Cards are a popular design trend for mobile interfaces that provide structure and organization for content in an intuitive way. Cards function as discrete containers that can be scrolled through or stacked to display a variety of content like text, images, and videos. They mimic physical cards and allow intuitive interactions like swiping. Cards are well-suited to different types of content and user behaviors like conversations, discovery of new content, and task management. Their flexibility makes them a timeless design pattern for mobile.
The document provides an overview of trends in user experience (UX) for 2018 as identified by Zorraquino, a design and digital strategy consultancy. It discusses three key trends: [1] Humanization, with a focus on designing more human and personalized experiences through techniques like natural language processing and micro-interactions. [2] Intelligent personalization, using big data and AI to provide highly customized and relevant content and recommendations for individual users. [3] A more emotional interface, shifting from purely functional and logical design to prioritize creativity and elicit emotional connections between users and products/services.
1. The document discusses the pillars for creating a successful engaging digital platform, including business and product integration, transmedia experiences across devices, gamification, user interaction and sharing, and customization.
2. It emphasizes designing experiences tailored for different devices and contexts, rewarding user participation and progression, facilitating user collaboration and sharing, and allowing customization.
3. The goal is to engage and interact with users through a variety of experiences and reactions that drive sharing and participation, completing the experience cycle.
Jack Morton's Matt Jones, SVP, Creative & Strategy, spoke at this year's Event Design Conference on the (potentially) provocative topic of Augmented Reality.
If only I could create the perfect travel website (2008) Jason Till
Travel Technology Show seminar presentation given by Jason Till - a leading digital strategist and user experience expert on 6/2/2008, while he was Head of Digital at travel industry specialist, Designate.
User-generated content refers to various types of media created by users and shared online. There are both implicit and explicit incentives for users to generate content. Implicit incentives include social motivations like feeling like an active member of a community and connecting with other users. Explicit incentives are more tangible rewards provided by sites, such as points, badges, privileges or monetary compensation, to encourage user participation in generating content. Understanding what motivates users is important for designing sites that facilitate user-generated content.
2014 reality check: digital is no longer novel or experimental. It's everywhere! And it is slowly being integrated across different industries, and for different purposes. In this presentation I lay out trends in how brands are creating seamless digital experiences to enhance users' lives.
The last presentation that I created during my time at w.illi.am/.
This document summarizes key innovations in user interface design that have emerged from computer games and discusses how these innovations could be applied to general user interfaces. It analyzes fourteen popular computer games and identifies four design ideas that provide clear user benefits: 1) effortless community - games make it easy to form, join, and participate in online communities; 2) learning by watching - games allow users to learn by observing more experienced players; 3) deep customizability - games enable extensive user customization and sharing of customizations; 4) fluid system-human interaction - games communicate information to users in non-disruptive ways. These game-inspired ideas could help improve the usability of other software applications.
1) As communication technologies advance, brands must adapt strategies to connect with digital generations in more personalized, media-rich ways that emphasize empathy.
2) The document outlines 10 trends in how digital natives communicate and recommends how brands can engage, such as using augmented reality to "try on" products virtually or leveraging niche social networks to find true influencers.
3) Brands are encouraged to help break consumers out of social media filter bubbles, incorporate humor and personality into interactions including AI assistants, and take action on social issues in an empathetic way that sparks dialogue.
The document provides an overview of trends in user experience (UX) for 2018 as identified by Zorraquino, a design and digital strategy consultancy. It discusses three key trends: [1] Humanization, with a focus on designing more human and personalized experiences through techniques like natural language processing and micro-interactions. [2] Intelligent personalization, using big data and AI to provide highly customized and relevant content and recommendations for individual users. [3] A more emotional interface, shifting from purely functional and logical design to prioritize creativity and elicit emotional connections between users and products/services.
1. The document discusses the pillars for creating a successful engaging digital platform, including business and product integration, transmedia experiences across devices, gamification, user interaction and sharing, and customization.
2. It emphasizes designing experiences tailored for different devices and contexts, rewarding user participation and progression, facilitating user collaboration and sharing, and allowing customization.
3. The goal is to engage and interact with users through a variety of experiences and reactions that drive sharing and participation, completing the experience cycle.
Jack Morton's Matt Jones, SVP, Creative & Strategy, spoke at this year's Event Design Conference on the (potentially) provocative topic of Augmented Reality.
If only I could create the perfect travel website (2008) Jason Till
Travel Technology Show seminar presentation given by Jason Till - a leading digital strategist and user experience expert on 6/2/2008, while he was Head of Digital at travel industry specialist, Designate.
User-generated content refers to various types of media created by users and shared online. There are both implicit and explicit incentives for users to generate content. Implicit incentives include social motivations like feeling like an active member of a community and connecting with other users. Explicit incentives are more tangible rewards provided by sites, such as points, badges, privileges or monetary compensation, to encourage user participation in generating content. Understanding what motivates users is important for designing sites that facilitate user-generated content.
2014 reality check: digital is no longer novel or experimental. It's everywhere! And it is slowly being integrated across different industries, and for different purposes. In this presentation I lay out trends in how brands are creating seamless digital experiences to enhance users' lives.
The last presentation that I created during my time at w.illi.am/.
