The document discusses the maximum subarray problem and different solutions to solve it. It defines the problem as finding a contiguous subsequence within a given array that has the largest sum. It presents a brute force solution with O(n2) time complexity and a more efficient divide and conquer solution with O(nlogn) time complexity. The divide and conquer approach recursively finds maximum subarrays in the left and right halves of the array and the maximum crossing subarray to return the overall maximum.
The document discusses brute force and exhaustive search approaches to solving problems. It provides examples of how brute force can be applied to sorting, searching, and string matching problems. Specifically, it describes selection sort and bubble sort as brute force sorting algorithms. For searching, it explains sequential search and brute force string matching. It also discusses using brute force to solve the closest pair, convex hull, traveling salesman, knapsack, and assignment problems, noting that brute force leads to inefficient exponential time algorithms for TSP and knapsack.
Greedy algorithms work by making locally optimal choices at each step to arrive at a global optimal solution. They require that the problem exhibits the greedy choice property and optimal substructure. Examples that can be solved with greedy algorithms include fractional knapsack problem, minimum spanning tree, and activity selection. The fractional knapsack problem is solved greedily by sorting items by value/weight ratio and filling the knapsack completely. The 0/1 knapsack problem differs in that items are indivisible.
We are given n distinct positive numbers (weights)
The objective is to find all combination of weights whose sum is equal to given weights m
State space tree is generated for all the possibilities of the subsets
Generate the tree by keeping weight <= m
What Is Dynamic Programming? | Dynamic Programming Explained | Programming Fo...Simplilearn
This presentation on 'What Is Dynamic Programming?' will acquaint you with a clear understanding of how this programming paradigm works with the help of a real-life example. In this Dynamic Programming Tutorial, you will understand why recursion is not compatible and how you can solve the problems involved in recursion using DP. Finally, we will cover the dynamic programming implementation of the Fibonacci series program. So, let's get started!
The topics covered in this presentation are:
1. Introduction
2. Real-Life Example of Dynamic Programming
3. Introduction to Dynamic Programming
4. Dynamic Programming Interpretation of Fibonacci Series Program
5. How Does Dynamic Programming Work?
What Is Dynamic Programming?
In computer science, something is said to be efficient if it is quick and uses minimal memory. By storing the solutions to subproblems, we can quickly look them up if the same problem arises again. Because there is no need to recompute the solution, this saves a significant amount of calculation time. But hold on! Efficiency comprises both time and space difficulty. But, why does it matter if we reduce the time required to solve the problem only to increase the space required? This is why it is critical to realize that the ultimate goal of Dynamic Programming is to obtain considerably quicker calculation time at the price of a minor increase in space utilized. Dynamic programming is defined as an algorithmic paradigm that solves a given complex problem by breaking it into several sub-problems and storing the results of those sub-problems to avoid the computation of the same sub-problem over and over again.
What is Programming?
Programming is an act of designing, developing, deploying an executlable software solution to the given user-defined problem.
Programming involves the following stages.
- Problem Statement
- Algorithms and Flowcharts
- Coding the program
- Debug the program.
- Documention
- Maintainence
Simplilearn’s Python Training Course is an all-inclusive program that will introduce you to the Python development language and expose you to the essentials of object-oriented programming, web development with Django and game development. Python has surpassed Java as the top language used to introduce U.S.
Learn more at: https://www.simplilearn.com/mobile-and-software-development/python-development-training
Analysis & Design of Algorithms
Backtracking
N-Queens Problem
Hamiltonian circuit
Graph coloring
A presentation on unit Backtracking from the ADA subject of Engineering.
The document discusses the maximum subarray problem and different solutions to solve it. It defines the problem as finding a contiguous subsequence within a given array that has the largest sum. It presents a brute force solution with O(n2) time complexity and a more efficient divide and conquer solution with O(nlogn) time complexity. The divide and conquer approach recursively finds maximum subarrays in the left and right halves of the array and the maximum crossing subarray to return the overall maximum.
