SlideShare a Scribd company logo
1 of 17
X GAMES CONSULTING
(ZOMBOMB)
QUALITATIVE & QUANTITATIVE
RESEARCH
An investigation into online
mobile gaming
Chris Gillanders, Joe Harris, Joe Zaric, Ash James
X Games: The Issue
• Aim: To investigate whether there is a market for online
mobile zombie games and as a result would our game be
accepted into it
The issue: Zombomb have asked us to
draw up a mini proposal of and conduct
research regarding the following aspects.
• Would students play the game.
• What do they except from a zombie game.
• Online leader boards and multiplayer modes.
• Online leagues against other universities.
Aims & Objectives
• Objective 1: To investigate what features and what is expected
in a zombie gaming app.
• Objective 2: Whether or not ages (18-25) university students
would play zombie games. Do the play games?
• Objective 3: To determine how much money would students
be willing to pay for an app like our new gaming app
• Objective 4: To test a beta on university students aged (18-25)
on the proposed gaming app to determine views on it.
Qualitative Research
During this stage of our research we carried out a focus group
with university students that are active gamers.
We carried out a series of studies and projects using a
moderators guide within this research. This included
• Character Drawing
• Gaming Attribute test
• Story board exercise
Our first practical exercise was to gauge an idea of
what specific things students would or wouldn’t want
from a zombie gaming app.
The results were as follows.
Top Responses
• Group 1: Most Important- Realistic, Horror, Graphics
• Group 1: Least Important- Add-ons, Price
• Group 2: Most Important-Personalisation, Gory, Multiple Characters
• Group 2: Least Important- Updates, Simplicity
Character Design
Suggests a realistic
looking character with a
set of different powers.
Different items allow different
experiences for every player.
Another realistic character
design.
Science-Fiction
approach. Different
powers and non-
human attributes.
Quantitative Data
• Sampling (methods, analysis) interpretation od the data
• During our Quantitative stage of our research we used a
survey program (Qualtrics) to gather data based around
our objectives.
• This program used software called skip logic to which we
implemented in our screening questions to ensure that all
data is from the intended target audience.
• Looking at a sample size of 50 people although a sample
size so far we have seen distinguished trends throughout
the data.
Quantitative Research Graphs
• As shown in the graph there is a huge trend 80% of
university students have 1-4 games while 17% and 2% of
participants have 5+ games.
Mobile Gaming Usage
This graph
illustrates the
frequency of
how often
university
students play
games.
Storage
Analysis of questions surrounding storage consumption of mobile games
48% of students expressed that it is a important feature. We will take this
into account when developing the game.
Costing's
The Quantitative
Research
produced a
strong response
towards a
cheaper type
game, with 78%
of students
saying they
would pay for a
game less than
99p.
Gaming Traits
There where three main
features that stood out in
our data. The importance
of including graphics a
good storyline and
gameplay all stood out.
This suggests that
students prefer games
that are more complex
and refrain from a one
level monotonous game.
Weapon choices were
also seen as very
important as well with
36% of students choosing
this trait.
Gaming Traits
This graph illustrates that 51% of all
students that took part in the survey
prefer realistic traits in a zombie game.
60% of students say that they'd prefer
to include both multiplayer and single
player games
Limitations of Research
Qualitative
• First of all, we only interviewed 6 participants as
it would have been to time consuming to
interview larger numbers.
• Because of this, the qualitative research we
conducted has less statistical power and in
depth analysis of our topics e.g. costing's and
game characteristics .
• If we were to repeat this process, we would
attempt to hold more than 1 focus group.
Limitations of Research
Quantitative
• One limitation of quantitative research is our
surveys. It is only as efficient as the questions
asked.
• The survey will give us a response of what
factors to include, but it wouldn’t provide
information about how participants may and
deep underlying meanings.
• we only received 50 responses, this isn’t a wide
enough insight into how the whole target
market feels.
Summary
(Based on our findings)
• University students will use a online
Zombie zombie gaming app.
• Traits such as storyline, memory and
costing's are a big factor when
developing the game.
• In game characteristics such as
gore, weapon choices and
personalisation of characters are all
seen as important issues to include.
Thank you for your time.
Any Questions?

