This document provides an overview and primer on mobile marketing. It begins with context on the rapid growth of mobile device usage globally. It then discusses the opportunities in mobile marketing including it being a mass advertising channel, loyalty/relationship building channel through apps, and instant personal communications channel. The document reviews different mobile advertising unit types and provides examples. It also gives recommendations for optimizing mobile marketing spend as part of an overall marketing mix. The goal is to help marketers understand how to effectively incorporate mobile into their strategies.
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Preface to This Session
1. No one, not even the MMA, has written the
definitive Guide on How to Mobile Marketing
2. Thus, I’d prefer to make today a discussion
– Fine to have you ask questions
– Better for the Audience to answer
3. If not, I have a lot of content we can cover; but still
better for you to make relevant to your situation.
4. And, yesterday’s Presentation is on Slide Share
http://www.slideshare.net/gregstuart/change-your-
mindset-mobile-keynote
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Today’s Focus
1. Context to Consumers & Mobile
2. Why is there Opportunity in Mobile?
3. What is Mobile Marketing?
– Mobile Ad Unit Primer
4. 7 Steps - Mobile Marketing Success
5. Quick Glimpse at the Future
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Global Media June of 2013
Source: TomiAhonen Almanac 2012 and TomiAhonen Mobile Forecast 2012-2015
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Population 7.1B
Mobile 7.1B
FM Radio 4.2B
Internet 2.5B
TV 1.9B
PC 1.4B
Landline 1.1B
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1 years
2.9 years
3 years
4 years
13 years
iPhone
iPod
Internet
TV
Radio
The Adoption Rates are Faster than Ever
Source: United Nations Cyber Document, Apple, Facebook
Years to Reach 50 Million Users
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Three Basic Opportunities in Mobile
1. Mass Advertising &
Communications Channel
2. Loyalty & Relationship Building
Channel (Apps at the center)
3. Instant Personal Communications
Channel (immediacy & messaging)
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Recommended Optimized Share
Mobile Marketing is 7%
While the average optimized mix in mobile is 7%, that figure likely is lower for
low involvement brands and higher purchase funnel (LIHP), but higher for high
involvement brands and lower purchase funnel (HILP).
Product Category Campaign Goal
Low Involvement High Involvement
Higher Purchase
Funnel
Lower Purchase
Funnel
(CPG,
Entertainment,
etc.)
(Auto, Finance, etc.)
(Awareness,
Familiarity)
(Consideration,
Purchase Intent)
Optimized
Percent of
Mobile in Mix
5% 9% 5% 8%
Avg. Mobile
7%
Mobile ad units included: Ads in Mobile Web (Display Ads), Ads in Apps,
Mobile Video Ads, Mobile Games Ads, Mobile Social, Tablets
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What Drives Optimization?
1. Ad Effectiveness of Mobile
2. + Cost
3. + Smart Phone Penetration (37% in U.S.)
(reach & frequency in essence)
Russia percent SmartPhones is 29%!!
(Soon to be 38%!!!)
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3. As a Result -10x value in New Media
Interpretation: If it cost Roadblock $1 (indexed at 100) to increase purchase consideration, then it
cost $1.35 for Online, $4.56 for magazine and $11.04 to TV to achieve the same increase.
Brand Metric:
Purchase
Consideration
(top 2 box)
Relative
Cost Index Relative Cost
TV 1104 $11.04
Magazine 456 $4.56
Online 100 $1.00
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1. New Media Reaches a New Audience
TV Use
Online
Use
Heavier
Heavier
Lighter
Lighter
Heavy TV
Heavy Online
Heavy TV
Light Online
Light TV
Light Online
Light TV
Heavy Online
26% 38%
15% 21%
Media
Usage
among
18-49
year
old
target
34.3 Million!
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2015 Recommended Optimized
Share Mobile Marketing is 7%
Product Category Campaign Goal
Low Involvement High Involvement
Higher Purchase
Funnel
Lower Purchase
Funnel
(CPG,
Entertainment,
etc.)
(Auto, Finance, etc.)
