Part of a class on mobile game design about what makes it different from game design for other platforms. Intended to get you thinking about all the differences and how they impact your designs so you aren't surprised!
Updated a bit from the old version.
The Mini variant of the Oppo N1 offers the same innovative features of its big brother in a smaller package. Presenting to you a visual tour of the smartphone's capabilities.
If there was one thing that was missing in the Nokia Lumia lineup, it was dual-SIM support. The drought has ended with the Lumia 630, an entry-level smartphone from Nokia that holds two firsts to its credit – it's the first Windows Phone dual-SIM device, and also the first to run the very latest version of the OS, i.e. Windows Phone 8.1. Here's how this notable device fares when it comes to real-life usage...
The Mini variant of the Oppo N1 offers the same innovative features of its big brother in a smaller package. Presenting to you a visual tour of the smartphone's capabilities.
If there was one thing that was missing in the Nokia Lumia lineup, it was dual-SIM support. The drought has ended with the Lumia 630, an entry-level smartphone from Nokia that holds two firsts to its credit – it's the first Windows Phone dual-SIM device, and also the first to run the very latest version of the OS, i.e. Windows Phone 8.1. Here's how this notable device fares when it comes to real-life usage...
The LG G3 is the most recent super-premium smartphone in India, and with its specs that include a 5.5-inch 2K display and a zippy 2.5GHz quad-core Snapdragon 801 SoC, comes across as one of the most loaded devices money can buy. But are things are rosy as they look? Or there something else to this noteworthy flagship? Here's a quick review of its capabilities....
In this presentation I have compared the major features of each system and discussed some of the pros and cons of it. And I hope this will definitely help you take a more informed decision in choosing the right system for you.
The BlackBerry Z3 is the latest offering from the iconic brand in India, and for its asking price, is also the most affordable one running BB OS 10. The 5-inch smartphone boasts a solid build quality and reasonable specs, and from what we've seen, comes across as a dependable workhorse. Here's a quick review of the BlackBerry Z3, covering its specs, features, interface, camera and performance.
Motorola's flagship device, the Moto X might not win any awards for its specs, but its software smartness combined with its co-processor puts it ahead of any other smartphone we have come across. Here's a quick review of the Moto X with a closer look at its special features and performance.
Sony's Xperia M2 Dual is a solid contender in the mid-range dual-SIM segment, and though it faces stiff competition, manages to stand out among the crowd. Let's take a look at how it fares...
Provocative presentation about AppStores. The goal was to inspire and induce a feeling that much can be done with mobiles and appstores, and that just copying Apple is not enough.
The Moto E is a solid and compelling Android smartphone in the budget segment. Here's a quick review of the Moto E in pictures, explaining the gist of why we love the device, and where it fails...
The latest Sony flagship, the Xperia Z2 sure is one loaded smartphone. Class-leading specs, waterproof capabilities and a 20.7-megapixel primary camera ensure it stays top of the game. Here's a quick review of the Xperia Z2...
Mobile game design: What makes it different?Devin Becker
Part of a class on mobile game design about what makes it different from game design for other platforms. Intended to get you thinking about all the differences and how they impact your designs so you aren't surprised!
How We Won Gamedev By Rolling Our Own Tech (no notes)Mihai Gosa
Did you know you can make successful games faster, cheaper and more reliable by building your own tech instead of using a third party engine?
With a small team and no budget, we managed to make 2014's best tactics game (Door Kickers) in a very short time, with a huge amount of content, on 5 platforms.
Without using any third-party engines or tools.
Instead of adding tech, we removed tech. We kept removing until there was almost nothing left. Sounds counter-intuitive? Think of it this way: simpler means faster, cheaper and more reliable.
Learn about the extreme simplicity of the production pipeline and the "unified everything" game engine used for Door Kickers.
Learn that developing a game can also be done in a very smart and simple way, instead of spending years or $$$$$ on game engines. Learn how to focus on what is important and that finding the simplest solutions is usually the hardest.
The LG G3 is the most recent super-premium smartphone in India, and with its specs that include a 5.5-inch 2K display and a zippy 2.5GHz quad-core Snapdragon 801 SoC, comes across as one of the most loaded devices money can buy. But are things are rosy as they look? Or there something else to this noteworthy flagship? Here's a quick review of its capabilities....
In this presentation I have compared the major features of each system and discussed some of the pros and cons of it. And I hope this will definitely help you take a more informed decision in choosing the right system for you.
The BlackBerry Z3 is the latest offering from the iconic brand in India, and for its asking price, is also the most affordable one running BB OS 10. The 5-inch smartphone boasts a solid build quality and reasonable specs, and from what we've seen, comes across as a dependable workhorse. Here's a quick review of the BlackBerry Z3, covering its specs, features, interface, camera and performance.
Motorola's flagship device, the Moto X might not win any awards for its specs, but its software smartness combined with its co-processor puts it ahead of any other smartphone we have come across. Here's a quick review of the Moto X with a closer look at its special features and performance.
Sony's Xperia M2 Dual is a solid contender in the mid-range dual-SIM segment, and though it faces stiff competition, manages to stand out among the crowd. Let's take a look at how it fares...
Provocative presentation about AppStores. The goal was to inspire and induce a feeling that much can be done with mobiles and appstores, and that just copying Apple is not enough.
The Moto E is a solid and compelling Android smartphone in the budget segment. Here's a quick review of the Moto E in pictures, explaining the gist of why we love the device, and where it fails...