This document summarizes key innovations in user interface design that have emerged from computer games and discusses how these innovations could be applied to general user interfaces. It analyzes fourteen popular computer games and identifies four design ideas that provide clear user benefits: 1) effortless community - games make it easy to form, join, and participate in online communities; 2) learning by watching - games allow users to learn by observing more experienced players; 3) deep customizability - games enable extensive user customization and sharing of customizations; 4) fluid system-human interaction - games communicate information to users in non-disruptive ways. These game-inspired ideas could help improve the usability of other software applications.
1) As communication technologies advance, brands must adapt strategies to connect with digital generations in more personalized, media-rich ways that emphasize empathy.
2) The document outlines 10 trends in how digital natives communicate and recommends how brands can engage, such as using augmented reality to "try on" products virtually or leveraging niche social networks to find true influencers.
3) Brands are encouraged to help break consumers out of social media filter bubbles, incorporate humor and personality into interactions including AI assistants, and take action on social issues in an empathetic way that sparks dialogue.
This document discusses trends in interaction design for 2015-2016. It covers several topics:
1. Invisible design aims to create intuitive user experiences that remove barriers and align with user mental models.
2. Simplifying user flows can improve usability by reducing steps, simplifying individual steps, mapping workflows, and testing with users.
3. Clear communication is key to ensure users understand an interface through consistent signifiers, legible text, integrated interactions, and setting the right mood.
This document provides an overview of user experience (UX) design and the UX process. It describes the typical roles in UX including research, strategy, interaction design, visual design, and development. Research involves activities like user interviews, personas, and usability testing. Strategy focuses on analysis, journey mapping, and defining goals. Interaction design covers wireframing, prototyping, and user testing. Visual design includes style guides, mockups, and assets. The document also includes examples of personas, journey maps, wireframes, and style guides.
Web designing industry has gone through a complete makeover, PixelCrayons provides customers with app development services along with other web designing services.
The document discusses card-based user interfaces and how they have become increasingly popular. It describes how card-based designs originated with Microsoft's Metro design and have been adopted by many websites and apps. Examples mentioned include Tinder, Pinterest, Facebook, and Twitter. The document then discusses LiveTiles, a platform that allows users to easily create card-based designs without coding by dragging and dropping tiles. LiveTiles brings all organizational content into a common experience that empowers users to evolve it.
Wildcard is introducing a new format called "cards" to provide a better mobile browsing experience. Cards allow content to be displayed in an inline, interactive format rather than sending users to the mobile web. Businesses can use Wildcard's tools to convert content into card format and developers can integrate cards into their apps to eliminate slow in-app browsers. Cards are sharable across different apps and provide a richer experience for discovering content on mobile.
10 Design Trends 2015 - UX & UI Trends for Mobile SolutionsDMI
Do you create or provide a mobile app or web solution? Even if you already have the user interface (UI) and user experience (UX) nailed down to a T, you're never quite finished. With different design elements and solutions going in and out of fashion, you constantly have to ensure that your solution doesn't start to feel dated.
Here's our shortlist of the most exciting things going on in UX/UI Design right now and what we can expect to see in this space in a not too distant future!
Your app is not modern unless it looks modern. That's why it's so important to stay on top of the latest app design trends, including what's in store for us in 2021. The question is, how can you predict the popular visual styles of tomorrow today?
Who would know better than the application designers themselves? We asked the 99designs community of freelance app designers what trends they've noticed lately. These are the top app design trends that you can expect to see more of in the next year and beyond.
Designing for Mobile: UX for designers and developersKelley Howell
During 2010, I was tapped to create the first mobile web experience for five different sister organizations, part of a larger conglomerate. After doing so, I shared what I'd learned about UX research and UX design for mobile devices.
This document outlines a marketing campaign for Greenhouse, a company that aims to connect different interfaces into a unified ecosystem for human-computer interaction. The campaign targets academic creative coders, who are young skilled programmers interested in creating new things.
The campaign will involve creating an interactive display and community website called "Greenhouse U" at the University of Illinois. Advertisements will also run on Spotify and Pandora targeting the local student population. The goal is to attract users to the community website to share and view projects, and build a network for creative coders. Analytics will be used to learn about users and improve targeting of ads and content. The campaign aims to grow the Greenhouse brand on more top computer science campuses
UI design focuses on the visual and interactive elements of a product like buttons, menus and graphics. The goal is to make the interface easy to use. UX design focuses more broadly on the overall user experience including how usable, useful and satisfying the product is for users. UX design considers interface design but also information architecture and usability testing. While UI design deals with how a product looks, UX design ensures the functionality and experience meet users' needs. Both are important but UX comes first to understand users before designing visual interfaces.
Our overarching theme is the continued rise of what we call brand commerce. This world of brand commerce manifests in a number of ways, each of which we see as being underpinned by a series of sub trends with their own challenges and opportunities and this is what we unpack in our trend report. Broadly speaking, we cover four key areas:
1. The rise of artificial intelligence. It’s fast becoming a constant part of our lives and we’re starting to see the transition on behalf of consumers out of being surprised by these highly predictive and tailored interactions and into minimum expectation territory. In other words, if you’re not getting clever about how you use your data and automating the application of it, you’re going to get left behind.
