The METIS project aims to provide educators with an Integrated Learning Design Environment (ILDE) and workshops to train them in using the ILDE to support effective learning design. Research was conducted to identify the requirements of different contexts and user groups for the workshops. Examples of similar workshops were also evaluated to inform the design. An initial version of the METIS workshop structure was developed, which provides a "meta-design" that can be customized for different user groups. The structure will be used to develop and evaluate workshop packages for three user groups to test and improve the design.
http://www.ld-grid.org/workshops/design-inquiry2013
Learning Design, to be effective, should be informed and evaluated by teacher inquiry, or, should itself be a process of inquiry. Teacher Inquiry into Student Learning should help to optimise the design of activities and resources.
The objectives of this workshop are to establish a new strand of inquiry aimed at the synergy of LD and TISL, solidify its theoretical foundations, propose methodological instruments which build on these foundations and consider tools and representations which support these instruments.
How to ruin a MOOC? JISC RSC Yorkshire & the Humber Online Conference 2013Yishay Mor
The Open Learning Design Studio MOOC: Learning Design for a 21st Century Curriculum (http://www.olds.ac.uk/) was the first ever project-based MOOC on learning design. This ambitious MOOC ran for 9 weeks in early 2013. Its structure was based on a design inquiry model, where designers identify a (learning/curriculum) design challenge, explore it to gain an understanding of its context and driving forces, generate possible solutions, implement a solution and reflect on the process as a whole and its outputs. The MOOC exposed participants to a wide range of voices, approaches, representations, and tools for learning design. It incorporated a host of innovations in pedagogy and technology including Badges (http://www.olds.ac.uk/badges). Over 2000 people registered, over 1000 participated in the first week, and several hundred were active thoughout. OLDS MOOC adopted a radically open approach - registration was optional, and all the MOOC resources were made available as OERs. This session will reflect on what went well, what not so much, and what lessons can be learned.
Presentation given on behalf of Grainne Conole at NLC2014, 8 April 2014: description of the 7Cs of Learning Design framework and some background to the concept of Learning Design.
http://www.ld-grid.org/workshops/design-inquiry2013
Learning Design, to be effective, should be informed and evaluated by teacher inquiry, or, should itself be a process of inquiry. Teacher Inquiry into Student Learning should help to optimise the design of activities and resources.
The objectives of this workshop are to establish a new strand of inquiry aimed at the synergy of LD and TISL, solidify its theoretical foundations, propose methodological instruments which build on these foundations and consider tools and representations which support these instruments.
How to ruin a MOOC? JISC RSC Yorkshire & the Humber Online Conference 2013Yishay Mor
The Open Learning Design Studio MOOC: Learning Design for a 21st Century Curriculum (http://www.olds.ac.uk/) was the first ever project-based MOOC on learning design. This ambitious MOOC ran for 9 weeks in early 2013. Its structure was based on a design inquiry model, where designers identify a (learning/curriculum) design challenge, explore it to gain an understanding of its context and driving forces, generate possible solutions, implement a solution and reflect on the process as a whole and its outputs. The MOOC exposed participants to a wide range of voices, approaches, representations, and tools for learning design. It incorporated a host of innovations in pedagogy and technology including Badges (http://www.olds.ac.uk/badges). Over 2000 people registered, over 1000 participated in the first week, and several hundred were active thoughout. OLDS MOOC adopted a radically open approach - registration was optional, and all the MOOC resources were made available as OERs. This session will reflect on what went well, what not so much, and what lessons can be learned.
Presentation given on behalf of Grainne Conole at NLC2014, 8 April 2014: description of the 7Cs of Learning Design framework and some background to the concept of Learning Design.
Delivered at the Emerging Technologies and Authentic Learning in Vocational Higher Education conference in Cape Town, South Africa 31st Aug to 3rd September 2015.
Professor Gilly Salmon, CEO & Principal Consultant at Education Alchemists Ltd.
Now and next: Adult education and training in a post-pandemic world. How we can grasp the disruption and turn it into a sustainable and valuable way forward.
Universal design for learning and course development in online educationSirui Wang
This presentation was prepared for faculty professional development in developing online courses. Guided by Universal Design for Learning principles, instructor and instructional designer should work collaboratively to produce quality online courses that inspire learners' online learning experience.