The document discusses brute force and exhaustive search approaches to solving problems. It provides examples of how brute force can be applied to sorting, searching, and string matching problems. Specifically, it describes selection sort and bubble sort as brute force sorting algorithms. For searching, it explains sequential search and brute force string matching. It also discusses using brute force to solve the closest pair, convex hull, traveling salesman, knapsack, and assignment problems, noting that brute force leads to inefficient exponential time algorithms for TSP and knapsack.
Greedy algorithms work by making locally optimal choices at each step to arrive at a global optimal solution. They require that the problem exhibits the greedy choice property and optimal substructure. Examples that can be solved with greedy algorithms include fractional knapsack problem, minimum spanning tree, and activity selection. The fractional knapsack problem is solved greedily by sorting items by value/weight ratio and filling the knapsack completely. The 0/1 knapsack problem differs in that items are indivisible.
We are given n distinct positive numbers (weights)
The objective is to find all combination of weights whose sum is equal to given weights m
State space tree is generated for all the possibilities of the subsets
Generate the tree by keeping weight <= m
What Is Dynamic Programming? | Dynamic Programming Explained | Programming Fo...Simplilearn
This presentation on 'What Is Dynamic Programming?' will acquaint you with a clear understanding of how this programming paradigm works with the help of a real-life example. In this Dynamic Programming Tutorial, you will understand why recursion is not compatible and how you can solve the problems involved in recursion using DP. Finally, we will cover the dynamic programming implementation of the Fibonacci series program. So, let's get started!
The topics covered in this presentation are:
1. Introduction
2. Real-Life Example of Dynamic Programming
3. Introduction to Dynamic Programming
4. Dynamic Programming Interpretation of Fibonacci Series Program
5. How Does Dynamic Programming Work?
What Is Dynamic Programming?
In computer science, something is said to be efficient if it is quick and uses minimal memory. By storing the solutions to subproblems, we can quickly look them up if the same problem arises again. Because there is no need to recompute the solution, this saves a significant amount of calculation time. But hold on! Efficiency comprises both time and space difficulty. But, why does it matter if we reduce the time required to solve the problem only to increase the space required? This is why it is critical to realize that the ultimate goal of Dynamic Programming is to obtain considerably quicker calculation time at the price of a minor increase in space utilized. Dynamic programming is defined as an algorithmic paradigm that solves a given complex problem by breaking it into several sub-problems and storing the results of those sub-problems to avoid the computation of the same sub-problem over and over again.
What is Programming?
Programming is an act of designing, developing, deploying an executlable software solution to the given user-defined problem.
Programming involves the following stages.
- Problem Statement
- Algorithms and Flowcharts
- Coding the program
- Debug the program.
- Documention
- Maintainence
Simplilearn’s Python Training Course is an all-inclusive program that will introduce you to the Python development language and expose you to the essentials of object-oriented programming, web development with Django and game development. Python has surpassed Java as the top language used to introduce U.S.
Learn more at: https://www.simplilearn.com/mobile-and-software-development/python-development-training
Analysis & Design of Algorithms
Backtracking
N-Queens Problem
Hamiltonian circuit
Graph coloring
A presentation on unit Backtracking from the ADA subject of Engineering.
The Boyer-Moore string matching algorithm was developed in 1977 and is considered one of the most efficient string matching algorithms. It works by scanning the pattern from right to left and shifting the pattern by multiple characters if a mismatch is found, using preprocessing tables. The algorithm constructs a bad character shift table during preprocessing that stores the maximum number of positions a mismatched character can shift the pattern. It then aligns the pattern with the text and checks for matches, shifting the pattern right by the value in the table if a mismatch occurs.
Divide and Conquer Algorithms - D&C forms a distinct algorithm design technique in computer science, wherein a problem is solved by repeatedly invoking the algorithm on smaller occurrences of the same problem. Binary search, merge sort, Euclid's algorithm can all be formulated as examples of divide and conquer algorithms. Strassen's algorithm and Nearest Neighbor algorithm are two other examples.
