The document analyzes how mobile technology enhances connectivity and sharing of experiences, retrieves information from any location, and obsoletes fixed media experiences. It finds that mobile outperforms all other single media channels for brand metrics like awareness, message association, and purchase intent. The theory is that mobile wins because it has 100% share of the user's screen at a very close viewing distance, making it highly immersive and engaging.
An overview of mobile media consumption and advertising opportunities in Thailand by Shiraz Kabir, Head - Performance Advertising, Inmobi and Phalgun Raju, General Manager, Inmobi
The New Multi-screen World: Understanding Cross-platform Consumer Behaviormobiledreams
This document summarizes research into consumer multi-screening behavior across devices like smartphones, computers, tablets, and TVs. Some key findings include:
1) Most consumer media time is spent in front of screens, with people frequently using multiple devices simultaneously or sequentially.
2) The device chosen is often based on context - where one is, the task, and time available. Television is one of the most common secondary devices used with others.
3) Smartphones have the most daily interactions and serve as a starting point for multi-screening activities across devices. Portable screens allow flexible task achievement between locations.
This document summarizes research on consumer multi-screening behavior across devices like smartphones, tablets, laptops, and TVs. Some key findings include:
1. Most consumer media time is spent in front of screens, with over 90% of all media interactions occurring on digital screens.
2. The device chosen is often driven by context - where consumers are, what they want to accomplish, and how much time is needed.
3. There are two main modes of multi-screening: sequential screening by moving between devices, and simultaneous screening using multiple devices at once.
1. For a positive user experience, the whole system is more important than individual devices, and the intelligence of the platform is more important than single devices which can be replaced.
2. Results come from fragmented interactions across multiple devices and situations, not a single device.
3. The key design challenge is the system architecture - how the parts connect and relate, rather than any single device's capabilities. The roles and uses of devices depend on their relationships within the flexible system.
Multichannel me - Chasing after the multichannel userfrog
This document discusses the shift from single-channel to multichannel experiences in the digital world. It notes that users now engage with content and services across multiple devices and platforms. It argues that a user-centered approach requires content and services to be distributed across multiple touchpoints to reach mobile and multichannel users. Examples are provided of companies like Google and Twitter that facilitate continuous experiences across devices. The future is predicted to be increasingly mobile, with apps and specialized software replacing general web browsers as the primary means of online access. The document also discusses implications for retail and shopping, with mobile bridging the gap between online and in-store experiences.
White Paper Part 2 Interactive Dooh ExperienceStephen Randall
The document discusses building an interactive digital out of home experience using mobile and social media. It outlines three key considerations:
1) Interactivity needs to be in real-time to engage users, with responses within 5-10 seconds for a good user experience.
2) Systems need to support "fly-by texters" who can interact without signing up, while also allowing richer engagement over time.
3) The call to action prompting interaction is important and needs to be clear, compelling, and framed around an enticing topic or question to encourage responses.
Alex Butler outlines the key digital trends in pharmaceutical marketing and digital healthcare for 2012.
Includes digital strategy, social media, website strategy, games and games for health, mobile and big data.
An overview of mobile media consumption and advertising opportunities in Thailand by Shiraz Kabir, Head - Performance Advertising, Inmobi and Phalgun Raju, General Manager, Inmobi
The New Multi-screen World: Understanding Cross-platform Consumer Behaviormobiledreams
This document summarizes research into consumer multi-screening behavior across devices like smartphones, computers, tablets, and TVs. Some key findings include:
1) Most consumer media time is spent in front of screens, with people frequently using multiple devices simultaneously or sequentially.
2) The device chosen is often based on context - where one is, the task, and time available. Television is one of the most common secondary devices used with others.
3) Smartphones have the most daily interactions and serve as a starting point for multi-screening activities across devices. Portable screens allow flexible task achievement between locations.
This document summarizes research on consumer multi-screening behavior across devices like smartphones, tablets, laptops, and TVs. Some key findings include:
1. Most consumer media time is spent in front of screens, with over 90% of all media interactions occurring on digital screens.
2. The device chosen is often driven by context - where consumers are, what they want to accomplish, and how much time is needed.
3. There are two main modes of multi-screening: sequential screening by moving between devices, and simultaneous screening using multiple devices at once.
1. For a positive user experience, the whole system is more important than individual devices, and the intelligence of the platform is more important than single devices which can be replaced.
2. Results come from fragmented interactions across multiple devices and situations, not a single device.
3. The key design challenge is the system architecture - how the parts connect and relate, rather than any single device's capabilities. The roles and uses of devices depend on their relationships within the flexible system.
Multichannel me - Chasing after the multichannel userfrog
This document discusses the shift from single-channel to multichannel experiences in the digital world. It notes that users now engage with content and services across multiple devices and platforms. It argues that a user-centered approach requires content and services to be distributed across multiple touchpoints to reach mobile and multichannel users. Examples are provided of companies like Google and Twitter that facilitate continuous experiences across devices. The future is predicted to be increasingly mobile, with apps and specialized software replacing general web browsers as the primary means of online access. The document also discusses implications for retail and shopping, with mobile bridging the gap between online and in-store experiences.
White Paper Part 2 Interactive Dooh ExperienceStephen Randall
The document discusses building an interactive digital out of home experience using mobile and social media. It outlines three key considerations:
1) Interactivity needs to be in real-time to engage users, with responses within 5-10 seconds for a good user experience.
