Outline:
a. MediaPlayer Subsystem
b. Related Files
c. MediaPlayer Frame of Playing Flow
-StageFright and AwesomePlayer Relatin
-AwesomePlayer Frame and Playing Flow
d. Simple Playing Implement
The document discusses the Android media framework which aims to simplify application development, share resources efficiently in a multi-tasked environment with strong security, and allow for future growth. It describes the sandbox model, media framework components including the media server and services, and typical media function calls from applications through proxies and interfaces. Media playback and recording are outlined, showing how audio/video is decoded and composited for output. Key codecs are also mentioned.
The document discusses Android's audio system and the AudioHardware class. It describes how AudioHardware initializes and manages audio devices, streams, and drivers. Key methods like setVoiceVolume and setVolume are analyzed in detail from the framework level down to the hardware abstraction layer. The initialization and roles of classes like AudioStreamOut and AudioStreamIn are also explained.
The document discusses the Android audio system architecture. It is comprised of an Audio Framework layer that includes AudioTrack, AudioRecord and AudioPolicy classes that handle routing audio between apps and the hardware. Below this is the Audio HAL interface that provides read/write functions to the underlying Linux audio driver and hardware. The Audio Flinger manages multiple threads to non-blocking read and write audio data to attached hardware devices. This layered design provides flexibility and handles the real-time audio needs across different Android devices and usage scenarios.
Embedded Android system development workshop is focused on integrating new device with Android framework. Our hands-on approach makes Emertxe as the best institute to learn android system development training. This workshop deep dives into Android porting, Android Hardware Abstraction Layer (HAL), Android Services and Linux device driver ecosystem. This workshop based training program will enable you to efficiently integrate new hardware with Android HAL / Framework.
Android Audio HAL – Audio Architecture – Audio HAL interface – Audio Policy – Audio HAL compilation & verification – Overview of Tinyalsa
Android Video HAL – Camera Architecture – Overview of camera HAL interface – Overview of V4L2 – Enabling V4l2 in kernel – Camera HAL compilation and verification
For new age touch-based embedded devices, Android is becoming a popular OS going beyond mobile phones. With its roots from Embedded Linux, Android framework offers benefits in terms of rich libraries, open-source and multi-device support. Emertxe’s hands-on Embedded Android Training Course is designed to customize, build and deploy custom Embedded OS on ARM target. Rich set of projects will make your learning complete.
This document discusses the Android multimedia framework on Jelly Bean. It provides an introduction to OpenMAX and describes the simple stack architecture including the developer API, event handler, surface holder, StageFright, OpenMAX interface, and software/hardware codecs. It explains the workflows and sequence flows for playing a media file, including setting the data source, preparing to play, and starting playback. Finally, it covers the synchronization architecture and flow of StageFright.
The document discusses the Android audio system initialization process and the creation of playback and recording threads. The audio HAL library is loaded based on the device properties, and the AudioFlinger service initializes and manages the audio streams. It creates a MixerThread for playback using the audio HAL output, and a RecordThread is generated for audio input using the HAL functions.
The document discusses the Android media framework which aims to simplify application development, share resources efficiently in a multi-tasked environment with strong security, and allow for future growth. It describes the sandbox model, media framework components including the media server and services, and typical media function calls from applications through proxies and interfaces. Media playback and recording are outlined, showing how audio/video is decoded and composited for output. Key codecs are also mentioned.
The document discusses Android's audio system and the AudioHardware class. It describes how AudioHardware initializes and manages audio devices, streams, and drivers. Key methods like setVoiceVolume and setVolume are analyzed in detail from the framework level down to the hardware abstraction layer. The initialization and roles of classes like AudioStreamOut and AudioStreamIn are also explained.
The document discusses the Android audio system architecture. It is comprised of an Audio Framework layer that includes AudioTrack, AudioRecord and AudioPolicy classes that handle routing audio between apps and the hardware. Below this is the Audio HAL interface that provides read/write functions to the underlying Linux audio driver and hardware. The Audio Flinger manages multiple threads to non-blocking read and write audio data to attached hardware devices. This layered design provides flexibility and handles the real-time audio needs across different Android devices and usage scenarios.
Embedded Android system development workshop is focused on integrating new device with Android framework. Our hands-on approach makes Emertxe as the best institute to learn android system development training. This workshop deep dives into Android porting, Android Hardware Abstraction Layer (HAL), Android Services and Linux device driver ecosystem. This workshop based training program will enable you to efficiently integrate new hardware with Android HAL / Framework.
Android Audio HAL – Audio Architecture – Audio HAL interface – Audio Policy – Audio HAL compilation & verification – Overview of Tinyalsa
Android Video HAL – Camera Architecture – Overview of camera HAL interface – Overview of V4L2 – Enabling V4l2 in kernel – Camera HAL compilation and verification
For new age touch-based embedded devices, Android is becoming a popular OS going beyond mobile phones. With its roots from Embedded Linux, Android framework offers benefits in terms of rich libraries, open-source and multi-device support. Emertxe’s hands-on Embedded Android Training Course is designed to customize, build and deploy custom Embedded OS on ARM target. Rich set of projects will make your learning complete.
