The document discusses Mono for Android development. It provides an overview of Mono, which is an open source implementation of .NET that allows developers to easily create cross-platform applications. It also discusses Android, the world's most popular mobile platform. Mono for Android allows developers to create native Android apps using C# and the .NET framework. It provides a complete binding to the Java/Android API and uses standard Android resources. The document outlines the Mono for Android architecture and API, provides code examples, and addresses common myths about using Mono for cross-platform mobile development.
Drupal è uno strumento che permette di sviluppare applicazioni web con rapidità e semplicità, in questa sessione analizzeremo le tecniche che permettono di trasferire le stesse metodologie per lo sviluppo di applicazioni mobile.
Faremo una overview di applicazioni già sviluppate, sull’utilizzo delle API e dei moduli contrib e su come creare applicazioni native integrando framework come Titanium e Phonegap.
Oltre al codice, parleremo di come i core developers stanno affrontando lo sviluppo della prossima release Drupal 8, della Mobile e Web Services initiative e dell’evoluzione dell’architettura con l’integrazione di alcuni componenti di Symfony2.
This document is from a technical seminar on Android that discusses key aspects of the Android platform. It covers why Android was created as an open source platform, its architecture including applications, framework, libraries and the Linux kernel. It also compares Android to other mobile platforms like iOS, Windows Mobile and Blackberry, and discusses uses of Android and differences between Apple and Android devices.
The slides we saw at the Android Code Camp 2012. The course was held in Urbino, at the headquarters of the degree course "Informatica Applicata" (Computer Science), University of Urbino "Carlo Bo".
This document discusses opportunities for developers to profit from creating collaborative applications for enterprises using Cisco technology. It outlines Cisco's leadership in collaboration markets and commitment to providing developers tools, resources, and marketing support. Developers can create business-focused apps that integrate Cisco's collaboration solutions and target the large enterprise customer base.
This document outlines the basic steps for setting up an Android development environment and creating a simple "Hello World" application. It discusses installing the Java Development Kit (JDK), Android SDK, Eclipse IDE with the ADT plugin. It then demonstrates how to create a new Android project, add a "Hello World" text view, and run the app on a connected Android device or emulator. Finally, it provides an overview of the four main components of Android apps: activities, intents, services, and content providers.
This document provides an introduction to the Android x86 platform. It discusses how Android development tools like the Android SDK and Intel HAXM can be used to quickly emulate Android on Intel architecture PCs. Most existing Android apps written in Dalvik or using the NDK should be easily portable to x86. The document outlines opportunities for developers to optimize apps for Intel Atom phones and market them through channels like the Android Market. It invites developers to take advantage of Intel's tools and resources to build apps for the next generation of Intel-based computing experiences.
Presentation given at RubyWorld 2014 (Matsue, Japan), a business conference about the Ruby programming language. Slides in Japanese / English.
Sample code: https://github.com/lrz/rubymotion-hybrid-sample
Drupal è uno strumento che permette di sviluppare applicazioni web con rapidità e semplicità, in questa sessione analizzeremo le tecniche che permettono di trasferire le stesse metodologie per lo sviluppo di applicazioni mobile.
Faremo una overview di applicazioni già sviluppate, sull’utilizzo delle API e dei moduli contrib e su come creare applicazioni native integrando framework come Titanium e Phonegap.
Oltre al codice, parleremo di come i core developers stanno affrontando lo sviluppo della prossima release Drupal 8, della Mobile e Web Services initiative e dell’evoluzione dell’architettura con l’integrazione di alcuni componenti di Symfony2.
This document is from a technical seminar on Android that discusses key aspects of the Android platform. It covers why Android was created as an open source platform, its architecture including applications, framework, libraries and the Linux kernel. It also compares Android to other mobile platforms like iOS, Windows Mobile and Blackberry, and discusses uses of Android and differences between Apple and Android devices.
The slides we saw at the Android Code Camp 2012. The course was held in Urbino, at the headquarters of the degree course "Informatica Applicata" (Computer Science), University of Urbino "Carlo Bo".
This document discusses opportunities for developers to profit from creating collaborative applications for enterprises using Cisco technology. It outlines Cisco's leadership in collaboration markets and commitment to providing developers tools, resources, and marketing support. Developers can create business-focused apps that integrate Cisco's collaboration solutions and target the large enterprise customer base.
This document outlines the basic steps for setting up an Android development environment and creating a simple "Hello World" application. It discusses installing the Java Development Kit (JDK), Android SDK, Eclipse IDE with the ADT plugin. It then demonstrates how to create a new Android project, add a "Hello World" text view, and run the app on a connected Android device or emulator. Finally, it provides an overview of the four main components of Android apps: activities, intents, services, and content providers.