More Related Content

Similar to Moe wokshop presentation(1)

Jonathan Barone-University of Washington
Jonathan Barone-University of WashingtonJonathan Barone-University of Washington
Jonathan Barone-University of WashingtonSeriousGamesAssoc
 
[devcom2019] Behavioral Economics for Game: Cases of User Data Analysis
[devcom2019] Behavioral Economics for Game: Cases of User Data Analysis[devcom2019] Behavioral Economics for Game: Cases of User Data Analysis
[devcom2019] Behavioral Economics for Game: Cases of User Data AnalysisHyeyon Kwon
 
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game ServerHyeyon Kwon
 
The ethics of serious games for health final
The ethics of serious games for health   finalThe ethics of serious games for health   final
The ethics of serious games for health finalRudy McDaniel
 
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...eMadrid network
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Baltasar Fernández-Manjón
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career questDavid Farrell
 
2011 tech@state abe stein
2011 tech@state abe stein2011 tech@state abe stein
2011 tech@state abe steintechatstate
 
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...Lennart Nacke
 
Workshop ESOMAR: Gamification in MROC projects
Workshop ESOMAR: Gamification in MROC projectsWorkshop ESOMAR: Gamification in MROC projects
Workshop ESOMAR: Gamification in MROC projectsTom De Ruyck
 
ESOMAR Workshop on Gamification: Creating a win-win-win
ESOMAR Workshop on Gamification: Creating a win-win-winESOMAR Workshop on Gamification: Creating a win-win-win
ESOMAR Workshop on Gamification: Creating a win-win-winInSites on Stage
 
Situational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory StudySituational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory StudySebastian Deterding
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTAtrickyraymer
 
Alternative Approaches to Educational Experience
Alternative Approaches to Educational ExperienceAlternative Approaches to Educational Experience
Alternative Approaches to Educational ExperiencezSpace
 

Similar to Moe wokshop presentation(1) (20)

Jonathan Barone-University of Washington
Jonathan Barone-University of WashingtonJonathan Barone-University of Washington
Jonathan Barone-University of Washington
 
[devcom2019] Behavioral Economics for Game: Cases of User Data Analysis
[devcom2019] Behavioral Economics for Game: Cases of User Data Analysis[devcom2019] Behavioral Economics for Game: Cases of User Data Analysis
[devcom2019] Behavioral Economics for Game: Cases of User Data Analysis
 
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
 
2. research done
2. research   done2. research   done
2. research done
 
The ethics of serious games for health final
The ethics of serious games for health   finalThe ethics of serious games for health   final
The ethics of serious games for health final
 
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career quest
 
2011 tech@state abe stein
2011 tech@state abe stein2011 tech@state abe stein
2011 tech@state abe stein
 
U1 Lesson 02
U1 Lesson 02U1 Lesson 02
U1 Lesson 02
 
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
 
Workshop ESOMAR: Gamification in MROC projects
Workshop ESOMAR: Gamification in MROC projectsWorkshop ESOMAR: Gamification in MROC projects
Workshop ESOMAR: Gamification in MROC projects
 
ESOMAR Workshop on Gamification: Creating a win-win-win
ESOMAR Workshop on Gamification: Creating a win-win-winESOMAR Workshop on Gamification: Creating a win-win-win
ESOMAR Workshop on Gamification: Creating a win-win-win
 
Situational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory StudySituational Autonomy Support in Video Game Play: An Exploratory Study
Situational Autonomy Support in Video Game Play: An Exploratory Study
 
U1 Lesson 02
U1 Lesson 02U1 Lesson 02
U1 Lesson 02
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTA
 
Applying Game Concepts To Learning
Applying Game Concepts To LearningApplying Game Concepts To Learning
Applying Game Concepts To Learning
 
Alternative Approaches to Educational Experience
Alternative Approaches to Educational ExperienceAlternative Approaches to Educational Experience
Alternative Approaches to Educational Experience
 
Ethical choices in games
Ethical choices in gamesEthical choices in games
Ethical choices in games
 
2. research done
2. research   done2. research   done
2. research done
 

Recently uploaded

0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdfRenandantas16
 
Monte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMMonte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMRavindra Nath Shukla
 
Catalogue ONG NUOC PPR DE NHAT .pdf
Catalogue ONG NUOC PPR DE NHAT      .pdfCatalogue ONG NUOC PPR DE NHAT      .pdf
Catalogue ONG NUOC PPR DE NHAT .pdfOrient Homes
 
Insurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageInsurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageMatteo Carbone
 
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒anilsa9823
 
GD Birla and his contribution in management
GD Birla and his contribution in managementGD Birla and his contribution in management
GD Birla and his contribution in managementchhavia330
 
Call Girls in Gomti Nagar - 7388211116 - With room Service
Call Girls in Gomti Nagar - 7388211116  - With room ServiceCall Girls in Gomti Nagar - 7388211116  - With room Service
Call Girls in Gomti Nagar - 7388211116 - With room Servicediscovermytutordmt
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear RegressionRavindra Nath Shukla
 