This document discusses the Android multimedia framework on Jelly Bean. It provides an introduction to OpenMAX and describes the simple stack architecture including the developer API, event handler, surface holder, StageFright, OpenMAX interface, and software/hardware codecs. It explains the workflows and sequence flows for playing a media file, including setting the data source, preparing to play, and starting playback. Finally, it covers the synchronization architecture and flow of StageFright.
The document discusses the Android audio system initialization process and the creation of playback and recording threads. The audio HAL library is loaded based on the device properties, and the AudioFlinger service initializes and manages the audio streams. It creates a MixerThread for playback using the audio HAL output, and a RecordThread is generated for audio input using the HAL functions.
The document provides an overview of OpenMAX-IL (OpenMAX Integrated Layer), which is a royalty-free, cross-platform API for accelerated multimedia components. It defines OpenMAX-IL entities like components, ports, and the core. Components have input/output ports and support non-tunneled or tunneled communication. The document describes component states, buffer handling, simple usage including tunnel setup, and state transitions for OpenMAX-IL.
The default applications on an embedded Linux system include many common command line utilities from BusyBox, such as cat, cp, grep, ls, mkdir, more, mv, ping, ps, rm, top, and vi. BusyBox provides minimal versions of many common UNIX commands in a single executable to reduce the size of the system. Other default applications may include services like bootchartd, crond, and syslogd.
1. The document discusses Android's AudioPolicyService which manages audio routing and device connections.
2. It describes the initialization process where AudioPolicyService is started and an AudioPolicyManager is created.
3. The AudioPolicyManager handles requests from AudioPolicyService like setting output devices and parameters which are passed to AudioFlinger for processing.
The document provides an overview of Android's multimedia framework. It discusses the architecture basics, including the display core, multimedia architecture, app development model, kernel drivers, HAL definitions and modules, system services like Stagefright, relevant apps, and references. The display core section specifically describes the display hardware, stack, kernel driver, HAL definition and module, SurfaceFlinger, and WindowManager.
There is a surge in number of sensors / devices that are getting connected under the umbrella of Internet-Of-Things (IoT). These devices need to be integrated into the Android system and accessed via applications, which is covered in the course. Our Android system development course curriculum over weekends with practicals ensures you learn all critical components to get started.
Embedded Android System Development - Part II talks about Hardware Abstraction Layer (HAL). HAL is an interfacing layer through which Android service can place a request to device. Uses functions provided by Linux system to service the request from android framework. A C/C++ layer with purely vendor specific implementation. Packaged into modules (.so) file & loaded by Android system at appropriate time
The document discusses Android's multimedia framework. It describes key concepts like codecs, file formats, and standards like MPEG. It outlines Android's initial OpenCORE multimedia framework and how it was later replaced by Stagefright. Both frameworks use OpenMAX to interface with codecs and leverage hardware acceleration. The frameworks handle container parsing, decoding, synchronization and output of audio and video streams.
Buildroot is a tool that generates embedded Linux systems by automating the configuration, compilation, and packaging of the system. It produces a root filesystem image ready to deploy on the target architecture. The build process compiles packages and a cross-compilation toolchain, then generates images containing the root filesystem, kernel, and other files needed by the target system. The output of Buildroot is organized into subdirectories containing the built images, toolchain, target and host files, and a staging area simulating the target filesystem.
Understanding the Android System ServerOpersys inc.
This document discusses the Android system server. It provides an overview of the bootup sequence where the system server is started. It then describes some of the key services run by the system server, such as the activity manager, package manager, window manager, and others. It also discusses how to observe the system server in action using logcat and how applications interface with system services via Binder.
This document discusses bootloaders for embedded systems. It defines a bootloader as the first code executed after a system powers on or resets that is responsible for loading the operating system kernel. The document then describes the tasks of a bootloader like initializing hardware, loading binaries from storage, and providing a shell. It outlines the booting process differences between desktops and embedded systems. Finally, it focuses on the universal bootloader U-Boot, describing its directory structure, configuration, building process, and commands.
This document provides an overview of Android's HIDL (Hardware Interface Definition Language). It begins with introductions to HIDL's goals of providing versioned hardware interface definitions and how it fits into Android's architecture. It then covers basics like HAL's traditional C-based implementation, HIDL's similarities to AIDL, and links to documentation. The document dives deeper into HIDL's architecture including the JNI, HIDL, and HIDL glue layers. It walks through an example of lights HAL implementation. Finally, it discusses adding a new HIDL interface, the supporting infrastructure, and acknowledges diagram sources.
The document discusses Android over-the-air (OTA) updates, including the update mechanism, update packages, and the recovery console. It describes how OTA updates work in Android, from downloading an update package to verifying and applying the updates. It also discusses the AOSP components involved like the updater binary, edify scripting language, and recovery console. Finally, it covers creating an OTA application to check and download updates and rebooting into recovery to apply them.
In order to understand HAL layers of Android Framework, having Linux device driver knowledge is important. Hence Day-2 of the workshop focuses on the same.
Android Things is the latest attempt from Google to connect the dots between the cloud and devices by introducing an OS that is exclusively built for IoT devices. Initially announced as project Brillo, Android Things helps developers to build devices faster and enable them integrate with cloud services. This presentation traces the architectural aspects of Android Things by connecting it back with Embedded Linux, Embedded Android and Brillo.