This document provides an introduction to the Android x86 platform. It discusses how Android development tools like the Android SDK and Intel HAXM can be used to quickly emulate Android on Intel architecture PCs. Most existing Android apps written in Dalvik or using the NDK should be easily portable to x86. The document outlines opportunities for developers to optimize apps for Intel Atom phones and market them through channels like the Android Market. It invites developers to take advantage of Intel's tools and resources to build apps for the next generation of Intel-based computing experiences.
Presentation given at RubyWorld 2014 (Matsue, Japan), a business conference about the Ruby programming language. Slides in Japanese / English.
Sample code: https://github.com/lrz/rubymotion-hybrid-sample
This document discusses multichannel user interfaces and model-driven software development approaches to user interface development. It introduces conceptual user interface patterns that capture the essence of user interfaces independently of technology. These patterns can then be used to generate user interfaces across multiple devices and platforms from a single model. Examples are provided of how a banking application's class model, navigational model, and user interfaces could be generated from a domain and UI model. Benefits discussed include faster time to market, improved quality and productivity compared to traditional UI development approaches.
This document discusses building HTML5 virtual reality apps using Intel XDK. It explains that HTML5 is compelling for cross-platform VR apps because it is cross-platform, collaborative, and allows editing and testing changes quickly. Intel XDK can be used to build HTML5 and Cordova apps, and Cordova APIs allow accessing device features through JavaScript. The document provides examples of how to implement stereoscopic rendering, head tracking, and accessing device features in HTML5 VR apps.
Prajakta Dharmpurikar's presentation discusses fundamentals of Android development. It covers basics like what Android is, its software stack and versions. It explains core application components like activities, services, broadcast receivers and content providers. It also discusses intents, the Android manifest file and building a simple "Hello World" Android app. The presentation provides an overview of creating an Android project structure and running an app.
This Presentation slide include all the basic things that need to know a beginner to start his/her android career. Even though this slide presentation for beginner but mid level developer also could be benefited.
Android is being used beyond phones for a variety of devices and industries due to its open nature, large app ecosystem, and complete software stack. However, customization is often needed to address missing pieces around security, priority of services, and enterprise/industry-specific requirements. Case studies presented applications of Android in multifunction printers, public safety solutions, military systems, enterprise tablets, TV boxes, and networked cars.
The document is a presentation about the Intel XDK, which is a tool that allows developers to build cross-platform mobile apps using HTML5, CSS, and JavaScript without needing native SDKs. It discusses how the XDK provides features like a code editor, emulator, debugging tools, and a cloud-based build system to streamline the app development process. It also provides examples of different types of apps that have been built with the XDK, such as games, city guides and educational apps.
IM2 provides several services and platforms to support Android developers in Indonesia, including:
1) Free Android bootcamps and roadshows to provide education and build communities.
2) Competitions to recognize developers and award cash prizes for the best Android apps and games.
3) A commerce platform called I-Store where developers can promote, share, and earn revenue from their Android applications.
This document outlines the major project of building a web app. It discusses that a web app is an app that runs in a web browser and acts like a native mobile app. It then discusses features of Android studio, the differences between web and native apps, requirements for building the app like hardware, software and SDK requirements. It also discusses key attributes like activities, layouts and views used in building the app. Finally, it provides screenshots of the installation, user interface and references used.
This document provides an introduction to Android development using Eclipse. It discusses the basic components of an Android application, including activities, content providers, services and broadcast receivers. It also describes how to set up an Android virtual device to test applications. The tutorial explains how to create a "Hello World" app to demonstrate Android development and introduces some basic widgets to create user interfaces.
ITCamp 2012 - Ovidiu Stan - Social media platform with Telligent Community, W...ITCamp
This document discusses the architecture of a social media platform for a marketing campaign called "Spots vs Stripes" run by Cadbury. The key elements discussed are:
1. The campaign involved online and real-world games and events to engage consumers on social media platforms.
2. The system was built using Telligent Community for the social platform, WCF RESTful services for the API, and Sitecore for content management.
3. Security for the API involved authenticating both client applications and users, using application keys, sessions, and request signatures to prevent replay attacks.
Sarankumar Rajagopal is an IT recruiter for Software LTD located in Chennai, India. His expertise includes mobile technologies such as mobile operating systems (OS) like Android, iOS, BlackBerry OS, Windows Mobile, and Symbian. He is proficient in programming languages used for mobile development including Java, C#, C++, HTML, and JavaScript. He has experience recruiting for positions involving mobile app development on various platforms.
This document provides an overview and agenda for securing Android applications. It discusses working with the Android SDK and emulator, setting up the vulnerable GoatDroid application, analyzing application memory and traffic, reverse engineering Android apps, and analyzing SQLite databases. It also demonstrates analyzing the GoatDroid and ExploitMe applications using tools like Burp Suite, SQLite Browser, and Agnitio. The document contains information on Android architecture, developing for Android, common vulnerabilities, and techniques for auditing Android security.