2. The on-demand economy. A new economy is growing up based on fulfilling the needs and expectations of the new on-demand consumer. This is the Uber model applied across a host of other industries, creating a flexible, on-demand workforce, enabled by mobile and powered by a new currency – trust. [https://www.youtube.com/watch?v=kTqgiF4HmgQ].
3. Invisible interfaces. What we commonly understand to be an ‘interface’ will dramatically shift over the next few years as we experience the rise of the invisible interface and we’ll see more and more sophisticated interactions, from authentication to transaction, taking place with minimal conventional interaction.
4. The new storytelling. It almost goes without saying, but all this juicy data and unprecedented connectivity of consumers presents us with some pretty spectacular opportunities for reinvigorating brand narratives in ways which are highly tailored and meaningful to customers.
best Graphic Design presentation created by meshivamds1205
This document provides an overview of graphic design. It discusses what graphic design is, principles of design like balance and contrast, common graphic design tools like Photoshop and Illustrator, and key aspects of design such as hierarchy, typography and consistency. The document also includes a section on the color wheel and its use in design.
The Cover Article is a ‘graphical ode’ to the year 2019 that brought new trends in designing with it.
The issue further features CorpTeaser Animation and Films, which has earned a reputation for providing high-quality videos that can boost revenues, Return on Investment (ROI)
This document discusses various user interface design patterns used in popular mobile apps. It begins by defining UI design patterns as reusable solutions to common user problems. It then highlights some key interactive patterns like gestures and animations that power many new mobile UI designs. The document also summarizes input patterns such as smart keyboards, default values and autocomplete, immediate immersion to bypass signups, action bars for quick access to actions, and social login. Additional patterns covered include huge buttons, swiping for actions, and notifications.
Disruptive Trends and Technologies - Greg JonesSITA
The document discusses disruptive trends and technologies that will shape the digital agenda in the 2020s. It outlines how technology has progressed from mainframes and terminals in the 1980s to personal computers and local networks in the 1990s, the web and e-commerce in the 2000s, mobile apps in the 2010s, and how the 2020s will be defined by the Internet of Things, big data, and artificial intelligence. It argues that human language will become the new user interface as digital assistants powered by AI become more intelligent and conversations replace apps. Reality will also become blended as the physical and digital worlds increasingly converge.
Socio-digital evolutions and micro-communities: what business opportunities d...Vanksen
This is the question that the new Vanksen study "Connecting The Digital Dots in 2023" aims to answer. In 2023, conducting periodic monitoring to display individual trends loses its meaning. Socio-digital evolutions are constant. Behaviors and innovations fluctuate organically, iteratively, and continuously.
In this context, Vanksen experts have attempted to translate them into a mind-mapping in order to better visualize the correlations impacting brands in their digital strategies.
They can thus better understand the dos and don'ts adapted to their DNA and business challenges, activate technological, tactical, marketing, and communication levers that generate meaning and performance for them and their communities.
https://www.vanksen.com/en/insights/socio-digital-evolutions-micro-communities-business-opportunities-for-brands
This document discusses infographics and provides examples. It defines infographics as visual representations of information intended to present data clearly and quickly using graphs and colors. Infographics make boring information more interesting and memorable. Effective infographics communicate information quickly through creative use of layout, colors and simple visuals without extensive text. The examples shown display technical specifications, brand logos, biscuit dunking resilience and superhero strengths in bright, visually engaging infographics.
Mirroring the accelerated pace of technological advancement, marketing trends are emerging and taking hold at an increasingly rapid rate. As consumer behavior evolves, smart marketers can use those trends to capitalize on shifting behaviors and expectations. Sullivan Branding’s Account Planning team developed this report to highlight key trends we expect to see across the marketing landscape in 2013.
This document provides a summary of 18 websites that showcase excellent examples of interactive design. It discusses key strategies these sites use to immerse and engage users, such as video backgrounds, scrolling interactions, online games and tools, zooming functionality, and curiosity-provoking descriptions. Examples highlighted include sites for KFC, AirBnB, a financial quiz, Chanel, the Space Needle museum, an art project on personal objects, a beatboxing academy, and an aquatic species collection. The document encourages readers to explore these sites to understand how interactivity can enhance the user experience.
This document discusses the building blocks of visual hierarchy in web design, including size, color, layout, spacing, and style. It provides tips for using each element to create a visual hierarchy that guides users' attention and influences their flow through a design. Size is one of the most important factors, as bigger elements are more noticeable, but subtlety is important. Contrast is also key, as is balancing minimalism with emphasis on primary elements. Color, layout, spacing, and style each influence the visual prominence of elements as well.
This document discusses trends in interaction design for 2015-2016. It covers several topics:
1. Invisible design aims to create intuitive user experiences that remove barriers and align with user mental models.
2. Simplifying user flows can improve usability by reducing steps, simplifying individual steps, mapping workflows, and testing with users.
3. Clear communication is key to ensure users understand an interface through consistent signifiers, legible text, integrated interactions, and setting the right mood.
This document provides an overview of user experience (UX) design and the UX process. It describes the typical roles in UX including research, strategy, interaction design, visual design, and development. Research involves activities like user interviews, personas, and usability testing. Strategy focuses on analysis, journey mapping, and defining goals. Interaction design covers wireframing, prototyping, and user testing. Visual design includes style guides, mockups, and assets. The document also includes examples of personas, journey maps, wireframes, and style guides.