Linux device drivers act as an interface between hardware devices and user programs. They communicate with hardware devices and expose an interface to user applications through system calls. Device drivers can be loaded as kernel modules and provide access to devices through special files in the /dev directory. Common operations for drivers include handling read and write requests either through interrupt-driven or polling-based I/O.
The U-Boot is an "Universal Bootloader" ("Das U-Boot") is a monitor program that is under GPL. This production quality boot-loader is used as default boot loader by several board vendors. It is easily portable and easy to port and to debug by supporting PPC, ARM, MIPS, x86,m68k, NIOS, Microblaze architectures. Here is a presentation that introduces U-Boot.
The Android graphics architecture uses SurfaceFlinger to composite surfaces from apps into the final display. Apps draw to surfaces using a canvas, which can target OpenGL or a software renderer. Views define a display list of drawing commands. SurfaceFlinger receives surfaces from apps and window status from WindowManager to composite surfaces in z-order before each VSYNC signal.
A slightly deeper dive into StagefrightAlexy Joseph
This document provides an overview of Stagefright, the primary multimedia framework available on Android. It describes Stagefright's architecture and components, how it handles file playback, recording, and streaming. It also discusses hardware accelerated rendering, tweaking and optimizing Stagefright, and references additional resources. The document is presented by Alexy Mathew Joseph from Pathpartner and focuses on explaining how Stagefright works under the hood.
This document summarizes key aspects of video streaming including:
1) It discusses different types of streaming like live and video on demand as well as common streaming formats and protocols.
2) It outlines applications such as video conferences, online TV, and advertisements.
3) Advantages include instant playback and distribution of live events while disadvantages include high bandwidth needs and potential quality issues due to networks.
The document provides an overview of OpenMAX-IL (OpenMAX Integrated Layer), which is a royalty-free, cross-platform API for accelerated multimedia components. It defines OpenMAX-IL entities like components, ports, and the core. Components have input/output ports and support non-tunneled or tunneled communication. The document describes component states, buffer handling, simple usage including tunnel setup, and state transitions for OpenMAX-IL.
The default applications on an embedded Linux system include many common command line utilities from BusyBox, such as cat, cp, grep, ls, mkdir, more, mv, ping, ps, rm, top, and vi. BusyBox provides minimal versions of many common UNIX commands in a single executable to reduce the size of the system. Other default applications may include services like bootchartd, crond, and syslogd.
1. The document discusses Android's AudioPolicyService which manages audio routing and device connections.
2. It describes the initialization process where AudioPolicyService is started and an AudioPolicyManager is created.
3. The AudioPolicyManager handles requests from AudioPolicyService like setting output devices and parameters which are passed to AudioFlinger for processing.
The document provides an overview of Android's multimedia framework. It discusses the architecture basics, including the display core, multimedia architecture, app development model, kernel drivers, HAL definitions and modules, system services like Stagefright, relevant apps, and references. The display core section specifically describes the display hardware, stack, kernel driver, HAL definition and module, SurfaceFlinger, and WindowManager.
There is a surge in number of sensors / devices that are getting connected under the umbrella of Internet-Of-Things (IoT). These devices need to be integrated into the Android system and accessed via applications, which is covered in the course. Our Android system development course curriculum over weekends with practicals ensures you learn all critical components to get started.
Embedded Android System Development - Part II talks about Hardware Abstraction Layer (HAL). HAL is an interfacing layer through which Android service can place a request to device. Uses functions provided by Linux system to service the request from android framework. A C/C++ layer with purely vendor specific implementation. Packaged into modules (.so) file & loaded by Android system at appropriate time
The document discusses Android's multimedia framework. It describes key concepts like codecs, file formats, and standards like MPEG. It outlines Android's initial OpenCORE multimedia framework and how it was later replaced by Stagefright. Both frameworks use OpenMAX to interface with codecs and leverage hardware acceleration. The frameworks handle container parsing, decoding, synchronization and output of audio and video streams.
Buildroot is a tool that generates embedded Linux systems by automating the configuration, compilation, and packaging of the system. It produces a root filesystem image ready to deploy on the target architecture. The build process compiles packages and a cross-compilation toolchain, then generates images containing the root filesystem, kernel, and other files needed by the target system. The output of Buildroot is organized into subdirectories containing the built images, toolchain, target and host files, and a staging area simulating the target filesystem.
Understanding the Android System ServerOpersys inc.
This document discusses the Android system server. It provides an overview of the bootup sequence where the system server is started. It then describes some of the key services run by the system server, such as the activity manager, package manager, window manager, and others. It also discusses how to observe the system server in action using logcat and how applications interface with system services via Binder.
This document discusses bootloaders for embedded systems. It defines a bootloader as the first code executed after a system powers on or resets that is responsible for loading the operating system kernel. The document then describes the tasks of a bootloader like initializing hardware, loading binaries from storage, and providing a shell. It outlines the booting process differences between desktops and embedded systems. Finally, it focuses on the universal bootloader U-Boot, describing its directory structure, configuration, building process, and commands.
This document provides an overview of Android's HIDL (Hardware Interface Definition Language). It begins with introductions to HIDL's goals of providing versioned hardware interface definitions and how it fits into Android's architecture. It then covers basics like HAL's traditional C-based implementation, HIDL's similarities to AIDL, and links to documentation. The document dives deeper into HIDL's architecture including the JNI, HIDL, and HIDL glue layers. It walks through an example of lights HAL implementation. Finally, it discusses adding a new HIDL interface, the supporting infrastructure, and acknowledges diagram sources.
