The document provides details about a proposed 2D platformer video game called "Coffee Run" that follows a character fetching coffee for his boss. It discusses the game's story, intended marketing strategy including releasing teaser trailers and posters, competing with other games at Comic-Con, targeting casual gamers, and using celebrities and social media to promote the game.
Ten things mobile game designers get wrong and how to fix them: Ever play a game that could be awesome if it were not for one little thing? Or worse, you play a game that causes you to verbally curse it, uninstall it and leave you wondering why millions of people play that game? You are not alone. Come to this session to learn the top ten mistakes mobile game designers make and best practices to help you avoid making those mistakes, all while vastly improving user experience. Don’t make a game others hate.
Attendee takeaway: Without referencing specific game titles (we don’t want to upset anyone), attendees will learn about game design elements that detract or ruin a perfectly good gaming experience and how you can fix or improve the user experience by following some core game design best practices.
Intended audience: Any mobile game developers/designers/testers
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
Ten things mobile game designers get wrong and how to fix them: Ever play a game that could be awesome if it were not for one little thing? Or worse, you play a game that causes you to verbally curse it, uninstall it and leave you wondering why millions of people play that game? You are not alone. Come to this session to learn the top ten mistakes mobile game designers make and best practices to help you avoid making those mistakes, all while vastly improving user experience. Don’t make a game others hate.
Attendee takeaway: Without referencing specific game titles (we don’t want to upset anyone), attendees will learn about game design elements that detract or ruin a perfectly good gaming experience and how you can fix or improve the user experience by following some core game design best practices.
Intended audience: Any mobile game developers/designers/testers
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
AWE USA 2018 Startup Pitch: Lisa Wong with BinaryBubblesAugmentedWorldExpo
A Global AR Pitch Finalists presented by GFR Fund at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
AWE USA 2018 Startup Pitch: Lisa Wong with BinaryBubbles
The startups whose pitches have been accepted are currently fundraising in order to launch their companies and solve problems in XR; they’re looking for investments, corporate customers and strategic partners. Funds from around the world are represented at the event, looking to discover frontier technology and identify new investment opportunities.
http://AugmentedWorldExpo.com
AWE USA 2018 Startup Pitch: Lisa Wong with BinaryBubblesAugmentedWorldExpo
A Global AR Pitch Finalists presented by GFR Fund at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
AWE USA 2018 Startup Pitch: Lisa Wong with BinaryBubbles
The startups whose pitches have been accepted are currently fundraising in order to launch their companies and solve problems in XR; they’re looking for investments, corporate customers and strategic partners. Funds from around the world are represented at the event, looking to discover frontier technology and identify new investment opportunities.
http://AugmentedWorldExpo.com
Youngstown State University's Todd Burkey, breaks down the injury epidemic in sports, especially in youth sports. He provides plenty of statistics and causes of the injuries in these players. However, he gives a plan to decrease injuries, which will keep players out of the training room and on the field.
This brochure presents Vacon NXP products for Common DC Bus systems. The product range comprises front-end units, inverter units and brake chopper units in the entire power range from 550 kW to 2200 kW. The drive components are built on proven Vacon NX technology and provide the ideal energy sharing solution for a multitude of power systems. Typical applications for regenerative DC bus systems include high-power process industries such as pulp & paper, steel, metal & mining and marine cranes, where the use of braking power is relatively high. Non-regenerative DC bus systems are cost effective solutions for smaller machines and production lines, which typically use less braking power.
Slideshows about nonviolence and nonviolent resolution of conflicts, economic alternatives, ecology, social change, spirituality : www.irnc.org , Slideshows in english
Actors of non-violence born between 1939 and 1949
GAO Report 14-667 on Need for Possible Federal Regulation of Small Natural Ga...Marcellus Drilling News
A report from the U.S. Government Accountability Office titled "OIL AND GAS TRANSPORTATION: Department of Transportation Is Taking Actions to Address Rail Safety, but Additional Actions Are Needed to Improve Pipeline Safety." The report recommends the federal government get involved with regulating smaller gathering pipelines used to connect natural gas and oil wells to larger pipelines. Those lines are now either not regulated, or regulated by the individual states.