2) Systems need to support "fly-by texters" who can interact without signing up, while also allowing richer engagement over time.
3) The call to action prompting interaction is important and needs to be clear, compelling, and framed around an enticing topic or question to encourage responses.
Alex Butler outlines the key digital trends in pharmaceutical marketing and digital healthcare for 2012.
Includes digital strategy, social media, website strategy, games and games for health, mobile and big data.
Overcoming Ghost Town - Leveraging the Network Effect to Enhance the Interactive Experience on Digital Out of Home Networks, August 2009
Executive Summary
The success of engaging users via interactive social media on Digital Out of Home ("DOOH") displays is highly dependant on location, audience and the context and user interface features. Many text-to-screen applications do not have the luxury of running in locations that are crowded every day, and the worst user experience for user generated content ("UGC") is to metaphorically crash an empty party. A screen with no messages or old messages is a poor advocate for participation. This "Ghost Town" problem can be cured by leveraging other messages from locations that are contextually connected to each other.
2012 (Spring) - Mobile technology Adoption - Developing CountriesAlfonso Sintjago
The document discusses using smart phones to distribute low-cost, high-quality educational content through community technology centers in the Dominican Republic. It outlines a plan to provide small loans for community members to trade in basic phones for smart phones for educational purposes. The smart phones would allow access to educational content and courses through the community technology centers using subsidized or free data plans. The document compares ICT indicators and literacy rates in the Dominican Republic to regional averages.
Key insights how mobile raises the bar for brand communicationsTNS
This document discusses how mobile phones are raising the bar for brand communications by providing an intimate platform for brands to influence consumer behavior. It notes that understanding consumers' relationship with their mobile phones is essential for brands to succeed on this ubiquitous platform. The document then provides insights into global mobile trends, how consumer needs and behaviors are evolving with smartphones, and opportunities for brands to engage consumers by delivering experiences, independence, convenience, relevance and reassurance through their mobile devices. Specific brand examples are also discussed that successfully meet these consumer needs.
The document discusses the growth of mobile broadband (MBB) compared to fixed broadband (FBB). It notes that MBB is growing faster due to trends like the shift from defined places to accessing content anywhere, from defined times to accessing content anytime, and from shared to personal experiences. These trends favor wireless delivery of video content. The document also analyzes data showing the exponential growth of mobile data and video traffic, and how video is the key driver of growth in broadband traffic and adoption of new mobile technologies like LTE. It provides a general framework for understanding substitution and complementarity between fixed and mobile networks, and how telecommunications revenue mix is shifting from traditional fixed voice to mobile data.
In culmination of its work over the last year, the FCC Working Group on the Information Needs of Communities delivered a report on June 9, 2011 addressing the rapidly changing media landscape in a broadband age. In 2009, a bipartisan Knight Commission found that while the broadband age is enabling an information and communications renaissance, local communities in particular are being unevenly served with critical information about local issues.
Soon after the Knight Commission delivered its findings, the FCC initiated a staff-level working group to identify crosscurrent and trend, and make recommendations on how the information needs of communities can be met in a broadband world.
Notes version: Evolving Direct into the New World at SprintVivastream
This document discusses evolving mobile marketing strategies and trends in consumer behavior. It notes that mobile devices are now used for over 12 hours per day and consumption extends beyond time on the go. The trends discussed are the rise of mobile as a personal portal, consumers' need for pre-emptive gratification of wants and needs, and the difference between deal seekers and brand loyalists. The document advocates focusing communications on smartphone audiences, developing relevant content aligned with behaviors, and considering the best use of channels to engage consumers.
This document discusses how ad avoidance has become a major issue for brands trying to reach new customers. It finds that over half of audiences across media are "inattentive" rather than avoiding ads. Radio has one of the lowest avoidance rates and allows brands to connect with inattentive listeners by creating "trace memories" through music and emotion. The document concludes that radio offers the best potential for outreach due to its low avoidance and ability to reach mass audiences, even if they are not fully paying attention.
The document discusses how social media and broadband are converging to shift control of communication from traditional broadcasters to the open internet. It notes that the internet is becoming the dominant broadcasting platform as more people share information online. This represents a shift from one-way communication models to two-way collaborative models. Traditional media providers face challenges from this new environment and must explore options like becoming gated communities that facilitate collaboration online. However, consumers increasingly turn to platforms like Facebook and YouTube for online content over telecom providers. This shift changes the business models of traditional media and telecom companies.
How are people engaging with their mobile devices? How effective are mobile ads? The results from our global research study with InMobi on Mobile Media Consumption was officially released at this year's World Mobile Congress last week. In this second wave of research, we tracked how mobile devices have changed they way media is consumed across 14 countries. This report summarizes the findings for the APAC region.
Dealing with F**k & Other User Generated Content Challenges for Digital Out of Home Networks, August 2009
Executive Summary
Unlike content designed only for websites, UGC is uniquely challenging for public display. There are plenty of user experience challenges and legal concerns that lawyers can and do worry about. Businesses need to balance cost and potential or hypothetical risks of displaying UGC. For many, the safest thing to do is give up! For others, the focus is on best practices combined with the best user experience. Clearly, large companies still need to adjust to the fact that social networks enable a culture of openness. Being too restrictive about content, especially content that might be critical of the brand, endangers the authenticity of UGC applications. But brands need to understand the balance between controlling the conversation and directing it.