The document discusses Android over-the-air (OTA) updates, including the update mechanism, update packages, and the recovery console. It describes how OTA updates work in Android, from downloading an update package to verifying and applying the updates. It also discusses the AOSP components involved like the updater binary, edify scripting language, and recovery console. Finally, it covers creating an OTA application to check and download updates and rebooting into recovery to apply them.
In order to understand HAL layers of Android Framework, having Linux device driver knowledge is important. Hence Day-2 of the workshop focuses on the same.
Android Things is the latest attempt from Google to connect the dots between the cloud and devices by introducing an OS that is exclusively built for IoT devices. Initially announced as project Brillo, Android Things helps developers to build devices faster and enable them integrate with cloud services. This presentation traces the architectural aspects of Android Things by connecting it back with Embedded Linux, Embedded Android and Brillo.
Linux device drivers act as an interface between hardware devices and user programs. They communicate with hardware devices and expose an interface to user applications through system calls. Device drivers can be loaded as kernel modules and provide access to devices through special files in the /dev directory. Common operations for drivers include handling read and write requests either through interrupt-driven or polling-based I/O.
The U-Boot is an "Universal Bootloader" ("Das U-Boot") is a monitor program that is under GPL. This production quality boot-loader is used as default boot loader by several board vendors. It is easily portable and easy to port and to debug by supporting PPC, ARM, MIPS, x86,m68k, NIOS, Microblaze architectures. Here is a presentation that introduces U-Boot.
The Android graphics architecture uses SurfaceFlinger to composite surfaces from apps into the final display. Apps draw to surfaces using a canvas, which can target OpenGL or a software renderer. Views define a display list of drawing commands. SurfaceFlinger receives surfaces from apps and window status from WindowManager to composite surfaces in z-order before each VSYNC signal.
A slightly deeper dive into StagefrightAlexy Joseph
This document provides an overview of Stagefright, the primary multimedia framework available on Android. It describes Stagefright's architecture and components, how it handles file playback, recording, and streaming. It also discusses hardware accelerated rendering, tweaking and optimizing Stagefright, and references additional resources. The document is presented by Alexy Mathew Joseph from Pathpartner and focuses on explaining how Stagefright works under the hood.
This document summarizes key aspects of video streaming including:
1) It discusses different types of streaming like live and video on demand as well as common streaming formats and protocols.
2) It outlines applications such as video conferences, online TV, and advertisements.
3) Advantages include instant playback and distribution of live events while disadvantages include high bandwidth needs and potential quality issues due to networks.
Building an Android Scale Incident Response ProcessPriyanka Aash
The Android ecosystem has over one billion active devices from hundreds of OEMs and carrier networks. The Android Security Team will explain how the ecosystem is able to respond quickly and effectively to security incidents. This will be part historical analysis of actual incidents, such as the Stagefright vulnerabilities, and part data-focused analysis of technology and processes we developed.
(Source: RSA USA 2016-San Francisco)
The ability to deliver a great speech in public is the skill, which is highly regarded. Just the knowledge of the subject is not enough to make your speech a success. There are many more ingredients to it. It’s the ability to inform and keep the audience interested, which marks the success of speech. Think of the last memorable talk or presentation you attended. So, do you have to rack your brains to remember one? Sadly, most talks are easy to forget because they lack the impact, necessary for making it memorable for audience. A great public speaker has the power to spellbind the audience, invoke emotions, and even trigger reactions from them.
Stagefright affects over 90% of Android devices and will cause one of the largest security update. However, many news reports in Japan were flawed and caused confusions.
The document discusses the Stagefright vulnerability in Android devices. It describes how a specially crafted MP4 file can exploit a bug in the Stagefright media library and execute remote code on Android devices without any action from the user. The vulnerability affected over 95% of Android devices. It explains how the exploit works by triggering a buffer overflow using malformed MP4 chunks, and demonstrates compromising an Android device by sending a malicious MP4 file that establishes a reverse TCP connection to give the attacker access to files, contacts and the camera on the victim's device.
The document provides 7 tips for overcoming stage fright when presenting or speaking publicly. The tips are to show up early, know your material well, carefully consider any props, use humor when appropriate, allow time for questions, record yourself practicing, and watch yourself in the mirror to identify areas for improvement. The overall message is not to sweat the small details and to remember these tips to help manage stage fright.
The tool has been developed to be used inside a Linux environment. At the host system level, the only prerequisites are support for Python 2,7 or higher and the Android SDK.
The document discusses video streaming, including its objectives, advantages, architecture, compression techniques, and standards. It provides details on video capture, content management, formats, frame rates, codecs, content compression using MPEG, and protocols for real-time transmission like RTP, UDP, and TCP. It also compares major streaming products from Microsoft and RealNetworks.
The document discusses several standard and proprietary streaming media protocols. It introduces Real-Time Transport Protocol (RTP) and Real-Time Control Protocol (RTCP) which transport streaming media and provide quality of service reports. It also describes Real Time Streaming Protocol (RTSP) which provides playback controls. Synchronized Multimedia Integration Language (SMIL) is mentioned as an XML language for multimedia content. Major companies like Real, Microsoft, and Apple are noted to use similar but proprietary protocols instead of the standards.
