Metaverse, one of the effects of technology’s continuous progress, in what appears to be a chapter of a classic science fiction novel. Here are new trends of Metaverse.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Virtual Reality Playbook for Marketing and PRStefan Spinnler
Virtual Reality is on the rise and will become part of marketing and PR strategies around the world. This Playbook offers ideas and guidelines for marketers and PR professionals on how to make VR work for them.
GroupM's TYNY report explores how external factors spanning technology, culture, government, and the economy will impact advertising over the coming months and years. In the forecast, we’ve also developed a framework modeled on a PEST analysis to lay these out in detail.
Metaverse, one of the effects of technology’s continuous progress, in what appears to be a chapter of a classic science fiction novel. Here are new trends of Metaverse.
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Virtual Reality Playbook for Marketing and PRStefan Spinnler
Virtual Reality is on the rise and will become part of marketing and PR strategies around the world. This Playbook offers ideas and guidelines for marketers and PR professionals on how to make VR work for them.
GroupM's TYNY report explores how external factors spanning technology, culture, government, and the economy will impact advertising over the coming months and years. In the forecast, we’ve also developed a framework modeled on a PEST analysis to lay these out in detail.
This presentations discusses the importance for startups of starting with user acquisition activities before launch and introduces 7 low-cost, highly effective tactics:
- Contest
- Paid Advertising
- Social Networks
- Content Marketing
- Pre-Launch Platforms
- Offline Community Building
- PR & Influencer Outreach
Brands like Google and Marketo are using comics, but why should you use comic strips and books in B2B content marketing and how should you use them? Find out in our comic eBook.
Metaverse - The Future of Marketing and Web 3.0.pdfAvantiMundwaik
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
국내 주요 금융지주들이 제페토 등 메타버스 플랫폼에서 임원진 미팅, 가상 캠퍼스(하나금융)를 추진하는 등 금융권의 메타버스 열풍이 여전히 뜨겁다. 메타버스는 단기간에 사라지는 트렌드가 아닌, 인류 사회를 근본적으로 바꿀 거대한 흐름(Big-Wave)이 될 것으로 보인다.
Social selling : Un Nouveau Modèle d'Affaires CleverToday
"Le social selling est l'utilisation des médias sociaux par les équipes commerciales pour intéragir directement avec leurs prospects"
70% des décisions d’achat ont déjà été prises avant même qu’un représentant des ventes n’intervienne, la production de contenu de qualité joue un rôle crucial pour informer le preneur de décisions avant même qu’il ne prenne contact avec vous.
Durant ce Lunch & Learn d’environ 1 heure, Samia Guesraoui, vous exposera les fondements du social selling, quelques études de cas correspondantes et la réflexion à mener pour votre propre stratégie.
Programme :
Qu'est-ce que le social selling ?
Comment construire sa stratégie de social selling ?
Quelques exemples à succès
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
The metaverse is a vision of what many in the computer industry believe is the next iteration of the internet: a single, shared, immersive, persistent, 3D virtual space .
where humans experience life in ways they could not in the physical world.
Metaverse" became a household word when Facebook rebranded its corporate identity to Meta in October 2021 and announced plans to invest at least $10 billion in the concept that year. In addition to Meta, tech giants including Google, Microsoft, Nvidia and Qualcomm are also investing billions of dollars in the concept. Management consultancy McKinsey & Company has bullishly predicted that the metaverse economy could reach $5 trillion by 2030. E-commerce is expected to be the dominant engine, with gaming, entertainment, education and marketing in the metaverse also becoming important sectors.
NTF is a digital asset that represents some real-world object like music, art, in-game items, or videos.
NFTs are bought and sold online, often with cryptocurrency, and are usually encoded with the same underlying software as many cryptos.
NFT stands for Non-fungible token. A fungible asset, like physical money and cryptocurrencies, can be traded or exchanged one for another.
Some experts feel they are “a bubble poised to pop,” while others believe NFTs are going to change investing forever.
In this special report, you will learn what NFTs are, how they can help your business and so much more.
Topics covered:
NFTs Explained
How NFTs Work
Risk Management
How to Get Started with NFTs
This presentations discusses the importance for startups of starting with user acquisition activities before launch and introduces 7 low-cost, highly effective tactics:
- Contest
- Paid Advertising
- Social Networks
- Content Marketing
- Pre-Launch Platforms
- Offline Community Building
- PR & Influencer Outreach
Brands like Google and Marketo are using comics, but why should you use comic strips and books in B2B content marketing and how should you use them? Find out in our comic eBook.
