed, direction, timing, transitions, sound, and color can be manipulated in motion media to convey meaning.
Motion media refers to visual media that gives the appearance of movement, such as videos, animations, and films. It combines elements like graphics, footage, audio, text, and interactivity. Motion media has various applications for personal, social media, and commercial uses by media companies. It allows for communicating messages to large audiences simultaneously through television or online. Formats include videos, films, animations, documentaries, and interactive videos. Motion media makes use of techniques like speed, direction, timing, transitions, sound, and color to convey meaning through movement.
Motion media refers to visual media that gives the appearance of movement, such as videos, animations, and films. It combines elements like graphics, footage, audio, text, and interactivity. Motion media has various applications for personal, social media, and commercial use by media companies. It allows for communicating messages to large audiences simultaneously through television or online. Formats include videos, films, animations, documentaries, and interactive videos. Motion media makes use of techniques like speed, direction, timing, transitions, sound, and color to convey meaning through movement.
They used animation with colored squares and triangles to form the number "4". The squares spin and different colors are used against a plain white background, making the animation eye-catching. Rotation is used to shape the number and keep viewers engaged. Details like video format, resolution, and compression type were unknown but the animation was viewed at 1080p resolution.
Presentation on HDTV Technology and Scanning Techniques
1) Progressive and interlaced
2) Broadcasting System
3) Aspect Ratio
4) Frame Rate
5) Pixels
6) Frame
7) CRT and HDTV
Interactive media applications can be used to create short films, promotional videos, film trailers, user generated content, viral marketing videos, advertisements, virtual reality tours, games, e-learning content, and more. These types of media can be distributed via websites, presentations, DVDs, mobile devices, emails and other platforms. Effective interactive media applications require skills in digital video capture, file compression, understanding different file formats, streaming methods, data transfer rates, resolution and other technical aspects of digital media creation and distribution.
The document discusses different types of video compression standards including MPEG, H.261, H.263, and JPEG. It explains key concepts in video compression like frame rate, color resolution, spatial resolution, and image quality. MPEG standards like MPEG-1, MPEG-2, MPEG-4, and MPEG-7 are defined for compressing video and audio at different bit rates. Techniques like spatial and temporal redundancy reduction are used to compress video frames and consecutive frames. Compression reduces file sizes but can cause data loss during transmission.
Television marked the beginning of a new mass media phenomenon that had major impacts on various industries and how people spent their leisure time. In the early days of television, viewers had to deal with a snowy picture and horizontal bars. Television and film differ in aspects like content, viewing conditions, ability to attract and hold attention, and how the medium shapes the message. Common television frame rates include 50i, 60i, and 30p, while film is typically 24 frames per second. Standards like NTSC, PAL, SECAM, and ATSC were developed to broadcast television globally using different analog and digital formats and aspect ratios like 4:3 and 16:9.
Motion media refers to visual media that gives the appearance of movement, such as videos, animations, and films. It combines elements like graphics, footage, audio, text, and interactivity. Motion media has various applications for personal, social media, and commercial uses by media companies. It allows for communicating messages to large audiences simultaneously through television or online. Formats include videos, films, animations, documentaries, and interactive videos. Motion media makes use of techniques like speed, direction, timing, transitions, sound, and color to convey meaning through movement.
Motion media refers to visual media that gives the appearance of movement, such as videos, animations, and films. It combines elements like graphics, footage, audio, text, and interactivity. Motion media has various applications for personal, social media, and commercial use by media companies. It allows for communicating messages to large audiences simultaneously through television or online. Formats include videos, films, animations, documentaries, and interactive videos. Motion media makes use of techniques like speed, direction, timing, transitions, sound, and color to convey meaning through movement.
They used animation with colored squares and triangles to form the number "4". The squares spin and different colors are used against a plain white background, making the animation eye-catching. Rotation is used to shape the number and keep viewers engaged. Details like video format, resolution, and compression type were unknown but the animation was viewed at 1080p resolution.
Presentation on HDTV Technology and Scanning Techniques
1) Progressive and interlaced
2) Broadcasting System
3) Aspect Ratio
4) Frame Rate
5) Pixels
6) Frame
7) CRT and HDTV
Interactive media applications can be used to create short films, promotional videos, film trailers, user generated content, viral marketing videos, advertisements, virtual reality tours, games, e-learning content, and more. These types of media can be distributed via websites, presentations, DVDs, mobile devices, emails and other platforms. Effective interactive media applications require skills in digital video capture, file compression, understanding different file formats, streaming methods, data transfer rates, resolution and other technical aspects of digital media creation and distribution.