Web designing industry has gone through a complete makeover, PixelCrayons provides customers with app development services along with other web designing services.
The document discusses card-based user interfaces and how they have become increasingly popular. It describes how card-based designs originated with Microsoft's Metro design and have been adopted by many websites and apps. Examples mentioned include Tinder, Pinterest, Facebook, and Twitter. The document then discusses LiveTiles, a platform that allows users to easily create card-based designs without coding by dragging and dropping tiles. LiveTiles brings all organizational content into a common experience that empowers users to evolve it.
Wildcard is introducing a new format called "cards" to provide a better mobile browsing experience. Cards allow content to be displayed in an inline, interactive format rather than sending users to the mobile web. Businesses can use Wildcard's tools to convert content into card format and developers can integrate cards into their apps to eliminate slow in-app browsers. Cards are sharable across different apps and provide a richer experience for discovering content on mobile.
10 Design Trends 2015 - UX & UI Trends for Mobile SolutionsDMI
Do you create or provide a mobile app or web solution? Even if you already have the user interface (UI) and user experience (UX) nailed down to a T, you're never quite finished. With different design elements and solutions going in and out of fashion, you constantly have to ensure that your solution doesn't start to feel dated.
Here's our shortlist of the most exciting things going on in UX/UI Design right now and what we can expect to see in this space in a not too distant future!
Your app is not modern unless it looks modern. That's why it's so important to stay on top of the latest app design trends, including what's in store for us in 2021. The question is, how can you predict the popular visual styles of tomorrow today?
Who would know better than the application designers themselves? We asked the 99designs community of freelance app designers what trends they've noticed lately. These are the top app design trends that you can expect to see more of in the next year and beyond.
Designing for Mobile: UX for designers and developersKelley Howell
During 2010, I was tapped to create the first mobile web experience for five different sister organizations, part of a larger conglomerate. After doing so, I shared what I'd learned about UX research and UX design for mobile devices.
This document outlines a marketing campaign for Greenhouse, a company that aims to connect different interfaces into a unified ecosystem for human-computer interaction. The campaign targets academic creative coders, who are young skilled programmers interested in creating new things.
The campaign will involve creating an interactive display and community website called "Greenhouse U" at the University of Illinois. Advertisements will also run on Spotify and Pandora targeting the local student population. The goal is to attract users to the community website to share and view projects, and build a network for creative coders. Analytics will be used to learn about users and improve targeting of ads and content. The campaign aims to grow the Greenhouse brand on more top computer science campuses
UI design focuses on the visual and interactive elements of a product like buttons, menus and graphics. The goal is to make the interface easy to use. UX design focuses more broadly on the overall user experience including how usable, useful and satisfying the product is for users. UX design considers interface design but also information architecture and usability testing. While UI design deals with how a product looks, UX design ensures the functionality and experience meet users' needs. Both are important but UX comes first to understand users before designing visual interfaces.
Our overarching theme is the continued rise of what we call brand commerce. This world of brand commerce manifests in a number of ways, each of which we see as being underpinned by a series of sub trends with their own challenges and opportunities and this is what we unpack in our trend report. Broadly speaking, we cover four key areas:
1. The rise of artificial intelligence. It’s fast becoming a constant part of our lives and we’re starting to see the transition on behalf of consumers out of being surprised by these highly predictive and tailored interactions and into minimum expectation territory. In other words, if you’re not getting clever about how you use your data and automating the application of it, you’re going to get left behind.
2. The on-demand economy. A new economy is growing up based on fulfilling the needs and expectations of the new on-demand consumer. This is the Uber model applied across a host of other industries, creating a flexible, on-demand workforce, enabled by mobile and powered by a new currency – trust. [https://www.youtube.com/watch?v=kTqgiF4HmgQ].
3. Invisible interfaces. What we commonly understand to be an ‘interface’ will dramatically shift over the next few years as we experience the rise of the invisible interface and we’ll see more and more sophisticated interactions, from authentication to transaction, taking place with minimal conventional interaction.
4. The new storytelling. It almost goes without saying, but all this juicy data and unprecedented connectivity of consumers presents us with some pretty spectacular opportunities for reinvigorating brand narratives in ways which are highly tailored and meaningful to customers.
best Graphic Design presentation created by meshivamds1205
This document provides an overview of graphic design. It discusses what graphic design is, principles of design like balance and contrast, common graphic design tools like Photoshop and Illustrator, and key aspects of design such as hierarchy, typography and consistency. The document also includes a section on the color wheel and its use in design.
The Cover Article is a ‘graphical ode’ to the year 2019 that brought new trends in designing with it.
The issue further features CorpTeaser Animation and Films, which has earned a reputation for providing high-quality videos that can boost revenues, Return on Investment (ROI)
This document discusses various user interface design patterns used in popular mobile apps. It begins by defining UI design patterns as reusable solutions to common user problems. It then highlights some key interactive patterns like gestures and animations that power many new mobile UI designs. The document also summarizes input patterns such as smart keyboards, default values and autocomplete, immediate immersion to bypass signups, action bars for quick access to actions, and social login. Additional patterns covered include huge buttons, swiping for actions, and notifications.