(Awareness,
Familiarity)
(Consideration,
Purchase Intent)
Optimized
Percent of
Mobile in Mix
7% 13% 7% 12%
Avg. Mobile
10%
Mobile ad units included: Ads in Mobile Web (Display Ads), Ads in Apps,
Mobile Video Ads, Mobile Games Ads, Mobile Social, Tablets
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Opportunities for mobile
engagement
Installed
Capabilities
Mobile
Payments
Communication
SMS
MMS
Mobile
Email
Voice
Push
Notification
Content
Mobile
Internet
Mobile Apps
Interactive
Media
Community
Earned Media Shared Media
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But Mobile has a Number of
Unique Advantages
1. Mobile is Personal
(one person per phone)
2. Mobile is Pervasive
(everywhere, all the time)
3. Mobile has Proximity
(tracking location)
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Three models for buying mobile
advertising
Using mobile to activate
traditional media
Messaging opt-in
Drive to social media
QR codes
Click to Call
Extending existing
campaigns to mobile
Mobile display ads
Rich Media display ads
Mobile video
Mobile search
Mobile audio
Building campaigns
uniquely for mobile
Mobile apps
Mobile games
Location-based ads
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Activating a mobile experience
Where is the
brand
impact?
The ad itself
The post-tap
experience
What is the
experience?
Static
Motion
/Sound
Call to action
Technical
requirements
Creative
development
Ad sizes and
formats
Optimized
landing
pages
Cross-
platform
analytics
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MMA mobile advertising call-to-action
guidelines
• Launches the web browser
• Initiates outgoing call
• Initiates video play
• Initiates an SMS message
• Activates map application
• Jump page or web visit
• Activates in-ad features
Action
• Click-to-Mobile Web
• Click to call
• Click to video
• Click to SMS
• Click to locate
• Click to buy
• Click to storyboard
Tap
Get the MMA universal mobile ad package here:
http://mmaglobal.com/whitepaper?filename=MMAUniversalMobileAdPackageDec2011.pdf
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Smartphone Formats:
• 320x50, 320x48, 300x50, 300x250
Feature Phone Formats
• 120x20, 168x28, 216x36
Tablet Formats:
• 728x90, 300x250, 160x600
MMA mobile display advertising unit
sizes
Supporting MMA multiple display ad
formats and sizes is essential
Get the MMA universal mobile ad package here:
http://mmaglobal.com/whitepaper?filename=MMAUniversalMobileAdPackageDec2011.pdf
See how the Cherokee
handles the snow
Example courtesy of
Mojiva
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MMA mobile web advertising unit
definitions
Format Key attributes Main benefits
Mobile web banner ad Universal with color, still images,
text, and links.
Useful in mass-marketing
campaigns. Good user experience
across all web-capable devices.
Rich media mobile ad Acts as a static ad until activated
to display motion and video.
Increased engagement through
activation of the ad.
Web interstitial ad Full-screen ad displays between
page loads.
Content utilizes entire screen. User
must touch to close ad.
WAP 1.0 banner ad Still graphics formatted to be
compatible with older feature
phones.
Useful in reaching audiences with
feature phones and older data
plans.
Text tagline ad Text-only ad unit often used
below a banner ad to emphasize
the clickable nature of the ad.
Highlighting the ability to click the
ad can increase response rates,
especially on older feature phones.
Get the MMA universal mobile ad package here:
http://mmaglobal.com/whitepaper?filename=MMAUniversalMobileAdPackageDec2011.pdf
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Mobile application advertising unit
definitions
Format Key attributes Main benefits
App banner ad Universal with color, still images,
text, and links.
Useful in mass-marketing
campaigns. Good user experience
across all app-capable devices.
App interstitial ad Full-screen ad displays during
launch, exit or as a ‘splash’ page
in app.
Content utilizes entire screen. Can
utilize sound and motion.
Rich media app ad Acts as a static ad until activated
to display motion and video.
Increased engagement through
activation of the ad.
Integrated mobile app ad Formatted to be compatible with
the content in-app.
Passive interaction with the ad but
impossible for the app user to
ignore.
Branded mobile app Entire app created by brand with
branded look and feel.
Completely branded experience
throughout all stages.
Sponsored mobile app Publisher creates app with
sponsorships at various stages.
Branded experience can be targeted
to specific actions and content.
Get the MMA universal mobile ad package here:
http://mmaglobal.com/whitepaper?filename=MMAUniversalMobileAdPackageDec2011.pdf
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Mobile video and TV advertising unit definitions
Non-linear ad breaks
(shared within the video display)
Overlays Companions Interactive
Linear ad breaks
(rendered before, during or after video)
Billboards Bumpers Pre-roll Mid-roll Post-roll
Book
ends
Get the MMA universal mobile ad package here:
http://mmaglobal.com/whitepaper?filename=MMAUniversalMobileAdPackageDec2011.pdf
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Defining Mobile Marketing
Mobile Marketing is the set of
practices that enable organizations
to engage, communicate and mutually
exchange value with their audience in
an interactive contextually relevant
manner through any mobile device or
wireless network.