The document discusses different types of video compression standards including MPEG, H.261, H.263, and JPEG. It explains key concepts in video compression like frame rate, color resolution, spatial resolution, and image quality. MPEG standards like MPEG-1, MPEG-2, MPEG-4, and MPEG-7 are defined for compressing video and audio at different bit rates. Techniques like spatial and temporal redundancy reduction are used to compress video frames and consecutive frames. Compression reduces file sizes but can cause data loss during transmission.
Television marked the beginning of a new mass media phenomenon that had major impacts on various industries and how people spent their leisure time. In the early days of television, viewers had to deal with a snowy picture and horizontal bars. Television and film differ in aspects like content, viewing conditions, ability to attract and hold attention, and how the medium shapes the message. Common television frame rates include 50i, 60i, and 30p, while film is typically 24 frames per second. Standards like NTSC, PAL, SECAM, and ATSC were developed to broadcast television globally using different analog and digital formats and aspect ratios like 4:3 and 16:9.
This document provides an overview of multimedia and animation presented by Shalini Singh, Shikha Tomar, Shikha Malik, and Ram Dutt Shukla. It defines multimedia as the combination of more than one media for information presentation. The key components of multimedia are described as text, graphics, audio, video, and animation. Examples of multimedia applications include distance learning, video games, advertisements, presentations, and kiosks. Principles of animation like persistence of vision and phi are discussed. The differences between animation and video are also highlighted.
Channel 4 uses everyday objects like a vending machine and shelves layered in front of each other seen through a camera to form the number 4 in their ident. They use motion tracking to keep the 4 in one place as the camera moves, making it look realistic. The ident does not use many advanced techniques, keeping it simple but effective. It was likely filmed at 25fps for English television and with an aspect ratio of 1280 by 720 pixels.
Here are some potential applications for virtual reality and benefits of haptics with examples:
Virtual Reality Applications:
- Medical training - surgeons could practice complex procedures virtually
- Education - virtual field trips or experiencing historical events
- Entertainment - immersive gaming or virtual tourism experiences
- Design/engineering - prototyping products virtually before manufacturing
Benefits of Haptics:
- Provides tactile feedback to create more immersive and realistic simulations
- Allows users to "feel" virtual objects they interact with
- Improves task performance for applications requiring fine motor skills
Haptics Applications:
- Surgical simulators - trainees can practice suturing, cutting, etc. while receiving
Salford City College Eccles Centre Creative Media Production Motion Graphics and Video Compositing Unit 64
This ident features a television with a mouth that buildings and objects emerge from. An animated spider then emerges from the city and opens its mouth, revealing various "E4" signs. The ident utilizes techniques like animation, visual effects, color rendering, graphics, and movement. Advanced techniques like blur, sharpen, distortion, and rotation are also employed. The same background is used throughout, though it is slightly blurred, and various objects come into focus.
This document provides information about an ident for the E4 television channel. The ident takes place in a back alley storage area and features random items like computers and musical instruments moving about. The ident uses animation and a purple and white color scheme to create a cartoon-like style that fits E4's target teenage audience. Advanced techniques like sharpening are used to achieve high quality for HD television transmission, which requires a resolution of 1920 x 1080 pixels, 16:9 aspect ratio, and other technical specifications.
Multimedia combines various forms of media like text, pictures, animation, video and sound. It can be linear, with no interactivity or nonlinear and interactive. Nonlinear multimedia allows user control over content. It uses various digital media forms and technologies like virtual reality and haptics. Virtual reality can simulate complex environments while haptics adds the sense of touch to interactions.
The document provides a student's analysis of a Persil web banner. It describes the key elements of the banner, including the Persil logo on a white background with a kid holding binoculars in a grassy area. It notes techniques used like animation, colors, and movement of different pictures rotating across the screen. The second page defines common motion graphic and video terms like motion graphics, compositing video, and web banners. It also explains technical terms like video format, screen ratio, resolution, frame rate, and compression.
This document discusses digital video, including its sources, types, and characteristics. Digital video combines graphics and audio to create dynamic content. It can originate from video cameras, film, or animation. There are different types of analog video formats like NTSC, PAL, and SECAM, as well as component video formats. Digital video solves issues with analog by providing an identical digital representation without generation loss. The main characteristics of digital video are frame rate, frame size, and color depth.
Short films, promotional videos, film trailers, user generated content, and viral marketing videos are examples of interactive media that can be shared online. They are distributed through various platforms such as websites, social media sites, and mobile devices. Different file formats like mp4, mov, and avi are used to compress the video files to reduce size for sharing without losing quality. Streaming, downloading, and progressive downloading methods allow users to view the videos through different transfer methods.