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...lizamodels9
 
Tech Startup Growth Hacking 101 - Basics on Growth Marketing
Tech Startup Growth Hacking 101  - Basics on Growth MarketingTech Startup Growth Hacking 101  - Basics on Growth Marketing
Tech Startup Growth Hacking 101 - Basics on Growth MarketingShawn Pang
 
BEST ✨ Call Girls In Indirapuram Ghaziabad ✔️ 9871031762 ✔️ Escorts Service...
BEST ✨ Call Girls In  Indirapuram Ghaziabad  ✔️ 9871031762 ✔️ Escorts Service...BEST ✨ Call Girls In  Indirapuram Ghaziabad  ✔️ 9871031762 ✔️ Escorts Service...
BEST ✨ Call Girls In Indirapuram Ghaziabad ✔️ 9871031762 ✔️ Escorts Service...noida100girls
 
It will be International Nurses' Day on 12 May
It will be International Nurses' Day on 12 MayIt will be International Nurses' Day on 12 May
It will be International Nurses' Day on 12 MayNZSG
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLSeo
 
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...anilsa9823
 
Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxAndy Lambert
 
Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Roland Driesen
 
The CMO Survey - Highlights and Insights Report - Spring 2024
The CMO Survey - Highlights and Insights Report - Spring 2024The CMO Survey - Highlights and Insights Report - Spring 2024
The CMO Survey - Highlights and Insights Report - Spring 2024christinemoorman
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communicationskarancommunications
 
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurVIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurSuhani Kapoor
 

Recently uploaded (20)

0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
 
Monte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMMonte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSM
 
Catalogue ONG NUOC PPR DE NHAT .pdf
Catalogue ONG NUOC PPR DE NHAT      .pdfCatalogue ONG NUOC PPR DE NHAT      .pdf
Catalogue ONG NUOC PPR DE NHAT .pdf
 
Insurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usageInsurers' journeys to build a mastery in the IoT usage
Insurers' journeys to build a mastery in the IoT usage
 
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒
 
GD Birla and his contribution in management
GD Birla and his contribution in managementGD Birla and his contribution in management
GD Birla and his contribution in management
 
Call Girls in Gomti Nagar - 7388211116 - With room Service
Call Girls in Gomti Nagar - 7388211116  - With room ServiceCall Girls in Gomti Nagar - 7388211116  - With room Service
Call Girls in Gomti Nagar - 7388211116 - With room Service
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear Regression
 
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
 
Nepali Escort Girl Kakori \ 9548273370 Indian Call Girls Service Lucknow ₹,9517
Nepali Escort Girl Kakori \ 9548273370 Indian Call Girls Service Lucknow ₹,9517Nepali Escort Girl Kakori \ 9548273370 Indian Call Girls Service Lucknow ₹,9517
Nepali Escort Girl Kakori \ 9548273370 Indian Call Girls Service Lucknow ₹,9517
 
Tech Startup Growth Hacking 101 - Basics on Growth Marketing
Tech Startup Growth Hacking 101  - Basics on Growth MarketingTech Startup Growth Hacking 101  - Basics on Growth Marketing
Tech Startup Growth Hacking 101 - Basics on Growth Marketing
 
BEST ✨ Call Girls In Indirapuram Ghaziabad ✔️ 9871031762 ✔️ Escorts Service...
BEST ✨ Call Girls In  Indirapuram Ghaziabad  ✔️ 9871031762 ✔️ Escorts Service...BEST ✨ Call Girls In  Indirapuram Ghaziabad  ✔️ 9871031762 ✔️ Escorts Service...
BEST ✨ Call Girls In Indirapuram Ghaziabad ✔️ 9871031762 ✔️ Escorts Service...
 
It will be International Nurses' Day on 12 May
It will be International Nurses' Day on 12 MayIt will be International Nurses' Day on 12 May
It will be International Nurses' Day on 12 May
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
 
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
 
Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptx
 
Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...
 