This document discusses optimal binary search trees and provides an example problem. It begins with basic definitions of binary search trees and optimal binary search trees. It then shows an example problem with keys 1, 2, 3 and calculates the cost as 17. The document explains how to use dynamic programming to find the optimal binary search tree for keys 10, 12, 16, 21 with frequencies 4, 2, 6, 3. It provides the solution matrix and explains that the minimum cost is 2 with the optimal tree as 10, 12, 16, 21.
The document discusses optimal binary search trees (OBST) and describes the process of creating one. It begins by introducing OBST and noting that the method can minimize average number of comparisons in a successful search. It then shows the step-by-step process of calculating the costs for different partitions to arrive at the optimal binary search tree for a given sample dataset with keys and frequencies. The process involves calculating Catalan numbers for each partition and choosing the minimum cost at each step as the optimal is determined.
The document discusses the knapsack problem, which involves selecting a subset of items that fit within a knapsack of limited capacity to maximize the total value. There are two versions - the 0-1 knapsack problem where items can only be selected entirely or not at all, and the fractional knapsack problem where items can be partially selected. Solutions include brute force, greedy algorithms, and dynamic programming. Dynamic programming builds up the optimal solution by considering all sub-problems.
Given two integer arrays val[0...n-1] and wt[0...n-1] that represents values and weights associated with n items respectively. Find out the maximum value subset of val[] such that sum of the weights of this subset is smaller than or equal to knapsack capacity W. Here the BRANCH AND BOUND ALGORITHM is discussed .
The document discusses various backtracking techniques including bounding functions, promising functions, and pruning to avoid exploring unnecessary paths. It provides examples of problems that can be solved using backtracking including n-queens, graph coloring, Hamiltonian circuits, sum-of-subsets, 0-1 knapsack. Search techniques for backtracking problems include depth-first search (DFS), breadth-first search (BFS), and best-first search combined with branch-and-bound pruning.
The Knuth-Morris-Pratt algorithm is a linear-time string matching algorithm that improves on the naive algorithm. It works by preprocessing the pattern string to determine where matches can continue after a mismatch. This allows it to avoid re-examining characters. The algorithm computes a prefix function during preprocessing to determine the size of the longest prefix that is also a suffix. It then uses this information to efficiently determine where to continue matching after a mismatch by avoiding backtracking.
Algorithm Design and Complexity - Course 3Traian Rebedea
The document provides an overview of recursive algorithms and complexity analysis. It discusses recursive algorithms, divide and conquer design technique, and several examples of recursive algorithms including Towers of Hanoi, Merge Sort, and Quick Sort. For recursive algorithms, it explains how to analyze their running time using recurrence relations. It then covers four methods for solving recurrence relations: iteration, recursion trees, substitution method, and master theorem. The substitution method and master theorem are described as the most rigorous mathematical approaches.
1) The document describes the divide-and-conquer algorithm design paradigm. It can be applied to problems where the input can be divided into smaller subproblems, the subproblems can be solved independently, and the solutions combined to solve the original problem.
2) Binary search is provided as an example divide-and-conquer algorithm. It works by recursively dividing the search space in half and only searching the subspace containing the target value.
3) Finding the maximum and minimum elements in an array is also solved using divide-and-conquer. The array is divided into two halves, the max/min found for each subarray, and the overall max/min determined by comparing the subsolutions.
This document summarizes graph coloring using backtracking. It defines graph coloring as minimizing the number of colors used to color a graph. The chromatic number is the fewest colors needed. Graph coloring is NP-complete. The document outlines a backtracking algorithm that tries assigning colors to vertices, checks if the assignment is valid (no adjacent vertices have the same color), and backtracks if not. It provides pseudocode for the algorithm and lists applications like scheduling, Sudoku, and map coloring.