This document discusses mobile social media and marketing. It provides an overview of mobile apps, mobile web, and SMS. It compares mobile and online services, noting how carriers control networks while aggregators connect to networks. It also discusses marketing strategies using mobile, including through apps, media, advertising, and consulting firms.
Wireless smart sensors for condition monitoringDirk Mayer
Wireless smart sensors enable new applications for condition monitoring and are a key element of the internet of things (IoT). We discuss the major challenges when implementing this technology in real applications, like reliability, energy supply and the need for on-board data analysis.
The presentation was first given at the Smart Factory Innovation Forum in Munich
Este documento presenta la introducción y el primer acto de la obra de teatro "El pleito de las calaveras". La introducción describe al director presentando la obra y llamando a las calaveras a salir. Luego aparecen dos grupos de estudiantes disfrazados de calaveras. El director los invita a sentarse para ver la obra. A continuación, las seis calaveras discuten quién es la más calavera de todas, lo que lleva a una pelea entre ellas hasta que las calaveras 1a. y 2a. logran restablecer la paz.
El documento describe varios objetos que tienen una doble funcionalidad o que son transformables. Muchos objetos como mesas, sillas, estanterías y camas pueden cambiar de forma mediante sistemas plegables, desmontables, enrollables u otros mecanismos para adaptarse a diferentes espacios o necesidades. Los diseñadores crean objetos versátiles que satisfacen múltiples funciones.
I made this slideshow for a class presentation applying Marshall McLuhan's theory to the modern medium of the internet. The points made in these slides contributed greatly to my final project, Tweory (see my links).
Este documento resume las mejores dietas para diabéticos, incluyendo evitar alimentos ricos en azúcares como dulces y refrescos, así como pasta, arroz y embutidos que elevan los niveles de glucosa. En cambio, se recomienda desayunar con leche desnatada, infusión o fruta, y comer verduras, pescado, gazpacho o brócoli y coliflor. Para meriendas y cenas se aconseja yogur desnatado, galletas o salmón al horno para
The document discusses root locus techniques for analyzing control systems. It begins with an overview and objectives of root locus analysis. It then defines the root locus and describes how to sketch a root locus by determining the starting and ending points, branches, symmetry, behavior at infinity, and real axis segments. The document provides examples of using properties of root loci to find breakaway and break-in points, asymptotes, and the frequency and gain at imaginary axis crossings.
A snapshot of internet, social media, and mobile use in every country in the world. This report is part of a suite of reports brought to you by We Are Social and Hootsuite - read the other reports for free at http://www.slideshare.net/wearesocialsg/presentations
Overcoming Ghost Town - Leveraging the Network Effect to Enhance the Interactive Experience on Digital Out of Home Networks, August 2009
Executive Summary
The success of engaging users via interactive social media on Digital Out of Home ("DOOH") displays is highly dependant on location, audience and the context and user interface features. Many text-to-screen applications do not have the luxury of running in locations that are crowded every day, and the worst user experience for user generated content ("UGC") is to metaphorically crash an empty party. A screen with no messages or old messages is a poor advocate for participation. This "Ghost Town" problem can be cured by leveraging other messages from locations that are contextually connected to each other.
2012 (Spring) - Mobile technology Adoption - Developing CountriesAlfonso Sintjago
The document discusses using smart phones to distribute low-cost, high-quality educational content through community technology centers in the Dominican Republic. It outlines a plan to provide small loans for community members to trade in basic phones for smart phones for educational purposes. The smart phones would allow access to educational content and courses through the community technology centers using subsidized or free data plans. The document compares ICT indicators and literacy rates in the Dominican Republic to regional averages.
Key insights how mobile raises the bar for brand communicationsTNS
This document discusses how mobile phones are raising the bar for brand communications by providing an intimate platform for brands to influence consumer behavior. It notes that understanding consumers' relationship with their mobile phones is essential for brands to succeed on this ubiquitous platform. The document then provides insights into global mobile trends, how consumer needs and behaviors are evolving with smartphones, and opportunities for brands to engage consumers by delivering experiences, independence, convenience, relevance and reassurance through their mobile devices. Specific brand examples are also discussed that successfully meet these consumer needs.
The document discusses the growth of mobile broadband (MBB) compared to fixed broadband (FBB). It notes that MBB is growing faster due to trends like the shift from defined places to accessing content anywhere, from defined times to accessing content anytime, and from shared to personal experiences. These trends favor wireless delivery of video content. The document also analyzes data showing the exponential growth of mobile data and video traffic, and how video is the key driver of growth in broadband traffic and adoption of new mobile technologies like LTE. It provides a general framework for understanding substitution and complementarity between fixed and mobile networks, and how telecommunications revenue mix is shifting from traditional fixed voice to mobile data.
In culmination of its work over the last year, the FCC Working Group on the Information Needs of Communities delivered a report on June 9, 2011 addressing the rapidly changing media landscape in a broadband age. In 2009, a bipartisan Knight Commission found that while the broadband age is enabling an information and communications renaissance, local communities in particular are being unevenly served with critical information about local issues.