This presentation is meant to cover the basis of what streaming media is. There is a definition given, a history, and how streaming media is used today, along with a video example.
This document provides an overview of audio and video streaming. It discusses audio and video file formats, streaming concepts and architectures, popular streaming software like Windows Media Technologies and RealNetworks, and demonstrations of using software to stream and play audio and video files. Key topics covered include audio/video compression, streaming advantages, applications, and products for streaming audio and video over the internet and networks.
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
OVERVIEW
There have been many great improvements to the web in the post-plugin era of the Internet, however, streaming video has had a challenge to keep up. For the past several years, the primary means to stream video consistently across browsers has been through the use of a Flash or Silverlight plugin.
Thankfully the W3C has come up with a solution to stream video to HTML without plugins, “MediaSource Extensions.” In this session Jeff Tapper will explore what MediaSource Extensions are, their state in browsers today, and how we can use them to stream video without plugins.
OBJECTIVE
Learn about MediaSource Extensions, the modern mechanism to stream video directly to HTML without plugins
TARGET AUDIENCE
This session is intended for Web Developers and for those who need to understand the streaming options available for their business.
ASSUMED AUDIENCE KNOWLEDGE
The audience should know what JavaScript and HTML are, and be familiar with Video terminology. This session will be understood by beginners, but audience members with a deeper understanding of JavaScript and Video technologies will be able to get even more from it.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
What is the state of HTML5 Video in browsers today?
What are Media Source Extensions?
How do I use Media Source Extensions to stream video to HTML?
What is MPEG-DASH?
Are there any open source projects to make this easier?
Windows Azure Media Services June 2013 updateMingfei Yan
This is a update presentation for Windows Azure Media Services June 2013 update. It showcases dynamic packaging, MPEG-DASH release and Live streaming sneak peek. You could view session video here: https://channel9.msdn.com/Events/Build/2013/3-549
This slide telling what "adaptive streaming" is. In the beginning, it explains how content(media) is prepared to fit adaptive needs, then talking about yapi.js - which is the web player used by KKTV(VOD service) in Taiwan.
The document discusses researching hardware and software for interactive multimedia products. It notes the lesson goals are to know various hardware and software used, understand how to identify suitable options for a purpose, and identify suitable file formats. An example table is provided listing the hardware, software, and file formats needed to create and view different types of media products like videos, applications, music, websites, and games. Key terms defined are hardware, software, and file format.
The document discusses audio and video support and playback in the Android platform. It covers built-in encoding/decoding, playing media from resources, files and streams. It also covers playing JET interactive content and capturing audio using the MediaRecorder class. Supported audio formats include AAC, AMR, MP3, MIDI, Ogg Vorbis and PCM. Supported video formats include H.263, H.264 and MPEG-4.
The document discusses the basics of sound and music capabilities in MIDP 2.0, including the Media API subset called the Audio Building Block. It describes playing audio files of different content types like WAV, MP3, and MIDI. The relationship between classes like Manager, DataSource and Player for controlling audio playback is also covered at a high level.
This presentation was held at MIND event in Microsoft Auditorium Malaysia, October 8, 2011.
It covers the mechanism of video streaming and its high-view architecture
JAM316 - Native API Deep Dive: Multimedia Playback & StreamingDr. Ranbijay Kumar
This document provides an overview of multimedia playback and streaming capabilities on the BlackBerry 10 platform. It discusses the multimedia APIs available, including the Cascades and Multimedia Renderer APIs. It covers supported formats, streaming protocols, digital rights management options, and sample code snippets demonstrating basic playback and event handling. The document also discusses integrating multimedia into applications, such as using the media previewer or sharing capabilities.
Developing rich multimedia applications with FI-WARE.Luis Lopez
The document discusses the Stream Oriented Generic Enabler (SO GE) which provides multimedia capabilities to the FI-WARE infrastructure through a simple API. It allows sending and receiving media, processing media through elements like computer vision and augmented reality filters, and transforming media formats. Examples are given of media elements like HttpEndpoint, RtpEndpoint, and filters like JackVaderFilter. The SO GE API allows dynamically creating media pipelines by connecting these reusable elements. An overview is also given of developing applications using this API in JavaScript or Java.
This document discusses forensic analysis on Windows systems. It provides an overview of important Windows artifacts for forensic investigation including the registry, event logs, file system metadata and memory analysis. Specific tools are also mentioned for acquiring disk and memory images, parsing timelines, analyzing the registry and memory, including FTK Imager, SIFT, Redline, Volatility and REGRIPPER. An example case is described where crypto-mining malware was found running on a system through analysis of process listings, file system metadata and logs.
Streaming media allows users to view video clips without fully downloading large files first. It works by buffering and then streaming the content. Popular streaming players include RealPlayer, QuickTime, and Windows Media Player. The quality of streamed media depends on factors like available bandwidth and the viewer's computer. Content creators need to encode source material, choosing appropriate formats and bitrates based on their target audience's connections and devices. Servers configured with streaming software are also required to deliver streamed media over the internet.