Short films, promotional videos, film trailers, user generated content, and viral marketing videos are examples of interactive media that can be shared online. They are distributed through various platforms such as websites, social media sites, and mobile devices. Different file formats like mp4, mov, and avm are used to compress the video files to reduce size for sharing without losing quality. Streaming, downloading, and progressive downloading methods allow users to view the videos through different transfer methods.
The document is a presentation report on multimedia and animation from the second semester of 2007-08. It was submitted by Ram Dutt Shukla, Shikha Tomar, Shalini Singh, and Shikha Malik under the guidance of Mr. Amit Sharma. The report defines multimedia, its components including text, graphics, audio, video and animation. It discusses the principles and types of animation and provides examples of multimedia applications and concludes with questions and answers.
1. The document describes an animated wrestling entrance video that plays as a wrestler enters the ring.
2. The animation features the wrestler's name with special effects like smoke and fog, with dark lighting highlighting the wrestler against a blurred background to make him stand out.
3. Advanced animation techniques like blur, sharpen, distortion, and rotation are used to emphasize the wrestler's name and make him the focal point of the video.
The document provides information about a Channel 4 ident video. It describes the video as showing a street in Tokyo where the camera follows different people and street signs that come together to form the Channel 4 logo. It used techniques like animation, visual effects, and color rendering to create the logo from the street signs. The video was in PAL format with a 4:3 aspect ratio as it was made for television.
This ident for BBC ONE features a neon-lit woman jumping off a rooftop into a cityscape lit with neon signs. She is then shown on a ferris wheel surrounded by neon birds and characters as the wheel turns. When the ferris wheel forms a red circle, the BBC ONE logo appears. Advanced animation, visual effects, and color rendering were used to create the CGI characters against a backdrop of Blackpool filmed at night. The ident was created by Brand New School in New York using unknown software. It follows BBC HD video formatting standards of 1080p resolution, 30 frames per second, and H.264 compression.
This document outlines a seminar presentation on 3D TV, HDTV, and UHDTV technologies. It discusses the introduction, history, benefits, and technical workings of each type of television. 3D TV uses parallax barriers or lenticular lenses to provide depth perception. HDTV was developed to overcome limitations of analog TV and provides higher resolution images. UHDTV, also known as 4K, further increases resolution to over 8 million pixels, quadrupling that of 1080p HDTV. The presentation provides details on resolutions, aspect ratios, color spaces and other technical specifications for each television standard.
Hyper Sonic is an Egyptian company that provides audiovisual, lighting, and staging solutions for live events and permanent installations. They select the right equipment for clients' needs and budgets and ensure project success. Services include event production, equipment rental, technical support, maintenance, and installation of systems. The document then provides details on digital signage, video walls, touch screens, interactive whiteboards, LED and plasma displays, projectors, holograms, sound systems, video conferencing, lighting fixtures, video cameras, and photography services.
The document provides information on Motion Graphics and Video Compositing at Salford City College Eccles Centre. It defines key terms related to motion graphics like compositing video, interactive menus, and web banners. It also defines technical video terms like video format, screen ratio, resolution, frame rate, and compression.
The document provides information about a VIVA TV ident clip, including:
1) A description of the clip where the letters of the word "VIVA" rotate around each other with effects until they form the full word.
2) Details that the clip uses animation, visual effects, color rendering, and graphics with the letters having a 3D effect and being sharpened.
3) Technical information covering topics like video format, screen ratio, resolution, and frame rate.
Ministry and Media Technologies - Pro TipsJamie Bass
Great shortcuts, tips, and tricks to get your ministry streaming to Facebook and Youtube, and how to set up technology in your church or venue for maximum impact with minimal cost. This presentation covers Projectors, Video Capture, Streaming, Remote Displays, Announcement Displays, Fixed and Portable Audio, and lots more.
#Chromecast #AppleTV #VMIX #NDI #NewTek #Projection #ChurchSound #ChurchVideo #NurseryTV
This document discusses techniques used in motion graphics and video compositing. It defines key terms like motion graphics, compositing video, and interactive menus. Animation and visual effects are used to create professional-looking idents, captions, and web banners without limitations. Advanced techniques like sharpening are used to give a clean effect, while resolution does not need to be the highest for standard televisions.
ENT_PS_Unit8_Lesson5_Final PEOPLE IN MARKETING MIX.pptxDesireTSamillano
This document discusses the role of people in the marketing mix of a business. It identifies people as a primary component that businesses rely on to design, produce, and deliver products to consumers. Various topics are covered, including recruitment methods, motivating employees, customer service, and training. Internal recruitment involves hiring from within the company, while external recruitment sources candidates from outside. The benefits of training programs are that they resolve weaknesses, boost satisfaction, and increase productivity. Overall, the document emphasizes that high-caliber people are essential for a business's success and growth.