Slides from ISD Digital Roadshow @IOE 29th June 2016, 'Digital capabilities'Moira Wright
Slide presentation from ISD Digital Roadshow @ IOE
Diana Laurillard, Professor of Learning with Digital Technologies in the London Knowledge Lab at UCL IOE
Designing Active Learning in Moodle – a preview of the Learning Designer tools Eileen Kennedy, D. N. Dimakopoulos, Diana Laurillard
Presented at Moodlemoot Edinburgh 2014
www.moodlemoot.ie
Rethinking Teaching Identities: ePortfolios Supporting Teachers as a Professi...ePIC
Diana Laurillard ( Institute of Education University of London, UK) keynote at ePIC 2012 on Rethinking teaching identities: e-portfolios supporting teachers as a professional community
The critical role of teachers in optimizing technologies for open learningalanwylie
Keynote presentation by Diana Laurillard, London Knowledge Lab, Institute of Education, for the DEHub/ODLAA Education 2011 to 2021- Global challenges and perspectives of blended and distance learning the (14 to 18 February 2011).
Using Blackboard Mobile Learn to develop research skills through authentic le...Blackboard APAC
This session outlines the innovative use of Blackboard Mobile learn in a blended, project-based task as part of a high-level academic skills course. The use of this tool enabled the redefinition of task design <i>(Puentedura, 2014)</i> in the form of a collaborative, situated, mobile learning experience (Pegrum, 2014).
The project highlights the value of learner- centred task design in developing research skills, and motivating and engaging students in authentic and meaningful learning experiences. This session will be of interest to educational designers and lecturers leveraging project-based approaches, mobile learning experiences, and learner-generated content.
An introduction to a course design process - Carpe Diem - at the Nelson Mandela Metropolitan University based on the work of Gilly Salmon and Ale Armellini
A PRELIMINARY STUDY ON MULTIDISCIPLINARY DESIGN FRAMEWORK IN A VIRTUAL REALIT...ijma
This article presents a preliminary study on the effectiveness of the multidisciplinary design framework
(MDF) for teaching and learning in a Virtual Reality Learning Environment (VRLE). The aim of the study
was to investigate the students’ learning experiences with fully remote multidisciplinary groups, practicing
collaborative design in a VRLE. The objective was to introduce and implement a synchronous
multidisciplinary design teaching and learning engagement framework with asynchronous online
documentation that manages and evaluates evidence of learning outcomes. This study employed a
sequential explanatory mixed method research on a quasi-experiment involving 30 undergraduate students
from the creative media specializations in collaboration with 39 other students from the business,
computing, communication, and product design degree students over a 14- weeks duration. Students were
surveyed using online questionnaires, interviews, and observations by the module facilitator for the
quantitative and qualitative data collection. A triangulation protocol was used for the convergence coding
of three data sets. Results revealed that there were 85% students scoring grade A’s as compared to 69.3%
from the previous cohort that was without the framework and VRLE support. Overall, the students’
commented that the multidisciplinary design collaboration was beneficial, realizing the advantage of
collaborating to merge various skill sets and knowledge to solve problems that couldn’t be solved alone.
The study’s finding implied that the MDF effectively achieved the teaching and learning outcomes and
could be applied to all higher education multidisciplinary collaborations in a VRLE.
Delivered at the Emerging Technologies and Authentic Learning in Vocational Higher Education conference in Cape Town, South Africa 31st Aug to 3rd September 2015.
Professor Gilly Salmon, CEO & Principal Consultant at Education Alchemists Ltd.
Now and next: Adult education and training in a post-pandemic world. How we can grasp the disruption and turn it into a sustainable and valuable way forward.
Universal design for learning and course development in online educationSirui Wang
This presentation was prepared for faculty professional development in developing online courses. Guided by Universal Design for Learning principles, instructor and instructional designer should work collaboratively to produce quality online courses that inspire learners' online learning experience.