Metaverse - The Future of Marketing and Web 3.0.pdfAvantiMundwaik
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
Have you ever visualized anything which has an amalgamation of many technological verticals? Have you ever experienced a reality, which arrives with a twist? No Right.
Bringing to you Metaverse, a concept of virtual and augmented reality. It is a highly immersive virtually encrypted world where people from different societies and background gather, socialize, have fun, and grow together.
Want to know more about this? Get this highly informative cryptocurrency-based info-graphic into your tab and know more MetaVerse.
Want to know more about it. Scroll this through.
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
국내 주요 금융지주들이 제페토 등 메타버스 플랫폼에서 임원진 미팅, 가상 캠퍼스(하나금융)를 추진하는 등 금융권의 메타버스 열풍이 여전히 뜨겁다. 메타버스는 단기간에 사라지는 트렌드가 아닌, 인류 사회를 근본적으로 바꿀 거대한 흐름(Big-Wave)이 될 것으로 보인다.
Social selling : Un Nouveau Modèle d'Affaires CleverToday
"Le social selling est l'utilisation des médias sociaux par les équipes commerciales pour intéragir directement avec leurs prospects"
70% des décisions d’achat ont déjà été prises avant même qu’un représentant des ventes n’intervienne, la production de contenu de qualité joue un rôle crucial pour informer le preneur de décisions avant même qu’il ne prenne contact avec vous.
Durant ce Lunch & Learn d’environ 1 heure, Samia Guesraoui, vous exposera les fondements du social selling, quelques études de cas correspondantes et la réflexion à mener pour votre propre stratégie.
Programme :
Qu'est-ce que le social selling ?
Comment construire sa stratégie de social selling ?
Quelques exemples à succès
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
The metaverse is a vision of what many in the computer industry believe is the next iteration of the internet: a single, shared, immersive, persistent, 3D virtual space .
where humans experience life in ways they could not in the physical world.
Metaverse" became a household word when Facebook rebranded its corporate identity to Meta in October 2021 and announced plans to invest at least $10 billion in the concept that year. In addition to Meta, tech giants including Google, Microsoft, Nvidia and Qualcomm are also investing billions of dollars in the concept. Management consultancy McKinsey & Company has bullishly predicted that the metaverse economy could reach $5 trillion by 2030. E-commerce is expected to be the dominant engine, with gaming, entertainment, education and marketing in the metaverse also becoming important sectors.
NTF is a digital asset that represents some real-world object like music, art, in-game items, or videos.
NFTs are bought and sold online, often with cryptocurrency, and are usually encoded with the same underlying software as many cryptos.
NFT stands for Non-fungible token. A fungible asset, like physical money and cryptocurrencies, can be traded or exchanged one for another.
Some experts feel they are “a bubble poised to pop,” while others believe NFTs are going to change investing forever.
In this special report, you will learn what NFTs are, how they can help your business and so much more.
Topics covered:
NFTs Explained
How NFTs Work
Risk Management
How to Get Started with NFTs
Presentation given at the 2009 Society for American Archaeology meeting in Atlanta. Online publication with a very similar discussion to accompany these slides can be found here: http://csanet.org/newsletter/spring09/nls0902.html
Alexy Karenowska, from the Institute for Digital Archaeology #BeMuseum2016Jennifer Beauloye
Slides from Alexy Karenowska, Director of Technology at
the Institute for Digital Archaeology, at the kick-off conference BeMuseum (14th October 2016, Royal Museums of Fine Arts of Belgium, Brussels).
7 reasons why you should use Virtual Reality demos at trade showsEchelonVR
Make your trade show booth exciting with virtual reality product demos. Virtual reality product demos are immersive, interactive, memorable and measurable. Get important statistics on trade shows and find out why you need to use virtual reality at trade show demos.
Learn more: http://www.echelonvr.com
Survey in the new millennium: Tools for the 21st century archaeologistPaul Cripps
A talk given at Digital Past: New Technologies in Heritage, Interpretation and Outreach. RCHMW Seminar. A seminar organised to guide heritage managers, education and outreach officers, and museum and local government officers in Wales and further
afield through some of the newest technologies available for researching and promoting heritage sites. This was done through the medium of papers presented by key speakers who talked through practical examples where such technologies have been used, what their problems and experiences may have been and the practical outcomes for communities or heritage managers
Virtual reality can transform your company's sales and marketing in three simple steps:
1. Convert your 3D model into a virtual reality demo experience
2. Share your demo with anyone, anywhere as just a smartphone app
3. Get insights on customer actions inside your demo so that you can focus and target your marketing and sales actions accordingly
This slide deck will introduce you to virtual reality and how you can get started building your product demos.