This document discusses becoming responsible in relationships. It begins by stating the learning objectives are to identify ways to become responsible in a relationship, explore characteristics of healthy and unhealthy relationships. It then has an activity where the reader identifies statements as describing healthy or unhealthy relationships. Some examples of healthy relationships given are being able to make decisions together, respecting each other's feelings, and supporting each other's choices. Unhealthy relationships involve controlling the other person's time or hurting them physically/emotionally. The document emphasizes that good relationships are based on respect and honesty. It evaluates the reader's understanding and provides relationship scenarios to discuss responsible decision making.
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This document provides an overview of multimedia and animation presented by Shalini Singh, Shikha Tomar, Shikha Malik, and Ram Dutt Shukla. It defines multimedia as the combination of more than one media for information presentation. The key components of multimedia are described as text, graphics, audio, video, and animation. Examples of multimedia applications include distance learning, video games, advertisements, presentations, and kiosks. Principles of animation like persistence of vision and phi are discussed. The differences between animation and video are also highlighted.
Channel 4 uses everyday objects like a vending machine and shelves layered in front of each other seen through a camera to form the number 4 in their ident. They use motion tracking to keep the 4 in one place as the camera moves, making it look realistic. The ident does not use many advanced techniques, keeping it simple but effective. It was likely filmed at 25fps for English television and with an aspect ratio of 1280 by 720 pixels.
Here are some potential applications for virtual reality and benefits of haptics with examples:
Virtual Reality Applications:
- Medical training - surgeons could practice complex procedures virtually
- Education - virtual field trips or experiencing historical events
- Entertainment - immersive gaming or virtual tourism experiences
- Design/engineering - prototyping products virtually before manufacturing
Benefits of Haptics:
- Provides tactile feedback to create more immersive and realistic simulations
- Allows users to "feel" virtual objects they interact with
- Improves task performance for applications requiring fine motor skills
Haptics Applications:
- Surgical simulators - trainees can practice suturing, cutting, etc. while receiving
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This ident features a television with a mouth that buildings and objects emerge from. An animated spider then emerges from the city and opens its mouth, revealing various "E4" signs. The ident utilizes techniques like animation, visual effects, color rendering, graphics, and movement. Advanced techniques like blur, sharpen, distortion, and rotation are also employed. The same background is used throughout, though it is slightly blurred, and various objects come into focus.
This document provides information about an ident for the E4 television channel. The ident takes place in a back alley storage area and features random items like computers and musical instruments moving about. The ident uses animation and a purple and white color scheme to create a cartoon-like style that fits E4's target teenage audience. Advanced techniques like sharpening are used to achieve high quality for HD television transmission, which requires a resolution of 1920 x 1080 pixels, 16:9 aspect ratio, and other technical specifications.
Multimedia combines various forms of media like text, pictures, animation, video and sound. It can be linear, with no interactivity or nonlinear and interactive. Nonlinear multimedia allows user control over content. It uses various digital media forms and technologies like virtual reality and haptics. Virtual reality can simulate complex environments while haptics adds the sense of touch to interactions.
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This document discusses digital video, including its sources, types, and characteristics. Digital video combines graphics and audio to create dynamic content. It can originate from video cameras, film, or animation. There are different types of analog video formats like NTSC, PAL, and SECAM, as well as component video formats. Digital video solves issues with analog by providing an identical digital representation without generation loss. The main characteristics of digital video are frame rate, frame size, and color depth.
Short films, promotional videos, film trailers, user generated content, and viral marketing videos are examples of interactive media that can be shared online. They are distributed through various platforms such as websites, social media sites, and mobile devices. Different file formats like mp4, mov, and avi are used to compress the video files to reduce size for sharing without losing quality. Streaming, downloading, and progressive downloading methods allow users to view the videos through different transfer methods.
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The document is a presentation report on multimedia and animation from the second semester of 2007-08. It was submitted by Ram Dutt Shukla, Shikha Tomar, Shalini Singh, and Shikha Malik under the guidance of Mr. Amit Sharma. The report defines multimedia, its components including text, graphics, audio, video and animation. It discusses the principles and types of animation and provides examples of multimedia applications and concludes with questions and answers.
1. The document describes an animated wrestling entrance video that plays as a wrestler enters the ring.
2. The animation features the wrestler's name with special effects like smoke and fog, with dark lighting highlighting the wrestler against a blurred background to make him stand out.
3. Advanced animation techniques like blur, sharpen, distortion, and rotation are used to emphasize the wrestler's name and make him the focal point of the video.