Soon after the Knight Commission delivered its findings, the FCC initiated a staff-level working group to identify crosscurrent and trend, and make recommendations on how the information needs of communities can be met in a broadband world.
Notes version: Evolving Direct into the New World at SprintVivastream
This document discusses evolving mobile marketing strategies and trends in consumer behavior. It notes that mobile devices are now used for over 12 hours per day and consumption extends beyond time on the go. The trends discussed are the rise of mobile as a personal portal, consumers' need for pre-emptive gratification of wants and needs, and the difference between deal seekers and brand loyalists. The document advocates focusing communications on smartphone audiences, developing relevant content aligned with behaviors, and considering the best use of channels to engage consumers.
This document discusses how ad avoidance has become a major issue for brands trying to reach new customers. It finds that over half of audiences across media are "inattentive" rather than avoiding ads. Radio has one of the lowest avoidance rates and allows brands to connect with inattentive listeners by creating "trace memories" through music and emotion. The document concludes that radio offers the best potential for outreach due to its low avoidance and ability to reach mass audiences, even if they are not fully paying attention.
The document discusses how social media and broadband are converging to shift control of communication from traditional broadcasters to the open internet. It notes that the internet is becoming the dominant broadcasting platform as more people share information online. This represents a shift from one-way communication models to two-way collaborative models. Traditional media providers face challenges from this new environment and must explore options like becoming gated communities that facilitate collaboration online. However, consumers increasingly turn to platforms like Facebook and YouTube for online content over telecom providers. This shift changes the business models of traditional media and telecom companies.
How are people engaging with their mobile devices? How effective are mobile ads? The results from our global research study with InMobi on Mobile Media Consumption was officially released at this year's World Mobile Congress last week. In this second wave of research, we tracked how mobile devices have changed they way media is consumed across 14 countries. This report summarizes the findings for the APAC region.
Dealing with F**k & Other User Generated Content Challenges for Digital Out of Home Networks, August 2009
Executive Summary
Unlike content designed only for websites, UGC is uniquely challenging for public display. There are plenty of user experience challenges and legal concerns that lawyers can and do worry about. Businesses need to balance cost and potential or hypothetical risks of displaying UGC. For many, the safest thing to do is give up! For others, the focus is on best practices combined with the best user experience. Clearly, large companies still need to adjust to the fact that social networks enable a culture of openness. Being too restrictive about content, especially content that might be critical of the brand, endangers the authenticity of UGC applications. But brands need to understand the balance between controlling the conversation and directing it.
This document discusses mobile social media and marketing. It provides an overview of mobile apps, mobile web, and SMS. It compares mobile and online services, noting how carriers control networks while aggregators connect to networks. It also discusses marketing strategies using mobile, including through apps, media, advertising, and consulting firms.
Wireless smart sensors for condition monitoringDirk Mayer
Wireless smart sensors enable new applications for condition monitoring and are a key element of the internet of things (IoT). We discuss the major challenges when implementing this technology in real applications, like reliability, energy supply and the need for on-board data analysis.
The presentation was first given at the Smart Factory Innovation Forum in Munich
Este documento presenta la introducción y el primer acto de la obra de teatro "El pleito de las calaveras". La introducción describe al director presentando la obra y llamando a las calaveras a salir. Luego aparecen dos grupos de estudiantes disfrazados de calaveras. El director los invita a sentarse para ver la obra. A continuación, las seis calaveras discuten quién es la más calavera de todas, lo que lleva a una pelea entre ellas hasta que las calaveras 1a. y 2a. logran restablecer la paz.
El documento describe varios objetos que tienen una doble funcionalidad o que son transformables. Muchos objetos como mesas, sillas, estanterías y camas pueden cambiar de forma mediante sistemas plegables, desmontables, enrollables u otros mecanismos para adaptarse a diferentes espacios o necesidades. Los diseñadores crean objetos versátiles que satisfacen múltiples funciones.
I made this slideshow for a class presentation applying Marshall McLuhan's theory to the modern medium of the internet. The points made in these slides contributed greatly to my final project, Tweory (see my links).
Este documento resume las mejores dietas para diabéticos, incluyendo evitar alimentos ricos en azúcares como dulces y refrescos, así como pasta, arroz y embutidos que elevan los niveles de glucosa. En cambio, se recomienda desayunar con leche desnatada, infusión o fruta, y comer verduras, pescado, gazpacho o brócoli y coliflor. Para meriendas y cenas se aconseja yogur desnatado, galletas o salmón al horno para
The document discusses root locus techniques for analyzing control systems. It begins with an overview and objectives of root locus analysis. It then defines the root locus and describes how to sketch a root locus by determining the starting and ending points, branches, symmetry, behavior at infinity, and real axis segments. The document provides examples of using properties of root loci to find breakaway and break-in points, asymptotes, and the frequency and gain at imaginary axis crossings.
A snapshot of internet, social media, and mobile use in every country in the world. This report is part of a suite of reports brought to you by We Are Social and Hootsuite - read the other reports for free at http://www.slideshare.net/wearesocialsg/presentations
thinkLA Mobile 101 presentation - Deborah LammonthinkLA
This document provides an overview of mobile trends and consumer behaviors from an educational series on mobile marketing. Some key points:
1) Smartphones have become ubiquitous, with over half of US mobile subscribers owning smartphones. Smartphone users tend to be younger and higher income. They consume more media and content on their phones.