An engineer with background in research and development. Currently working in middle ware software development. Have published papers in IEEE conferences and look for research opportunities especially in development of protocols.
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
Game developers often fail to hold a critical eye to their own work, and struggle to see why they aren't finding success. Join Andy Moore, Captain of Radial Games, as he explores all the painful ways his previous works failed, and his adventure to correct them all in the production of his multi-award-winning game, SteamBirds - and the mobile editions and sequels that followed.
Kings of Engagement: How Gaming Changed the World of UXDori Adar
Gaming is insanely huge and the world of user experience catches up fast. In this deck you will gain understanding on what games are, learn about the hero and the villain products, and how to build a product as a game from the ground up.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
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2. What is our product?
A 2D independant platformer video game inclusive for PC gamers.
Our game follows a modern day character though his unexpected journey of fetching a cup of coffee for his boss.
Our product will gain its expenditure through celebrity gamers, posters and adverts on a strict release date plan.
The Games Story -
Theodore works at a Dream engineering company called Night life. He works Mon-Fri from evening to morning. He must bring his
boss a ‘cup of joe’ before he can begin his work. Unfortunately for Theodore, the ‘Coffee House’ is too far down the boulevard for
him not to rush. But wait, there’s more! Sadly Theodore also has a nasty history of Caffeine addiction and has been warned by his
doctor that one more cup of coffee would kill him.
The player has to plow through a crazy journey of avoiding crowds, climbing cranes, breaking entries whilst also mentally fighting
his awful caffeine habit, all for the approval of his boss.
3. Marketing Products
Flowchart
The first two products in the
Coffee Run Campaign are the
Teaser Trailer and the release
poster.
These are important to show
the potential clients that the
game is real and they won’t
have to wait long to play it.
The Sleeves bring the public to
our Twittersphere. From there,
they have a choice to enter the
competition and and follow us
or click away. People who
enter the contest will have to
follow us so they can be
notified if they win.
All of the promotion is there for
the fans who enjoyed the
Coffee Run experience.
The Skyscraper web banner is
to notify people on flash-game
websites that Coffee Run is
now playable by “just clicking
on the banner”, boosting its
popularity after its release.
4. Competitors
Comic Con is a prime time for game developers to be releasing playable demos and exciting promotional content for
their upcoming games. Our small independent app game has to compete with the big players, in a fight for the most
attention at our game stand. It’s clear that the gaming giants are going to be the primary targets for the comic con
attendees, but we’re hoping to catch their eye with our cheap, fun, and light hearted app game.
Some of the competition at Comic Con 2014 will be
● Sumo Digital’s ‘Little Big Planet 3’.
● 343 Industries’ ‘Halo 5: Guardians’.
● Bioware’s ‘Dragon Age Inquisition’.
● Naughty Dog’s Remastered version of ‘The Last of Us’.
and several games from Nintendo, including:
● Hyrule Warriors.
● Pokemon Omega Ruby, and Alpha Sapphire.
● Bayonetta 2 (On WiiU).
● and their unveiling of StreetPass - new tech for the 3DS.
5. Our Audience
Who is your game for?
Our game is for the people who appreciate new age game but adore older games like Zelda or Donkey Kong for nostalgia
purposes. Our target audience was supposed to be for the younger generation but since the evolution of iphone games, 2D
games like Flappy Bird and The Simpsons Tapped Out have become more popular, purely because they run smoother and are
better to play visually on an iphone than a glitchy 3D game that kills your battery.
In order to make sense of a large potential consumer base, it is best to break the market into separate sections.The most common
segmentation of the games market is between casual gamers and core gamers. Our hope for Coffee Runs success is down to our
audiences level of interest and appreciation for independant games. We would class our Coffee Run player to be casual, whether
it’s the iphone version or the PC version.