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Industries That Get Mobile Matters
• Retail
• Automotive
• Media & Content & Entertainment
– TV, Movies, Games, Print, etc.
• Those that want Direct Connection to
their Consumers
• Product Transformations (Nike Fuel
Bands, Band Aids Magic Vision, etc)
• Nearly everyone to some degree
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Or Another Example
For 5 select studies, creative testing was done prior to
the research launch:
Only 1 brand’s ads required no adjustment
2 brands found 1/2 the ads were not effective
Diluting the effectiveness of the campaign
2 brands discarded ALL ads & started all over
Both developed ads that scored much better
Who were the 5 Advertisers?
P&G J&J Kraft Nestle Target
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What is Currently in a Phone:
1. Accelerometer
2. Digital Compass
3. GPS
4. Outdoor Temperature
5. Augmented Reality
6. Barometer
1. Relative Humidity
7. Proximity
8. Near-Field Communications
9. Microphones
10. Magnetic Field (Magnetometers)
11. Gravity
12. Gyroscope
13. Light
14. Linear Acceleration
15. Voice Control
What Could be in a Phone:
Heart Rate Monitors
Learn User Patterns
Microbolometers (Infrared)
Motion Control
Mood Sensors
Physical Sensation of Touching (Vibration to Translate Texture of
Garment on device)
Smart-Phone Sensor Networks
Smell Transmitter
Speed Sensor
Taste Sensor
Perspiration Sensor
Biometric Sensors
• Iris Recognition (Eyes)
• Fingerprint Recognition
• Face Recognition
• DNA Recognition
Chemical Sensors
• Radiation Levels
• Food's Level of Organicity
• Surrounding Light Levels
• EMF (Electromagnetic Frequencies)
Conversational Voice, Voice Recognizer
Indoor Temperature
Analyze Breath for Alcohol Content etc.
Altimeter To Detect Elevation (Mountains, Buildings)
Smartphone have a LOT of Sensors
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• Revolutionary idea: create a companion app for a TV show.
“We were thinking: what can you do with a mobile device
that you can’t do online—what can you do with touch, with
location, with a camera that would also create a compelling
reason for people to sit down and tune into the show?”
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Proximity boosts performance
The most likely response to location
aware retailer communication on a
smartphone:
Mobile ad performance has a direct
correlation to proximity:
• CTRs increase by 26-48% for
ads served within 5 miles of the
establishment*
• 72% higher interaction rate for
geo-targeted vs. nationally
targeted campaigns**
*YP study, 2012
**Range Online Media
Source: Latitude, December 2012 –
owners of all three devices
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Case study: Roaming geo-fence
62.5% Higher CTR in campaign using a
roaming geo-fence
Lift in purchase intent
OBJECTIVE Increase purchases of Halls Cough
Drops
SOLUTION Geo-fence pharmacy and retail
locations in “high flu index”
areas using a CDC data feed.
(A/B test included national and
localized Roaming geo-fence
campaigns)
RESULTS
3.5%
The MMA is headquartered in New York City, and we have 4 regions around the globe to serve our members.
Our members are the backbone of the MMA. By joining this team of global and regional brands, you can position yourself for continuing success and major business deals. To join the MMA, talk to me during or after the presentation, and I’ll personally help you get plugged in to the success system through committee involvement, event sponsorship, education, or whatever you need to become more successful.
More users will connect to the internet via mobile devices than desktop PC’s within 5 yearsSo mobile needs to be placed at the heart
What’s the result of all that creative execution applied to the small screen? Mobile outperforms online in several categories of brand campaign effectiveness. Why does this happen?Creative is more engagingSmaller screen ensures ads are noticedAds are more noticeable while swiping and scrollingImmediacy of the ads have impact during shopping, researchingRelevant targeting options, including location
Not all forms of engagement are available on all devices, so it’s important to understand how to have scale when trying to reach an audience with a brand message. When you think of mobile, it’s easy to think iPhone. However, all smartphones combined represent slightly less than half of all phones in the marketplace. You should expect that number to shift to 50% very soon. There are already 40 Million tablets on the market since the iPad launched in April 2010. These devices have the potential to replace desktop computers and laptops for media consumption. Most people still prefer to create media, such as building a power point presentation like this, on a computer. So, at least half of all phones are still feature phones, meaning that they are not running Apple iOS, Google Android, or Blackberry RIM. These consumers do represent a reachable audience for advertisers, but the number of display advertisements they can be exposed to are somewhat less. For example, advertising in apps, games, and videos are not possible on feature phones. But that’s ok, you can still reach these consumers with display ads.