Cygnet mobility solutions & case studiesTarak Joshi
Cygnet provides mobile app development and mobility solutions. It assists independent software vendors with reducing costs and time to market. Cygnet has expertise in developing apps for various mobile platforms and technologies. It also provides case studies on successful mobile apps it has developed for clients in different industries.
This document provides an overview and agenda for a training session on Android internals. It discusses Android startup and runtime, layer interactions, the Native Development Kit (NDK) for building native code, and Android Interface Definition Language (AIDL) for implementing remote services. The training aims to help developers learn how to integrate native code and build remote services in Android applications.
Cross Platform Game Development with GDAP, December 2012jobandesther
This document summarizes different approaches to cross-platform game development. It discusses six main approaches: scripted, bytecode, C++, embedding a web browser, HTML5, and source code conversion. Each approach is evaluated based on factors like performance, native/non-native code, memory usage, API access, and source code visibility. The source code conversion approach allows for high performance, native code, low memory usage, full API access, and hidden source code. The document encourages choosing an approach based on technical merits rather than arbitrary criteria.
OSCON 2012: Design and Debug HTML5 Apps for Devices with RIB and Web SimulatorGail Frederick
The document discusses two open-source projects from Intel called Rapid Interface Builder (RIB) and Web Simulator that can be used to develop and debug HTML5 apps. RIB allows quick prototyping of web app UX through a drag-and-drop interface. Web Simulator allows debugging mobile web apps in Chromium by simulating device events and APIs. The document also discusses sample HTML5 apps created by Intel to demonstrate new web technologies and Intel's involvement in web standards.
Ditto – Design Life Cycle Management Concept for DesOps (2016-17) Samir Dash
You can read a related article Translating Value at Different Stages of Design with Minimal Waste here:
http://desops.io/2018/05/12/translating-value-at-different-stages-of-design-with-minimal-waste/
Also associated video here :
http://desops.io/2018/05/12/video-ditto-design-life-cycle-management-concept-for-desops-2016-17/
The document provides an introduction and overview of developing Android applications. It discusses what Android is, the major Android application components of Activities, Services, Intents, and Content Providers. It outlines the Android development environment, including installing the SDK and creating a sample "Hello World" application. It also covers the key parts of an Android project like the AndroidManifest file, resources, and source code directories. The document aims to guide users through the essentials of Android application development without assuming prior Java knowledge.
This document provides an overview of the Android operating system. It discusses the key components of Android including the Linux kernel, libraries, runtime environment, framework, and applications. It also covers Android development tools and the application lifecycle.
This document discusses multichannel user interfaces and model-driven software development approaches to user interface development. It introduces conceptual user interface patterns that capture the essence of user interfaces independently of technology. These patterns can then be used to generate user interfaces across multiple devices and platforms from a single model. Examples are provided of how a banking application's class model, navigational model, and user interfaces could be generated from a domain and UI model. Benefits discussed include faster time to market, improved quality and productivity compared to traditional UI development approaches.
This document discusses building HTML5 virtual reality apps using Intel XDK. It explains that HTML5 is compelling for cross-platform VR apps because it is cross-platform, collaborative, and allows editing and testing changes quickly. Intel XDK can be used to build HTML5 and Cordova apps, and Cordova APIs allow accessing device features through JavaScript. The document provides examples of how to implement stereoscopic rendering, head tracking, and accessing device features in HTML5 VR apps.
Prajakta Dharmpurikar's presentation discusses fundamentals of Android development. It covers basics like what Android is, its software stack and versions. It explains core application components like activities, services, broadcast receivers and content providers. It also discusses intents, the Android manifest file and building a simple "Hello World" Android app. The presentation provides an overview of creating an Android project structure and running an app.
This Presentation slide include all the basic things that need to know a beginner to start his/her android career. Even though this slide presentation for beginner but mid level developer also could be benefited.
Android is being used beyond phones for a variety of devices and industries due to its open nature, large app ecosystem, and complete software stack. However, customization is often needed to address missing pieces around security, priority of services, and enterprise/industry-specific requirements. Case studies presented applications of Android in multifunction printers, public safety solutions, military systems, enterprise tablets, TV boxes, and networked cars.
The document is a presentation about the Intel XDK, which is a tool that allows developers to build cross-platform mobile apps using HTML5, CSS, and JavaScript without needing native SDKs. It discusses how the XDK provides features like a code editor, emulator, debugging tools, and a cloud-based build system to streamline the app development process. It also provides examples of different types of apps that have been built with the XDK, such as games, city guides and educational apps.
IM2 provides several services and platforms to support Android developers in Indonesia, including:
1) Free Android bootcamps and roadshows to provide education and build communities.
2) Competitions to recognize developers and award cash prizes for the best Android apps and games.
3) A commerce platform called I-Store where developers can promote, share, and earn revenue from their Android applications.