Standardize Your Flash with Adobe OSMF (0.9)rblank9
The document discusses the OSMF (Open Source Media Framework) framework for creating Flash-based media experiences. It describes the basic structure of an OSMF player including the MediaPlayer, MediaElement, and MediaContainer classes. It covers loading and playing media, controlling playback, using media factories, layouts, composite elements, and subclipping. The full code example shows how to create a basic OSMF video player.
Android supports playing and capturing a variety of common audio and video formats. The MediaPlayer class is used for playback and MediaRecorder for capture. MediaPlayer can play resources, files, and streams, while MediaRecorder requires setting permissions, audio/video sources, and format/encoder before starting recording. The VideoView widget simplifies playing video by wrapping MediaPlayer and a SurfaceView.
, AV Foundation moves to center stage as the essential media framework on the device, offering support for playing, capturing, and even editing audio and video. Borrowing some of the core ideas from the Mac's QuickTime, while adding many new concepts of its own, AV Foundation offers extraordinary capabilities for application programmers. This talk will offer a high-level overview of what's in AV Foundation, and a taste of what it can do.
A data stream is a process that reads or sends data from/to one resource or location. There are two types of streams: byte streams for binary data and character streams for Unicode text data. Java's IO package provides classes for input and output streams to read from and write to various sources like files, networks, and memory. Reader and Writer classes handle text data while InputStream and OutputStream classes handle bytes. Buffered streams improve performance by using buffering. To read/write files, FileReader/FileWriter or FileInputStream/FileOutputStream are used.
Multimedia playback on Android can occur from the file system, through streaming from a network, or for real-time conversations. The MediaPlayer API provides high-level playback but no access to decoded data, while MediaCodec allows low-level access to encoded and decoded data. MediaExtractor and MediaMuxer facilitate extraction and muxing of media streams. Common streaming protocols include RTSP/RTP/RTCP for low-latency real-time conversations and HTTP Live Streaming (HLS) or MPEG Dynamic Adaptive Streaming over HTTP (DASH) for adaptive streaming over HTTP. ExoPlayer is an open source media player that supports features like DASH and DRM not available on the Android MediaPlayer.
ExoPlayer is an alternative to Android's default MediaPlayer API. It supports features that MediaPlayer does not, such as DASH and SmoothStreaming adaptive playback. Unlike MediaPlayer, ExoPlayer is customizable and can be updated through Play Store updates. To implement ExoPlayer, add dependencies, create a player instance, bind it to a view, and prepare media sources. ExoPlayer handles audio, video, subtitles and DRM protected content on Android 4.4 and higher.
This document discusses using the Android MediaPlayer and AudioManager classes to play audio and video files and streams. It provides guidance on properly preparing and releasing MediaPlayer instances, handling errors asynchronously, using wake locks to prevent sleep while media is playing, and running playback in the background as a foreground service.
Reversing & Malware Analysis Training Part 9 - Advanced Malware Analysissecurityxploded
This presentation is part of our Reverse Engineering & Malware Analysis Training program.
For more details refer our Security Training page
http://securityxploded.com/security-training.php
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
SMS API Integration in Saudi Arabia| Best SMS API ServiceYara Milbes
Discover the benefits and implementation of SMS API integration in the UAE and Middle East. This comprehensive guide covers the importance of SMS messaging APIs, the advantages of bulk SMS APIs, and real-world case studies. Learn how CEQUENS, a leader in communication solutions, can help your business enhance customer engagement and streamline operations with innovative CPaaS, reliable SMS APIs, and omnichannel solutions, including WhatsApp Business. Perfect for businesses seeking to optimize their communication strategies in the digital age.
When it is all about ERP solutions, companies typically meet their needs with common ERP solutions like SAP, Oracle, and Microsoft Dynamics. These big players have demonstrated that ERP systems can be either simple or highly comprehensive. This remains true today, but there are new factors to consider, including a promising new contender in the market that’s Odoo. This blog compares Odoo ERP with traditional ERP systems and explains why many companies now see Odoo ERP as the best choice.
What are ERP Systems?
An ERP, or Enterprise Resource Planning, system provides your company with valuable information to help you make better decisions and boost your ROI. You should choose an ERP system based on your company’s specific needs. For instance, if you run a manufacturing or retail business, you will need an ERP system that efficiently manages inventory. A consulting firm, on the other hand, would benefit from an ERP system that enhances daily operations. Similarly, eCommerce stores would select an ERP system tailored to their needs.
Because different businesses have different requirements, ERP system functionalities can vary. Among the various ERP systems available, Odoo ERP is considered one of the best in the ERp market with more than 12 million global users today.