The document provides information about a Channel 4 ident video. It describes the video as showing a street in Tokyo where the camera follows different people and street signs that come together to form the Channel 4 logo. It used techniques like animation, visual effects, and color rendering to create the logo from the street signs. The video was in PAL format with a 4:3 aspect ratio as it was made for television.
This ident for BBC ONE features a neon-lit woman jumping off a rooftop into a cityscape lit with neon signs. She is then shown on a ferris wheel surrounded by neon birds and characters as the wheel turns. When the ferris wheel forms a red circle, the BBC ONE logo appears. Advanced animation, visual effects, and color rendering were used to create the CGI characters against a backdrop of Blackpool filmed at night. The ident was created by Brand New School in New York using unknown software. It follows BBC HD video formatting standards of 1080p resolution, 30 frames per second, and H.264 compression.
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The document provides information about a VIVA TV ident clip, including:
1) A description of the clip where the letters of the word "VIVA" rotate around each other with effects until they form the full word.
2) Details that the clip uses animation, visual effects, color rendering, and graphics with the letters having a 3D effect and being sharpened.
3) Technical information covering topics like video format, screen ratio, resolution, and frame rate.
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#Chromecast #AppleTV #VMIX #NDI #NewTek #Projection #ChurchSound #ChurchVideo #NurseryTV
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আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2. •A form of media that has the appearance of moving text
and graphics on a display. Its purpose is to communicate
information in multiple ways
•Motion media in essence is visual media that gives the
appearance of movement.
•Motion media can be a collection of graphics, footage,
videos. It is combined with audio, text, and/or interactive
content to create multimedia.
3.
4. • IT COMMUNICATES MESSAGETO LARGE,HETEROGENEOUS,AND ANONYMOUS AUDIENCES.
• IT COMMUNICATES THE SAME MESSAGETO MASS AUDIENCES SIMULTANEOUSLY, SOMETIMESIN PUBLIC, OTHERTIMES
IN PRIVATE.
• IT EMBODIESMESSAGES THATARE USUALLY IMPERSONAL AND TRANSITORY.
• IT IS MULTI-SENSORY SUCH THATTHE AUDIENCE’S SIGHT AND HEARINGARE STIMULATED IN CONCERT. SUCH A
COMBINATIONOF SENSORY STIMULI FORMS A COMPLEXSYNERGISM THATCAN SIGNIFICANTLY ENHANCE
COMMUNICATION. THIS POWERFUL DOUBLE-BARRELEDCOMBINATION OF DUAL-SENSE STIMULATION CONTRIBUTES IN
LARGEMEASURE TO THE COMPELLINGINFLUENCE OF MOTION MEDIA.
• IT IS A FORMAL, AUTHORITATIVECHANNEL OF COMMUNICATION. ACCORDINGLY, ITS POWERIN INFORMING AND
ENTERTAINING LIES IN THE COMMUNICATOR’S ABILITY TO CONTROL VISUAL AND AURAL STIMULI.
• IT IS INSTRUMENTAL IN BEHAVIOR AND ATTITUDEMODIFICATION – THATIS, ATTITUDEFORMATION, CHANGE,
CONSERVATION,AND CANALIZATION (DIRECTINGA PERFORMEDATTITUDETO A NEW DIRECTION)
• IT CONFERS STATUS UPON ISSUES, PERSONS,ORGANIZATIONS, OR SOCIAL MOVEMENTS.
5. VIDEO FORMAT/VIDEO CODEC
•MOTION MEDIA USE LARGE RESOURCES.CODECS COMPRESSES AND
DECOMPRESSES VIDEO FILES.
EXAMPLES:
3GP
MPG
MP4
6. 3GP
•THE 3GP (THIRD GENERATIONPARTNERSHIP) VIDEO CONTAINER FORMAT WAS
DEVELOPEDWITH THE INTENTION TO SAVE ON DISK SPACE, BANDWIDTH, AND DATA
USAGE, WHICH IS WHY THEY'RE OFTEN SEEN CREATED FROM, AND TRANSFERRED
BETWEEN, MOBILE DEVICES.
•THE MAIN ADVANTAGE OF 3GP FORMAT IS THAT IT IS SMALL IN SIZE. THIS IS BENEFICIAL
ESPECIALLYFOR USERS WHO FREQUENTLY SAVE AND WATCH VIDEO FILES ON THEIR
SMARTPHONES. AND DUE TO ITS SMALL FOOTPRINT, UPLOADING OR DOWNLOADING A
VIDEO IN 3GP FORMAT WILL ONLY TAKE SECONDS TO MINUTES DEPENDING ON THE FILE
SIZE.
7.
