how to float in an ocean of games
release trailer
fluid simulation
fluid simulation
fluid simulation
fluid simulation
idea
●   Casual game
●   Targeting tablets
●   Based on cutting edge fluid simulation
●   Non-violent, family friendly
●   No text
developing prototypes
●   Experimenting with tilt controls, movable obstacles
●   Level design proved difficult, low entertainment value
●   Deadly sensors, water cannon, fixed amount of liquid
●   Increased amount of water, reusing off screen particles,
    improved potential
concept art
fluid maze experiment
difficult level design
introducing sensors
water cannon
fixed amount of liquid
water cannon
increased amount of liquid, recycled particles
water cannon
unlimited amount of liquid, draining particles
characters and objectives
●   Finding an objective and a central character
●   Challenge: Time based action puzzle
●   Burning huts, a limited amount of water
●   Level design, finding the right formula
●   Dynamic, movable and animated objects
characters and objectives
characters and objectives
characters and objectives
play testing
●   Constant reevaluation,
    difficulties with the controls
●   Comprehendable design without text
●   Confusing unlocking mechanism,
    interface improvements
learning curve and progression
●   Tutorial levels, learning how to play
●   Introducing new gameplay elements
●   Difficulty curve, target audience
●   Score system based on water usage
technology
●   A collection of classes
●   Mostly in-house technology
●   Using some standard libraries
●   Game runs on PC and Mac
●   Built-in level editor
●   Backgrounds drawn in Photoshop
android
●   NVIDIA
android
android
●   NVIDIA
●   Decision to launch on Android
●   Android 2.3 only
●   Cross-platform issues
    ●   Sound
    ●   Aspect ratio
android
android
android
the sequel
www.sprinklegame.com
www.grannysmithgame.com
    www.mediocre.se

«Sprinlke - how to float in an ocean of games» - Mediocre's presentation at MDDay 2012