Industries benefitting from this:
Heavy equipment
Construction
Manufacturing
Oil and Gas
Mining
Marketing Agency
Advertising Agency
Learn more: http://www.echelonvr.com
The way we will interact with digital content is about to rapidly change, due to the emergence of Consumer Virtual Reality.
!
This KZero Worldswide report explains the state of the Consumer Virtual Reality market, the devices being created, the companies operating in it, market size forecasts and commercial application examples for key Virtual Reality markets.
Ariadne Booklet 2016: Building a research infrastructure for Digital Archaeol...ariadnenetwork
Authors:
Kate Fernie (PIN and 2Culture Associates Ltd)
Franco Niccolucci (PIN)
Julian Richards (University of York)
Contributors:
Achille Felicetti, Ilenia Galluccio and Paola Ronzino (PIN),
Bruno Fanini (ITABC CNR)
Carlo Meghini, Matteo Dellepiane and Roberto Scopigno (ISTI CNR)
Dimitris Gavrilis (Athena Research Centre)
Douglas Tudhope (University of South Wales)
Elizabeth Fentress (AIAC)
Guntram Geser (Salzburg Research)
Holly Wright (University of York)
Johan Fihn (SND)
Maria Theodoridou (ICS Forth)
10 Everyday Things Virtual Reality Will ChangeScopernia
Virtual Reality is described as one of the “Next big things” by the media, but all the abusers of “the next big thing” have made us numb for such talk. Our friends, family and influencers aren’t really talking about VR, so the debates on what it can potentially change about our lives haven’t really come through yet.
A lot of people also lack the imagination to think of how it could change our lives. We went out into the street to ask a bunch of people what they think the impact will be and how it will be used.
The overall tone was rather dismissive instead of open-minded. Virtual Reality clearly hasn’t proven itself to the world yet and we’re not taking the word of the media for it.
Most importantly though: we don’t want to think about it, because we are uncertain or even afraid. The thought of becoming dependent on a reality that is completely different from our own is scary, so the easiest thing to do is just letting it be and holding on to our certainty for as long as possible.
We’ve always felt like we were in control of all technological breakthroughs. Like they served us as tools to enrich our lives, but with Virtual Reality this comes to an end.
With a VR set strapped to your head, you feel like something is literally planting stuff into your brain. You feel small and vulnerable, because it seems like you are not the one in control.
Control is one of the few crucial challenges VR needs to overcome to truly reach its potential. Once you feel comfortable with it, you will start to feel in control, and from there on, the possibilities are going to be limitless.
As technology continues to develop at a rapid pace, sooner or later we’re going to reach the point where the virtual experience becomes better than the real one. This is increasingly becoming the case for porn, where people can be completely immersed in their personal preference. It is literally taking it to the next level.
As computers learn more about us, we’re moving to a future where they will know exactly what we want, when we want it. This is already how our younger generations are growing up right now: everything on-demand. The only thing we currently know of that can get as close as possible to fulfilling that, is VR.
Are concerned parents going to put a VR set on their children? Sounds unlikely, but walking through a magical forest together with your child doesn’t sound that bad right? It’s just the beginning though. A lot more parents are allowing their kids to play with iPads now than a few years ago as well.
The thought may scare you, but it is inevitable. There are simply too many possibilities in truly experiencing our imagination. It is only a matter of time before the technology becomes so advanced that we will simply love it and gradually let it into different parts of our lives.
You should start thinking about what it might mean for you or what the opportunities are for your business. Our book on Digital Tr
Brightwave has been exploring the use of 3D Virtual Reality environments in learning, knowing many forward-thinking learning teams are actively considering the future potential of this exciting technology.
With costs falling and VR coming closer to consumer reality by the month, there's no doubt realistic and immersive VR learning experiences will shortly become a key element in the workplace learning blend.
Join us at one of two informal sessions to experience the current state of the art for yourself. Talk to our experts, play with the kit, be inspired, and see some of the VR ideas we're working on at Brightwave and beyond.
This presentation was delivered by Colin Welch on Thursday 29th January at Learning Technologies 2015.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
Building a metaverse in museums with VR, AR, IR - Chris BicourtChrisBicourt1
This deck presents Antenna International's offer to museums and galleries. Using technology such as VR, AR, IR and 3D Sound, Antenna is helping the world's top cultural institutions to connect with their visitors.
