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(850) 849-7534 / MikeRossLong.com / MikeRossLong@gmail.com
Animation - Studied all aspects of computer
animation, and motion capture techniques, with a
focus on character/creature animation.
Modeling - Experienced with modeling high/low poly
hard-surface and organic projects that can be
integrated into both film and CG pipelines
Rigging - Comfortable with the Maya rigging
package. Able to create simple, animator friendly rigs
that integrate easily into production pipelines.
‘Pay the Piper’ - As part of three person team,
storyboarded and directed two motion capture actors
through a 25 second short. Worked around problems
such as props interfering with motion capture
cameras. Cleaned up and edited motion capture data
for two character puppets, also providing corrective
animation for both characters.
‘Cave Troll’ – Independently applied motion capture
data to a cave troll rig for one shot. Added corrective
animation and corrective blendshapes. Also provided
soft body particle jiggle effects, nCloth, nHair, and fur
effects.
'Miss Possible’ – Animated two characters across
multiple shots while working with a team of other
animators to preserve character and continuity.
Summary
I am a 3d artist specializing character animation. I
have been trained in all aspects of CG film production
including modeling, rigging, and VFX/compositing
work. My greatest strengths lie in my vigorous work
ethic and versatility as an artist.
Proficiencies
Autodesk Maya
Autodesk Motionbuilder
Adobe Phototoshop
Zbrush
Nuke
Final Cut
Python
Pymel
Skills
Academic Experience
500+ hours of recorded
Volunteer service
5+ Years experience as
graphic artist
Some experience setting
up stage equipment for
music festivals
Education
Bachelors of Science
Computer Animation
Full Sail University
Aug 2012/May 2015
Employment
Piggly Wiggly
Bagger/Cashier
June 2009/July 2012
Super 8 Chinese Restaurant
Delivery Driver
Cashier
Food Management
Dec 2013/Present
Additional
Information
Character Animator

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MikeRossLong_Resume

  • 1. (850) 849-7534 / MikeRossLong.com / MikeRossLong@gmail.com Animation - Studied all aspects of computer animation, and motion capture techniques, with a focus on character/creature animation. Modeling - Experienced with modeling high/low poly hard-surface and organic projects that can be integrated into both film and CG pipelines Rigging - Comfortable with the Maya rigging package. Able to create simple, animator friendly rigs that integrate easily into production pipelines. ‘Pay the Piper’ - As part of three person team, storyboarded and directed two motion capture actors through a 25 second short. Worked around problems such as props interfering with motion capture cameras. Cleaned up and edited motion capture data for two character puppets, also providing corrective animation for both characters. ‘Cave Troll’ – Independently applied motion capture data to a cave troll rig for one shot. Added corrective animation and corrective blendshapes. Also provided soft body particle jiggle effects, nCloth, nHair, and fur effects. 'Miss Possible’ – Animated two characters across multiple shots while working with a team of other animators to preserve character and continuity. Summary I am a 3d artist specializing character animation. I have been trained in all aspects of CG film production including modeling, rigging, and VFX/compositing work. My greatest strengths lie in my vigorous work ethic and versatility as an artist. Proficiencies Autodesk Maya Autodesk Motionbuilder Adobe Phototoshop Zbrush Nuke Final Cut Python Pymel Skills Academic Experience 500+ hours of recorded Volunteer service 5+ Years experience as graphic artist Some experience setting up stage equipment for music festivals Education Bachelors of Science Computer Animation Full Sail University Aug 2012/May 2015 Employment Piggly Wiggly Bagger/Cashier June 2009/July 2012 Super 8 Chinese Restaurant Delivery Driver Cashier Food Management Dec 2013/Present Additional Information Character Animator