Let’s take a look at the entire scope of mobile technology to see where the advertising opportunities exist.I’ve divided the mobile technology world into three ‘Cs’ – Communication, Content, and Community. The Communication segment includes text messaging (SMS and MMS), mobile email, and voice. These are all great ways to reach feature phone users and smartphone users, because these communication technologies work on almost all devices. The MMA has published a best practices document for you to understand how to engage consumers through these channels. The Content segment is where you see most of the display and video advertising happening today. Mobile internet sites, apps, and Interactive media sites such as YouTube and mobile TV allow a wide variety of advertising units. You can reach feature phones, tablets, and smart phones with these forms of advertising, but the most engaging experiences are limited to smartphones and tablets. The Community segment includes earned media and shared media. In other words, social media. While there are presently limits on advertising in mobile Facebook apps and sites, we expect that to change. Mobile devices also have installed capabilities such as payment features, GPS, cameras, and WiFi. Marketers like to leverage these features in all of the three Cs.
In addition to direct mobile commerce, mobile plays a critical role in the path to purchase in today’s omnichannel environment.
And the importance of that cannot be over emphasised. The ability to check reviews in store and get independent opinion is having a profound affect.
Using mobile to activate traditional media can keep more traditional brands at ease, by allowing them to enhance traditional ads with mobile features. Examples include messaging opt-in, using ads to drive people to social media, and placing QR codes in ads. This approach might be met with the least resistance, but it’s also the least powerful because the emphasis is on direct responses.Extending existing campaigns to mobile is a great place to start with traditional-minded clients who are eager to make the move to mobile. In this model, desktop ads can be translated to mobile by altering the creative and leveraging the targeting options available with mobile devices. Building campaigns uniquely for mobile is a model for more sophisticated clients and clients with separate mobile budgets. The key here is that building branded apps and games isn’t enough by itself. You have to make sure the client is buying display, video, and search ads to support the mobile offerings.
When it comes to understanding how brand engagement will happen through a campaign, it may be helpful to break it down into separate parts for translation into mobile. With mobile, the brand impact can come from two places: The ad itself, and the post-tap experience. Make sure your ad creative takes advantage of both. The experience with a mobile ad can be static, or it can include motion, sound, and exciting call-to-action options. It’s important to remember that call-to-action options should not emphasize direct responses. Rather, call-to-action includes watching a video, expanding an ad, swiping through an ad, touching parts of the ad to ‘activate’ it, and so on. I’ll show you some examples of this in a bit. Mobile ads require some technical development, so make sure you are prepared to support the standard mobile practices. The MMA standards should be emphasized so there is clarity as to which set of standards your client’s creative teams can rely on.