XISTER IS A DIGITAL CREATIVE AGENCY.
ESTABLISHED IN 2002 IN THE HEART OF ROME, ITALY.
OUR PROCESS GOES FROM STRATEGY TO IMPLEMENTATION.
WE DELIVER NOT ONLY GREAT CREATIVITY,
BUT ALSO FINELY CRAFTED FINISHED PRODUCTS.
WE ARE DRIVEN BY OUR ATTENTION TO DETAIL,
OUR PASSION FOR BEAUTY AND OUR NATURAL ITALIAN STYLE.
In this slide, we have discussed both virtual reality and augmented reality. We have also discussed their definition, evolution through time, types, how they work, their contribution in different sectors like medicine, treatment, and education, their application, limitations, and their future.
The Evolution of Virtual Reality From 1960s Concepts to Today's Immersive Exp...Nikhil Patel
Trace the journey of Virtual Reality from its early beginnings in the 1960s to today's immersive experiences. Discover how VR has transformed over time.
Virtual Reality vs. Virtual Fiction. Digital communications trends 2016 and b...CharityComms
Ashleigh Adair, head of digital strategy, Forster Communications
Visit the CharityComms website to view slides from past events, see what events we have coming up and to check out what else we do: www.charitycomms.org.uk
Next Galaxy Corporation is leading the development of innovative Augmented and fully Immersive Virtual Reality technology and content solutions for consumers. The Company's flagship consumer product in development is CEEK, a next-generation fully immersive entertainment and social virtual reality platform featuring a combination of live, virtual and augmented events and experiences. Next Galaxy's CEEK aims to simulate the communal experience of attending live events, such as concerts, sporting events or business conferences through Virtual and Augmented Reality. In short, Next Galaxy is building the meeting places of the future.
The Future of Play in a Gamified World: Webinar Presentation with transcriptGavin Gordon
As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media?
Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at:
1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content?
2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space?
3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self?
Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification?
Mobile tagging & Interactive technologies for Museums and Cultural Institutio...Federico Ruberti
Nowadays, the panorama of the cultural offer is a world where old and new generations move indifferently between the digital and the analogue, personal relationships and Web relationships, computers and smartphones, a universe increasingly made up of 'digital experiences', before content. How can Museums and Cultural Foundations and Institutions orient themselves to establish a new dialogue with the new users of tomorrow, and effectively present content and initiatives in an up-to-date way?
The talk aims to provide sufficiently exhaustive indications regarding paths made possible by currently available technology, mobile tagging and augmented reality and the presentation of analyses, research, and use cases.
Unveiling the World of 3D Virtual ExhibitionElla Carter
Welcome to the future of exhibitions! Discover the exciting world of 3D virtual exhibitions and how they are revolutionizing the way we experience events. Join us as we explore the endless possibilities of immersive virtual environments.
- En quoi la réalité virtuelle est-elle un nouveau vecteur de conversation avec notre consommateur ?
- Quels sont ses réels impacts aujourd’hui ?
- Quelles sont les industries qui ont osé sauter le pas ?
La réalité virtuelle est désormais un atout dans le portfolio marketing et devient un outil incontestable pour créer de l’engagement.
Damien Lefebvre
Co-president, Canada
damien.lefebvre@valtech.ca
Providers of live, linear, and VOD content strive to engage viewers on all of the most popular screens - and there will soon be two new device types to add to the must-reach list. Virtual reality (VR) devices like Samsung Gear VR, Oculus Rift, HTC Vive, Playstation VR, and Google Cardboard will be added first. A little further out, augmented reality (AR) devices like Microsoft HoloLens and Meta 2 will also belong on the list.
Similar to Lithodomos VR sales presentation: virtual reality and archaeology (20)
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Welcome to the first live UiPath Community Day Dubai! Join us for this unique occasion to meet our local and global UiPath Community and leaders. You will get a full view of the MEA region's automation landscape and the AI Powered automation technology capabilities of UiPath. Also, hosted by our local partners Marc Ellis, you will enjoy a half-day packed with industry insights and automation peers networking.
📕 Curious on our agenda? Wait no more!