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2. Confidential
Outline
MediaPlayer Subsystem
Related Files
MediaPlayer Frame of Playing Flow
─ StageFright and AwesomePlayer Relatin
─ AwesomePlayer Frame and Playing Flow
Simple Playing Implement
8. Confidential
MediaPlayer Frame of Playing Flow
Ref: http://blog.csdn.net/tx3344/article/details/8084912
SurfaceFlinger
AudioFlinger
AwesomePlayer Frame and Playing Flow
Ref: http://blog.csdn.net/tx3344/article/details/8109185
9. Confidential
Simple Playing Implement
//For example:
//Simple Playing Implement:
MediaPlayer mp = new MediaPlayer();
mp.setDataSource(PATH_TO_FILE);
mp.prepare();
mp.start();
Ref: http://developer.android.com/reference/android/media/MediaPlayer.html
MediaPlayer State Diagram
10. Confidential
Simple Playing Implement
//For example:
//Simple Playing Implement:
MediaPlayer mp = new MediaPlayer();
mp.setDataSource(PATH_TO_FILE);
mp.prepareAsync();
mp.start();
11. Confidential
New MediaPlayer
Applications
Applications Framework
• Initiation and Setup
Media Player
Application
android_media_MediaPlayer
MediaPlayer.java
android_media_MediaPlayer_native_init()
android_media_MediaPlayer_native_setup()
Static{
System.loadLibrary("media_jni");
native_init();
}
static void android_media_MediaPlayer_native_init (JNIEnv *env){
clazz = env->FindClass("android/media/MediaPlayer");
:
fields.post_event = env->GetStaticMethodID(clazz, "postEventFromNative",
"(Ljava/lang/Object;IIILjava/lang/Object;)V");
:
fields.context = env->GetFieldID(clazz, "mNativeContext", "I");
:
}
static void android_media_MediaPlayer_native_setup (JNIEnv *env, jobject thiz, jobject weak_this)
{
:
sp<MediaPlayer> mp = new MediaPlayer();
// create new listener and give it to MediaPlayer
sp<JNIMediaPlayerListener> listener = new JNIMediaPlayerListener(env, thiz, weak_this);
mp->setListener(listener);
// Stow our new C++ MediaPlayer in an opaque field in the Java object.
setMediaPlayer(env, thiz, mp);
}
static sp<MediaPlayer> setMediaPlayer (JNIEnv* env, jobject thiz, …)
{
Mutex::Autolock l(sLock);
:
env->SetIntField(thiz, fields.context, (int)player.get());
:
}
12. Confidential
Simple Playing Implement
//For example:
//Simple Playing Implement:
MediaPlayer mp = new MediaPlayer();
mp.setDataSource(PATH_TO_FILE);
mp.prepareAsync();
mp.start();
14. Confidential
Media Set Data Source Flow (setDataSource)
Get Player Type
Create Player
Instance
Player Set Data
Source
Using file type to get player type
get real player instance
• Load software and hardware codec
• Register default sniffers
• Create AwesomeEvents of onVideoEvent, onStreamDone, onBufferingUpdate,
onVideoLagUpdate, onThumbnailEvent, onCheckAudioStatus and
onAudioTearDownEvent.
• setNotifyCallback
Using real player to set data source
• new FileSource(fd, …) insert to MediaExtractor::Create()
─ Sniff DataSource and get mine type
─ Get extractor with mime type
• Separate video (sp<MediaSource> mVideoTrack) and
audio (sp<MediaSource> mVideoSource) track
15. Confidential
Media Set Data Source Flow (setDataSource)
Using file type to get player type
get real player instance
• Load software and hardware codec
• Register default sniffers
• Create AwesomeEvents of onVideoEvent, onStreamDone, onBufferingUpdate,
onVideoLagUpdate, onThumbnailEvent, onCheckAudioStatus and
onAudioTearDownEvent.
• setNotifyCallback
Using real player to set data source
• new FileSource(fd, …) insert to MediaExtractor::Create()
─ Sniff DataSource and get mine type
─ Get extractor with mime type
• Separate video (sp<MediaSource> mVideoTrack) and
audio (sp<MediaSource> mVideoSource) track
Get Player Type
Create Player
Instance
Player Set Data
Source
16. Confidential
Libraries
Media Set Data Source Flow (setDataSource)
Using file type to get player type
MediaPlayerFactory.cpp
-factory: IFactory*
-sFactoryMap
NuPlayerFactory
+createPlayer(): return new NuPlayerDriver
SonivoxPlayerFactory
+createPlayer(): return new MidiFile
TestPlayerFactory
+createPlayer(): return new TestPlayerStub
StagefrightPlayerFactory
+createPlayer(): return new StagefrightPlayer
(libmedia.so)
MediaPlayer
player->setDataSource
MediaPlayerFactory
IMediaPlayer
Media Player
Application
android_media_MediaPlayerMediaPlayer.java
Applications
Applications Framework
MediaPlayerService::
Client
a. playerType:getPlayerType()
MediaPlayerFactory:
StagefrightPlayerFactory
createPlayer()
return new StagefrightPlayer();
setDataSource()
android_media_MediaPlayer_setDataSourceFD()
setDataSource()
b. sp<MediaPlayerBase>:
createPlayer(playerType)
a. getPlayerType:
1. sFactoryMap add all player factory while MediaPlayerService
started.
2. scoreFactory function using compare file
to get corresponding player type:
a. NuPlayerFactory
if(!strncasecmp("http://", url, 7)
|| !strncasecmp("https://", url, 8)
|| !strncasecmp("file://", url, 7))
b. SonivoxPlayerFactory
if (!strncasecmp(url + start, FILE_EXTS[i], len))
static const char* const FILE_EXTS[] = { ".mid",
".midi",
".smf",
".xmf",
".mxmf",
".imy",
".rtttl",
".rtx",
".ota" };
c. StagefrightPlayerFactory
1. compare raw data header if is equal to 0x5367674f
2. Default Player Type
17. Confidential
Media Set Data Source Flow (setDataSource)
Get Player Type
Using file type to get player type
get real player instance
• Load software and hardware codec
• Register default sniffers
• Create AwesomeEvents of onVideoEvent, onStreamDone, onBufferingUpdate,
onVideoLagUpdate, onThumbnailEvent, onCheckAudioStatus and
onAudioTearDownEvent.