Disruptive Trends and Technologies - Greg JonesSITA
The document discusses disruptive trends and technologies that will shape the digital agenda in the 2020s. It outlines how technology has progressed from mainframes and terminals in the 1980s to personal computers and local networks in the 1990s, the web and e-commerce in the 2000s, mobile apps in the 2010s, and how the 2020s will be defined by the Internet of Things, big data, and artificial intelligence. It argues that human language will become the new user interface as digital assistants powered by AI become more intelligent and conversations replace apps. Reality will also become blended as the physical and digital worlds increasingly converge.
Socio-digital evolutions and micro-communities: what business opportunities d...Vanksen
This is the question that the new Vanksen study "Connecting The Digital Dots in 2023" aims to answer. In 2023, conducting periodic monitoring to display individual trends loses its meaning. Socio-digital evolutions are constant. Behaviors and innovations fluctuate organically, iteratively, and continuously.
In this context, Vanksen experts have attempted to translate them into a mind-mapping in order to better visualize the correlations impacting brands in their digital strategies.
They can thus better understand the dos and don'ts adapted to their DNA and business challenges, activate technological, tactical, marketing, and communication levers that generate meaning and performance for them and their communities.
https://www.vanksen.com/en/insights/socio-digital-evolutions-micro-communities-business-opportunities-for-brands
This document discusses infographics and provides examples. It defines infographics as visual representations of information intended to present data clearly and quickly using graphs and colors. Infographics make boring information more interesting and memorable. Effective infographics communicate information quickly through creative use of layout, colors and simple visuals without extensive text. The examples shown display technical specifications, brand logos, biscuit dunking resilience and superhero strengths in bright, visually engaging infographics.
Mirroring the accelerated pace of technological advancement, marketing trends are emerging and taking hold at an increasingly rapid rate. As consumer behavior evolves, smart marketers can use those trends to capitalize on shifting behaviors and expectations. Sullivan Branding’s Account Planning team developed this report to highlight key trends we expect to see across the marketing landscape in 2013.
This document provides a summary of 18 websites that showcase excellent examples of interactive design. It discusses key strategies these sites use to immerse and engage users, such as video backgrounds, scrolling interactions, online games and tools, zooming functionality, and curiosity-provoking descriptions. Examples highlighted include sites for KFC, AirBnB, a financial quiz, Chanel, the Space Needle museum, an art project on personal objects, a beatboxing academy, and an aquatic species collection. The document encourages readers to explore these sites to understand how interactivity can enhance the user experience.
This document discusses the building blocks of visual hierarchy in web design, including size, color, layout, spacing, and style. It provides tips for using each element to create a visual hierarchy that guides users' attention and influences their flow through a design. Size is one of the most important factors, as bigger elements are more noticeable, but subtlety is important. Contrast is also key, as is balancing minimalism with emphasis on primary elements. Color, layout, spacing, and style each influence the visual prominence of elements as well.
This document discusses user expectations and visual consistency in UI design. It recommends uncovering user expectations before design by conducting usability testing such as card sorting, user interviews, and heuristics reviews. This helps ensure designs are consistent with what users expect based on their past experiences. The document also discusses the importance of considering consistency and user expectations from the very start of a design project to avoid bias, and provides tips for different types of pre-design usability testing techniques.
This document discusses trends in using vibrant colors on websites. It notes that bright colors have become popular in web design, likely influenced by trends in fashion and interior design. Flat screen displays now support millions of colors, removing technological barriers. Monotone color schemes using a single hue in tints and tones create unified designs. High contrast colors against plain backgrounds draw attention to key elements in minimalist designs. The document examines various techniques and examples of incorporating vibrant colors effectively in web designs.
1. The document discusses 3 common mistakes that can undermine good UX design: designing for oneself rather than users, mistaking UX for UI, and asking users for too much information in forms.
2. It provides tips to avoid these mistakes such as conducting user research, creating user journeys and personas, prioritizing content structure before visual design, and testing short forms against long forms.
3. Additional advice includes keeping designs simple, building navigation with a mobile-first approach, and drawing on principles of psychology in design.
Mobile ui trends present future – meaningful mobile typographyHalil Eren Çelik
This document discusses mobile UI typography trends both present and future. It begins by noting that typography on small screens does not mean small type, but rather type designed with specific intent and meaning. It then provides guidelines and best practices for mobile typography, including using sans serif body text, giving words some space, paying attention to alignment, creating subtle contrast, simplifying hierarchy, and not forcing desktop conventions onto mobile. It concludes by discussing trends like moving away from thin fonts to more readable medium weights and using card-based interfaces to improve link management.