Slides from ISD Digital Roadshow @IOE 29th June 2016, 'Digital capabilities'Moira Wright
Slide presentation from ISD Digital Roadshow @ IOE
Diana Laurillard, Professor of Learning with Digital Technologies in the London Knowledge Lab at UCL IOE
Designing Active Learning in Moodle – a preview of the Learning Designer tools Eileen Kennedy, D. N. Dimakopoulos, Diana Laurillard
Presented at Moodlemoot Edinburgh 2014
www.moodlemoot.ie
Rethinking Teaching Identities: ePortfolios Supporting Teachers as a Professi...ePIC
Diana Laurillard ( Institute of Education University of London, UK) keynote at ePIC 2012 on Rethinking teaching identities: e-portfolios supporting teachers as a professional community
The critical role of teachers in optimizing technologies for open learningalanwylie
Keynote presentation by Diana Laurillard, London Knowledge Lab, Institute of Education, for the DEHub/ODLAA Education 2011 to 2021- Global challenges and perspectives of blended and distance learning the (14 to 18 February 2011).
Using Blackboard Mobile Learn to develop research skills through authentic le...Blackboard APAC
This session outlines the innovative use of Blackboard Mobile learn in a blended, project-based task as part of a high-level academic skills course. The use of this tool enabled the redefinition of task design <i>(Puentedura, 2014)</i> in the form of a collaborative, situated, mobile learning experience (Pegrum, 2014).
The project highlights the value of learner- centred task design in developing research skills, and motivating and engaging students in authentic and meaningful learning experiences. This session will be of interest to educational designers and lecturers leveraging project-based approaches, mobile learning experiences, and learner-generated content.
An introduction to a course design process - Carpe Diem - at the Nelson Mandela Metropolitan University based on the work of Gilly Salmon and Ale Armellini
A PRELIMINARY STUDY ON MULTIDISCIPLINARY DESIGN FRAMEWORK IN A VIRTUAL REALIT...ijma
This article presents a preliminary study on the effectiveness of the multidisciplinary design framework
(MDF) for teaching and learning in a Virtual Reality Learning Environment (VRLE). The aim of the study
was to investigate the students’ learning experiences with fully remote multidisciplinary groups, practicing
collaborative design in a VRLE. The objective was to introduce and implement a synchronous
multidisciplinary design teaching and learning engagement framework with asynchronous online
documentation that manages and evaluates evidence of learning outcomes. This study employed a
sequential explanatory mixed method research on a quasi-experiment involving 30 undergraduate students
from the creative media specializations in collaboration with 39 other students from the business,
computing, communication, and product design degree students over a 14- weeks duration. Students were
surveyed using online questionnaires, interviews, and observations by the module facilitator for the
quantitative and qualitative data collection. A triangulation protocol was used for the convergence coding
of three data sets. Results revealed that there were 85% students scoring grade A’s as compared to 69.3%
from the previous cohort that was without the framework and VRLE support. Overall, the students’
commented that the multidisciplinary design collaboration was beneficial, realizing the advantage of
collaborating to merge various skill sets and knowledge to solve problems that couldn’t be solved alone.
The study’s finding implied that the MDF effectively achieved the teaching and learning outcomes and
could be applied to all higher education multidisciplinary collaborations in a VRLE.
A Preliminary Study on Multidisciplinary Design Framework in a Virtual Realit...ijma
This article presents a preliminary study on the effectiveness of the multidisciplinary design framework (MDF) for teaching and learning in a Virtual Reality Learning Environment (VRLE). The aim of the study was to investigate the students’ learning experiences with fully remote multidisciplinary groups, practicing collaborative design in a VRLE. The objective was to introduce and implement a synchronous multidisciplinary design teaching and learning engagement framework with asynchronous online documentation that manages and evaluates evidence of learning outcomes. This study employed a sequential explanatory mixed method research on a quasi-experiment involving 30 undergraduate students from the creative media specializations in collaboration with 39 other students from the business, computing, communication, and product design degree students over a 14- weeks duration. Students were surveyed using online questionnaires, interviews, and observations by the module facilitator for the quantitative and qualitative data collection. A triangulation protocol was used for the convergence coding of three data sets. Results revealed that there were 85% students scoring grade A’s as compared to 69.3% from the previous cohort that was without the framework and VRLE support. Overall, the students’ commented that the multidisciplinary design collaboration was beneficial, realizing the advantage of collaborating to merge various skill sets and knowledge to solve problems that couldn’t be solved alone. The study’s finding implied that the MDF effectively achieved the teaching and learning outcomes and could be applied to all higher education multidisciplinary collaborations in a VRLE.