8. MPG
•MPG IS A FILE EXTENSION FOR AN MPEG ANIMATION IN THE MPEG-1 OR MPEG-2
CODEC. MPEG-1 WAS DESIGNED FOR CODING PROGRESSIVE VIDEO ATBIT RATES
OF ABOUT 1.5 MILLION BITS PER SECOND. IT WAS DESIGNED SPECIFICALLY FOR
VIDEO-CD AND CD-I MEDIA. MPEG-1 AUDIO LAYER-3 (MP3) HAS ALSO EVOLVED
FROM EARLY MPEG WORK.
•MPEG-2 WAS DESIGNED FOR CODING INTERLACED IMAGES ATBIT RATES ABOVE 4
MILLION BITS PER SECOND. MPEG-2 IS USED FOR DIGITAL TV BROADCAST AND
DVD. AN MPEG-2 PLAYER CAN HANDLE MPEG-1 DATA AS WELL.
9.
10. MP4
• MP4 IS A FILE FORMAT CREATED BY THE MOVING PICTURE EXPERTS GROUP (MPEG) AS A MULTIMEDIA
CONTAINER FORMAT DESIGNED TO STORE AUDIOVISUAL DATA.THE MP4 IS LARGELY REPLACING EARLIER
MULTIMEDIA FILE FORMATS, AND CREATING SOME CHANGES IN THE WAYTHAT VENDORS SELL
AUDIOVISUAL FILES TO THE PUBLIC.
• MP4 FILE FORMAT,ALSO COMMONLY KNOWN AS MPEG-4 PART 14 OR MPEG-4 AVC (ADVANCED VIDEO
CODING), IS A MULTIMEDIA FILE FORMAT USED TO DIGITALLY STORE AUDIO AND VIDEO FILES. MP4 FILE
FORMAT IS ALSO USED FOR VIDEO STREAMING OVER THE INTERNET.MP4 FILE FORMAT IS BASICALLY A
CONTAINER WHICH HOLDS AUDIO AND VIDEO FILES THAT ARE DIGITALLYENCODED. MP4 FILE FORMAT HAS
ONLY ONE OFFICIAL FILE EXTENSION, I.E., .MP4. THERE ARE TWO UNOFFICIAL FILE EXTENSIONS, AS WELL,
NAMELY .M4A, WHICH IS AUDIO ONLY,AND .M4P, WHICH STANDS FOR THE PROTECTED MP4 FILE FORMAT.
11.
12. PIXEL
• THE PIXEL (A WORD INVENTED FROM "PICTURE ELEMENT")
IS THE BASIC UNIT OF PROGRAMMABLE COLOR ON A
COMPUTER DISPLAY OR IN A COMPUTER IMAGE. THINK OF
IT AS A LOGICAL - RATHER THAN A PHYSICAL - UNIT.THE
PHYSICAL SIZE OF A PIXEL DEPENDS ON HOW YOU'VE SET
THE RESOLUTION FOR THE DISPLAYSCREEN. IF YOU'VE SET
THE DISPLAY TO ITS MAXIMUM RESOLUTION, THE PHYSICAL
SIZE OF A PIXEL WILL EQUAL THE PHYSICAL SIZE OF THE DOT
PITCH (LET'S JUST CALL IT THE DOT SIZE) OF THE DISPLAY.
IF, HOWEVER, YOU'VE SETTHE RESOLUTION TO SOMETHING
LESS THAN THE MAXIMUM RESOLUTION, A PIXEL WILL BE
LARGER THAN THE PHYSICAL SIZE OF THE SCREEN'S DOT
(THATIS, A PIXEL WILL USE MORE THAN ONE DOT).
13. VIDEO RESOLUTION
•RESOLUTION IS THE NUMBER OF PIXELS (INDIVIDUAL POINTS OF COLOR)
CONTAINED ON A DISPLAY MONITOR, EXPRESSED IN TERMS OF THE NUMBER OF
PIXELS ON THE HORIZONTAL AXIS AND THE NUMBER ON THE VERTICAL AXIS.
THE SHARPNESS OF THE IMAGE ON A DISPLAY DEPENDS ON THE RESOLUTION
AND THE SIZE OF THE MONITOR. THE SAME PIXEL RESOLUTION WILL BE
SHARPER ON A SMALLER MONITOR AND GRADUALLY LOSE SHARPNESS ON
LARGER MONITORS BECAUSE THE SAME NUMBER OF PIXELS ARE BEING
SPREAD OUT OVER A LARGER NUMBER OF INCHES.