Willingness to play our game shouldn’t be a chore. Coffee Run isn’t a complicated game, it just requires instinct. When our
audience plays our game, they should never feel that they have wasted anytime because the experience is enlightening with bright
visuals for a 2D platform, along with some interesting obscurities. They also don’t need a high tolerance level because the Game
itself doesn’t trick the player, any move they make is completely in their hands. The game makes it clear if the player makes the
wrong decision by simply notifying him that he spilt his coffee, as well as in tall drops, (he would really die) but we ignore that for
our younger demographic and simply say “Ooops, you have spilt your Coffee”.
6. Our Casual Gamer...
Here we have an image of a young
business man who appears to be
entertaining himself by playing our
Coffee Run App.
Where would he play our App?
He would play it whilst waiting at the
bus/train station, mostly during long
waiting periods.
Where won’t he play our App?
It’s unnecessary for him to use his
phone at home for gaming because
most people could find higher quality
games on their PC or Games
Console, whereas our phones are
limited which means that most of us
have no choice but to put-up with
flash games because 3D games kill
our precious phone battery.
The difference between this audience
member from the core gamer is that
gaming is seen as more of a pass time
and less of an experience, especially
App Games when they are put on a
scale with High budget PC & Console
Games.
Apps require a less skill than most PC
and Console games, making them
easier to control, this attracts a mild
version of a gaming audience that are
more comfortable with letting the game
do most of the work, since there are
fewer controls on a touch screen.
7. Our Core Gamer
Here we have an image of a
teenager sitting on his coach,
celebrating his victory of completing
our game.
Where would he play our
game?
He would play our game on flash
game sites, such as:
Maxgames.com
Armorgames.com
Kongregate.com
Where won’t he play our App?
Our core gamer actually enjoys
gaming as a whole, full - resolution
game so they can enjoy the
atmosphere to its full potential
online. They won’t enjoy playing our
game as an app form because it’s a
touchpad, giving them less control
over the characters movements.
A core gamer would go out of their way
to research information about the
games developers and even share their
gameplay experiences on chat forums
where fellow ‘core gamers’ can debate
and post their criticism.
Because we are releasing our game at
comic con, we will be overwhelmed with
Core Gamers, hopefully it’ll increase the
games popularity and multiply coffee
runs Core audience.
8.
9. The game has no cartoon violence. Although Coffee Run does include a variety of hazards teaching the use of
exaggerated dangers, for example: being knocked over by a crowd of customers. There are no traits relating to
horror or dark themed content, perhaps the Nightlife world of Coffee Run is more ‘gloomy’, but still doesn’t carry any
horror conventions, making it suitable for young children.
There are no references to illegal uses of drugs or messages. There are elements of exaggerated behaviour by the
protagonist, he runs, climbs buildings to get to work on time. A nine year old should have the common sense to
understand that this is an exaggeration and should not imitate any of Theodores wild instinctive behaviours.
There is no real language in Coffee Run, it has a good soundtrack to represent the noise and bright-Dark
atmospheres.
There are no scenes of nudity, of sequel scenes pr nature as such. The gender demographic for this game is
primarily male (although the style appealed more to females during our feedback process). Only because of our
characters gender, our audience tends to mimic the protagonist.
Frightening moments where Theodore is in danger are intense but not dangerous or scarring, due to the fantasy
based setting, death in our game is well disguised making it suitable for any age range.
The APP Age Rating 9+
The Online Rating 13-21
10.
11. Coffee Run APP Vs PC
APP/Smartphone Gamers -
PC/Online Gamers -
The reason for this is because the game doesn’t
require any over complicated tactics to remember
when it’s being operated on the smartphone version,
it’s only used as a time passer.
Our game mostly takes place on PC-Online which
has a full wide screen ratio. The reason for its
popularity is because the game was initially
designed to intrigue people by its colourful artwork
and common-yet uncommon journey, which can’t yet
be fully be experienced on a 3x2 phone screen.