Action initiation: Clicking on ad units provide opportunities for the user to receive additional information from the advertiser. Both ad banners and Interstitial ad images may be active and link either to places inside the application or to outside the application. This functionality must be consistent with a mobile phone’s capabilities (e.g., interactivity such as click-to-call, WAP push) and will be limited by both type of mobile phone and mobile phone connectivity. Examples include: Click-to-Mobile Web: click launches the web browser. Click-to-call: click initiates an outgoing call to the content provider or advertiser. Click-to-video: click initiates an advertiser’s video commercial for a product or service. Click-to-SMS: click initiates an SMS for a user to send a keyword to a shortcode to request more information. Click-to-locate: click initiates a map enabled by location-based services where a user may find, for example, the closest car dealer or movie theatre. Click-to-buy: click initiates a jump page where a user may make a purchase using some form of mobile payment (i.e. credit card, operator bill, etc). Click-to-storyboard: click transitions to a second interstitial ad (which itself may provide additional actions). For applications and games whose flow may be greatly disrupted by a click-through, click-through ads should only display before the launch or exit of the application, or be queued until the end of the application experience, or avoided altogether. If it is required to switch the user away from the application context, the MMA recommends that, where possible, and in mobile phones that support click through, users are returned to the place in the application that they left after interacting with the ad (e.g., World Series of Poker, with $1 million in chips). If there is a risk that switching the user away from the application context will cause the application to terminate, requiring the user to completely re-launch of the application, the application developer or publisher is recommended to apply specific user warnings as follows: Notification: Clearly notifying users that they will be leaving the application environment to experience the advertisement. And clearly communicating that, in most cases, users will need to completely re-launch the application in the same way they started the application. Right to Cancellation: Giving users the option of interrupting the action to return to the application. For ads displayed during the use of an application, MMA recommends using banners or interstitials that avoid switching the user away from the application context (e.g. expandable banners). For applications and games whose flow may be greatly disrupted by a click-through, click-through ads should only display before the launch or exit of the application, or be queued until the end of the application experience, or avoided altogether. If it is required to switch the user away from the application context, the MMA recommends that, where possible, and in mobile phones that support click through, users are returned to the place in the application that they left after interacting with the ad (e.g., World Series of Poker, with $1 million in chips). If there is a risk that switching the user away from the application context will cause the application to terminate, requiring the user to completely re-launch of the application, the application developer or publisher is recommended to apply specific user warnings as follows: Notification: Clearly notifying users
When planning around inventory specifications, you should remember to specifically ask publishers for the parameters they support for each component, and ask them to support the MMA recommended formats.Here’s a summary of Mobile Web Banner ad unit specifications and examples. The MMA recommends that every publisher should support at least one of the universal Mobile Web Banners ad units specified. For a complete list of unit definitions, download the MMA Universal Ad Package (Link on slide or handout in room). More detailed design principles and style guides for Mobile Web sites can be found in the W3C Mobile Web Best Practices at http://www.w3.org/TR/mobile-bp. The MMA Mobile Advertising Committees also recommends that Mobile Web sites conform to W3C mobileOK Basic 1.0 Guidelines, which are available at http://www.w3.org/TR/mobileOK-basic10-tests.
Mobile Web Advertising Unit Definitions The recommended ad units for Mobile Web are as follows: Mobile Web Banner Ad is a universal color graphics ad unit displayed on a Mobile Web site. The universal Mobile Web Banner Ad is defined as a still image intended for use in mass-market campaigns where the goal is a good user experience across all mobile phone models, network technologies and data bandwidths. In some cases animated mobile web ad banners may be available for supplemental use in campaigns to convey a richer experience. All Mobile Web Banner Ads must be clickable by the end user and may be placed in any location on a Mobile Web site. A Mobile Web Banner Ad may be followed by a Text Tagline Ad to emphasize the clickable character of the ad unit. Rich Media Mobile Ad (RMMA) is a supplemental ad unit defined by the two-stage principle of display and activation. Display is the way an RMMA ad resides in a usual ad space of a host property (application or website) and calls for action in form of a banner or similar ad unit. Only when the user interacts with the displayed banner by clicking or swiping it, do the RMMA features become activated, showcasing their characteristic “rich” behavior. Respective guidelines are in advanced stages of development and expected to be added in future releases of this document. Draft RMMA Guidelines are available here: http://www.mmaglobal.com/rmma.pdf. WAP 1.0 Banner Ad is a supplemental black-and-white, still graphics ad unit for use in campaigns that target older mobile phones. A WAP 1.0 Banner Ad can be followed by a supplemental Text Tagline Ad to emphasize the clickable character of the ad unit. Text Tagline Ad is a supplemental ad unit displaying only text. Text links may be used below a Mobile Web Banner Ad to emphasize the clickable character of the ad unit. Text links may also be used in older mobile phones not capable of supporting graphical images and/or by publishers that prefer to use text ads instead of graphical ads on their mobile sites.
