Simple, Complex, and Compound Sentences Exercises.pdf
Mobile app description - Enriching Curricula with STEAM
1.
2. Enriching Curricula with STEAM Implementations
Erasmus Multiplier Event – Presentation of the Mobile App (Project Result)
3. Agenda – Mobile App
Objectives
01
Guide
02
Contents
03
Games
04
4. Searching for
partners in
order to
collaborate in
Erasmus+
projects
2020
2021
2021
2022
2023
Creation of a
work group for
the application
form.
Implementing
the activities
and creating
the app and
games.
Finding out the
results and
starting the
project.
Finalizing the
activities and
presenting the
final result.
7. 01
Objectives
02
Guide
03
Content
04
App
Description of the
app
STEAM E+
The mobile app was developed using Flutter, a framework open-
source developed by Google. Flutter allows developers to create
apps for multiple platforms including Android and iOS using one
source.
The administering interface was developed using the same
technologies: Flutter and Redux in order to maintain coherence
between the mobile app and the dashboard. As a result teachers
can easily access and upload the content and games using the
same platform.
8. 01
Objectives
03
Content
04
App
Aplicație
Backend și Data Base:
To manage the servers and data base we opted for a server-less access using Firebase
platform developed by Google. Firebase offers a full set of services for development of
mobile and web apps, including login and file storage in real time.
The combination of technologies Flutter for front-end and Firebase for backend, offers
an integrated experience, that is quick and scalable for both teachers and students.
02
Guide
9. 01
Objectives
02
Guide
03
Content
04
App
DASHBOARD SETTINGS
CLIPS
IMAGES CONTENT
INTERACTIVITATE
Images and clips
can be used as
visual support for
the games.
Tipuri
We can create
four types of
content:
- quizz
- puzzle
- association
- recognizing
game.
Teachers
Teachers enter
the dashboard
to create games.
Video
If we have
experiments we
can use clips.
Public
We can set the
content public
or private.
GAMES
Application
After finishing
the settings
students can
find the content
using the codes
provided by
teachers or the
can enter the
public games.
13. 01
Objectives
02
Guide
03
Content
04
App
Rezervația de
bujor
Rezervația
de
mărgăritar
Rezervația de
ghimpe
Balta Comana
Aria suprafeței
(ha)
232 164 250 1206
Altitudinea medie
(m)
80 60 75 40
2. Conform informațiilor din tabel, aria suprafeței Rezervației de bujor este mai
mare decât aria suprafeței Rezervației de mărgăritar cu:
a) 15ha b) 68ha c) 86ha d) 164 ha
3. Conform informațiilor din tabel, aria sufrafeței terenului pe care se află
Rezervația de ghimpe este egală cu:
a) 164ha b) 232 ha c) 250 ha d) 1206 ha
Quizz – Mărimi fizice
Propunător: Prof. Cosovanu Magdalena
1. Conform informațiilor din tabel, altitudinea medie a terenului pe care se află Rezervația
de ghimpe este egală cu:
a) 40m b) 60m c) 75m d) 164 m
14. Quizz – Culori
Propunător: Prof. Procș Dorin
1. Elementele de limbaj plastic sunt:
a. punctul, linia, culoarea, pictura, forma, desenul
b. grafica, modelajul, sculptura, arta decorativ-
aplicată
c. punctul, linia, culoarea, pata, forma
2. Tonul este:
a. procedeul de a amesteca două culori vecine sau
două culori primare luate în cantități egale sau
inegale
b. gradul de luminozitate al culorii ce
caracterizează calitatea de închis- deschis.
c. o diferență, o opoziție, o deosebire între două
sau mai multe obiecte, forme, stări, fenomene.
3. Care sunt culorile spectrului solar?
a. galben, oranj, roz, alb, verde, indigo, violet
b. roșu, oranj, galbe, verde, albastru, indigo, violet
c. roșu, oranj, gri, violet, verde, turcuaz, alb
03
Content
19. 01
Objectives
02
Guide
03
Content
04
App
From the menu the type off
game can be used.
Icons: Home – to visualize
the activities;
-code access for quizzes
-code access for puzzle
-code access for
association;
-code access for
recognition game;
-setting – language
selection