2) Top mobile activities center around entertainment, utility apps, social networking, photos and videos. Brands can engage consumers through mobile apps, search, video, and social media by providing personal and local value.
3) Consumers are increasingly using multiple devices simultaneously. During live events like March Madness, many will use their mobile devices to look up scores, stats, and share content
1. Mobile devices are nearly always within arm's reach and are increasingly replacing computers and other devices for many common tasks.
2. New forms of visual, social media centered around the individual are emerging as mobile platforms that engage users for longer periods each day than Facebook or other social networks.
3. Applying game mechanics and principles of reward/achievement to mobile apps increases engagement and drives behaviors like exercise that improve health.
1) The document describes a global study of over 8,000 online consumers to understand how social media, TV, and mobile influence purchase decisions.
2) It finds that tapping influential social media users to spread brand messages, optimizing how different media touchpoints work together, and transforming points of influence into calls to action are effective strategies for marketers.
3) Specifically, it shows how targeting the top 10% of social media users who are "super influencers" with large social networks can help spread brand messages widely. Combining TV, social media, and mobile messaging strategically at different stages of the purchase process can accelerate it in a synergistic way.
1) The document describes a global study of over 8,000 online consumers to understand how social media, TV, and mobile influence purchase decisions.
2) It finds that tapping influential social media users to spread brand messages, optimizing how different media touchpoints work together, and transforming points of influence into calls to action are effective strategies for marketers.
3) Specifically, it shows how targeting the top 10% of social media users who are "super influencers" with large social networks can help spread brand messages widely. Combining TV, social media, and mobile messaging strategically creates synergy that accelerates the purchase process.
Février 2011 - What changed in the way people consume media (french market) and how brands can engage with them playing the rules set up by those major tendencies.
When considering that more than half of Americans is now carrying a computer in his/her pocket, many technologists and marketers have blindly rushed to address mobility as it leads us to who-knows-where. So much of desktop behavior such as email and the web have followed us here, while incumbent text messaging and a newfound lust for apps is chewing away at time spent on the device. Through all of this prescriptive technology, it is critical to respect and understand that liberation from the desktop carries with it disruptions from the offline world and traditional media. These observances and some telling data are included in this first edition of the Edelman Mobility Quarterly.
The document discusses the growing importance and influence of mobile phones. It notes that 64% of consumers would give up TV before their smartphone, and 80% will not leave home without their phone. Time spent on mobile devices is increasing, exceeding time spent on other activities like newspapers, magazines, and the internet. Mobile advertising spending still lags behind time spent on mobile. The document advocates for a mobile-first approach where brands leverage the unique capabilities of mobile to deeply engage users.
'Minimising the experiential gap in today’s digital world' - Kantar (Mobile R...QuestBack AG
A look at how mobile research can help close the experiential gap between how everyday consumers engage in digital environments, and how traditional research is conducted. Doing so may help researchers overcome declining response rates, engage and retain more research panellists/community members, and protect data quality.
The document discusses mobile trends based on insights from MediaCom. It notes that (1) media consumption is becoming more fragmented as people use multiple screens, (2) smartphone adoption is accelerating rapidly with over half of populations in countries like Denmark and the US now owning smartphones, and (3) for those aged 18-29 in Denmark, over 3/4 now own smartphones.
LSS'11: Opening Keynote: Local Social 2011 – The Paradigm Shift Picks-up Spee...Local Social Summit
Opening Keynote: Local Social 2011 – The Paradigm Shift Picks-up Speed.
By Greg Sterling, Senior Analyst at Internet2Go/Opus Research, Principal at Sterling Market Intelligence, Contributing Editor at SEL. Greg starts with the The SoLoMo ‘Mandala’... Sacred image of the Social-Local-Mobile universe and a symbol of our collective search for beauty and wholeness in a world of chaos and disorder.
Key Themes:
- Hype-Local: Demand, Awareness Growing
- Mobile Momentum Continues
- Social Media, SMBs& the ‘Now What?’ Problem
- Local Data Tsunami
- Payments and Real-World Analytics
- From Clicks to Transactions
1) The document discusses how lifestyles are becoming increasingly digital and connected regardless of location or time.
2) It outlines the evolution of media consumption from the pre-PC era to today's connected consumer era, where people are informed and can access personalized content anywhere, anytime across multiple devices.
3) The marketer's dilemma is how to manage the changing media landscape, evolving consumer behavior, measuring success, and breaking through clutter to fragmented audiences.
The document discusses SeventyNine, a company that aims to act as the next essential organ in the digital media ecosystem. It provides media distribution, monetization and audience engagement services. It has capabilities in mobile app development, video and rich media, and mobile advertising. The company offers targeting of audiences by location, device, context and demographics. It has a video network, pay-for-performance network and reaches engaged traffic across various verticals. Analytics tools provide both metrics and business insights about app and campaign performance.
Learn more about Automotive Digital Marketing at the most popular professional network for car dealers and interactive marketers working in the auto industry at http://www.automotivedigitalmarketing.com/
This document discusses mobile media consumption trends around the world. It notes that mobile usage is becoming integrated into daily life, with people using their phones for various activities even when spending time with family or watching TV. The number of actively used apps per person averages around 6-10. Tablet owners frequently make purchases on their devices. Mobile is changing how people shop, with many using their phones to research products and compare prices in stores. The document also outlines how mobile advertising is evolving from simple banner ads to more immersive experiences that integrate location and other data.