The latest Sony flagship, the Xperia Z2 sure is one loaded smartphone. Class-leading specs, waterproof capabilities and a 20.7-megapixel primary camera ensure it stays top of the game. Here's a quick review of the Xperia Z2...
Mobile game design: What makes it different?Devin Becker
Part of a class on mobile game design about what makes it different from game design for other platforms. Intended to get you thinking about all the differences and how they impact your designs so you aren't surprised!
How We Won Gamedev By Rolling Our Own Tech (no notes)Mihai Gosa
Did you know you can make successful games faster, cheaper and more reliable by building your own tech instead of using a third party engine?
With a small team and no budget, we managed to make 2014's best tactics game (Door Kickers) in a very short time, with a huge amount of content, on 5 platforms.
Without using any third-party engines or tools.
Instead of adding tech, we removed tech. We kept removing until there was almost nothing left. Sounds counter-intuitive? Think of it this way: simpler means faster, cheaper and more reliable.
Learn about the extreme simplicity of the production pipeline and the "unified everything" game engine used for Door Kickers.
Learn that developing a game can also be done in a very smart and simple way, instead of spending years or $$$$$ on game engines. Learn how to focus on what is important and that finding the simplest solutions is usually the hardest.
Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc)DevGAMM Conference
In-game chats can drive your community when executed properly. During this talk, we'll address the most common challenges and give practical advice on boosting your community with an in-game chat. We'll discuss messaging systems use cases, go through essential tools to manage your community, and provide analysis on common debates like Voice vs Text, In-house solution vs 3rd party, In-game chat vs Discord/Twitch, and more.
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
The Japanese brand Panasonic has been launching a slew of devices ever since its re-entry in the Indian market last year. But with its latest offering, the P81, the company is going to the next level by trying to offer feature-packed performance at an attractive pricing. Here’s a quick review of the Panasonic P81
Real-world game development with Ebitengine - How to make the best-selling G...Daigo Sato
In this talk, the games made by Odencat will be showcased, and it'll be explained how the studio has grown with Ebitengine. You'll learn a hint to creating a successful game library and the strategy to build a game studio from scratch.
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
How to define an effective mobile development strategyMrinal Singh
There are a number of options to undertake a successful mobile development, this presentation looks at some of the options available and testing strategy that can be adopted
Similar to Mobile game design: What makes it different? v2 (20)
2. What’s this about?
● Mobile Games are different from
PC/Console
● Using the strengths and weaknesses
3. Pricing
Mobility
Duration of play
Connectivity
Social
Size limitations
What’s so different about mobile?
Updates/DLC
Control Schemes
Sound use
App Stores
Varied Devices
4. Pricing
Price Ranges
● Average
○ Free - $0.99
● Premium Indie
○ $1.99 - $3.99
● AAA
○ $3.99 - $9.99
Minecraft is special!
Don’t do Lite versions!
5. Pricing
● No retail model, but middleman still gets
30%
6. Mobility
● More portable than a game boy, but usually
used as a time killer
7. Mobility
● Mostly played during “downtime”
o Poop gaming
o Car/Bus/Train rides
o Waiting in lines
o Chillin’ in bed
8. Shorter play cycles/sessions
● Session length affects when played, use check-ins
● Easy in, hard out. Hook/Progress in 30 seconds!
● Limitations leave you wanting more!
9. Interruptions and attention
● Easily interruptible by text, calls, real life
● Keep attention requirements short!
10. Connectivity
● Always “potentially” connected
● Speed and reception erratic, great for bursts
31. Control Schemes
● Takes screen/GUI space, keep it simple but forgiving
32. Controlling where you play
● Accelerometer increases attention, decreases comfort, sucks to play for
long or in bed.
33. Landscape
● Good for long sessions, but requires both hands
● Touch areas on the edges, think about how you hold it!
● Common for Tablets, but tweak for Phones too
34. Portrait
● Good for burst play with 1 thumb
● Keep low for tall screens/short thumbs, no fingers covering screen
● Keep swipes simple, don’t do lots of drag-drop
35. Sound issues
● Often playing privately in public with sound
off
36. Sound issues
● Sound cues/hooks, feedback more difficult
● Tie the audio cues to visuals as much as possible
37. Don’t be annoying
● When in public, interesting or annoying?
● Short catchy music loop, get em humming it!
● Make it easy to get to the on/off setting
● Respect settings and ringer switch when opening!
38. App store markets
● Apple and Google control, at their whim
● There are some alternatives like Amazon
42. Frequency of updates
● They act as a reminder, but too frequent is frustrating!
● Update frequency can hurt your chance at charts
● Updates can break multiplayer!
43. Bug Fixes
● Do hyper critical bug fixes fast and stand-alone
● Save minor fixes for content/feature pushes
● Keeps players looking forward to them, like Angry Birds
● Test well to reduce emergency updates
45. Polishing
● Budget for polish time and lots of updates
● Beta-test using Test Flight
46. Business Model
● Pick the right business model
o Pre-pay for a more packaged product
o Use Ads to monetize cheapskates
o Use IAP when you’re willing to support the game
47. Content vs Systems
● Content is expensive in both $ and memory
● Content is like movie studio props and sets
● Rearrange, re-dress to maximize use
48. Content vs Systems
● Systemic/Procedural design has replayability
o Great for Puzzles, Rogue-likes, Sandbox