This document outlines the major project of building a web app. It discusses that a web app is an app that runs in a web browser and acts like a native mobile app. It then discusses features of Android studio, the differences between web and native apps, requirements for building the app like hardware, software and SDK requirements. It also discusses key attributes like activities, layouts and views used in building the app. Finally, it provides screenshots of the installation, user interface and references used.
This document provides an introduction to Android development using Eclipse. It discusses the basic components of an Android application, including activities, content providers, services and broadcast receivers. It also describes how to set up an Android virtual device to test applications. The tutorial explains how to create a "Hello World" app to demonstrate Android development and introduces some basic widgets to create user interfaces.
ITCamp 2012 - Ovidiu Stan - Social media platform with Telligent Community, W...ITCamp
This document discusses the architecture of a social media platform for a marketing campaign called "Spots vs Stripes" run by Cadbury. The key elements discussed are:
1. The campaign involved online and real-world games and events to engage consumers on social media platforms.
2. The system was built using Telligent Community for the social platform, WCF RESTful services for the API, and Sitecore for content management.
3. Security for the API involved authenticating both client applications and users, using application keys, sessions, and request signatures to prevent replay attacks.
Sarankumar Rajagopal is an IT recruiter for Software LTD located in Chennai, India. His expertise includes mobile technologies such as mobile operating systems (OS) like Android, iOS, BlackBerry OS, Windows Mobile, and Symbian. He is proficient in programming languages used for mobile development including Java, C#, C++, HTML, and JavaScript. He has experience recruiting for positions involving mobile app development on various platforms.
This document provides an overview and agenda for securing Android applications. It discusses working with the Android SDK and emulator, setting up the vulnerable GoatDroid application, analyzing application memory and traffic, reverse engineering Android apps, and analyzing SQLite databases. It also demonstrates analyzing the GoatDroid and ExploitMe applications using tools like Burp Suite, SQLite Browser, and Agnitio. The document contains information on Android architecture, developing for Android, common vulnerabilities, and techniques for auditing Android security.
Cygnet mobility solutions & case studiesTarak Joshi
Cygnet provides mobile app development and mobility solutions. It assists independent software vendors with reducing costs and time to market. Cygnet has expertise in developing apps for various mobile platforms and technologies. It also provides case studies on successful mobile apps it has developed for clients in different industries.
This document provides an overview and agenda for a training session on Android internals. It discusses Android startup and runtime, layer interactions, the Native Development Kit (NDK) for building native code, and Android Interface Definition Language (AIDL) for implementing remote services. The training aims to help developers learn how to integrate native code and build remote services in Android applications.
Cross Platform Game Development with GDAP, December 2012jobandesther
This document summarizes different approaches to cross-platform game development. It discusses six main approaches: scripted, bytecode, C++, embedding a web browser, HTML5, and source code conversion. Each approach is evaluated based on factors like performance, native/non-native code, memory usage, API access, and source code visibility. The source code conversion approach allows for high performance, native code, low memory usage, full API access, and hidden source code. The document encourages choosing an approach based on technical merits rather than arbitrary criteria.
OSCON 2012: Design and Debug HTML5 Apps for Devices with RIB and Web SimulatorGail Frederick
The document discusses two open-source projects from Intel called Rapid Interface Builder (RIB) and Web Simulator that can be used to develop and debug HTML5 apps. RIB allows quick prototyping of web app UX through a drag-and-drop interface. Web Simulator allows debugging mobile web apps in Chromium by simulating device events and APIs. The document also discusses sample HTML5 apps created by Intel to demonstrate new web technologies and Intel's involvement in web standards.
Ditto – Design Life Cycle Management Concept for DesOps (2016-17) Samir Dash
You can read a related article Translating Value at Different Stages of Design with Minimal Waste here:
http://desops.io/2018/05/12/translating-value-at-different-stages-of-design-with-minimal-waste/
Also associated video here :
http://desops.io/2018/05/12/video-ditto-design-life-cycle-management-concept-for-desops-2016-17/
The document provides an introduction and overview of developing Android applications. It discusses what Android is, the major Android application components of Activities, Services, Intents, and Content Providers. It outlines the Android development environment, including installing the SDK and creating a sample "Hello World" application. It also covers the key parts of an Android project like the AndroidManifest file, resources, and source code directories. The document aims to guide users through the essentials of Android application development without assuming prior Java knowledge.
This document provides an overview of the Android operating system. It discusses the key components of Android including the Linux kernel, libraries, runtime environment, framework, and applications. It also covers Android development tools and the application lifecycle.
The document introduces Android app development. It discusses Android basics such as it being an open source operating system based on Linux and programmed in C, C++ and Java. It also outlines Android dependencies which require tools like Java, Android SDK and Eclipse IDE. The document then covers key Android features like emulators and libraries and concludes with a demo of a simple Android app and contact details.
