Mobile UX EssentialsUX Australia 2010Rachel HinmanSenior Research Scientist  Nokia Research Lab Palo Alto, California USATitle
2004I used to be a web designer, too
Where do I begin?Q:Where do I begin
How can we streamline the checkout processWhat can we do with mobile?Q:Q:
Where do I begin?Q:Where do I begin
Our plan for today…Our plan for todaySimilarities and differences between designing for web and mobile
Our plan for today…Our plan for todaySimilarities and differences between designing for web and mobileThree most important attributes of great mobile experiences
Our plan for today…Our plan for todaySimilarities and differences between designing for web and mobileThree most important attributes of great mobile experiencesA set of mobile design principles
Our plan for today…Our plan for todaySimilarities and differences between designing for web and mobileThree most important attributes of great mobile experiencesA set of mobile design principlesThree mobile design activities
Along the way…Along the wayWatch for slides with this orange label!Slides Worth KeepingDesign PrinciplesDesign ActivitiesShameless Opinion
Okay, let’s get started!Okay… let’s get started
AWhat are the similaritiesWhat are the similarities?Q:
UX designers know how to work in a rapidly evolving field13Web designers know how to work in a rapidly evolving field
UX designers understand how to create experiences within technical constraints14Ability to work within technical constraints
UX designers use similar tools and processes15Similar Tools… Similar processes
What are the differences?What are the differences?AQ:
A mobile phone is not a computer 17A mobile phone is not a computer
umm…. duh!AUm… duh!
19Differences in the mobile environmentSeated in a relatively predictable environmentLarge screen enables multi-taskingKeyboard and a mouse for input
20Differences in the mobile environmentSeated in a relatively predictable environmentLarge screen enables multi-taskingKeyboard and a mouse for input
Differences in the mobile environmentHighly variable context and environment Small screen size and limited text input UI takes up the entire screen  Difficult to multi-task and easy to get lost21
22Mobile phones started out as a one-to-one
They evolved23
Mobile phones evolved from the landline phone24
26Smartphone… added
27Smartphone… added Opinion!27
Hypothesis vs. AgendaThe Rearview Mirror
Hypothesis vs. AgendaEven in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way. Marshall McLuhan called it “the rear-view mirror effect,” noting that “We see the world through a rear-view mirror. We march backwards into the future.”Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way. Marshall McLuhan called it“the rear-view mirror effect,” noting that“We see the world through a rear-view mirror. We march backwards into the future.”
30Mobile presents an opportunity to invent new ways…Opinion!Mobile presents an opportunity to invent new ways for users to interact with information.
31iPhoneMobile phones aren’t really phones anymore
Hypothesis vs. Agenda
Hypothesis vs. Agenda
Hypothesis vs. Agenda
Hypothesis vs. Agenda
Hypothesis vs. Agenda
What are the differences?What’s the first step?AQ:
39Shift your perspective and point of viewStep One: Know the medium you’re designing for
40Shift your perspective and point of viewNO EXCUSES!Buy a modern mobile device
41Shift your perspective and point of viewMobile Culture Indoctrination
42Shift your perspective and point of viewMobile Culture Indoctrination
43Shift your perspective and point of viewImages neededStep Two: Observe the culture you’re designing for
44Shift your perspective and point of viewStep Three: Brace yourself for a fast and exciting ride
Shift your perspective and point of view“The rapid development of cell phones is killing early cell phones much faster than it's killing any of the early, older legacy technologies.I think that is a real principle... something you have to understand if you're going to be in this line of work. It's very romantic. It's very fast moving.You are building dead lumps of plastic.When people come out and they show you an iPhone, or an Android... they are showing you larval versions of something much more sophisticated.The world you are building right now is the ground floor for something much larger -- and the soil beneath that ground floor is violently unstable.”-- Mobile Monday Amsterdam – November 2008Rapid Evolution45
1are uniquely mobileGreat Mobile user experiencessteal this slide!Great Mobile Experiences:2are sympathetic to context3speak their power
Great Mobile Experiences:1are uniquely mobileGreat Mobile user experiences
Do you remember a time…Do you remember a time when the web was new?Q:A
Do you remember a time…“We need a web presence!”!A
50Solution: Brochure - onlineBrochureware
“we need a web presence”“We need online commerce!”!A
52Online commerceWhat about shipping?