Mobile Application Advertising Unit Definitions The recommended ad units for Mobile Applications are as follows: Mobile Application Banner Ad – is a universal color graphics ad unit displayed on a Mobile Application. The universal Mobile Application Banner Ad is defined as a still image(s), text or combination of these intended for use in mass-market campaigns where the goal is a good user experience across all mobile phone models, network technologies and data bandwidths. A Mobile Application Banner Ad can be clickable by the end user and may be placed anywhere in a Mobile Application (e.g., on the application main menu page, subpages or content pages). Mobile Application Interstitial Ad - is a full-screen advertisement, which may be placed as a “bumper” screen for the launch and exit of the application, or as a splash or jump page within the application. It may be used as the landing page from an earlier ad banner or may be a stand-alone Interstitial. This Interstitial may also be active or static. Rich Media Mobile Ad (RMMA) - is a supplemental ad unit enjoying increased uptake in the Mobile Applications. Common to most RMMA ads is the two-stage principle of display and activation, whereby display is the way an RMMA ad resides in a usual ad space of a host property (application or website) and calls for action in form of a banner or similar. Only when the user interacts with the displayed banner by clicking on it or moving mouse-over do the RMMA features become activated showcasing their characteristic “rich” behavior. Respective guidelines are in advanced stages of development and expected to be added in future releases of this document. Draft RMMA Guidelines are available here: http://www.mmaglobal.com/rmma.pdf Integrated Ad – is an advertisement that is integrated with the application or game experience and is formatted to be compatible with the main content type used in the application context. It can be resized, reshaped and freely positioned as part of the core application content. Respective guidelines are under study and expected to be added in future releases of this document. Branded Mobile Application – many advertisers have looked at creating their own branded applications and uploading these into app stores. These take many different forms depending on the brand and its attributes. They can be entertaining, informative or functional. Illustrative examples include a Duracell running game, and a Nestle recipe app. Respective guidelines are under study and expected to be added in future releases of this document. Sponsored Mobile Application – is a publisher’s downloadable application which features a sponsoring arrangement at various places across the application. (For example Nike or Adidas sponsoring a football app) Respective guidelines are under study and expected to be added in future releases of this document.
Mobile Video and TV Advertising Unit Definitions The recommended ad units for Mobile Video and TV are described as follows: Ad Breaks are video or still/animated image advertisements rendered before, during or after streamed or downloaded Mobile Video and TV content. Linear Ad Breaks take over the full mobile display screen and replace the streamed or downloaded video content for a given period of time. Ad unit formats include: Billboard Ad – a static image or brand logo typically displayed full screen before or after the video content Bumper Ad – a short video advertisement or sponsorship indent typically shown before or after the video content Pre-Roll Ad – a video advertisement shown prior to the video content Mid-Roll Ad – a video advertisement appearing as a break during the video content Post-Roll Ad – a video advertisement shown after the video content has ended Book Ending Ad – a Pre-roll video advertisement with a corresponding bumper ad from the same ad campaign appearing at the end of the video content Non-Linear Ad Breaks share the mobile display with the streamed or downloaded video content for a given period of time. Ad unit formats include: Overlay Ads are still/animated image advertisements that appear over the top of video content during playback. These ads can be semi-transparent or opaque and can be shown for the full or partial duration of the video content (appear/disappear effect). Variations include horizontal or vertical promotion banners, sponsorship skins (picture frames) and ad bugs. Companion Ads are still/animated image advertisements that appear adjacent to video content during playback. Variations include drop-down horizontal banners or L-shaped banners that surround a resized video (shrink and surround). Interactive Mobile Video and TV Ads are advertisements that allow for user interaction including clicking, browsing, zooming. Guidelines for these types of Mobile TV and Video advertisements are still being researched by the MMA but may include click-to-web, click-to-call, click-to-SMS, click-to-video, click-to-download, click-to-locate, click-to-ad etc.