The document provides insights from a 2011 study on mobile and tablet media usage across several European markets. It finds:
1) Mobile media penetration was highest in the UK (44%) and tablet penetration was still low across markets, ranging from 2-14%.
2) Smartphone ownership was growing rapidly, especially in Spain. The iPhone and BlackBerry dominated the market.
3) Most mobile media users were younger than 35, employed, and on pay monthly contracts with unlimited data plans.
4) Tablet usage was primarily for leisure at home, while smartphones supported on-the-go media consumption via browsers and apps.
The study provides opportunities for mobile and tablet advertising, finding consumers were
The document summarizes a presentation about how mobile technology has changed and will continue changing the way people live, work and interact. It discusses how mobile access has exceeded desktop access and text messaging has become the most used data application. It also outlines how brands are following consumers' attention to mobile and that mobile devices will dominate how people access information and engage with each other and the world.
Similar to Why Mobile Works: Mobile Versus Other Media (20)
The document discusses the state of the mobile bootcamp industry and mobile strategy more broadly. It begins with introductions of the speaker and his background. It then covers some of the common misconceptions around having a mobile strategy, including thinking responsive design, apps, and mobile ads are enough. The core issues preventing mobile success are identified as targeting, tracking, measurement, and creative. However, the real limitation is thinking too small. The history of how planning has evolved from treating mobile as just another channel in a siloed way is examined. This siloed planning leads to missed connections. The document argues mobile should be viewed as a platform that provides continuous connections across all media when integrated properly. Treating mobile as a platform
What is Stopping (eating) Mobile? - Agency perspective of what is stopping mo...Decibel Advertising
This document discusses challenges with mobile marketing and provides recommendations for overcoming those challenges. It notes that agencies and brands often think of mobile as just another channel rather than a platform. This results in missed connections between marketing efforts. It recommends that agencies and brands stop planning mobile separately and instead integrate it across all marketing efforts to create continuous connections. For brands, the document recommends breaking down silos between different departments and data sources to allow for more coordinated, omni-channel campaigns. A good first step is for marketing to work directly with IT to better understand operational challenges and for IT to learn the value marketing provides.
Two charts showing mobile as a channel versus mobile as a platform.
Simple one pager showing the consequence of treating mobile as a channel instead of a platform.
This is part of a bigger presentation for SFBig. I'll upload the whole thing once I do the presentation. Mobile marketing, mobile advertising, mobile platform, mobile media, mobile transaction, mobile location, mobile social
The focus of this presentation is on sharing. Advertising agencies are really bad at sharing ideas and information within the industry. This shows the consequences of not sharing. It is juxtaposed against the music and food industries which are built on the paradigm of sharing. It contains some recurring themes from previous presentations
This was a Keynote presentation. Unfortunately, Slideshare is still not supporting Keynote so you will be missing the presenter notes so it may seem a little disjointed or confusing. While doing the presentation I started with a pot of water and some sugar. While I presented, the water evaporated and the sugar started to caramelize. By the time I finished the presentation the sugar had turned to caramel. The point being that things change fast. Our clinging to an idea instead of sharing in those ideas results in them becoming irrelevant. If the concept of caramel had never been shared we would not have all the great things you can make with caramel. The idea you have today will be 10x different and better tomorrow when it is shared.
This is a presentation I gave last year at the M-Love conference in Monterey California. The M-Love is the best conference I have been to. It is focused on the exchanging of ideas and community building. It includes workshops on harnessing the brain power of all attendees. I would highly recommend this conference to anyone wanting to expand their view of the wireless space and the world.
This is a very short 7-8 minute presentation I gave on a panel at adtech this past month. The main thrust of this POV is that the internet is everywhere and if we don't adopt that strategy then we will fail. The implication is mobile and connected devices need to be thought of as a platform instead of another planning channel. Many refer to this as Mobile First but I prefer Mobile led Omni Channel Planning. The reason for this is many in the tech industry are still thinking in silos but because of the popularity of mobile say do mobile first. Hence the name Mobile First.
This document lists URLs for recent social startups in categories like environments, discovery, tools, and provides contact information for Gene Keenan at the end.
This is a stub deck of a larger internal presentation on two things:
1) ad formats and mediums and how we do a poor job matching the message to the medium
2) the downfall of the current obsession with targeting. Why creative triumphs over data every time but media agencies and clients are focused on where they can see small gains instead of GIANT GAINS in their ROI
The solutions had to be removed for now but I think a smart person could figure it out.
Connecting The Dots: Social & Mobile (Facebook Marketing, Social Media, Onlin...Decibel Advertising
There has been a rush by brands in the last 24 months to embrace Facebook as the primary destination to connect with their consumers. The belief has been that consumers with their ever increasing network of friends represented an opportunity to disseminate their message in a cost effective manner. Recently however there have been a number of research reports indicating a decline across the board of engagement levels on social networking sites around the globe. This decline is concentrated in the key 18-29 YO demographic or post college but younger than 30 age set. This document will try to shed some light on:
What are the actual social networking trends?