Make it like the world“Let’s make our site like…”!AA
54Southwest airlines
What we learned from the webLessons Learned from WebWe borrowed broken models. Too focused on tactics. We confused the solution with the need.We didn’t focus on what the web could do well.
How do we not do that again?How do we NOT do that again?Q:AA
What we learned from the websteal this slide!Design PrinciplesUniquely MobileMobile is a unique & different medium- focus on what it can do well. Technology can guide, but should not be the focus. Focus on needs instead of tactics and solutions.
What we learned from the webDesign Principle: Uniquely Mobile Focus on what mobile can do well
What we learned from the webDesign Principle: Uniquely Mobile Technology can help guide, but should not be the focus
What we learned from the webDesign Principle: Uniquely Mobile Need vs. Solution
Identify your assumptionsResearch TechniquesINVASIVEPrototype TestingDeprivation StudyContextualinterviews Diary StudiesRESEARCHERPRESENTRESEARCHERNOT PRESENTOnlineSurveyShadowingShop AlongsTrafficStudiesLESS INVASIVE61
Identify your assumptionsResearch TechniquesINVASIVEPrototype TestingDeprivation StudyUse Two TechniquesContextualinterviews Diary StudiesRESEARCHERPRESENTRESEARCHERNOT PRESENTOnlineSurveyShadowingShop AlongsTrafficStudiesLESS INVASIVE62
Identify your assumptionsResearch TechniquesINVASIVEPrototype TestingDeprivation StudyContextualinterviews Diary StudiesRESEARCHERPRESENTRESEARCHERNOT PRESENTOnlineSurveyShadowingShop AlongsTrafficStudiesLESS INVASIVE63
64Identify your assumptionsYour Design Challenge!Step 1: Identifying Mobile NeedsActivityDivide into groupsRead your design challengeDevelop a list of mobile needsIdentify top 3-5 mobile needs20 Minutes
are uniquely mobile1Great Mobile user experiencesGreat Mobile Experiences:are sympathetic to context2
Pictures of mobile contextsWhat exactly do you mean by mobile “context” ?Q:A
Pictures of mobile contextsA
More pictures of mobile contexts
Social context
Context is complexContext is complex!!A
Context is about understanding human relationships to the people,places and things in the world.AContext is about understanding the relationships
72Context FrameworkContext Frameworksteal this slide!
73Context FrameworkContext Frameworksteal this slide!
74Relationships ChordingOrchestration and Inflection
75Peanut butter
76Google: FacebookSpatial
77TemporalTemporal
Spatial - peanut butterSocial78
Google: FacebookSemantic79
80Peanut butter in DenverPeanut butter in Melbourne right now?
The web is good at people and things.The web is good at semantic relationships.(and okay at social relationships)AContext is about understanding the relationships
Context FrameworkMobile is good at places…steal this slide!82
Context FrameworkMobile is good at spatial and temporal relationships.steal this slide!83
84Google maps - PC vs. Mobile
Temporal and spatial relationships are underservedThere are currently not many technologiesthat help us understand place, and temporal and spatial relationships.85
How do you get that understanding?How do we get that understanding?Q:
Design for partial attention and interruption1Sympathy to context principlesDesign Principles:Sympathy to Contextsteal this slide!2Reduce cognitive load and opportunity cost3Ideate in the wild
Design for partial attention and interruption88Text entry will never be easy
89Text entry will never be easyDesign for partial attention and interruption
Opportunity cost90
91Text entry will never be easyIdeate in the wild…
92Wand in the worldYour Design Challenge!Step 2: Sympathy to the mobile contextActivityDivide into groupsHead to the streetsIdeate in the wild – Create 2-3 concepts based on the needs your team identified20-30 Minutes
93“in the wild” ideationActivityGo outside and brainstorm ideas
94“in the wild” ideationActivity20-30 Minutes
Context FrameworkMobile is good at places…steal this slide!95
Context FrameworkMobile is good at places…steal this slide!96
Great Mobile Experiences:are uniquely mobile1Great Mobile user experiencesare sympathetic to context2speak their power3
Speak their power?Huh?Q:A
A light switch99
Shopping cart100
Shopping cart101
We can annotate expectations in the web world102We can annotate expectations in the web world
We can annotate expectations in the web worldFree two-day shippingLook inside the bookREALLY!Look inside the bookGet it new OR used!Sell mineAdd to cartShipping!Collectible!Maybe a kindle!We can annotate expectations in the web world103
Options in mobile have to be readily apparent104Options have to be apparent and intuitive in mobile for people to
How do you make interfaces that speak their powerHow do I create mobile interfaces that “speak their power”?Q:A
Say good bye to donesteal this slide!Design Principles:Interfaces that speak their powerUnderstand the characteristics of GUI, NUI, OUI interfaces 12Grow ruthless editing skills3Say good-bye to done
steal this slide!107Wireframe
108WireframeWe’re reaching the edges of what GUI can do
109WireframeIt’s not longer “what you see it what you get…”
110Wireframe…now it’s “what you do is what you get”
111WireframeDifferent platforms express characteristics differently
steal this slide!112Wireframe
113WireframeRuthless editing is part of the NUI design process
Say Goodbye do done114Wireframe
This should look familiar…115Wireframe
116WireframeThis should look familiar…The web has evolved around a task-efficiency model.Mobile is different.