(Statistics used is a rounded up estimate of the
type of people who gave our game feedback).
90%
10%
12. ANNOUNCEMENT
● Cost £1500 for space
● travel to London with moving Van
and back £300
● Hire equipment + tables £50
● Giant banner & Stand + £150
● Give away free “Coming Soon” posters
● Rent Projector from AV2Hire.co.uk £50 Per Day (For Trailer Replay)
● Rent Screen from AV2Hire.co.uk £30 Per Day (For Trailer Replay)
Friday 11th April
13. Products For Show
A physical banner on the display of the table at PAX Con
Printing Via Instaprint.co.uk x2 premium prints £59.98 + Stands
Coming Soon Poster
Printing Via Instaprint.co.uk
x100 Standard Prints = £260
Working Teaser Trailer
Subtotal of
£319.98
15. Where will our trailer be shown?
The trailer will be presented at the Pax
Gaming Con using our rented projector and
screen. The gaming audience will see the
trailer and hopefully approach us and ask for
more information.
We will also uploading the trailer to youtube
and post the link on the Coffee Run Twitter
page. We will be looking back at its progress
using google analytics.
16. Monday 13th (Work Day for Casual Gamers)
Each coffee in local Cafes will be sold with a Coffee Run
Sleeve.
We have chosen to use local cafes instead of large
corporate types to save money. It is highly expensive and
quite unnecessary to market our 2D Platformer game
globally via Starbucks. Our game may get recognised
around the globe online through the Twittersphere but it
won’t be publicized anywhere from outside the UK.
The sleeve contains a QR code that will take the customer
to our Twitter page which has information about the game
and our T-Shirt Competition.
Although people are aware of QR codes being used to
market products or websites, this one is more subtle by not
giving away that it is a game.
17. Yourbrandcafe.co.uk
We will purchase 4, this will cost us £58.72 for
5,000 sleeves.
Meaning that we can now market our sleeves to
five individual Coffee Shops.
In cambridge we will choose our five cafes that are
independent because they may not ask money for
our promotional use.
18. Our Top Five Independent Cafes Cambridge
1. The Box Cafe -
47 Norfolk Street, Cambridge CB1, UK
2. Hot Numbers -
Unit 6, Dales Brewery, Gwydir Street, Cambridge CB1 2LJ
3. Black Cat Cafe -
2 The Broadway, Mill Road, Cambridge, Cambridgeshire CB1, UK
4. Clowns Restaurant and Cafe -
54 King Street, Cambridge CB1 1LN, UK
5. Indigo Cafe -
Cambridge, Cambridgeshire CB2 3PJ, UK
19. The reason why we have a smartphone APP + Casual Audience
Don’t use smartphones
Do use smartphones
Don’t use smartphones
Do use smartphones
Nielsen from cnet.com performed a study about smart phones and discovered that 70% of teenagers aged from 13-17 use
smartphones now, also 79% of young adults between the ages 18-24 own a smartphone. These statistics support our Coffee sleeves,
stating that over two thirds of the public that is buying a coffee cup have a phone that is compatible with QR. Which also means they
can download our games App.
QR codes have been around since the mid 90s and are the easiest way to connect the offline world to the online. According to
20. #CoffeeRun
The competition is won by hashtagging our game ^ after typing out your very own coffee run story.
The top five stories will be chosen by the game developers upon a vote: The winners will get a prize T-shirt that is the same as
Pewdiepies and Tomakas (Famous Youtubers) as well as a free poster of the upcoming game.
We have chosen to do this rather than re-tweets because Twitter users today are very picky with who they Re-Tweet and may
disregard the post, Also it may appear rather cliche for a twitter contest, so like our game, the contest is made more challenging
and is narrowed down for our creative demographic.
The main use of Twitter -
We will be counting on our Coffee Cup sleeves including our QR code to support the competition and gain us more followers.