10:00 Welcome note - UiPath Community in Dubai
Lovely Sinha, UiPath Community Chapter Leader, UiPath MVPx3, Hyper-automation Consultant, First Abu Dhabi Bank
10:20 A UiPath cross-region MEA overview
Ashraf El Zarka, VP and Managing Director MEA, UiPath
10:35: Customer Success Journey
Deepthi Deepak, Head of Intelligent Automation CoE, First Abu Dhabi Bank
11:15 The UiPath approach to GenAI with our three principles: improve accuracy, supercharge productivity, and automate more
Boris Krumrey, Global VP, Automation Innovation, UiPath
12:15 To discover how Marc Ellis leverages tech-driven solutions in recruitment and managed services.
Brendan Lingam, Director of Sales and Business Development, Marc Ellis
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Enhancing Performance with Globus and the Science DMZGlobus
ESnet has led the way in helping national facilities—and many other institutions in the research community—configure Science DMZs and troubleshoot network issues to maximize data transfer performance. In this talk we will present a summary of approaches and tips for getting the most out of your network infrastructure using Globus Connect Server.
5. 5
What is virtual
reality?
Virtual Reality (VR) is a powerful tool for business, culture
and education. It is a computer-generated simulation and
experience which, by using special electronic equipment,
enables you to immerse your physical presence into a real
or simulated environment with which you can interact.
6. Archaeological
virtual reality
Lithodomos is the archaeological
content creation and distribution
platform for the modern world.
We are archaeologists and artists, and we use
technology to breathe life back into the ancient world.
Importantly, our research allows us to re-create the
ancient world using best practices, and our technology
enables us to reconstruct ancient places or create
immersive real-world spaces. Lithodomos will enhance
the experience of any place, immerse visitors in a detailed
exploration of artefacts and distribute this content to
users all over the world.
6
7. 7
About
Lithodomos
While undertaking
archaeological field work, Simon
and Hamdi observed tourists
interacting with technology / smart-
phones on site. They understand
that technology permits them to re-
create ancient spaces and allows
visitors to experience ancient
artefacts and bygone worlds.
Simon and Hamdi believe that all
people, from all corners of the
world, should be able to explore
everything that the world had, and
has, to offer.
Simon Young
CEO
Simon is a classical
archaeologist who applies his
specialist knowledge to
developing VR environments.
Dr M. Hamdi Kan
Co-Founder
Hamdi has used technology
within his archaeological field
work since 2002, including 3D
modelling and animation.
8. 8
Lithodomos
ground crew
The Lithodomos team has all the necessary skills and
experience in archaeology, technology and artistic
design to accurately create, deliver and distribute your
content. We create your content with maximum
autonomy, and a minimum amount of your time.
Simon Young
CEO
Hamdi Kan
Global Sales
Tony Simmons
Operations & Financials
Paul Giorgilli
Technology & Marketing
10. 10
Accurate recreation,
and virtual
transformation
At the heart of what we do is the accurate
transformation of sites and artefacts from the
ancient world into immersive virtual reality experiences
in the modern world. We map, photograph, plot and
scan our sites onto archaeological plans, or scan artefacts
into a self-contained virtual and immersive world.
13. 13
‘‘
VIRTUAL REALITY
ENHANCES REAL LIFE,
GIVING US ACCESS TO
SO MUCH THAT IS OUT
OF REACH PHYSICALLY
AND ECONOMICALLY.
YOU HAVE TO SEE THE
VIRTUAL WORLD FOR
YOURSELF.
‘‘
14. Your VR
content
At Lithodomos, we use state-of-the-
art hardware and software to
capture and process our clients’
unique content. Once captured, we
render the content into the 3D,
animated and virtual worlds, before
displaying and distributing it both
locally and globally.
You are able to determine what
content is captured and how, where
the content is displayed and when,
and at what price the content is
delivered to those you choose as
your audience.
Lithodomos has an archaeological, artistic and
design team to re-create ancient environments
and build virtual spaces in virtual reality.
Create
Once the content is created, it is hardware agnostic
so we can deliver your content on any device, in any
manner and at any location of your choosing.
Display
2.
Your content can be accessed by anyone, anywhere
via many distribution media. Your content can be
“premium” (e.g. paid) or open (e.g. free).
Distribute
3.
1.
14
15. Content for
everyone
We understand that users fit different
profiles. Accordingly, we create content
that is simple to use, immersive and able
to target every user of every age group,
gender and level of technological skills.
Elderly - They want simple, plug ’n play.
Some users are immobile, yet we bring
immersive content to them.
Middle aged - They are regular travellers
and decision makers who control disposal
income and choose to see all the sights.
Children - Use content to inspire our
youth and connect with the next
generation of travellers.