Metis project deliverable D3.2: Draft of pilot workshopYishay Mor
This deliverable represents the analysis of best practices and workshop design from the first cycle of the METIS project methodology. Alongside this report a prototype is provided to allow access to the package of resources representing a workshop structure developed from the preliminary analysis of best practices in teacher training reported in Deliverable D3.1. Section 2 provides an account of the review of best practices, the process, current status and outcomes, and plans for the future. It also lists risks and challenges and implications to and from WP 2 and 4.
Empowering the community and classrooms by using udlShantelP
Empowering the Community and Classrooms by using UDL & Technology
EDU620 Meeting Individual Student Needs With Technology
Week 6 - Final Project
Community Event
There are different types of teaching methods which can be categorised into three broad types. These are teacher-centred methods, learner-centred methods, content-focused methods and interactive/participative methods.
METIS D3.4: Final workshops packages: workshops for different educational lev...METIS-project
This deliverable is the final version of the METIS workshop package. It includes
• a meta-design for METIS workshops that provides a flexible reusable structure so that workshops can be customised to meet different needs ,
• a description of the rationale and pedagogical methodology on which the meta-design is based
• guidance for instantiating the meta-design in different contexts
and
• example workshop packages based on the meta-design for three different educational sectors.
This document provides educators with a basis for delivering workshops about using the ILDE to support effective learning design. To create and run a workshop suitable for your own context, please proceed in the following way. Firstly, consider the meta-design; then choose one of the example workshop packages closest to your context; finally, use the guidelines to adapt it for your needs.
MODULE HANDBOOK BA M4X01434Academic skills.docxaudeleypearl
MODULE HANDBOOK BA
M4X01434
Academic skills
LEVEL 4
SCHOOL OF BUSINESS, FINANCE AND MANAGEMENT
FACULTY OF BUSINESS AND MANAGEMENT
2017-2018
MODULE CODE: M4X01434
TITLE: Academic Skills
DATED: July 2016
LEVEL: 4
CREDITS 20
JACS CODE: N100
AIM(S)
The skills needed for higher education are ultimately gained through studying at that level; they evolve and mature through practice, trial and error, feedback from others and student reflection. This module aims to provide students with the underlying study/research strategies and software skills that can accelerate that learning process. Students will be encouraged to develop a reflective, active, positive approach to learning, and to take responsibility for their own learning. Such skills promote a deeper understanding of the topics studied throughout the programme; they support lifelong learning, and are the transferable skills desired in the employment context.
LEARNING OUTCOMES
Upon the successful completion of this module, the student should be able to demonstrate the ability to:
1. Analyse the published literature relating to a management related topic and produce a fully referenced management report
2. Design and deploy a range of primary data collection methods.
3. Evaluate and interpret qualitative and quantitative data and present the findings to specialist and non-specialist audiences
4. Evaluate the appropriateness of different approaches to information gathering.
INDICATIVE CONTENT
· Identifying skills (e.g. self-evaluation, skills needed for higher education, transferable/employment skills).
· Organising study (e.g. time management, organising space, organising resources)
· Gathering relevant information (e.g. effective note taking, using the library and the internet, reflecting on experience)
· Communicating and presenting information (e.g. presentation techniques, styles)
· Developing an appropriate writing style (e.g. planning and structuring essays and reports, linking ideas together, using facts, opinions or arguments, analytical thinking, etc.)
· Referencing convention (e.g. the Harvard System)
· Revision and examination techniques (e.g. preparation, organisation, memory aids, managing stress)
· Using computers and e-learning to support learning (e.g. the VLE, Internet search techniques)
· Key research skills/data collection methods (e.g. primary and secondary sources, interview, questionnaire, observation, focus groups, questionnaire design, sampling methods)
· Presentation of data using charts, diagrams and graphs.
· Measures of central tendency (mean, median, mode)
· Using word-processing software (e.g. creating tables, using a variety of document templates for reports, minutes, CVs etc., outline numbering, applying styles, automatic tables of contents, referencing, drawing and other toolbars)
· Using spreadsheet software (e.g. using formulae such as min, max, sum, autosum, autofill, function wizard, relative and absolute cell referencing.