Realistically, if our coffee cup sleeves don’t achieve anything, our back-up plan is to wait for our young Celebrities to respond to
their free T-Shirts and Demo game, because they carry enough recognition.
CR CR
+
21. Bundle Package for Our Celebs!
INDIRECT -
The generic T-shirt is given free to young celebrities.
Printing upto 20 Gen T-Shirts
Set 20 T-Shirts between four mildly famous content creators.
Five per each person, with every size ranging from XS-XL for
their friends and family.
They are more likely to wear the T-Shirt if they-
1. Have their size
2. overwhelmed with options, making them feel important
3. Have enough for their friends
Each T-Shirt + print will cost £1.50 each and should cost us a
total of £30.00 with free shipping. After the shirts are seen by the
celebrities demographic, they may want to purchase a T-Shirt for
themselves.
We will check back through the Celebrities public comments
section and make a total of comments requesting a T-Shirt, if
there is a large amount, we will print 50 Tees, costing us £75 and
we’ll sell them for £5.99 each, so when our T-Shirts sell out, we
will have gained a profit of £224.5, earning back our £30.00
spent on the Celebrities T-Shirts also.
Demo 1st
LVL
Coffee + Bagets
23. Why Use Celebrities?
Our target audience is young and looks up to people in films and magazines. Stars aren’t always aware of the clothes
they wear and what they promote, due to companies giving them so many brands of clothes for free, or in some cases,
they get paid to wear specific brands of clothes.
Some moments in the past where celebrities influenced types of trends are easily remembered, for example: most
young males in England 2003-2005 wanted to look like David Beckham, a youthful, half decent football player. They
wanted all of his merch, some people even changed football teams and most paid for his haircut after buying his iconic
football T-Shirt, do you remember? The same thing occurred when Eminem grew popular, people bleached their hair
and wore baggy T-Shirts & baggy jeans.
Richard Dyer’s star Theory, in our case explains that once a film actor gains enough recognition globally, they are
printed into the minds of others around the globe as a character and not a real person. This means that the actor has
an expectation to carry, not just in films but also during their private life. Becoming more than an icon, they are a living
product. They become manufactured, shaped by institutions to make financial gains from their audience.
An example of Companies using celebrities to promote their products could range from things like hair gel for Leonardo
Dicaprio or Tom Cruise’s motorcycles. They would use useful terminology first, Leonardo Dicaprio has good hair,
people may also want theirs to look that good, so the companies give free samples to the actors to earn the right of
using their name for the products promotion. There is an article on Vulture.com titled “How Celebrities Get Almost
Everything Free”. The article says that the average celebrity receives over $100,000 of free goods and services,
annually.
Our T-shirt will be shipped to them with a demo of the game. Hopefully they will find some joy out of the demo
24. Indirect Marketing
The way that we will indirectly market our game is through shipping free demos of our game along with the T-Shirts to a total of
five, well known individuals.
The idea isn’t too ambitious in terms of the games demographic. Before choosing our celebrities, it was clear that we couldn’t just
send our packages to anybody famous, that could mean Robert Deniro, Ben Stiller etc. It was clear that most of the actors in LA
would frown-upon a 2D game about Coffee, and probably would just throw away the demo and burn the T-Shirts; and if they were
to contribute, that too wouldn’t exactly help us because our target audience would clash with theirs.
Understanding that our game wasn’t for everybody, we went back to square one, our own target audience. We had to work
backwards, looking at our first demographics analysis and trying to find what Coffee Run fans would watch on TV, Netflix or
YouTube.
By configuring our fans media interests, we easily found reachable and more charismatic people to send our T-Shirts and demos
to. People who enjoy indie games are the sort of people we looked for. We discovered that Flappy Bird became popular after a
Youtuber Named Felix Arvid Ulf Kjellberg AKA PEWDIEPIE uploaded his gameplay video. The game Flappy Bird is a 2D
platformer style game that could be compared to our own in many ways. Pewdiepie is the highest grossing Youtuber today and
may be difficult to get in contact with so we then looked at the second best, and third etc before finding Thomas Ridgewell AKA
Tomska. Tomska is easier to get a hold of, I have bumped into him at least five times and featured him in my own video. His
demographic is young and interested in indie work and could be useful.
