SlideShare a Scribd company logo
The Problem & Solution
The Problem
Educational games are boring
Our Solution
An engaging educational game
Gameplay
How we take educational gaming to the next level
Competitive
Class and national rankings keep players
engaged and encourages rapid improvement
Multiplayer
Matchmaking mechanics allow all players to
have a fair chance at ranking up
Instructor Portal
Allows instructors to track their students’
knowledge and identify areas of struggle
Challenging
Complex algorithms decide what advantages
are given to whom, ranking up is not easy
Demonstration
$17 Billion
37.1%
Industry Stats
Est. Educational Gaming
Industry Revenue by
2023
Est. 5 Year Growth Rate
900
educational game developers
competing in the 122 countries
Market Research
The Testing and Educational Support Industry
Fragmented market
with low barriers of
entry = many
independent operators
Target Market
Our Customers
School Districts
~14,000 in the US
US High School
Students & Teachers
~1.07 Million Teachers
~1.47 Million Students
High Schools
~37,000 in the US
User Feedback
Biology Teacher
● Cell Organization
● Evolution
● Ecosystems
Unconfident Student
“I don’t understand concepts like the
other students.”
Confident Student
“I like biology, but I want a new way
to study and review for it.”
“It gets the whole class learning
together, so I don’t feel left behind!”
“It lets me study in a new way that
makes it easy to memorize concepts!”
Competitive Analysis
Biology Video Games
Direct Competition
Indirect Competition
● inCyto
● Cell Inc
We offer the educational value of online sources with the
competitive multiplayer features our competition lacks.
Our Competition
Average of 100k units sold
● Khan Academy
● YouTube
Pricing Breakdown
What you pay to play
Free
$0
✔ Unlimited Play
✔ Local Rankings
× Instructor Portal
× National Rankings
× Advertisement Free
× Student Progress Tracking
$3
✔ Unlimited Play
✔ Advertisement Free
✔ Instructor Portal
✔ Local Rankings
✔ National Rankings
✔ Student Progress Tracking
For all students
Enterprise
For any school
(*Per student/month)
Cost vs Revenue
Dev cost
9,000$
per month
Revenue
25,000$
for 8.5k
licenses
SBIR
Grants
Financial Outlook
April 2020
Launch Beta to high schools in the Greater Lansing Area
October 2020
Full game release focused on Michigan high schools
January 2021
Expand product reach into midwest school districts
Launch Plan
May 2021
Facilitate purchase of Enterprise package with current users
Looking 2 years ahead
Meet the Team
Who we are
Joey Dearing
Research & Project Manager
Alec Cherrin
Business Analyst & Audio Engineer
Ann Desrochers
UI Development &
Project Manager
Sam Hardey
Graphic Design
Mika Byar
UI Designer &
Prototyper
Johan de Bruin
Project Manager &
Developer
Brad Benstein
Business Analyst

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micro-wars-pitch-deck.ppt

  • 1.
  • 2. The Problem & Solution The Problem Educational games are boring Our Solution An engaging educational game
  • 3. Gameplay How we take educational gaming to the next level Competitive Class and national rankings keep players engaged and encourages rapid improvement Multiplayer Matchmaking mechanics allow all players to have a fair chance at ranking up Instructor Portal Allows instructors to track their students’ knowledge and identify areas of struggle Challenging Complex algorithms decide what advantages are given to whom, ranking up is not easy
  • 5. $17 Billion 37.1% Industry Stats Est. Educational Gaming Industry Revenue by 2023 Est. 5 Year Growth Rate 900 educational game developers competing in the 122 countries
  • 6. Market Research The Testing and Educational Support Industry Fragmented market with low barriers of entry = many independent operators
  • 7. Target Market Our Customers School Districts ~14,000 in the US US High School Students & Teachers ~1.07 Million Teachers ~1.47 Million Students High Schools ~37,000 in the US
  • 8. User Feedback Biology Teacher ● Cell Organization ● Evolution ● Ecosystems Unconfident Student “I don’t understand concepts like the other students.” Confident Student “I like biology, but I want a new way to study and review for it.” “It gets the whole class learning together, so I don’t feel left behind!” “It lets me study in a new way that makes it easy to memorize concepts!”
  • 9. Competitive Analysis Biology Video Games Direct Competition Indirect Competition ● inCyto ● Cell Inc We offer the educational value of online sources with the competitive multiplayer features our competition lacks. Our Competition Average of 100k units sold ● Khan Academy ● YouTube
  • 10. Pricing Breakdown What you pay to play Free $0 ✔ Unlimited Play ✔ Local Rankings × Instructor Portal × National Rankings × Advertisement Free × Student Progress Tracking $3 ✔ Unlimited Play ✔ Advertisement Free ✔ Instructor Portal ✔ Local Rankings ✔ National Rankings ✔ Student Progress Tracking For all students Enterprise For any school (*Per student/month)
  • 11. Cost vs Revenue Dev cost 9,000$ per month Revenue 25,000$ for 8.5k licenses SBIR Grants Financial Outlook
  • 12. April 2020 Launch Beta to high schools in the Greater Lansing Area October 2020 Full game release focused on Michigan high schools January 2021 Expand product reach into midwest school districts Launch Plan May 2021 Facilitate purchase of Enterprise package with current users Looking 2 years ahead
  • 13. Meet the Team Who we are Joey Dearing Research & Project Manager Alec Cherrin Business Analyst & Audio Engineer Ann Desrochers UI Development & Project Manager Sam Hardey Graphic Design Mika Byar UI Designer & Prototyper Johan de Bruin Project Manager & Developer Brad Benstein Business Analyst