This document provides an overview of how to get started developing Android applications. It discusses the Android SDK tools, including the Android Emulator, Dalvik Debug Monitoring Service (DDMS), and Android Debug Bridge (ADB). It also covers key Android application architecture concepts like activities, services, intents, and manifest declarations. The document demonstrates how to set up threading and debugging. Overall, it serves as a starting guide for someone just beginning their Android development journey.
This document provides an overview of Android basics including UI elements, views, view groups, common layouts, buttons, text views, lists views, grid views, and fragments. It discusses the view hierarchy and how views and view groups are arranged in a tree structure. It provides examples of linear, relative, grid and list layouts and how to define buttons, text fields, labels and other widgets. It also covers topics like event handling, populating spinners and pickers, and using fragments in an Android application.
The document discusses using native code on Android to improve performance. It finds that the Java Native Interface (JNI) approach is the fastest, up to 10 times faster than plain Java. Pipes are unsuitable for data-intensive tasks due to expensive input/output on Android. The Dalvik VM lacks optimizations like just-in-time compilation. The authors conclude Google should optimize Dalvik and implement complex methods using JNI.
AndroidAnnotations is a framework that uses Java annotations to generate boilerplate code, simplifying development. It features dependency injection, simplified threading with annotations to execute on UI or background threads, and event binding by annotating listener methods. AndroidAnnotations aims to make code easier to write, read and maintain by removing repetitive code. Popular applications already using it include [none listed]. RoboGuice is also a dependency injection framework that uses Google Guice, allowing injection of dependencies into Android classes.
Android is an open-source software platform and operating system for mobile devices. It is based on the Linux kernel and allows developers to write managed code using Java. The Open Handset Alliance, led by Google, develops and maintains Android. Major Android versions include Jelly Bean, KitKat, Lollipop, Marshmallow, Nougat, Oreo, and Pie. Android provides features like Bluetooth, WiFi, cameras, and accelerometers. Applications are written in Java and run in the Dalvik virtual machine. The Android runtime handles memory management and processes.
Mono for Android allows developers to use C# and .NET to build Android applications. It includes bindings for the Android API and uses a .NET runtime to execute code on Android. The application model is similar to regular Android apps, with activities, intents, services, etc. However, Mono for Android handles interfacing between .NET and Android's Java-based framework through callable wrappers. This allows nearly all of the Android API to be accessed from C#.
This document provides an overview of Android technology, including:
- What Android is and its history as an open source operating system developed by Google and the Open Handset Alliance.
- The key components of the Android architecture including the Linux kernel, native libraries, runtime libraries, application framework, and applications.
- How to develop an Android app using Java and Kotlin, and some popular Android apps like Facebook, Instagram, and WhatsApp that have been downloaded billions of times.
- Android versions, features like being open, customizable and breaking down barriers for developers, and benefits like reusability and security from running each app in its own process.
With Android phones being produced by all of the major phone manufacturers and with the addition of new tablet devices, it's no surprise that the Android platform is the fastest growing mobile development platform in the world. In this course, you will learn to develop Android applications using Java and the Eclipse development environment. You will learn basic application development including using the Android mobile camera, working with local database, and playing audio and video files.
At the end of the course, participant should be able to;
• Use Eclipse and the Android ADT plugin to develop and debug Android applications
• Set up text input from the hardware or software keyboard
• Display scrolling lists and grids with custom layouts
• Listen and react to touch events
• Manipulating Audio
• Handling Video
• Developing Multimedia Apps
Xamarin introduced MonoTouch 5.2, a mobile app development platform for building iOS apps using C#. Key features included faster creation of iPhone/iPad dialogs using MonoTouch.Dialog, improved memory management tools to detect and fix leaks, and easier on-device unit testing. MonoTouch allows developers to write shorter, simpler code by harnessing C# and .NET features, and builds fully native iOS apps while reusing code across platforms. Xamarin has over 600 customers including Medtronic, JustEnough, AOL, and Monster who praise MonoTouch for reducing costs and improving quality.
The document discusses the BlackBerry 10 Android Runtime which allows Android apps to run on BlackBerry 10 devices. It provides a high-level overview of the runtime and its key components, how it integrates Android apps with BlackBerry 10 native features, and limitations in compatibility. It also outlines the development process for converting existing Android apps to run on BlackBerry 10, including using the online conversion tool, Eclipse plug-in, or command line tools.
Hybrid mobile apps are required by the prerequisites and modern requirements. The Ionic framework is great for creating mobile apps with basic native features. This framework allows an app to run on several devices with different operating systems at the same time. Ionic leverages the Cordova library and AngularJS to create interactive hybrid apps. The same code can be used for all platforms with minor changes, resulting in reduced development time, effort, and cost.
TiConf.eu -- Titanium Developer Conference in Europe, 2013Jeff Haynie
The Titanium Developer Conference Europe held in Valenica, Spain from February 23-24, 2013.