+
25. Views Per Month
Considering Thomas Ridgewells
demographic isn’t very specific
and based around ‘Cake-Bomb’
humour which appeals to most
young people, he may not wear
the T-shirt without being paid, so
we have discussed the situation
so if he rejects our T-Shirt, we will
offer to pay him £10 for each
minute that the T-shirt is in shot
for his next video. We have taken
his previous video’s as a
guideline, his most recent videos
don’t last any longer than five
minutes and we are willing to
spend a total of £100.
For Pewdiepie, the case differs
because his videos tend to be
longer, ranging from 10-30 mins
so if he doesn’t agree, we will
offer to pay him for a 10 min
gameplay of our game.
TOMSKA
PEWDIEPIE
26. Kumail Nanjiani & Emily V. Gordon
A successful gaming couple who run a podcast in the
Nerdist family with the title: The Indoor Kids.
I have sent emails back and forth to Kyle Anderson from
the Nerdist so I have a way of contacting them. The reason
I have chosen to send them two free packages is down to
from the couples frequent complaints that they don’t receive
free games yet, as video game reviewers, they often
complain that they have to still go out of their way to buy
their games they are also paid to promote occasionally.
Having listened to the podcast for a while, I have had time
to understand the types of video games they dedicate their
time to and have learnt that they are very appreciative of
indie game developers, carrying much respect for their
work.
We believe that that their appreciation for independent
games and free stuff will be enough to have them play our
game. Along with our Free T-Shirts, if they enjoy the Demo.
The couple also frequently star on panels at the San diego
Comic-Con and if they decide to wear our T-shirts there, it’ll
certainly help boost our audience in numbers.
We are going to find their address through their website
and look at their podcast schedule before sending our
bundle with hot coffee, bagels, T-Shirts and bagels, right
before they begin recording their show, in hope to achieve
an honerable mention.
27. 24th October RELEASE ( For Our Core Gamers)
● Places where most anticipated
games are released.
● Gathering of Core Gamers.
● Reaches our Target audience.
(Young, busy, have cash in hand).
We will simply make an
announcement on the gaming
panel
that our game is now available to
play online
only at the top three most popular
Flash Games Sites -
Right before posting our banners
to
the websites
28. Our Banners on Armor games
ArmorGames.com is a free Flash games website that
has hundreds of thousands of users that enjoy the 2D
flash entertainment. The site is well known for hosting
other games developers content and advertising their
future work.
To advertise Coffee Run on ArmorGames would cost
the minimum of £100.00, this is mostly expensive
because it’s a private website designed and created by
Daniel McNeely. The game site already presents a lot
of good 2D flash games. If we need to compete, we
may need to spend an extra hundred to increase the
amount of Ads for our game.
29. Following the Games Release on the 25th october
The Banners will be released as
pop-ups on the flash games websites
listed below:
- maxgames.com
- kongregate.com
- armourgames.com
The website Kongregate.com has a feature
that allows the user to dontate any
ammount of money to the game’s
developers which can help us create more
levels for the game whilst also support our
funding for our promotional products
coming out this December.
Maxgames and armourgames.com don’t
include that feature, however we will put
our information in the discription incase any
users feel the need to donate or want to
email us any questions.
Wordstream shows exactly how social media sites like Twitter and
Facebook don’t do entirely well with ads/banners. unfortunately we
don’t feature a video/gif banner, but we have tackled the issue by
creating three different types of banners to increase our clickable
rates.
30. December 1st
The game will have gained some recognition by december, rendering the merch with references more reasonable for sales now.
The new ‘Keep Calm’ poster will be sold, at the same time, our designs for the more detailed T-Shirts will be available for
purchase online at Asos and Urban Outfitters.