The document describes the backtracking method for solving problems that require finding optimal solutions. Backtracking involves building a solution one component at a time and using bounding functions to prune partial solutions that cannot lead to an optimal solution. It then provides examples of applying backtracking to solve the 8 queens problem by placing queens on a chessboard with no attacks. The general backtracking method and a recursive backtracking algorithm are also outlined.
The document discusses the sum of subsets problem, which involves finding all subsets of positive integers that sum to a given number. It describes the problem, provides an example, and explains that backtracking can be used to systematically consider subsets. A pruned state space tree is shown for a sample problem to illustrate the backtracking approach. An algorithm for the backtracking solution to the sum of subsets problem is presented.
The document discusses mathematical analysis of algorithms, including both non-recursive and recursive algorithms. For non-recursive algorithms, it describes identifying the input size, basic operation, complexity case, and setting up a summation or recurrence relation to solve. For recursive algorithms, it similarly identifies these elements and sets up a recurrence relation to solve. It provides examples of analyzing algorithms for finding the largest array element, element uniqueness, matrix multiplication, factorial, Tower of Hanoi, and calculating number of bits to store a decimal number.
Merge sort is a divide and conquer algorithm that works as follows:
1) Divide the array to be sorted into two halves recursively until single element subarrays are reached.
2) Merge the subarrays in a way that combines them in a sorted order.
3) The merging process involves taking the first element of each subarray and comparing them to place the smaller element in the final array until all elements are merged.
Merge sort runs in O(n log n) time in all cases making it one of the most efficient sorting algorithms.
This chapter discusses limitations on algorithmic power and methods for establishing lower bounds on algorithms. It introduces lower bounds as estimates of the minimum amount of work needed to solve a problem. Several methods are presented for establishing lower bounds, including trivial lower bounds based on input/output sizes, decision trees to model comparisons, adversary arguments, and reducing one problem to another with a known lower bound. Examples are given for sorting, searching, and matrix multiplication.
Dynamic programming is used to solve optimization problems by combining solutions to overlapping subproblems. It works by breaking down problems into subproblems, solving each subproblem only once, and storing the solutions in a table to avoid recomputing them. There are two key properties for applying dynamic programming: overlapping subproblems and optimal substructure. Some applications of dynamic programming include finding shortest paths, matrix chain multiplication, the traveling salesperson problem, and knapsack problems.
Dynamic Programming is a method for solving a complex problem by breaking it down into a collection of simpler subproblems, solving each of those subproblems just once, and storing their solutions using a memory-based data structure (array, map,etc).
Design and Analysis of Algorithm help to design the algorithms for solving different types of problems in Computer Science. It also helps to design and analyze the logic of how the program will work before developing the actual code for a program.
DATA STRUCTURE AND ALGORITHM LMS MST KRUSKAL'S ALGORITHMABIRAMIS87
Kruskal's algorithm is used to find the minimum spanning tree (MST) of a connected, undirected graph. It works by sorting the edges by weight and building the MST by adding edges one by one if they do not form cycles. The MST has the minimum total weight among all spanning trees of the graph. Ford-Fulkerson algorithm finds the maximum flow in a flow network and uses augmenting paths to incrementally increase the flow until no more augmenting paths exist. Dijkstra's algorithm solves the single-source shortest path problem to find the shortest paths from a source vertex to all other vertices in a weighted graph.
The document discusses several algorithm design strategies including brute force, divide and conquer, and decrease and conquer. It provides examples of each strategy, including string matching and linear search as brute force algorithms. Merge sort and Strassen's matrix multiplication are presented as divide and conquer algorithms, with analysis of their time complexities. Binary search is analyzed as a decrease and conquer algorithm with logarithmic time complexity.