This is the keynote presentation by CEO of Appcelerator, Jeff Haynie.
http://ticonf.eu
It was a seminar topic for Harish Kumar Upadhyay of IT-A, CUSAT (2012 passout)
It deals with the introduction and architecture of Android, its uses and one project into based on Android
mobile application development mobile application developmentKamrankhan925215
This document outlines the course content for a Mobile Application Development course. It includes topics like Android and iOS architecture, frameworks for application development, constraints of mobile platforms, and tools like Android Studio and Eclipse. The course will cover concepts like activities, intents, UI design, data persistence, maps, web services, and threading. Students will learn to develop mobile apps using software environments and address performance tradeoffs. The course materials will include books on Android and iOS programming.
Summer training report on Android OS
This ppt covers almost all topics related to android including Introduction, History, Version, Architecture, Application Development, Code implementation and execution, Advantages and disadvantages.
Best Android Frameworks For App Development In 2023.pdfchristiemarie4
Frameworks are used to develop robust and feature-rich mobile applications. Read the blog and know 2023's best Android frameworks and their key features.
This document summarizes a presentation on research into mobile location service design based on the Android platform. The presentation covered an introduction to Android architecture and applications, how to get a device's current location using Android APIs, designing location-based mobile services using Google Maps and displaying points of interest, and concluded that Android is a good platform for building flexible location-based mobile applications.
Octopod Mobile Development Platform for rapid cross-platform Enterprise IT Mo...Michael Kozloff
Octopod is a mobile application development platform for independent software developers and enterprise IT departments striving to find a flexible, yet powerful way of «IT Mobilization» with fast time to market and low cost of ownership.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Zilliz
Join us to introduce Milvus Lite, a vector database that can run on notebooks and laptops, share the same API with Milvus, and integrate with every popular GenAI framework. This webinar is perfect for developers seeking easy-to-use, well-integrated vector databases for their GenAI apps.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
3. Basics Overview Architecture API Demos Myths Benefits
What is Mono? Mono?
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4. Basics Overview Architecture API Demos Myths Benefits
Mono
• is an
open source implementation of .NET
Framework based on the ECMA standards
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5. Basics Overview Architecture API Demos Myths Benefits
Mono
• is an
open source implementation of .NET
Framework based on the ECMA standards
• aims to be the
leading choice for development of Linux
applications
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6. Basics Overview Architecture API Demos Myths Benefits
Mono
• is an
open source implementation of .NET
Framework based on the ECMA standards
• aims to be the
leading choice for development of Linux
applications
• allows developers to
easily create cross platform applications
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7. Basics Overview Architecture API Demos Myths Benefits
What is Android? Android?
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8. Basics Overview Architecture API Demos Myths Benefits
What is Android?
• world’s most popular mobile platform
(48,6 US market share, January 2012)
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9. Basics Overview Architecture API Demos Myths Benefits
What is Android?
• 1st release in October 2008, 5th this fall
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10. Basics Overview Architecture API Demos Myths Benefits
What is Android?
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11. Basics Overview Architecture API Demos Myths Benefits
What is Android?
• full software stack, based on Linux 2.6
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12. Basics Overview Architecture API Demos Myths Benefits
What is Android?
• apps typically are written in Java
(SDK provides tools and Java API)
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13. Basics Overview Architecture API Demos Myths Benefits
What is Android?
• apps typically are written in Java
(SDK provides tools and Java API)
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15. Basics Overview Architecture API Demos Myths Benefits
Android key components
• Activities
single screen with an UI
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16. Basics Overview Architecture API Demos Myths Benefits
Android key components
• Activities
single screen with an UI
• Services
background running long operations
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17. Basics Overview Architecture API Demos Myths Benefits
Android key components
• Activities
single screen with an UI
• Services
background running long operations
• Content Providers
organized mechanism for data sharing
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18. Basics Overview Architecture API Demos Myths Benefits
Android key components
• Activities
single screen with an UI
• Services
background running long operations
• Content Providers
organized mechanism for data sharing
• Broadcast receivers
respond to system-wide announcements
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19. Basics Overview Architecture API Demos Myths Benefits
What is Monodroid? Monodroid?