ASOS Christmas-
These are online stores that have brilliant shipping and return policies.
The best time to release our merch is december 1st because if it all doesn’t sell by christmas, it will pile with the rest of the items
for the big winter sale. This works in our favour, we will still be making a profit when Christmas is over because our products will
be passed along to the winter sale, which is the largest sale of the year, next to Black Friday; meaning of course that after our
product’s hit the top of their peak, they can still make a profit and sold for a price, even if it’s half price, they will still earn us back
the money we put into their production.
T-Shirts!
32. Client Feedback 01 Design (Indirect)
CLARITY
This T-shirt is actually quite funny in a smart way. The fact that there aren’t any colours but you’ve
used two contrasting shades of black and white makes it very easy to read the text. Also that it’s
bold gives a great impact.
POLISH
You may have left it a bit plain though, but I understand that there isn’t much space to put a hipster
picture of a mustache or whatever, it still works well by itself.
CONSISTENCY
I think that the text is well spread and the typography is done well, there are even spaces between
each letter.
Again, this would be purchased more if you keep the T-Shirt at the same level of quality and slimfit.
You should sell them as designer T-Shirts.
I don’t like that the text is a little blurred or that there is a full stop after “cool”, you should change
those and maybe add a mustache or hipster glasses at the back of the T-Shirt.
RATIONAL
I think that the subtext of
the message works well
with a hip-young audience
that have irony interpreted
into their humour. It’s not
about the image with this
T-Shirt, it’s about message.
33. Client Feedback 02 Design (Direct)
CLARITY
The design makes it less like a games T-shirt because most of them actually are black with the
front of the game cover on top.
Although the title of your game is on the T-shirt, Its very clearly an app game for, like androids and
ipads.
POLISH
The colours seem to be similar to the games theme, just a little brighter perhaps. I think that the
way the crates are drawn is interesting, definitely catches peoples eyes. I’m not entirely sure what
the line is following the person though, I may recommend removing this.
CONSISTENCY
The whole thing works well together, I’m not sure how you came up with the colours but they are
very pretty. Maybe you can make them available for girls too? A unisex T-Shirt could be better.
I also want to say that having the T-shirt a slim fit is very important, I think that this t-shirt looks
more designer when compared to the other six.
RATIONAL
The idea from this shirt
really came to life when I
was creating the app logo.
I have had the measuring
accurate and really liked
the colours, so I recycled
the design.
34. The colours chosen resemble
the main colour pallet for the
gameplay. The buyer will be
aware of this, if not, they may
just want it to match their
bedroom style.
It’s a subtle way of reminding
somebody of the game. Subtlety
is more grown up.
This is aimed more for the adult
audience because they will
perhaps be more familiar with
the original posters of Keeping
calm after 1939.
The poster will be made
available on Ebay.com.
Ebay, created in 1995 has
grown in popularity around the
globe as a purchasing and sales
website. With the use of ebay,
we can put the poster on an
account and sell it with no
strings attached.
The way that this is marketed is
through its british inside joke and
the girder reference. The person
who purchases this Poster may
have played the game or at least
has heard of it.
As people grow up, it’s less cool
to have posters and merchandise
with video game references. As a
result, subtle designs become
more popular. You tend not to
see adults with Mario
emblazoned on their shirts, but
you may see someone with a
retro Nintendo 64 on their chests.
Likewise, posters which make
subtle reference, or quote games
from fan’s past, are usually more
popular.
35. Schedule
We’ve chosen to announce
our game at PAX on 11th
of April.
PAX is the best place to
announce our game, as
the style of games they
host are in keeping with
ours.
Comic Con is the next time
you’ll see our game - as
this is the day it’s it’s
properly released, along
with the skyscrapers
banners for the online
webpages.
On December the 1st, we’
re releasing the coffee
sleeves in coffee stores as
an extra way to promote
the game.