Luke - reformat
Fit my ever changing personal schedule (Quiet Time)Understand my individual interests (Audience Segmentation)Give me the power to choose how you interact (Preference centers)Adapt to my current situation (Location and context aware)Provide a fresh, entertaining and engaging experience (Rich push)Stay consistent with your brand (Communication workflow and device preview)Get to know me and grow with me (Analytics for optimization)
Acting at the point of impulseMobile as a connectorExtending & enhancing other mediaIncrease in response methods and formats-Axe Call Me Campaign developed by BBH Singapore for Unilever Asia-Axe adapted their famous ‘Axe Effect’ work to the key Asian markets.-Target market: Asian men in their 20s. -In these markets overt acts of sexuality or flirtation are discouraged and kept under the radar, for instance men often have two ‘SIM’ cards for their phones, one for girls and an ‘official’ one to be checked by their parents.The reliance on mobile phones became the key to the creative strategy. The campaign idea was called ‘Spray Axe. Get numbers’, a subtle change to the classic ‘Axe effect’.Three TVCs featured girls giving men their numbers in unusual ways, with similar ads in print and outdoor. To make the campaign more engaging, the phone numbers were real, meaning that men who rang them got through to an Axe line with a woman’s voice on it. These lines could be adapted locally and used for contests or services like a wake-up call.Results: The phone lines saw far higher participation in all three markets than might be expected using standard response rates. Market share also rose across the markets. In their biggest market, India, share rose 3.2 percentage points over the campaign period; in the Philippines it rose 1.4 points and in Indonesia it rose 1.2 points. The campaign has now extended and is running in 14 countries.Source : http://ame.asia/public/general/winners-best-marketing-campaign-for-regional-brand
So you can understand the effectiveness of your programs
So you can understand the effectiveness of your programs
So brand loyalty metrics in the future must contain measures such as how many people have your brand in their pocket or purse right now? How many of those customers will let you push a message to them right now?How many of your app users trust your brand enough to share their location information with you? These last two groups are likely your very best, most loyal customers. Think about how you might want to treat this group. Think about how much of an advantage one brand will have over another when they have millions of customers armed with their app, sharing permission to light up their smartphone home screens wherever they are. Imagine the advantage when they have clear and accurate insight into where their users live, work and play and the behavior they exhibit so they can constantly be thinking about better ways to serve them. So in the future, when billions of people are carrying around hundreds of billions of apps, how could we possibly be engaging with all of these? We’d never have time.
Location-aware messaging catalyzes commerce by driving consumers online and into stores.Click through rates have a direct correlation to proximity – therefore it’s important to geo-target your mobile campaign.
The Halls campaign geo-fenced participating pharmacy retailers but the ad only served in those areas when the flu index was above a specified threshold. When compared to a national, untargeted campaign we saw a 62.% lift in CTR and a 3.5% increase in purchase intent (ie. Secondary action on landing page engagement).
Growing consumer acceptance and expectationThe ‘on-demand’ consumerMobile as an access pointCost effectiveness-MMS campaign, by BMW, in Germany-German winters require snow tyres. So if customers bought a car in the summer months, they would have summer tyres on the car, and would need winter tyres. BMW had the required info on their recent customers, what car model, what wheel types, and could therefore figure out which winter tyre model would fit the car of any given customer. They also had the mobile phone numbers.-BMW focused only on those cars that were sold that year between spring and autumn, to avoid targeting consumers who already had winter tyres.-BMW designed an MMS campaign, where they customized the picture of the car to be the model and colour of the car that the customer had, with the wheel rims that the customer had bought. Then BMW virtually fitted the suggested winter tyre for that car and wheel. And this image was to be sent to the customer.-BMW had prepared the campaign, and waited for the exact right moment. The MMS was sent out on the first day of snow.-The MMS message included a link to come to BMW’s mobile website, to select alternate tyres (and wheel rims) to upload to the tyre simulator, so that the customer could experiment with other variations and see their prices and compare.-Results:A conversion rate from messages sent, to actual tyre purchases made at registered BMW dealers, of 30%Source: http://www.ourmobilerevolution.com/?p=439
-The European airline Lufthansaoverhauled its mobile website.Target audience: Frequent business-class flyersThe redesign by Mobile Interactive Agency, Clanmo, saw a higher usage of the mobile boarding pass feature. Mobile check-ins increased by 30 percent.Lufthansa stated that ‘many of our business customers use our mobile site to book their tickets’Customers request a boarding pass to be sent to their mobile phone. The pass is transmitted by SMS and contains the individual’s name, flight information, and a 2d QR barcode. It can then be used to check in and scan through security checkpoints instead of the traditional boarding card.In addition, Lufthansa’s mobile Web site lets on-the-go customers check their arrival and departure information, check in and select a seat, receive a mobile boarding pass, make mobile reservations, and view a flight plan.Results: increased its mobile bookings by 50%, and mobile check-ins increased by 30% Source: http://www.mobilecommercedaily.com/lufthansa-mobile-offerings-take-off/
I wanted to use an example that isn’t driven by smartphones. Pring is a social network in Pakistan with 3 million users growing by about 10k a day. It is driven by text messaging. Interaction is free for consumers but paid for by brands. In the case of Gloria Jeans, it’s a coffee shop chain that many of you would have seen if travelling in the middle east and beyond.
Each shop has a separate keyword. When consumers text in they are in effect ‘liking’ the brand and opting in to receive messages. Those with internet access can go to the brands page. Once signed up the consumer receives text offers for discounts and promotions. This approach is responsible for a directly attributable increase in sales of 4%.