The Boyer-Moore string matching algorithm was developed in 1977 and is considered one of the most efficient string matching algorithms. It works by scanning the pattern from right to left and shifting the pattern by multiple characters if a mismatch is found, using preprocessing tables. The algorithm constructs a bad character shift table during preprocessing that stores the maximum number of positions a mismatched character can shift the pattern. It then aligns the pattern with the text and checks for matches, shifting the pattern right by the value in the table if a mismatch occurs.
Divide and Conquer Algorithms - D&C forms a distinct algorithm design technique in computer science, wherein a problem is solved by repeatedly invoking the algorithm on smaller occurrences of the same problem. Binary search, merge sort, Euclid's algorithm can all be formulated as examples of divide and conquer algorithms. Strassen's algorithm and Nearest Neighbor algorithm are two other examples.
This document discusses optimal binary search trees and provides an example problem. It begins with basic definitions of binary search trees and optimal binary search trees. It then shows an example problem with keys 1, 2, 3 and calculates the cost as 17. The document explains how to use dynamic programming to find the optimal binary search tree for keys 10, 12, 16, 21 with frequencies 4, 2, 6, 3. It provides the solution matrix and explains that the minimum cost is 2 with the optimal tree as 10, 12, 16, 21.
The document discusses optimal binary search trees (OBST) and describes the process of creating one. It begins by introducing OBST and noting that the method can minimize average number of comparisons in a successful search. It then shows the step-by-step process of calculating the costs for different partitions to arrive at the optimal binary search tree for a given sample dataset with keys and frequencies. The process involves calculating Catalan numbers for each partition and choosing the minimum cost at each step as the optimal is determined.
The document discusses the knapsack problem, which involves selecting a subset of items that fit within a knapsack of limited capacity to maximize the total value. There are two versions - the 0-1 knapsack problem where items can only be selected entirely or not at all, and the fractional knapsack problem where items can be partially selected. Solutions include brute force, greedy algorithms, and dynamic programming. Dynamic programming builds up the optimal solution by considering all sub-problems.
Given two integer arrays val[0...n-1] and wt[0...n-1] that represents values and weights associated with n items respectively. Find out the maximum value subset of val[] such that sum of the weights of this subset is smaller than or equal to knapsack capacity W. Here the BRANCH AND BOUND ALGORITHM is discussed .
The document discusses various backtracking techniques including bounding functions, promising functions, and pruning to avoid exploring unnecessary paths. It provides examples of problems that can be solved using backtracking including n-queens, graph coloring, Hamiltonian circuits, sum-of-subsets, 0-1 knapsack. Search techniques for backtracking problems include depth-first search (DFS), breadth-first search (BFS), and best-first search combined with branch-and-bound pruning.
The Knuth-Morris-Pratt algorithm is a linear-time string matching algorithm that improves on the naive algorithm. It works by preprocessing the pattern string to determine where matches can continue after a mismatch. This allows it to avoid re-examining characters. The algorithm computes a prefix function during preprocessing to determine the size of the longest prefix that is also a suffix. It then uses this information to efficiently determine where to continue matching after a mismatch by avoiding backtracking.
Algorithm Design and Complexity - Course 3Traian Rebedea
The document provides an overview of recursive algorithms and complexity analysis. It discusses recursive algorithms, divide and conquer design technique, and several examples of recursive algorithms including Towers of Hanoi, Merge Sort, and Quick Sort. For recursive algorithms, it explains how to analyze their running time using recurrence relations. It then covers four methods for solving recurrence relations: iteration, recursion trees, substitution method, and master theorem. The substitution method and master theorem are described as the most rigorous mathematical approaches.
1) The document describes the divide-and-conquer algorithm design paradigm. It can be applied to problems where the input can be divided into smaller subproblems, the subproblems can be solved independently, and the solutions combined to solve the original problem.
2) Binary search is provided as an example divide-and-conquer algorithm. It works by recursively dividing the search space in half and only searching the subspace containing the target value.
3) Finding the maximum and minimum elements in an array is also solved using divide-and-conquer. The array is divided into two halves, the max/min found for each subarray, and the overall max/min determined by comparing the subsolutions.