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20. Basics Overview Architecture API Demos Myths Benefits
Mono for Android
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21. Basics Overview Architecture API Demos Myths Benefits
Mono for Android
Commercial
Product
develop native
Android apps
using .NET
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22. Mono
Basics Overview Architecture API Demos Myths Benefits
Runtime
use .NET
standards
LINQ, GC, lamba
s etc
Mono for Android
Commercial
Product
develop native
Android apps
using .NET
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23. Mono
Linker
Basics Overview Architecture API Demos
Runtime
Myths Benefits
reduces app
size by static use .NET
analysis of your standards
application LINQ, GC, lamba
s etc
Mono for Android
Commercial
Product
develop native
Android apps
using .NET
CODRIN DIȚU
24. Mono
Linker
Basics Overview Architecture API Demos
Runtime
Myths Benefits
reduces app
size by static use .NET
analysis of your standards
application LINQ, GC, lamba
s etc
Mono for Android
Commercial
Product Complete
develop native binding for
Android apps Java /
using .NET Android
API
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25. Basics Overview Architecture API Demos Myths Benefits
Monodroid Architecture
• Android/Managed Callable Wrappers
(JNI bridges to do the talking)
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26. Basics Overview Architecture API Demos Myths Benefits
Monodroid API
• .NET events replace listener interfaces
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27. Basics Overview Architecture API Demos Myths Benefits
Monodroid API
• .NET events replace listener interfaces
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28. Basics Overview Architecture API Demos Myths Benefits
Monodroid API
• Action replaces Runnable
public delegate void Action<in T>( T obj )
Example:
Search(string query, Action<IEnumerable<Tweet>> callback)
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29. Basics Overview Architecture API Demos Myths Benefits
Monodroid API
• Action replaces Runnable
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30. Basics Overview Architecture API Demos Myths Benefits
Monodroid API
• Enumerations
• Properties
• Attributes and tooling generate configuration
• OpenTK
• Uses standard Android resources
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31. Basics Overview Architecture API Demos Myths Benefits
Code
• MonoDevelop or Visual Studio 2010
• tutorials on android.xamarin.com
•DEMOs
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32. C# Code (Mono for android)
HelloWord native
Android Application
33. Java Code (the standard way)
HelloWord native
Android Application
34. Basics Overview Architecture API Demos Myths Benefits
Why bother with Mono after all?
• Mith #1: the build apps are not native
Uses the exact same
libraries as native
apps
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35. Basics Overview Architecture API Demos Myths Benefits
Why bother with Mono after all?
• Mith #1: the build apps are not native
• Mith #2: it is for the lazy ones
You have to learn
the native framework
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36. Basics Overview Architecture API Demos Myths Benefits
Why bother with Mono after all?
• Mith #1: the build apps are not native
• Mith #2: it is for the lazy ones
• Mith #3: the build apps are slower
C# on Mono VM
Java on Dalvik VM
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37. Basics Overview Architecture API Demos Myths Benefits
Why bother with Mono after all?
• Mith #1: the build apps are not native
• Mith #2: it is for the lazy ones
• Mith #3: the build apps are slower
• Mith #4: it is a hard approach
Java and C# are … similar, plus you
have support from support from
Xamarin (and
google, stackoverflow, etc.)
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38. Basics Overview Architecture API Demos Myths Benefits
Why bother with Mono after all?
• Mith #1: the build apps are not native
• Mith #2: it is for the lazy ones
• Mith #3: the build apps are slower
• Mith #4: it is a hard approach
• Mith #5: no reason
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41. Basics Overview Architecture API Demos Myths Benefits
Benefits
• Benefit#2: less code less bugs
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42. Basics Overview Architecture API Demos Myths Benefits
Benefits
• Benefit#3: C#
o LINQ + org.xml.sax.XmlReader
o Lamdas
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43. Basics Overview Architecture API Demos Myths Benefits
Drawbacks
• Works Slow in Debugging
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44. Basics Overview Architecture API Demos Myths Benefits
Drawbacks
• Android UI designer does not exist
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45. Basics Overview Architecture API Demos Myths Benefits
Drawbacks
• It is a commercial product, so it costs!
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46. Basics Overview Architecture API Demos Myths Benefits
Conclusions
• Monodroid is a good approach when
developing from scratch a cross-platform
native mobile app
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49. Basics Overview Architecture API Demos Myths Benefits
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Editor's Notes
Catevachestii de baza, ceeste mono, ceeste android siapoibineintelesceeste mono for android. Arhitecturasiapi-ul. Vom face cateva demo-urisiapoi ne vomintoarcesademitizamcatevamituri, savorbimdespreavantajesidezavantaje.
Termenulcheiecandvorbim de android totusieste un.La bazaplatformeistalinuxul. Vomvedeamai in detaliuingredientelecandvomdiscutadesprearhitectura
In mod normal, candzic o apknativa android, ma gandesc la unascrisa in java.
Vomvedeaastazi ca se poatesi in alt limbaj
Sa ne concentarmputinasupraelementelorcheie ale stack-ului: bazaestelinux, middleware-ulilreprezinta runtime-ulsicatevalibrarii (c,c++) siapoi vine application framework-ul care = java + aplicatiile de sus care pot fifolosite de noi in creeareaaltoraplicatii
Trecemrepede in revistacomponentelecheie ale uneiaplicatii androidLa bazaoricareiaplicatiistauactivitatile. Practicestevorba de un ecran.