This document provides guidelines for optimizing the user experience of mobile apps to improve conversion rates. It outlines key principles for app design, including removing roadblocks to usage through quick loading splash screens and optional onboarding. The home screen should clearly communicate the app's purpose and priority tasks through simple navigation. Only primary content and functionality should be visible by default, with secondary options accessible via menus to reduce clutter. Metrics like bounce rates and onboarding completion can help evaluate the user experience.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
4. Index
The Era of Card Design 6
Card-Style Interfaces 101 8
Two Distinct Uses for Card-Style Design 11
Cards as the Interface 11
Cards as Subtle Distraction 12
Cards Work Well With Content 14
Cards and User Behavior Patterns 16
Cards Are Easier to Organize 21
Thinking Aesthetically26
What’s Next for Mobile Card Design? 29
10 Excellent Resources and Tools 34
5. Jerry Cao is a content strategist at UXPin where he gets to put
his overly active imagination to paper every day. In a past life, he
developed content strategies for clients at Brafton and worked in
traditional advertising at DDB San Francisco. In his spare time he
enjoys playing electric guitar, watching foreign horror films, and
expanding his knowledge of random facts.
Follow me on Twitter
Carrie Cousins has more than 10 years experience in the media
industry, including design, editing, and writing for print and on-
line publications. Carrie is also a sports fanatic and spends way
too much time planning football and basketball trips and ob-
sessing over stats.
Follow me on Twitter
Ben Gremillion is a Content Designer at UXPin. Previously, he
was a Design Writer at ZURB. He started in newspaper design,
saw a digital future, and learned HTML/CSS in short order. He
later earned an Adobe Certification, and learned up regex, PHP,
MySQL, and other impressive-sounding acronyms. He also builds
and maintains a CMS for webcomic artists, and participates in
bi-annual NaNoWriMo challenges.
6. The Era of Card Design
2015 is the Year of the Card when it comes to app design... Screen-
size cards are everywhere, from websites to native apps. and are
designed to look like their physical counterparts. It’s an easy way for
you to shuffle through a series of digital containers with the flick of
a thumb.
Photo credit: Trello
Regardless of how you feel about the concept, cards are here to stay.
7. 7The Era of Card Design
Frankly, cards are a style that seems just made for apps. There are so
many apps using cards nowadays, that you almost don’t even think
about it.
Let’s do a little experiment. Pick up your phone. Open the first 10
apps you see. How many feature cards?
Now that we’ve established how cards dominate mobile design, let’s
dive into how you actually use them.
8. Card-Style Interfaces 101
Card layouts put information – images, text, buttons, links, etc. – into
a series of rectangular containers. These blocks can be layered or
moved and tend to adjust to the size of the screen, stacking and fall-
ing into columns if you turn your phone on its side.
Cards are neat little containers for information. And as pointed out
in the e-book Web UI Trends Present Future: Card Design Patterns,
it’s best to think of each card as a singular thought, or primary action.
Photo credit: Apple AirDrop
9. Card-Style Interfaces 101 9
Consider the common AirDrop function on Apple devices. When you
have incoming data, a card pops up with a notification to accept or
decline – a single action no matter the choice you make. The action
works in the same way whether you are on a phone, tablet or comput-
er, which means that the user easily understands what is supposed
to happen and how to use the design.
While the proliferation of cards is fairly recent, the design is not all
that new. Pinterest really gave first life to cards as a dominant design
technique. But plenty of other companies soon followed.
Photo credit: Tinder
One of the reasons cards became a popular design choice is their
compatibility with mobile screens... he digestible chunks are a perfect
match for most mobile user scenarios while the rectangular aesthetic
also works well for the UI design.
Just think about the design of a card: it’s almost the exact shape and
size of a mobile phone screen. (Not exact dimensions because of all
the different models available, but a good representation based on
aspect ratio.)
10. Card-Style Interfaces 101 10
Card-style design lies at the intersection of design for desktops and
mobile devices, bridging bridges the gap between interaction and
usability. As we first described in Mobile UI Patterns, cards create a
consistent experience regardless of device. This is even more true
when thinking about responsive design since cards act as “content
containers” that easily scale up or down (like restacking boxes).
11. Two Distinct Uses for
Card-Style Design
When it comes to cards, they are most commonly being used in one
of two ways: as the interface or as a distraction within the interface
(often in the form of advertising).
Cards as the Interface
Sometimes you don’t even see the cards in the design since they’re
perfectly sized to the screen. But you can still identify the techniques
if you pay close attention.
Photo credit: Trivia Crack
12. Two Distinct Uses for Card-Style Design 12
Card-style interfaces are often one-touch elements. Tap or swipe any-
where on the screen for an action. Cards are also used as a reward
in gaming interfaces.
Take the popular Trivia Crack, for example, the home screen is a
series of cards that organizes each game and opponent. It also em-
beds an advertisement (cleverly disguised as a card) and in-app card
collection as another level to the game. The card stacking makes the
game easy to use and understand.
Cards as Subtle Distraction
Cards are also a very common style of mobile and in-app advertis-
ing, with elements that drop down to cover all or most of the screen.
Unlike the interface-style card, these cards contain two links – one
very large and one very small. The large link gets you to the product
being advertised. The tiny link (which is often difficult to activate)
takes you back to the original interface.
Photo credit: Trivia Crack in-app advertising
13. Two Distinct Uses for Card-Style Design 13
Let’s keep thinking about Trivia Crack. After your turn is complete,
an ad fills the screen. It too is a card. These advertising containers
can include a static image, sound, video, and a variety of other bits
of information to help persuade you to engage with the paid card
content.
From a UX standpoint, the advertising feels more integrated within
the overall interface. Even though the ad might occupy the screen,
the transition is less jarring since you’re just layering cards on top
of each other.