Mobile is different….117Mobile is different
Mobile is different….118Mobile is different
119Mobile is differentMobile is different….Mobile is about pivoting people through information quickly.It’s about exposing possibilities.
What’s the point?“What can happen?”“What’s the point?”TASKPOSSIBILITIES
Tasks are about completion…121Tasks are about completion
122Tasks are about completionTasks are about completion…Possibilities are interactions that accrue over time…
Tasks are about completionTasks are about completion…Possibilities are interactions that accrue over time…… or facilitate exploration…123
… or facilitate exploration…124Tasks are about completionTasks are about completion…Possibilities are interactions that accrue over time…..or are about SENSINGINTENT!
125Example -
126Example -
127Example -
128Example -
129Example -
130Example -
How do you make interfaces that speak their powerHow do I design for possibilities?Q:A
How do you make interfaces that speak their powerA132
How do you make interfaces that speak their powerA133
How do you make interfaces that speak their powerA134
It’s like a card game…135It’s like a game of cards
Each card speaks it’s power136It’s like a game of cards
You win with a good hand137It’s like a game of cards
Pivoting people through informationYour Design Challenge!Step 3: Creating a good handActivity138
Pivoting people through information139
Pivoting people through informationCreate a winning hand.Activity140
Pivoting people through informationCreate a winning hand.ActivityStitch cards together to answer the questionAllow people to pivot through information quickly141
PrototypePrototypePrototypePrototypePrototypePrototype142Prototype
143Analogy of cardsProcessPrototype at every stage
144Analogy of cardsProcessPrototyping “Swirl”
Pivoting people through information145
Pivoting people through information146
Paper Prototype example147
Pivoting people through information148
High fidelity prototype example
Can users grok it?Can users grok it?Does each screen speak it’s power?Can I simplify this?Is this intuitive?Q:Q:Q:Q:150
Analogy of cardssteal this slide!Tips for mobile prototypingPlan for a lot of it!1Work at scale and print it out!2Get it on the device as soon as you can.2151
Analogy of cardsSome info about mobile web/ and app programming:iPhone Apps = Xcode1Android Apps = Java (managed code) 2Mobile Web Sites = Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites andWeb Apps by Brian Fling152
Where do I begin?Where do I begin?Q:
are uniquely mobile1Great Mobile user experiencessteal this slide!Great Mobile Experiences:are sympathetic to context2speak their power3
Everybody starts somewhereEverybody starts somewhere….
Good luckGood luck!
Thank you!Email:rachel.hinman@nokia.comThanks, and next up…
Resources:MOBILE RESOURCESUltimate iPhone Stencil for Omnigrafflehttp://graffletopia.com/stencils/413mooTools http://mootools.netiUI iPhone navigation (javascript):http://code.google.com/p/iui/jQuery (javascript):http://jquery.com/TweenMax (actionscript):http://blog.greensock.com/tweenmaxas3/Bruce Sterling speaks on the future of mobilehttp://tinyurl.com/6m7kwcRESOURCES
Q?Q&A: final break

Mobile UX Essentials