Apoivinserviciile care ne permit safacemoperatii in background fara ca aplicatianoastrasa fie pornita (de ex: playerul de muzica, downloadulunuifisier)
Urmeaza content providerii care formeaza un mechanism ordonat de a permite sharing-ul de date intreaplicatii
si broadcast receiverii care sunt de faptnisteascultatori la anumitesemnale ale sistemului. De exemplu: low batery alert. Intrebaripanaacum? Mentionez ca saavem de a face cu o app nativa android, trebuiesaavem minim unadintreacestecomponente.
Gata cu android-ul. Ceestemonodroid?
Sau o platforma care nepermitesaconsturimaplicatii android native scriind in .net
Langamasinavirtualadalvik, staacumsimasinavirtuala mono. Deci ne putemputemscrie in .netfarasa ne temem. Te potifolosi de elegantalimbajuluisi de aproape tot ceeaceitiofera el (aici ma refer la faptul ca potifolosi LINQ, functii lambda, xml parser siaproapetoatecelelalte cu care eraidejaobisnuit in .net) - bine, nu a fostsicazulmeu, dar pot sazic ca am invatatceva.net cu ocaziaasta.
Avand in vedere ca dezvoltamaplicatiipentrumobil, dimensiuneaaplicatieiconteaza. Linkerulestecel care se ovcupa de “stergerea” acelorparti din frameworkul mono, sau din api-urile native care nu suntfolosite de aplicatiata. Astfel, size-ul care ajungedupaprocesul de linking petelefoneste cu celputin 70% maiputindecat era initial.
Face binding complet API-ul Android si JAVA. Astainseamna ca exista un layer de wrappere care itipermitepracticsa. acceseziaccesaapi-urile respectiveCa sirecapitulare: mono for android estecompus din 3 maricomponente: compilatorul, masinavirtuala, librariile.Intrebari?
de wrappereestecumvaintrecodul.netsicodul java, aflati ca Monoruleaza side by side cu masinavirtualaDalvik. Astainseamna ca Mono nu comunica cu kernelul din linux via dalvik. Este situat fix in aceimaginatilasi loc cu dalviksicomunica direct cu kernelul din linux. Bineinteles ca pentruaccesareaapi-urilor android / java native mono vacomunica cu dalvik via acel layer de binding.
Action = un tip de delegat in c# care defineste o actiune. O actiuneeste o metoda care primeste un singurparamentrusi nu returneazanimic. General vorbind, delegat = tip cereferentiaza o metoda. (ca si cum arfi un pointer la o functie)Runnable = interfatacestabileste o metodacomuncaprin care o clasafurnizeaza cod threadului care dorestesail execute.Interfata are o singurametoda: run();Enumeratiile: grupare de constantePropierati: geterisiseteri in c#Atributele – adnotarile din java. Foate utile, pentru ca genereazaconfigurarisiastfeltepoatescuti de o mare bataie de cap.OpenTK – librarileopenGL care itipermitesafacichestiigraficefoartedragute. Are suportsi in monoTouch, deci se poaterefolosi cod.
Action = un tip de delegat in c# care defineste o actiune. O actiuneeste o metoda care primeste un singurparamentrusi nu returneazanimic. General vorbind, delegat = tip cereferentiaza o metoda. (ca si cum arfi un pointer la o functie)Runnable = interfatacestabileste o metodacomuncaprin care o clasafurnizeaza cod threadului care dorestesail execute.Interfata are o singurametoda: run();Enumeratiile: grupare de constantePropierati: geterisiseteri in c#Atributele – adnotarile din java. Foate utile, pentru ca genereazaconfigurarisiastfeltepoatescuti de o mare bataie de cap.OpenTK – librarileopenGL care itipermitesafacichestiigraficefoartedragute. Are suportsi in monoTouch, deci se poaterefolosi cod.
Action = un tip de delegat in c# care defineste o actiune. O actiuneeste o metoda care primeste un singurparamentrusi nu returneazanimic. General vorbind, delegat = tip cereferentiaza o metoda. (ca si cum arfi un pointer la o functie)Runnable = interfatacestabileste o metodacomuncaprin care o clasafurnizeaza cod threadului care dorestesail execute.Interfata are o singurametoda: run();Enumeratiile: grupare de constantePropierati: geterisiseteri in c#Atributele – adnotarile din java. Foate utile, pentru ca genereazaconfigurarisiastfeltepoatescuti de o mare bataie de cap.OpenTK – librarileopenGL care itipermitesafacichestiigraficefoartedragute. Are suportsi in monoTouch, deci se poaterefolosi cod.
Appde,mo care tine mintecate click-uriaidatpe un buton
PRODUCTIVITATE. Nu doar la cei care deja le stiu, darsipentruceinoi (ca si mine). Dupace le-au invatat, le cam place sa le folosieasaca
Un ramp up destul de dificilpentrucei care nu stiudeloc.net. Dureazaputinpanaceteobisnuiestisainveti cam ceclasetrebuiesafolosesti etc.
DroidDraw can be used, but the quality and the result it is not guarantied