Cards help users browse information quickly and provide direct
business value with visually consistent advertising.
14. Cards Work Well With Content
Cards are design “containers” that can hold almost anything. Because
cards can work with various types of content, they are perfect for
content-heavy sites and apps. Nothing gets left out when creating
this type of universal framework.
Photo credit: Card Star
15. Cards Work Well With Content 15
Think of all the different elements cards can contain:
• Photos
• Text
• Video
• Coupons
• Music
• Payment information
• Signups or forms
• Game data
• Social media streams or sharing
• Rewards information
• Links
• Combinations of these elements
Placing content in cards makes it digestible for users, who can quick-
ly scan and swipe. When used in a typical layout, like the Card Star
example above, cards are equal players on the screen, neither one
dominating the other. They provide variety without clutter, allowing
users the power to engage in any way they want.
16. Cards and User
Behavior Patterns
Cards are made for thumbs. It sounds very primitive, right? But it is
a key part of the popularity and usability of cards when it comes to
mobile app design.
What makes cards easy for users is that this digital interface mirrors
reality. Think about how you would handle a deck of physical play-
ing cards. You can stack them, expand them, turn them over, spread
them out, fold them and put them away in another container. Digital
cards behave in the same ways, making a comfortable experience
for users. Users don’t have to think about how to make things work.
The design can then take this physical idea of cards to the next level
when thinking about apps in the digital sphere. The metaphor trans-
fers over seamlessly.
When users interact with cards they fall into a handful of behavior
patterns, according to a great talk on cards by UI designer Chris Tse.
Cards tend to do one of three things: record information, tease users
with information or alert users to information.
17. Cards and User Behavior Patterns 17
Photo credit: Tumblr (left), Google Now (right)
That further breaks down to different types of containers for each
of these card elements:
• Narrative: Cards appear in a stream, creating a natural timeline
of events. Think about how Medium uses cards to present a quick
overview, then deliver the details of that story in a linear flow.
Photo credit: Medium
18. Cards and User Behavior Patterns 18
• Discovery: Cards allow relevant content to naturally reveal itself.
When presented in a grid or stream layout with fade-in effects, the
cards feel fun and inviting. Take a look at Spotify’s card pattern
below: as you swipe left or right, you reveal songs that match your
tastes.
Photo credit: Spotify Android App
Photo credit: Spotify Android App
19. Cards and User Behavior Patterns 19
• Conversation: Since cards are self-contained, they’re perfect for
representing ongoing conversations. In the below example from
WeChat, notice how the interface uses the Law of Proximity to
create the card with close spacing between profile picture and
text. The two pieces aren’t physically connected, but our mind
helps close the gap.
Photo credit: WeChat
• Workflow: Cards are easily categorized for a quick to-do list of
tasks. With Evernote, for example, you can create cards that each
represent a note or to-do item. As you erase them, the remaining
cards rearrange themselves naturally back into position.
20. Cards and User Behavior Patterns 20
Photo credit: Evernote
Now let’s think about cards from a multi-device standpoint... While
cards often live within the container of a particular app, they can
also move between apps, devices and users. (Think back to the Air-
Drop example, where one user transmits a card of information to
another user.)
21. Cards Are Easier to Organize
Like their physical counterpart, cards are easy to organize for both
designers and users... When it comes to the actual design of cards,
you’ll need to make a few important decisions.
What size will the card be? And what type of aesthetic are you trying
to create?
When it comes to container size, the most popular options are: small,
summary-style cards; a medium-sized option that fills part of the
screen or allows for multiple cards; a full-screen card; or a card
overlay that pops up on top of other elements.
Photo credit: Yahoo! Fantasy
22. Cards Are Easier to Organize 22
The Yahoo! Fantasy app actually delivers cards in each of these ways.
• The first screen shows a player roster, where each player name
is a card.
• Tap a name and a new card pops up with detailed player infor-
mation in an almost full-screen layered style.
• Switch to the news stream for full screen stacking cards that take
you to recent headlines, pertaining to your league or team.
Each of these different cards makes it easy for the user to know what
content they’re digesting and where they’re in the the app. Layered
cards, for example, are understood as extra information on the screen
(such as the detailed player card above).
Photo credit: CNN
23. Cards Are Easier to Organize 23
Cards have evolved aesthetically as well. While the overall trend is
moving to less “gimmicky” card visuals, it is important to understand
the evolution of the design (and why some of these patterns continue
to live on).
• Pins were made popular by Pinterest and are still quite popular
although they often result in designs with similar aesthetics.
Photo credit: Pinterest
• Metro (from Microsoft) and flat-style cards were some of the ear-
liest uses of cards specifically for apps and mobile devices. While
Metro-style cards aren’t used very much anymore, flat design in
particular continues to grow and evolve as a popular card-style
option.
24. Cards Are Easier to Organize 24
Photo credit: Order Ahead
• Grid or masonry styles are one of those classics that just seem to
work. Cards in a neatly packaged container allows flexibility.
Photo credit: Hotel Tonight
25. Cards Are Easier to Organize 25
• Magazine-style cards are starting to emerge even more in apps,
especially those for news sites or where there is a lot of text to
display. Flipboard, CNN and Newsify all use this style.