This document summarizes graph coloring using backtracking. It defines graph coloring as minimizing the number of colors used to color a graph. The chromatic number is the fewest colors needed. Graph coloring is NP-complete. The document outlines a backtracking algorithm that tries assigning colors to vertices, checks if the assignment is valid (no adjacent vertices have the same color), and backtracks if not. It provides pseudocode for the algorithm and lists applications like scheduling, Sudoku, and map coloring.
The document describes the backtracking method for solving problems that require finding optimal solutions. Backtracking involves building a solution one component at a time and using bounding functions to prune partial solutions that cannot lead to an optimal solution. It then provides examples of applying backtracking to solve the 8 queens problem by placing queens on a chessboard with no attacks. The general backtracking method and a recursive backtracking algorithm are also outlined.
The document discusses the sum of subsets problem, which involves finding all subsets of positive integers that sum to a given number. It describes the problem, provides an example, and explains that backtracking can be used to systematically consider subsets. A pruned state space tree is shown for a sample problem to illustrate the backtracking approach. An algorithm for the backtracking solution to the sum of subsets problem is presented.
The document discusses mathematical analysis of algorithms, including both non-recursive and recursive algorithms. For non-recursive algorithms, it describes identifying the input size, basic operation, complexity case, and setting up a summation or recurrence relation to solve. For recursive algorithms, it similarly identifies these elements and sets up a recurrence relation to solve. It provides examples of analyzing algorithms for finding the largest array element, element uniqueness, matrix multiplication, factorial, Tower of Hanoi, and calculating number of bits to store a decimal number.
Merge sort is a divide and conquer algorithm that works as follows:
1) Divide the array to be sorted into two halves recursively until single element subarrays are reached.
2) Merge the subarrays in a way that combines them in a sorted order.
3) The merging process involves taking the first element of each subarray and comparing them to place the smaller element in the final array until all elements are merged.
Merge sort runs in O(n log n) time in all cases making it one of the most efficient sorting algorithms.
This chapter discusses limitations on algorithmic power and methods for establishing lower bounds on algorithms. It introduces lower bounds as estimates of the minimum amount of work needed to solve a problem. Several methods are presented for establishing lower bounds, including trivial lower bounds based on input/output sizes, decision trees to model comparisons, adversary arguments, and reducing one problem to another with a known lower bound. Examples are given for sorting, searching, and matrix multiplication.
Dynamic programming is used to solve optimization problems by combining solutions to overlapping subproblems. It works by breaking down problems into subproblems, solving each subproblem only once, and storing the solutions in a table to avoid recomputing them. There are two key properties for applying dynamic programming: overlapping subproblems and optimal substructure. Some applications of dynamic programming include finding shortest paths, matrix chain multiplication, the traveling salesperson problem, and knapsack problems.
Dynamic Programming is a method for solving a complex problem by breaking it down into a collection of simpler subproblems, solving each of those subproblems just once, and storing their solutions using a memory-based data structure (array, map,etc).
Design and Analysis of Algorithm help to design the algorithms for solving different types of problems in Computer Science. It also helps to design and analyze the logic of how the program will work before developing the actual code for a program.
DATA STRUCTURE AND ALGORITHM LMS MST KRUSKAL'S ALGORITHMABIRAMIS87
Kruskal's algorithm is used to find the minimum spanning tree (MST) of a connected, undirected graph. It works by sorting the edges by weight and building the MST by adding edges one by one if they do not form cycles. The MST has the minimum total weight among all spanning trees of the graph. Ford-Fulkerson algorithm finds the maximum flow in a flow network and uses augmenting paths to incrementally increase the flow until no more augmenting paths exist. Dijkstra's algorithm solves the single-source shortest path problem to find the shortest paths from a source vertex to all other vertices in a weighted graph.