15
Children
Middle
Aged
Elderly
16. 16
Your content
Your format
Your audience
LStandard Video. We
can output your
content in standard
format for web use.
3D Images. We can
create another
dimension for
detailed viewing.
VR content. We
capture and then
create immersive
experiences.
18. Tourism of
the future
As a tour operator you want to
provide your customers with the
experience of a lifetime, and create
new sources of revenue.
A virtual environment adds a new
layer of authority to a tour and
showcases the essence of the
subject matter.
Tour operators
1.
Make your museum or gallery
accessible to every person on earth.
Share your works globally and
inspire a new generation of visitors.
Enable people to view artefacts and
items at a closer range than usual,
create a level of immersion and
intimacy and tell complete stories.
Museum / galleries
2.
The tourism industry is vital for every
government. Government has a role
to promote its country and to curate
its cultural heritage.
We use virtual reality to allow you to
engage with those visitors who have
journeyed to your shores, and entice
new visitors from far flung places.
Government
3.
What if you could travel to the best archaeological
and heritage sites, visit ancient cities and stroll
through the world’s best museums all in one day?
Virtual reality brings visitors to your doorstep without
them stepping out of their front door.
18
20. New sources
of revenue
Private and public universities,
schools and libraries all over the
world will educate their students
and citizens with VR-based content.
Education
Virtual reality tours immerse you in
your surroundings, enhance your
experience and enable a new
medium to deliver untold stories.
Guided tours
Globally, people are consuming
premium content at ever increasing
rates. Online distribution channels
now reach massive audiences.
Premium content
Museums, galleries and ancient
sites are attracting more visitors of
new demographics with engaging,
VR and content-driven, exhibitions.
Exhibitions
20
21. Steps to create
VR content
Lithodomos has created a seamless
process to move through customer
engagement, scoping, then onto
content creation, distribution and
ongoing support. We have a mobile
team that can commence work
quickly and deliver content to all
corners of the globe fast.
We start with an on-site scoping
exercise to work through the
delivery options and opportunities
and to scope the sites and artefacts
for creation.
Understand content scope and
delivery / technology preferences.
Workshop
Agree complete scope and timing.
Scope document
Engage in a research-based creative process.
Create content
On-site installation. Hardware is deployed,
tested and turned on ready for use.
Delivery
Content is stored securely for licensing
and online channel distribution.
Distribution
21
22. 22
Lithodomos
pricing
Pricing is determined by a range of factors including,
for example; location, number of artefacts / items, size
of virtual space, hardware required to be deployed.
We offer a variety of licensing models which provide a
significant level of pricing flexibility.
23. VR facts and
figures
23
$30billion
Estimated global VR
entertainment
revenue by 2020
200million
Estimated total
users of VR
headsets by 2020
Headsets.
44
% of people very
interested in VR
$7
billion
Estimated VR
hardware revenue
over next 3 years
$6billion
Estimated VR
software revenues
over next 3 years
Software.
43
Million active VR
users
26
% used VR head
set somewhere
Sources; Piper Jaffray (Next Mega Tech Theme is VR), Digi- Capital (Augmented / Virtual Reality Report) and KZero (Consumer VR Report)
24. 24
Projected VR
market
According to Goldman Sachs, the VR industry is
predicted to reach a value of $80 billion a year ($35
billion software and $45 billion hardware) by the year
2025. Video gaming, closely followed by video
entertainment and live events, are seen as the drivers.
Consumer VR Market 2025 ($Bn)
$0.7
$3.2
$4.1 $11.6
Videogames
Live Events
Entertainment
Educa&on
Worldwide VR Market ($Bn)
2016E
2017E
2018E
2019E
2020E
0 7.5 15 22.5 30
Hardware
So#ware
25. 25
VR is the real
deal
Deals and Dollars into VR / AR Companies (Fiscal quarter - Q1 12 - Q2 15)
1
10
100
Q1 12 Q2 12 Q3 12 Q4 12 Q1 13 Q2 13 Q3 13 Q4 13 Q1 14 Q2 14 Q3 14 Q4 14 Q1 15 Q2 15
$131$117
$626
$56
$17
$76
$179
$28
$38
$55
$9
$16$16
$26 16
25
1314
8
1515
1111
7
5
77
55
7 7
5
7
11 11
15 15
8
14 13
25
16
Investors are showing a continued interest in the
future strength and growth of the VR industry. This
has been highlighted not just by deals completed and
deal value, but by the companies participating,
including: Google, Facebook, Intel and Qualcomm.