MODULE HANDBOOK BA M4X01434Academic skills.docxroushhsiu
MODULE HANDBOOK BA
M4X01434
Academic skills
LEVEL 4
SCHOOL OF BUSINESS, FINANCE AND MANAGEMENT
FACULTY OF BUSINESS AND MANAGEMENT
2017-2018
MODULE CODE: M4X01434
TITLE: Academic Skills
DATED: July 2016
LEVEL: 4
CREDITS 20
JACS CODE: N100
AIM(S)
The skills needed for higher education are ultimately gained through studying at that level; they evolve and mature through practice, trial and error, feedback from others and student reflection. This module aims to provide students with the underlying study/research strategies and software skills that can accelerate that learning process. Students will be encouraged to develop a reflective, active, positive approach to learning, and to take responsibility for their own learning. Such skills promote a deeper understanding of the topics studied throughout the programme; they support lifelong learning, and are the transferable skills desired in the employment context.
LEARNING OUTCOMES
Upon the successful completion of this module, the student should be able to demonstrate the ability to:
1. Analyse the published literature relating to a management related topic and produce a fully referenced management report
2. Design and deploy a range of primary data collection methods.
3. Evaluate and interpret qualitative and quantitative data and present the findings to specialist and non-specialist audiences
4. Evaluate the appropriateness of different approaches to information gathering.
INDICATIVE CONTENT
· Identifying skills (e.g. self-evaluation, skills needed for higher education, transferable/employment skills).
· Organising study (e.g. time management, organising space, organising resources)
· Gathering relevant information (e.g. effective note taking, using the library and the internet, reflecting on experience)
· Communicating and presenting information (e.g. presentation techniques, styles)
· Developing an appropriate writing style (e.g. planning and structuring essays and reports, linking ideas together, using facts, opinions or arguments, analytical thinking, etc.)
· Referencing convention (e.g. the Harvard System)
· Revision and examination techniques (e.g. preparation, organisation, memory aids, managing stress)
· Using computers and e-learning to support learning (e.g. the VLE, Internet search techniques)
· Key research skills/data collection methods (e.g. primary and secondary sources, interview, questionnaire, observation, focus groups, questionnaire design, sampling methods)
· Presentation of data using charts, diagrams and graphs.
· Measures of central tendency (mean, median, mode)
· Using word-processing software (e.g. creating tables, using a variety of document templates for reports, minutes, CVs etc., outline numbering, applying styles, automatic tables of contents, referencing, drawing and other toolbars)
· Using spreadsheet software (e.g. using formulae such as min, max, sum, autosum, autofill, function wizard, relative and absolute cell referencing ...
OpenEducation Challenge Finalists' Workshop: Design Thinking SessionYishay Mor
http://openeducationchallenge.eu/
The purpose of this workshop is to help the candidates crystallize and articulate the educational value of their innovation.
By the end of this workshop, you will be able to articulate:
* Who are your potential users, stakeholders, and beneficiaries
* What is the context in which they operate
* What are their needs that your innovation addresses
* What are the current alternatives, and why they do not suffice
* What is the essence of your innovation, and why you are confident that it will address your potential users needs in their context.
The METIS project (http://metis-project.org/) aims to promote a professional culture of learning design, by providing educators with an Integrated Learning Design Environment (ILDE) and a workshop package for training educators in using the ILDE to support effective learning design.
Learning design is the act of devising new practices, plans of activity, resources and tools aimed at achieving particular educational aims in a given situation. Learning design breaches the divide between research and practice by projecting theoretical insights into concrete contexts, and abstracting transferable knowledge from practical experience.
The Metis learning design workshops are designed to guide educators in applying a critical and inquisitive approach to issues and concerns that matter the most to them and their students. We begin by exploring the context in which you work and the challenges you are faced with, then provide methods and tools to help you identify solutions for these challenges. Finally, you will be able to deploy the designs you produce to a VLE at the click of a button. These workshops are supported by the ILDE, a bespoke environment for co-design of learning, developed by the Metis project.
http://altc2012.alt.ac.uk/talks/28031
Our era is distinguished by the wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. These offer learners and educators unprecedented opportunities, but also entail increasingly complex challenges. Consequently, the role of educators needs to shift from distributors of knowledge to designers for learning. Educators may still provide access to information, but now they also need to carefully craft the conditions for learners to enquire, explore, analyse, synthesise and collaboratively construct their knowledge from the variety of sources available to them. The call for such a repositioning of educators is heard from leaders in the field of TEL and resonates well with the growing culture of design-based research in Education. Yet, it is still struggling to find a foothold in educational practice.