•IT SIMPLY AS THE “CLEARNESS OF THE VIDEO”
14. KINDS OF RESOLUTION
•360P (480X360) - VIDEOS AT360P ARE WELL-SUITED TO SMARTPHONES AND OTHER MOBILE
DEVICES SINCE THEY USE UP LESS DATA, BUT MAY APPEAR A BIT BLURRY ON LARGER SCREENS.
•480P (640P X 480) - DVDS CLOCK IN AT 480P,SO IF YOU’RE LOOKING TO BURN A DVD, THIS
RESOLUTION WILL GIVE YOUR DISC THE HIGHEST QUALITY ALLOWED BY ANY DVD BURNER OR DISC.
A 480P VIDEO WILL ALSO PLAY WELL ON MOST LAPTOP AND DESKTOP MONITORS, AND SMALLER
TVS.
•720P (1280X720) - TRUE HIGH-DEFINITIONSTARTS AT 720P,AND THIS IS THE IMAGE RESOLUTION
ATWHICH MANY HD TELEVISION CHANNELS BROADCAST. AN HD 720P ANIMATION VIDEO IS CRISP,
SHARP,AND LOOKS GREAT ON MOST DISPLAYS.
15. •1080P (1920X1080) - FOR AN EVEN HIGHER RESOLUTION, YOU CAN DOWNLOAD
YOUR VIDEOS AT 1080P,ANOTHER FAVORITE FOR HD TELEVISION STATIONS. WE
RECOMMEND THIS RESOLUTION FOR SHARING ON SOCIAL MEDIA OR FOR SHOWING
VIDEOS ON LARGER SCREENS AND TVS, SINCE IT’LL GIVE YOUR AUDIENCE THE
HIGHEST POSSIBLE QUALITY DISPLAY, WITH CRYSTAL CLEAR PLAYBACK.
•4K (3840X2160) - 4K VIDEO RESOLUTION IS HIGH-DEFINITION (HD) VIDEO THAT HAS
FOUR TIMES THE RESOLUTION OF 1080P HD VIDEO. THERE ARE TWO STANDARD
RESOLUTIONS FOR 4K VIDEO. THE DIGITAL CINEMA INITIATIVES STANDARD FOR 4K
RESOLUTION IN THE FILM AND VIDEO PRODUCTION INDUSTRY IS 4096X2160
PIXELS. THE 4K RESOLUTION STANDARD FOR TELEVISION AND MONITORS IS
3840X2160 PIXELS.
16. 4K RESOLUTION TRIVIA:
•4K VIDEO IS NOT ALWAYS CORRESPOND TO THE DEVICE (TV, SMARTPHONE ETC.)
•SHARP COMPANY WAS THE WORLD’S FIRST COMPANY EVER RELEASE A 4K TV
DISPLAY/RESOLUTION.
•SONY XPERIA Z5 PREMIUM BY SONY COMPANY IS CLAIMING THE TITLE OF THE
WORLD'S FIRST 4K RESOLUTION SMARTPHONE.
19. • FILM - Also called a movie picture,is a series of stillor moving images.
Consistsof moving pictures that have been recorded so that they can be
shown at the cinema or on television. A film tells a story, or shows a real
situation.
•ANIMATION - A scene from the animated film. Is the process of designing,
drawing, making layouts and preparation of photographic sequences which
are integrated in the multimedia and gaming products. Animation involves
the exploitation and management of stillimages to generate the illusion of
movement. A person who creates animations is called animator. He / she use
various computer technologies to capture the still images and then to
animate these in desired sequence.
20. •DOCUMENTARY FILM - A documentary film is a nonfictional motion picture intended to
document some aspect of reality, primarily for the purposes of instruction, education, or
maintaining a historical record.[1] such films were originally shot on film stock—the only
medium available—but now include video and digital productions that can be either
direct-to-video, made into a tv show, or released for screening in cinemas. "documentary"
has been described as a "filmmaking practice, a cinematic tradition, and mode of
audience reception" that is continually evolving and is without clear boundaries.
•SHORT FILM - A trailer of a short film, ninety seconds about a surveillance expert taking on
an assignment that might be his downfall. A short film is any film not long enough to be
considered a feature film. No consensus exists as to where that boundary is drawn: the
academy of motion picture arts and sciences defines a short film as “an original motion
picture that has a running time of 40 minutes or less, including all credits”. The term
featurette originally applied to a film longer than a short subject, but shorter than a
standard feature film.
21. MOTION PICTURE IN TELEVISION - TELEVISION IS A TELECOMMUNICATION MEDIUM FOR TRANSMITTING AND RECEIVING
MOVING IMAGES THATCAN BE MONOCHROME(BLACK AND WHITE)OR COLORED,WITH OR WITHOUT ACCOMPANYING
SOUNDS.