Photo credit: Flipboard
26. Thinking Aesthetically
Finally, what makes cards work is good design and great usability.
Because of all the content options available with card-style design, you
need to be an expert in everything from typography to color, image
use, and cropping. Design theory is your best friend when planning
and executing this type of framework.
Photo credit: Doordash
UX designer Erik D. Kennedy wrote a fantastic two-part article (part
one and part two), that breaks down the basics for in a practical
27. Thinking Aesthetically 27
manner. Here are his rules that we think apply most to card pattern
design:
• Understand the physical properties of lighting: Consider care-
fully how you use shadows and gradients to make elements feel
“real.” This is especially important when it comes to card design.
If the shadows are cast at all corners and sides, then the illusion
of it being a physical element is ruined.
• Ensure the UI works in black white: Design without color first.
This will allow you to focus on what’s important – usability and
content. According to Kennedy, you should add color last and only
with purpose.
• Apply white space generously: Give your cards some space to
inhabit, then slowly scale back. As we described in the Zen of White
Space for Web Design, negative space is your ally in organizing
and separating elements.
• Master the art of layering text: This can be tricky. Be sure to
use a clear, crisp image for the background. To ensure text looks
good, you can use a dark overlay, put the text in a box, or blur the
background image.
• Know how to create contrast with typography: Draw users’ at-
tention with the use of either big, bold text or smaller text with
less weight. Simply typography often works best when it comes
to cards. A sans-serif typeface with medium weight for the card
headlines and normal weight for body copy.
28. Thinking Aesthetically 28
By giving cards a bit of aesthetic polish, your card design feels familiar
yet still creative. Elements like shadows go a long way in making users
relate to the cards as they would with their physical counterparts.
29. What’s Next for Mobile
Card Design?
You are probably getting a good feel for why card-style design is in-
creasing in popularity. And it’s a trend that won’t die out any time
soon.
Photo credit: Pocket
That means more card-style apps and interfaces, including designs
that use more layered cards, cards that look less card-like, a rebirth
of flat cards and strong use of cards for sites with a lot of content.
30. What’s Next for Mobile Card Design? 30
Layered cards using Material Design characteristics are going to hit
us in a major way. Layers will emerge in two ways:
• As subtle container elements, such as shading or shadows that set
cards apart from the container element.
• As stacked card elements that you can swipe through on the screen,
rather than scroll.
Photo credit: Google Maps
Google Maps uses layered cards to help users navigate. Look at the
example above, which contains a base map of a location and two
distinct cards, one at the top and one at the bottom. The top card is
the identifier and helps you map the location, while the bottom card
expands for site-specific details that can be swiped over the initial
map.
31. What’s Next for Mobile Card Design? 31
Designers will eventually look for new ways to make cards less...
well, card-like. The common aesthetic pattern is a image or video,
then headline, followed by the main text in a stack so that none of
the elements really touch each other.
Photo credit: Shazam
Card design will likely take on characteristics of other design trends,
such as hero headers or adding buttons on images.
While the outline and framing of cards will be maintained, the de-
sign will keep changing, especially for larger card styles. Some apps
already do this. Take Shazam (see above), which stacks cards along
with other elements, such as text and buttons, all within a single
container. The design is sleek and highly usable.
While flat design never really went out of style, its evolution will
continue to inspire cards. Cards in this style will include plenty of
color, streamlined typography and subtle design tricks to help users
navigate content.
32. What’s Next for Mobile Card Design? 32
Photo credit: The 7-Minute Workout
The 7-Minute Workout app features this type of flat style with rows
of colored cards. Each expands to another card with instruction for
the exercise that includes embedded content such as images, text
and video.
More content-heavy sites will likely shift to card-style interfaces.
Right now, this is the best method for organizing a lot of content in a
manageable way. The packaging is almost newspaper-esque in that
every piece of content comes in a box ready for users to digest.
Facebook continues to be a great example of content-driven card
design, and will continue to lead the way with more news- and blog-
ging-based features. As one of the dominant places where people find
33. What’s Next for Mobile Card Design? 33
a lot of content, it is not surprising that their card style interface and
patterns will only encourage others to follow.
Photo credit: Facebook
In the end, cards are here to stay and will continue to be a fixture
in mobile app design. The trick is to now build upon the common
design language created with cards to find more interesting ways of
incorporating them into our apps.
Design better mobile experiences in UXPin (free trial)
34. 10 Excellent Resources
and Tools
1. CardStack Open Source Embeddable Card Runtime
2. “The Complete Guide to an Effective Card-Style Interface Design”
by Design Shack
3. Google Material Design: Cards
4. “Card Architecture and Card Design” by Taylor Davidson
5. Card User Interfaces Gallery by Khoi Vinh on Pinterest
6. “7 Rules for Creating Gorgeous UI” by Erik D. Kennedy
7. Case Study: How The Guardian Uses the Container
Model and Cards
8. Mobile Interface Design Patterns
9. “How Cards Are Taking Over Web Design” by Jerry Cao for
The Next Web
10. Boring Cards Free UI Kit
35. Complete prototyping framework for web and mobile
Collaboration and feedback for any team size
Lo-fi to hi-fi design in a single tool
Integration with Photoshop and Sketch
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