The CMO Survey - Highlights and Insights Report - Spring 2024
The CMO Survey - Highlights and Insights Report - Spring 2024The CMO Survey - Highlights and Insights Report - Spring 2024
The CMO Survey - Highlights and Insights Report - Spring 2024
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communications
 
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurVIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
 

Moe wokshop presentation(1)

  • 1. X GAMES CONSULTING (ZOMBOMB) QUALITATIVE & QUANTITATIVE RESEARCH An investigation into online mobile gaming Chris Gillanders, Joe Harris, Joe Zaric, Ash James
  • 2. X Games: The Issue • Aim: To investigate whether there is a market for online mobile zombie games and as a result would our game be accepted into it The issue: Zombomb have asked us to draw up a mini proposal of and conduct research regarding the following aspects. • Would students play the game. • What do they except from a zombie game. • Online leader boards and multiplayer modes. • Online leagues against other universities.
  • 3. Aims & Objectives • Objective 1: To investigate what features and what is expected in a zombie gaming app. • Objective 2: Whether or not ages (18-25) university students would play zombie games. Do the play games? • Objective 3: To determine how much money would students be willing to pay for an app like our new gaming app • Objective 4: To test a beta on university students aged (18-25) on the proposed gaming app to determine views on it.
  • 4. Qualitative Research During this stage of our research we carried out a focus group with university students that are active gamers. We carried out a series of studies and projects using a moderators guide within this research. This included • Character Drawing • Gaming Attribute test • Story board exercise Our first practical exercise was to gauge an idea of what specific things students would or wouldn’t want from a zombie gaming app. The results were as follows.
  • 5. Top Responses • Group 1: Most Important- Realistic, Horror, Graphics • Group 1: Least Important- Add-ons, Price • Group 2: Most Important-Personalisation, Gory, Multiple Characters • Group 2: Least Important- Updates, Simplicity
  • 6. Character Design Suggests a realistic looking character with a set of different powers. Different items allow different experiences for every player. Another realistic character design. Science-Fiction approach. Different powers and non- human attributes.
  • 7. Quantitative Data • Sampling (methods, analysis) interpretation od the data • During our Quantitative stage of our research we used a survey program (Qualtrics) to gather data based around our objectives. • This program used software called skip logic to which we implemented in our screening questions to ensure that all data is from the intended target audience. • Looking at a sample size of 50 people although a sample size so far we have seen distinguished trends throughout the data.
  • 8. Quantitative Research Graphs • As shown in the graph there is a huge trend 80% of university students have 1-4 games while 17% and 2% of participants have 5+ games.
  • 9. Mobile Gaming Usage This graph illustrates the frequency of how often university students play games.
  • 10. Storage Analysis of questions surrounding storage consumption of mobile games 48% of students expressed that it is a important feature. We will take this into account when developing the game.
  • 11. Costing's The Quantitative Research produced a strong response towards a cheaper type game, with 78% of students saying they would pay for a game less than 99p.
  • 12. Gaming Traits There where three main features that stood out in our data. The importance of including graphics a good storyline and gameplay all stood out. This suggests that students prefer games that are more complex and refrain from a one level monotonous game. Weapon choices were also seen as very important as well with 36% of students choosing this trait.
  • 13. Gaming Traits This graph illustrates that 51% of all students that took part in the survey prefer realistic traits in a zombie game. 60% of students say that they'd prefer to include both multiplayer and single player games
  • 14. Limitations of Research Qualitative • First of all, we only interviewed 6 participants as it would have been to time consuming to interview larger numbers. • Because of this, the qualitative research we conducted has less statistical power and in depth analysis of our topics e.g. costing's and game characteristics . • If we were to repeat this process, we would attempt to hold more than 1 focus group.
  • 15. Limitations of Research Quantitative • One limitation of quantitative research is our surveys. It is only as efficient as the questions asked. • The survey will give us a response of what factors to include, but it wouldn’t provide information about how participants may and deep underlying meanings. • we only received 50 responses, this isn’t a wide enough insight into how the whole target market feels.
  • 16. Summary (Based on our findings) • University students will use a online Zombie zombie gaming app. • Traits such as storyline, memory and costing's are a big factor when developing the game. • In game characteristics such as gore, weapon choices and personalisation of characters are all seen as important issues to include.
  • 17. Thank you for your time. Any Questions?

Editor's Notes

  1. 70% of participants also indicated that an acceptable storage level on your phone is between 1MB and 250MB. While no students said that they’d download a game that took up more that 500MB+ of storage on their phone.
  2. 66% of students also said that they’d prefer to have no in app purchases and all upgrades are obtained through in games tasks. This directly correlates with our qualitative data in our focus group as many said this was preferable with one student saying “It stops people just buying to be at the top of the leader board, and so makes it actually involves skills.
  3. This all shows similarities with our qualitative data as in our focus group in the gaming Characteristics section, students expressed that they want a complex game again with one person stating, “ it draws you into the game, I stops you getting bored of it.”
  4. These two graphs illustrate that Zombomb the game developers should include realistic traits as well as the inclusion of both single player and online multiplayer modes. The inclusion of these features is likely to appeal to university students and may result in higher downloads of the game as Zombomb would be taking a consumer based approach.