Are their basic human drivers behind these trends?
What are the technological drivers enabling these human drivers?
What are the implications for brands and agencies?
How do we exploit these changes on behalf of clients?
The document discusses mobile trends over time, including:
1) More than a third of mobile owners now have smartphones, with ownership increasing across all age groups.
2) People are using their mobile devices more for internet and apps than just calls, with over half accessing social networks, search engines, news, and commerce via their mobile internet and apps.
3) Mobile usage is occurring both on the go and at home, with around half of activities like social networking, search, and photos/videos happening at home.
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Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
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Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
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Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
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For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
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In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
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3. TETRAD OF MEDIA EFFECTS: MOBILE
Enhances Reverses
connectivity Time shifted
(information, media, shared
relationships) experience
50s Television
today
MEDIUM MOBILE GROUND
the written word fixed media
(usage & experiences.
knowledge) isolation
Retrieves Obsolesces
3
4. BREAKING DOWN THE MOBILE TETRAD
Implications Of The Four Points
Obsolesces • OBSOLESCES
Mobile obsolesces fixed media experiences
fixed media
experiences.
isolation Implication:
All media being served needs to adapt to the context of time
and location
Retrieves • RETRIEVES
the written Mobile frees the written word from being fixed in time and space.
word
(usage &
knowledge) Implication:
Mobile then needs to provide utility at all times to the end user in
the form of valuable information
4
5. BREAKING DOWN THE MOBILE TETRAD
Implications Of The Four Points
Enhances • ENHANCES
Mobile enhances connectivity to information and relationships.
connectivity
(information,
Meaning that we are never alone.
relationships)
Implication:
The access to human beings is always in hand. Human beings
provide context, information, confirmation. Information becomes
instantly actionable
Reverses • REVERSES
Time shifted Flips into TV but one of constant connectivity.
shared
experience
50s Television Implication:
today Access to all media means that media is no longer fragmented by
post convergence. We now share that singular media experience
like 50s television provided but in a time shifted experience
augmented by it being social (virtual and physical) in a larger
context of being connected to the rest of the world
5
7. BRAND METRIC COMPARISON
By Single Media Channel
0.5% 8.2%
Print
Unaided Awareness
0.9% 2.3% Online
3.5%
Aided Awareness
TV
2.8% 4.2% 8.4%
Mobile
2.6% 4.6%
Message
Association
3.3% 15.0%
8.8%
Mobile by itself crushes
every single other
Brand Favorability
2.0% 5.5% 7.6%
media channel across
Purchase Intent
6.4% 11.3%
most brand metrics
2.2% 5.6%
0% 2% 4% 6% 8% 10% 12% 14% 16%
7 source: Insight Express, February, 2012
8. TV ONLY MID 1970S
Pre-DVR
4.2%
aided awareness
Despite the addition of new
media distractions TV has
remained stable
8 source: Copernicus Marketing, 1980
9. PRINT ONLY MID 1970’S
Full Color
3.2%
aided awareness
Print like TV has remained
as effective as it was 40
years ago.
9 source: Copernicus Marketing, 1980
10. MOBILE IN RELATION TO OTHER MEDIA CHANNEL COMBINATIONS
Mobile Versus Media Channel Combinations
0.5% 3.1% 8.2% Print
Unaided Awareness
Online
.6% 0.9% 2.3% 6.9%
TV
3.5% 4.5% 11.7%
Aided Awareness
Mobile
2.8% 4.2% 8.4% 11.0%
TV + Print
2.6% 4.6% 5.7% 7.2%
Message
Association TV + Online
3.3% 13.3% 15.0%
TV + Print + Online
5.2% 8.8% 13.9%
Brand Favorability
2.0% 5.5% 7.6% 10.5%
Even in media mixes
Purchase Intent
4.7% 6.4% 9.6% 11.3% mobile by itself still
2.2% 5.6% 7.3% crushes it
0% 2% 4% 6% 8% 10% 12% 14% 16%
10 source: Insight Express, February, 2012
15. AREA OF DISTRACTION
distractions on “screen” too
10 inches
32 inches 10 feet
20 inches
VIEWING DISTANCES BY MEDIA TYPE
15
16. PRINT
Print Challenges:
Seeing an ad is a matter of luck. A
spot like this centerfold provides high
probability of being seen
The huge ad makes a large brand
impact. It’s fairly close to your face
and you are fairly engaged
16
17. TELEVISION
TV Challenges:
High impact but content easily
skipped (channel changing) or not
seen because of DVR
Lots of distractions between you and
what you are looking at:
• Telephone
• Computer
• Other people
• Outside the house
17
18. ONLINE
Online Challenges:
• No large impact ads and when there
is the medium is used badly
• ads could be below the fold
• Lots of eye competition on the page
18
19. MOBILE
100% Share of screen
MOBILE WINS Mobile ad banners seem grossly simplistic
until you consider the fact that:
• They have 100% share of screen
• Are a short distance from eyeballs to screen
ad • User is deeply engaged with phone
(Witness users bumping into people while walking down the street)
19
20. SOME CONCLUSIONS
How It Effects Your Media Buying
Although the screen is small it’s large in Campaigns
relation to the distance to your eyes making With Mobile
it a very immersive and engaging medium.