• setNotifyCallback
Using real player to set data source
• new FileSource(fd, …) insert to MediaExtractor::Create()
─ Sniff DataSource and get mine type
─ Get extractor with mime type
• Separate video (sp<MediaSource> mVideoTrack) and
audio (sp<MediaSource> mVideoSource) track
Get Player Type
Create Player
Instance
Player Set Data
Source
18. Confidential
Media Set Data Source Flow (setDataSource)
Media Player
Application
Applications
android_media_MediaPlayer
Applications Framework
MediaPlayer.java
Libraries
• Load software and hardware codec
StagefrightPlayerMediaPlayerFactory
new StagefrightPlayer()
connect()
OMXClient
OMX
OMXMaster
OMX()
mMaster(new OMXMaster)
Software CodecHardware Codec
SoftOMXPlugin
AwesomePlayer
new AwesomePlayer()
libstagefrighthw.so
20. Confidential
Media Set Data Source Flow (setDataSource)
Media Player
Application
Applications
android_media_MediaPlayer
Applications Framework
MediaPlayer.java
Libraries
StagefrightPlayerMediaPlayerFactory
new StagefrightPlayer() new AwesomePlayer()
AwesomePlayer
mVideoEvent
= new AwesomeEvent(this, &AwesomePlayer::onVideoEvent);
mStreamDoneEvent
= new AwesomeEvent(this, &AwesomePlayer::onStreamDone);
mBufferingEvent
= new AwesomeEvent(this, &AwesomePlayer::onBufferingUpdate);
mVideoLagEvent
= new AwesomeEvent(this, &AwesomePlayer::onVideoLagUpdate);
mThumbnailEvent
= new AwesomeEvent(this, &AwesomePlayer::onThumbnailEvent);
• Create AwesomeEvents of onVideoEvent …
Ref: http://blog.csdn.net/tx3344/article/details/8053106
21. Confidential
Applications
Applications Framework
Libraries
• set Notify Callback (before new MediaPlayer()) : AP -> HAL
APP : setOn##Listener(m##Listener);
MediaPlayer.java : setOn##Listener(listener){mOn##Listener=listener}
Media Player
Application
android_media_MediaPlayer_native_init(){
:
fields.post_event = env->GetStaticMethodID(clazz, "postEventFromNative",
"(Ljava/lang/Object;IIILjava/lang/Object;)V");
:
}
android_media_MediaPlayer
MediaPlayer.java
Static{
System.loadLibrary("media_jni");
native_init();
}
Media Set Data Source Flow (setDataSource)
26. Confidential
Media Set Data Source Flow (setDataSource)
Using file type to get player type
get real player instance
• Load software and hardware codec
• Register default sniffers
• Create AwesomeEvents of onVideoEvent, onStreamDone, onBufferingUpdate,
onVideoLagUpdate, onThumbnailEvent, onCheckAudioStatus and
onAudioTearDownEvent.
• setNotifyCallback
Using real player to set data source
• new FileSource(fd, …) insert to MediaExtractor::Create()
─ Sniff DataSource and get mine type
─ Get extractor with mime type
• Separate video (sp<MediaSource> mVideoTrack) and
audio (sp<MediaSource> mVideoSource) track
Get Player TypeGet Player Type
Create Player
Instance
Player Set Data
Source
27. Confidential
Media Set Data Source Flow (setDataSource)
AwesomePlayer.cpp
setDataSource_l(dataSource)
MediaExtractor.cpp
Create(dataSource)
if (!strcasecmp(mime, MEDIA_MIMETYPE_CONTAINER_MPEG4)
|| !strcasecmp(mime, "audio/mp4")) {
ret = new MPEG4Extractor(source);
:
:
return ret;
DataSource.cpp
sniff(mimeType,…)
setDataSource_l(extractor)
extractor
Using Real Player Set Data Source
• MediaExtractor::Create(const sp<DataSource> &source,...)
─ Sniff DataSource and get mine type
Read at filesource
Compabile ?
Write mine type
─ Get extractor with mime type
28. Confidential
Media Set Data Source Flow (setDataSource)
─ Sniff DataSource and get mine type
Read at filesource
Compabile ?
Write mine type
─ Get extractor with mime type
Compabile ?
Read at filesource: Ex: Golden Flower mp4
Write mine type
29. Confidential
Media Set Data Source Flow (setDataSource)
Using Real Player Set Data Source
• Separate video and audio track
Video track
Audio track
30. Confidential
Simple Playing Implement
//For example:
//Simple Playing Implement:
MediaPlayer mp = new MediaPlayer();
mp.setDataSource(PATH_TO_FILE);
mp.prepareAsync();
mp.start();
37. Confidential
Video Audio Synchronization
Playing point
Audio Samples
Video Samples
Start Point
The Time in AudioPlayer Real Playing
The Time in Audi Real Playing out
Playback Time Line:
Playing point
latenessUs (VideoPlayer Lateness Time)