This document discusses the concept of moral panics and provides examples of moral panics throughout history involving things like horror comics in the 1950s and role playing games in the 1980s. It then analyzes a specific moral panic that occurred in Gulf countries in the 2000s in response to the popularity of Pokémon among children. The panic exhibited the typical characteristics - expressions of concern over Pokémon's influence, hostility towards it, consensus among the public and authorities that it posed a threat, disproportionate responses including proposed bans, and eventual volatility as the panic subsided.