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"LetsGoGame"
Ink Wars - 3 Levels Scribble
Business Model Canvas LetsGoGame
1. Product Description
  Our Product is about to connect the advertisment with the gaming experience
  First Game will be "Ink Wars"
1.1 There are two perspectives one can look at our product
  Consumer / Gamers perspective
  b2b perspective
1.1.1 Consumer / Gamers perspective
   Gamer/Consumer will be able to play games and answer questions/surveys while advincing through the games/levels
   Gamer/Consumer will be presented a "story" based on the answeres in a "scrap book" or comic style.
   Gamer/Consumer can compete with others and save achievements
   Top ranked Gamer/Consumers will receive a reward based on the answeres they gave and the product-story line they choose
1.1.2 b2b perspective
   BusinessCustomers will gain in more awareness for their ads, positive story based connection between a customized gamer-orientated ad-presentation and the connection between the positiv
   next level and the ad related question/survey befor next level.
   The personalized ad based story generated from the answers and the game hooks up a solid connection between the product and the gamer
   Anonymized Data will generate a good understanding on the perception of the product by gaming people.
2. Technical Solutions
   The tecnical level is quite flexible
          We can start with a "simple" story based adventure
          It could be a sprite based 2D (Angry birds like) shooter (needs some more techies)
          Optional it could be 3D shooter
   Technical platform is javascript, webGL (maybe a framework like raphael)
3. Budget
The technical team would need approximetelly 5-8 months until releas of the final game and ad environment
Rough estimationfor technical costs :
       1-2 Coders with gaming background (one with experience in building high performance algorythms for data analysis)
       1-2 Web/App coder with expereince in IOS, Android (dependign on our platform strategy)
       1-2 Content/Level Designers
       1 Author
       1 Webdesigner
4. Why should one buy our service or play the games?
   Gamers will have a personalize achievement to share wih others and a unique story (based on their gaming expereince)
   Advertisers will gain maximum awareness and positive emotions connected with their product
5.1 InkWars
   Level One
          3 Clouds dropping constantly words.
          Character can be moved left-to-right (higher levels may add obstacles)
          Your character has to catch the words in the right orde to generate a story from those words
          If you drop/miss a word you will fill a ink pot which, if totaly filed allows you to "write" a missing word.
          The best rated storys with the most words will end up as achievment in a virtual "Newspaper"
          Competetive elements
5.2 InkWars
   Level Two
          Words build a growing pyramid (bottom up)
          User has to drop "deleting ink" from the top
          The remaining words have to make up a story
          The best rated storys with the most words will end up as achievment in a virtual "Newspaper"
5.3 InkWars

   Level Three
      Words are mountet from the ceiling.
      User can use a "Ink Gun" to hit the hanging words.
      If a word has 5 letters the user has to hit it 5 times until it drops
      The words will create a story which has to make sense
      The best rated storys with the most words will end up as achievment in a virtu
      "Newspaper"
6. Key Propositions
   Customizing the ad and gaming experience will connect the advertisement message with the gaming expereince and thus will not perceived as disturbing the game. The hihgeer
   levels will be "personalized" based on the gamers answers or interactions
   The Core is build uppon a a frame work like environment where we hook up game levels or entire games and connect the different content areas through ad specific questions
   or options. Thus we can build up a meta story from the answers and generate a scrap book from those content which itself becomes cool content.

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LetsGoGame - Inkwars

  • 1. "LetsGoGame" Ink Wars - 3 Levels Scribble
  • 3. 1. Product Description Our Product is about to connect the advertisment with the gaming experience First Game will be "Ink Wars"
  • 4. 1.1 There are two perspectives one can look at our product Consumer / Gamers perspective b2b perspective
  • 5. 1.1.1 Consumer / Gamers perspective Gamer/Consumer will be able to play games and answer questions/surveys while advincing through the games/levels Gamer/Consumer will be presented a "story" based on the answeres in a "scrap book" or comic style. Gamer/Consumer can compete with others and save achievements Top ranked Gamer/Consumers will receive a reward based on the answeres they gave and the product-story line they choose
  • 6. 1.1.2 b2b perspective BusinessCustomers will gain in more awareness for their ads, positive story based connection between a customized gamer-orientated ad-presentation and the connection between the positiv next level and the ad related question/survey befor next level. The personalized ad based story generated from the answers and the game hooks up a solid connection between the product and the gamer Anonymized Data will generate a good understanding on the perception of the product by gaming people.
  • 7. 2. Technical Solutions The tecnical level is quite flexible We can start with a "simple" story based adventure It could be a sprite based 2D (Angry birds like) shooter (needs some more techies) Optional it could be 3D shooter Technical platform is javascript, webGL (maybe a framework like raphael)
  • 8. 3. Budget The technical team would need approximetelly 5-8 months until releas of the final game and ad environment Rough estimationfor technical costs : 1-2 Coders with gaming background (one with experience in building high performance algorythms for data analysis) 1-2 Web/App coder with expereince in IOS, Android (dependign on our platform strategy) 1-2 Content/Level Designers 1 Author 1 Webdesigner
  • 9. 4. Why should one buy our service or play the games? Gamers will have a personalize achievement to share wih others and a unique story (based on their gaming expereince) Advertisers will gain maximum awareness and positive emotions connected with their product
  • 10. 5.1 InkWars Level One 3 Clouds dropping constantly words. Character can be moved left-to-right (higher levels may add obstacles) Your character has to catch the words in the right orde to generate a story from those words If you drop/miss a word you will fill a ink pot which, if totaly filed allows you to "write" a missing word. The best rated storys with the most words will end up as achievment in a virtual "Newspaper" Competetive elements
  • 11. 5.2 InkWars Level Two Words build a growing pyramid (bottom up) User has to drop "deleting ink" from the top The remaining words have to make up a story The best rated storys with the most words will end up as achievment in a virtual "Newspaper"
  • 12. 5.3 InkWars Level Three Words are mountet from the ceiling. User can use a "Ink Gun" to hit the hanging words. If a word has 5 letters the user has to hit it 5 times until it drops The words will create a story which has to make sense The best rated storys with the most words will end up as achievment in a virtu "Newspaper"
  • 13. 6. Key Propositions Customizing the ad and gaming experience will connect the advertisement message with the gaming expereince and thus will not perceived as disturbing the game. The hihgeer levels will be "personalized" based on the gamers answers or interactions The Core is build uppon a a frame work like environment where we hook up game levels or entire games and connect the different content areas through ad specific questions or options. Thus we can build up a meta story from the answers and generate a scrap book from those content which itself becomes cool content.