Mobile has the power to connect all media
->
s
and to provide context and relativity.
ric
et
M
This means that all of your media will be
nd
ra
elevated to provide greater return on
rB
investment.
tte
Be
Campaigns
Without
Mobile
20
22. METHODOLOGY
Insight Express Data
Media Campaign Runs in Various Channels
Respondents Recruited and Asked Brand Metric Questions
Have heard Have not heard
Brand A
Brand B
Brand C
Exposure Groups are Compared to Control Baseline to Determine Media Effect
Control vs. Exposed Control vs. Exposed Control vs. Exposed
22 source: Insight Express, February, 2012
23. METHODOLOGY
Copernicus Marketing
The TV brand metrics data is based on 68 GRPS during prime
time. Like the Insight Express data it represents an aggregate of
data from across different brands
In addition to the TV data they also looked at Print (full color
magazine ad) and found that print too had remained unchanged
for the most part (3.2% compared to 3.5%)
http://www.copernicusmarketing.com/
23 source: Copernicus Marketing, 1980
The Tetrad of Media effects was designed by Marshall McLuhan as a means of examining and understanding the effects on society of a medium. MuLuhan divides the effects into four categories and displays them simultaneously. Doing so can give us a view into where we think the medium has evolved from and what it will ultimately flip into when taken to its extreme. The Tetrad has four questions:\n1. What does the medium enhance?\n2. What does the medium make obsolete?\n3. What does the medium retrieve that had been obsolesced earlier?\n4. What does the medium flip into when pushed to extremes?\n\nIt’s important to note that McLuhan believes that there are no new mediums per se just old ones refashioned by new technology. If you need to see a previous example check out the one on radio below:\nEnhancement: What the medium amplifies or intensifies. radio amplifies news and music via sound.\nObsolescence: What the medium drives out of prominence. Radio reduces the importance of print and the visual.\nRetrieval: What the medium recovers which was previously lost. Radio returns the spoken word to the forefront.\nReversal: What the medium does when pushed to its limits. Acoustic radio flips into audio-visual TV.\n\n
OBSOLESCESIf mobile obsolesces fixed media experiences then the media being served needs to adapt to the context of the time and location\n RETRIEVESMobile frees the written word from being physically tied. Mobile then needs to provide utility at all times to the end user in the form of valuable information\n
ENHANCESMobile enhances connectivity and relationships. Meaning that we are never alone. The access to human beings is always in hand. Human beings provide context, information, confirmation\n REVERSESFlips into TV but one of constant connectivity. Access to all media means that media is no longer fragmented by post convergence. We now share that singular media experience like 50s television provided but in a time shifted experience augmented by it being social in a larger context of being connected to the rest of the world\n
The theory I had was mobile would be better than any other media channel when it comes to brand metrics. But if mobile really does flip into TV then it should be as good or better than TV across the board in regards to brand metrics\n
Mobile does indeed perform better than any other channel\n\nby Joy Liuzzo from Insight Express. Note how much better Mobile performs than any of the other media channels.\n\nI had a hunch that TV pre DVR probably had the same impact as mobile does today. So I spent a few months trying to dig up brand metrics for TV from the 70s. I knew from research that there were some TV metrics gathered starting in the early 70s. Its amazing how difficult it is to find old data about media. Were so focused on the now that we don’t spend a lot of time trying to provide perspective in relationship to the past\n
So I found this data from my friends at Copernicus Marketing; probably the smartest guys in the room (any room). As it turns out\nTV has remained totally stable over the years and the aided awareness number has remained completely unchanged.\n\nMobile out performed TV even in the mid 70s in fact TV has not budged. It's as effective today as it was 40 years ago.\n\nThe point is mobile is not just performing better because it’s new\n\n
Print comes in at 3.5% today for aided awareness but it’s within the realm of error.\n
The next idea was to test mobile in comparison to other media channel mixes. This is also from Insight Express:\n\nEven mobile beats other media channels when they are combined together.\n\n\n
\n
Mobile is a better TV. \n
The multiplier effect has not been measured for other media channels. But there is an axiom within marketing that when you combine media channels they they blow past what they are individually\n
\n
Seeing a magazine ad is pure luck unless it happens to be embedded into the content or in this case a center fold which makes it a high probability that the user will see it. It’s also no surprise that print wins at brand favorability because the ad creates a bond with what the user is reading. CONTEXT BABY!! That giant picture is also very aspirational. \n
TELEVISION:\nWe love TV! It has sound and motion to create emotionally powerful experiences. The challenge with TV is unlike a magazine when the content gets boring you can’t just skim past it. \nThe living room also has all kinds of distractions between you and the content. That magazine you are holding, a telephone, the outside, other people in the room. TV can over come these obstacles when the content is fantastic but the challenge is that great content is often interrupted by bad content including BAD commercials\nIt will be interesting to see if SocialTV can move the brand metrics from where they are.\n
Online has the challenge of having a different kind of noise than Television and Print. Unlike Print, Online does not have the same type of single page big branding opportunities that print has and when it does it typically does a poor job of using the medium properly. In page advertising is challenged by all of the other noise or items screaming for attention on the page. \n
TV gets diluted in regards to attention compared to mobile: Mobile is an active medium: The user is getting information. This makes it not surprising that the brand metrics for mobile are stratospheric.\n\n