In October 2011, the Art and Science of Learning Design (ASLD) workshop was convened in London, UK, to explore the tools, methods, and frameworks available for practitioners and researchers invested in designing for learning, and to articulate the challenges in this emerging domain. The workshop adopted an unconventional design, whereby contributions were shared online beforehand, and the event itself was dedicated to synergy and synthesis. This paper presents an overview of the emerging themes identified at the ASLD workshop, and guides the reader through further reading of the workshop outcomes. First, we introduce the topic of Learning Design, and the themes we will be considering. We present and compare some common definitions of Learning Design, and clarifying its links to the related but distinctly different field of Instructional Design. We then explore its relevance and value to educators, content and technology developers, and researchers, examining some of the current issues and challenges. We present an overview of the workshop contributions, relating them to the key thematic strands of Learning Design, and conclude with three significant challenges to be explored in future research.
Iterative research and development of teacher training in learning design
1. http://metis-project.org/ Metis CALRG 2013
Page 1 of 2
Iterative research and development
of teacher training in learning design
Andrew Brasher, Chris Walsh, Patrick McAndew,
Yishay Mor
Talk Presented at CALRG conference 2013
http://kn.open.ac.uk/public/workspace.cfm?wpid=9762
This work is licensed under a Creative Commons Attribution-
NonCommercial-ShareAlike 3.0 Unported License.
Several decades of research in technology-enhanced learning (TEL) have
demonstrated the potential of digital technology to transform education. Yet the
impact of TEL research on daily teaching-learning practices is still far from fulfilling
this potential. Arguably, this is a gap in the capacity for learning design: educators
need the tools and competencies which would allow them to identify educational
challenges, describe the context in which they arise, identify the opportunities
afforded by technology, project the insights derived from research, and devise new
learning experiences. To address this gap, educators need tools and practices. Tools
that would support them through the cycle of learning design – from conception to
deployment of techno-educational innovations. Professional practices that use such
tools to ensure the robustness and effectiveness of their innovations and make
learning design a daily habit and part of their professional identity.
The METIS project (http://metis-project.org/) aims to contribute to this aim, by
providing educators with an Integrated Learning Design Environment (ILDE, see:
Hernández-Leo, Asensio, Chacón, & Prieto, 2013) and a workshop package for
training educators in using the ILDE to support effective learning design. Work
Package 3, led by the OU (UK), is concerned with the design and development of the
workshop package. The ILDE and the workshop package will be evaluated by 3
representative user groups, one from the training and professional development
sector, a non-profit association targeting non-formal training and problems of social
exclusion, and a university representing the higher education sector.
In this paper we will describe the initial phases of research conducted to support the
design of the METIS workshops. The aims of this research are:
• To identify the constraints and requirements emerging from the specifics of
the contexts in which they would be run, and the aspirations of the
prospective participants and organising bodies.
• To collate, compare and evaluate examples of similar workshops from the
past so as to inform the design of the METIS workshops by building on
existing knowledge e.g. OULDI and OLDS-MOOC
2. http://metis-project.org/ Metis CALRG 2013
Page 2 of 2
• To propose a workshop structure that can be used and evaluated within the
project
(Brasher, A., Mor, Y., 2013)..
Will present the outcomes of work done over the first 7 months of the project in terms
of an initial version of the METIS workshop structure, i.e. a “meta-design” which will
need to be customized and specified for each user group. We will describe the
rationale for the design, using evidence and examples from the data we have
collected. In conclusion, we will describe plans for using the structure to develop and
evaluate a series of ready-to-run workshop packages targeted at the 3 user groups.
References
Hernández-Leo, D., Asensio, J. I., Chacón, J., & Prieto, L. P. (2013). METIS
deliverble D2.1: Report 1 on meeting with stakeholders: early feedback on
ILDE requirements.
Brasher, A., Mor, Y., (2013) D3.1 Report 2 on meetings with user groups: Early
feedback on candidate best practices for teacher training on learning design.
METIS project deliverable, code 531262-LLP-2012-ES-KA3-KA3MP