A. COMMERCIAL ADVERTISEMENT ON TV - A span of television programmingproducedand paid for by an
organization. It conveys a message, aimed to marketa product or service.
B.PHILIPPINEMELODRAMA - Philippine television drama, also known as teleserye, filipino telenovelas or p-
drama, is a form of melodramatic serialized fiction in television in the philippines.
C.REALITY SHOW- A reality show is a type of television programthat aims to show how ordinary people behave
in everyday life, or in situations, often createdby the programmakers, which are intended to represent
everyday life.
D. GAMESHOW - A television program in which people compete to win prizes.
E.TALK SHOW - A television or radio show in which various topics are discussedinformally and listeners,
viewers, or the studio audience are invited to participate in the discussion.
F.TELEVISIONNEWS - A television broadcastof news.
22. •INTERACTIVEVIDEO - Usually refers to a technique used to blend
interaction and linear film or video. Interactive video (also known as
"IV") is a type of digital video that supports user interaction. These
videos play like regular video files, but include clickable areas, or
"hotspots," that perform an action when you click on them. For
example, when you click on a hotspot, the video may display
information about the object you clicked on, jump to a different part
of the video, or open another video file.
23.
24. VIDEO
•VIDEO IS AN ELECTRONIC MEDIUM FOR THE
RECORDING, COPYING, AND
BROADCASTING OF MOVING VISUAL
IMAGES
25. VIDEO FOOTAGE
•IN FILMMAKING AND VIDEO PRODUCTION, FOOTAGE IS THE
RAW, UNEDITED MATERIAL AS IT HAD BEEN ORIGINALLY
FILMED BY MOVIE CAMERA OR RECORDED BY A VIDEO
CAMERA WHICH USUALLY MUST BE EDITED TO CREATE A
MOTION PICTURE, VIDEO CLIP,TELEVISION SHOW OR SIMILAR
COMPLETED WORK.
29. ADVANTAGE
• MOTION: Better mastery of procedures,as opposedto stagnant images
• PROCESSES: Operations where sequential movement is needed can be shown.
• SAFE OBSERVATION: Observing phenomena that might be dangerous to view directly
• SKILL LEARNING: Videos can be viewed over and over, so repeated observation of skills is possible
• DRAMATIZATION:Recreations of history and personalities; observing and analyzing human relations problems
• AFFECTIVE LEARNING:Films for shaping personaland social attitudes; documentaries and propaganda films to
affect attitudes
• PROBLEMSOLVING: Open-ended dramatizations can leave viewers to solve problems themselves
• CULTURAL UNDERSTANDING: Appreciation for other cultures by seeing video depictions of them
• ESTABLISHING COMMONALITY: People with different backgroundscan discusstopics after watching a video
30. LIMITATION
•FIXED PACE: Cannot be interrupted
•STILL PHENOMENA: Motion media is sometimes unsuitable to other topics
such as those involving a map, a wiring diagram, etc.
•MISINTERPRETATION: In documentaries and dramatizations especially,
intended messages are quite deep and complex. Because of that, young
viewers who lack maturity tend to misinterpret the message.
•COST: Equipment and materials for motion media are expensive. (E.G. DVD
player, television, computer, etc.)
31. VALUES
•IT INCREASES PUPIL INTEREST
•IT INCREASES FANCTUAL LEARNING
•IT CAN RETAIN LEARNING
•IT CAN INCREASES READING INTEREST
32.
33. •First is the level of learners in order to make adjustments
of motion-media to be used.
•Second is the language.
•Third the available motion media in the net.
•Fourth the facilities of the school including the internet
connection and the pc available.
•Fifth the expertise of the educator to use motion media
34.
35. SPEED
•A FAST MOVEMENT GIVES VIGOR AND VITALITY,
INTENSIFYING EMOTIONS. A SLOW MOVEMENT
CONNOTES LETHARGY, SOLEMNITY OR SADNESS.
37. TIMING
•CAN BE OBJECTIVE OR SUBJECTIVE. OBJECTIVE TIMING
CAN BE MEASURED IN MINUTES, SECONDS, DAYS, ETC.
SUBJECTIVE TIMING IS PSYCHOLOGICAL OR FELT.TIMING
CAN BE USED TO CLARIFY OR INTENSIFY THE MESSAGE
OR THE EVENT. USING A PAUSE CAN HELP TIME THE
EVENTS.
40. BLURRING
•IN ANIMATION, BLURRING CAN PROVIDE THE
ILLUSION OF FAST MOVEMENT. IN VIDEOS, IT IS
OFTEN USED TO CENSOR INFORMATION FOR
SECURITY OR DECENCY