The document discusses several algorithm design strategies including brute force, divide and conquer, and decrease and conquer. It provides examples of each strategy, including string matching and linear search as brute force algorithms. Merge sort and Strassen's matrix multiplication are presented as divide and conquer algorithms, with analysis of their time complexities. Binary search is analyzed as a decrease and conquer algorithm with logarithmic time complexity.
The document discusses dynamic programming and its application to the matrix chain multiplication problem. It begins by explaining dynamic programming as a bottom-up approach to solving problems by storing solutions to subproblems. It then details the matrix chain multiplication problem of finding the optimal way to parenthesize the multiplication of a chain of matrices to minimize operations. Finally, it provides an example applying dynamic programming to the matrix chain multiplication problem, showing the construction of cost and split tables to recursively build the optimal solution.
This document provides information about different types of numbers. It begins by defining what a number system is and discusses how numbers are used to quantify various things. It then defines what a number is mathematically. Various types of real numbers like rational and irrational numbers are categorized. Specific types of numbers like odd, even, prime, composite etc. are defined along with examples. Methods to represent numbers like 2 and 3 are shown visually on a number line. Converting between rational numbers and decimal expansions is discussed along with examples. Laws of exponents and irrational numbers are stated.
Optimum engineering design - Day 5. Clasical optimization methodsSantiagoGarridoBulln
The document discusses various numerical optimization methods for solving unconstrained nonlinear problems. It covers iterative methods for finding the optimal solution, including techniques for determining a suitable search direction and performing a line search to minimize the objective function along that direction. Specific methods covered include the steepest descent method, conjugate gradient method, Newton's method, trust region methods, and line search techniques like the golden section search and quadratic approximation.
This document describes the 2D Kadane algorithm to find the maximum sum submatrix in a given matrix. It works in 3 steps: 1) calculate row sums, 2) calculate pairwise row sums, 3) apply 1D Kadane on pairwise sums. The maximum of the 1D Kadane sums is the overall maximum sum submatrix. The example finds the maximum sum submatrix as the top left 2x2 matrix with sum 29. The overall complexity is O(N3) where N is the number of rows/columns.
Unit-1 Basic Concept of Algorithm.pptxssuser01e301
The document discusses various topics related to algorithms including algorithm design, real-life applications, analysis, and implementation. It specifically covers four algorithms - the taxi algorithm, rent-a-car algorithm, call-me algorithm, and bus algorithm - for getting from an airport to a house. It also provides examples of simple multiplication methods like the American, English, and Russian approaches as well as the divide and conquer method.
The document discusses techniques for creating small summaries of big data in order to improve computational scalability. It introduces sketch structures as a class of linear summaries that can be merged and updated efficiently. Specific sketch structures discussed include Bloom filters, Count-Min sketches, and Count sketches. It also covers counter-based summaries like the heavy hitters algorithm for finding frequent items in a data stream. The document outlines the structures, analysis, and applications of these various techniques for creating concise summaries of large datasets.
Factoring Polynomials to find its zerosDaisy933462
This document provides a lecture on factoring polynomials to find zeros. It begins with the lecture objectives of learning how to find the greatest common factor of a polynomial and factor simple quadratics to reveal their zeros. It then discusses finding the greatest common factor, factoring using the difference of squares formula, and factoring simple quadratics by finding two numbers that multiply and add to given values. Examples are provided for each technique. The document concludes by having students practice these skills by factoring and finding the zeros of polynomials.
This document summarizes algorithms for solving the lowest common ancestor (LCA) problem and range minimum query (RMQ) problem in trees. It presents a reduction from LCA to RMQ that allows solving LCA in O(n) time using an O(n) time RMQ algorithm. It describes several RMQ algorithms, including a naive O(n^3) time algorithm, an O(n^2) dynamic programming algorithm, and an O(n log n) sparse table algorithm. For the special case where the values in the array differ by at most 1, it presents an O(n) time and O(1) time RMQ algorithm based on partitioning the array into blocks.