36. The feedback from our client, made it clear that although our marketing products are suitable, the timings and release
dates are a little backwards. It was also mentioned that our target audience is split between casual and core gamers - a
problem that’s fine so long as we manage the marketing plan appropriately.
To solve the issues that our client highlighted, we compiled a list of changes to be made.
● We need to clarify the difference in our Target Audience and the type of gamers we’re selling to.
Core Gamers - For this audience we’ll be promoting at PAX, COMICCON, and via giamer Podcasts.
Casual Gamers - For this audience we’ll be promoting our game via the Coffee cup sleeves and T-shirts.
● Schedule. Get the game released at an earlier date, to get customers buying the game as soon as they see out
promotional material.
● Indoor KIds - Podcast. As a small PR stunt, we plan on sending a hamper of fresh coffee. bagels, muffins and
other breakfast foods, along with a pack of Coffee Run t-shirts and a copy of our game. This is all in the hope
that they’ll mention us on their podcast and we’ll gain more media exposure.
● A poster was part of our marketing campaign, but due to the style of it’s advertising, we’ve decided to drop it
from the plan.
Client Feedback
39. Improvements
● We took our clients advice seriously and dove back into our target audience. We created and inserted new slides
giving examples of both of our audiences. Yes we divided our audience into two types of gamers that depend
entirely on our two types of game releases.
● We then re-wrote our audience research information and our App-PC games Age Ratings to match our new
audience.
● Our client also recommended us to add our give-away T-Shirts into a bundle with hot coffee and bagels/donuts.
The idea is to overwhelm the celebrities right before they begin their show/podcast so that they can brag about
their free gifts to thousands of listeners.
● The one thing we didn’t change is the release date, this is because a lot of our opening products, the Coffee
Cup Sleeves, coming soon poster and our trailer were designed pre-release date of our game. They cover each
of the first crucial elements i.e. the Direct and Indirect, these depend on being released prior to our game in
order to get our Core gamers excited. If we had just a casual gaming audience, it would have been simpler and
less complicated to just release our game from the start without booking any venues at Cons, this however is not
the case and we have done our best for the campaign to suit both gamer types.
40. Strengths & Weaknesses
Strengths -
● The prices for our products are true, as well as the designs.
● The products are carefully split in their design to target both of our audiences equally.
● We have multiple Direct, Indirect and promotional material.
● Our statistics are found on legitimate websites and occasionally based on our own feedback.
● We have acted on feedback to improve our campaigns goals.
● We aren’t just promoting our game, we are selling designer Tees and a traditional british ‘Keep Calm’
poster.
● We don’t spend more than £1500 (Including games development process).
● We have Divided our demographic based on which platform they play our game i.e Casual Gamers will
use our App Version and Core Gamers will play Coffee Run on PC.
Weaknesses -
● Our structure over all may be a bit over the top.
● Although our campaign doesn’t require a high budget, we won’t know where to place the money once it
comes flowing back from the merch.
● Not all of the promotional products after the games release are going to sell, especially if the game
doesn’t succeed in popularity. However, we won’t be printing any promotional products unless the game
succeeds so it just depends on our audience.
41. Evaluation
The first idea we had was to make a trailer for our game. The online trailer was supposed to be an animation with
artwork from the game. There were times where we had other Ideas but beginning with a trailer seemed like a good
establishing point of our campaign. It would introduce our product, entice customers, and we would get clear viewing
figures from Google Analytics to know how many people have seen our game.
The game was going to be released on PC before we realised that our casual audience won’t make the effort to play on
PC. This meant that we had to a choice to make, to either choose between core or casual and make our campaign
easier and simpler, or we could create a schedule that can suit both audiences.
We decided to create a number of products that promote our game, we made two versions of indirect, direct and
promotional material, one for each core and casual gamer. We also had more subtle products for the casual gamer and
elaborated for the core gamers, we also did things for the the core gamers that wasn’t necessary for the casual gamers
like book out places for PAX and Comic Con. We realised that it was possible to please both audiences, so long as we
targeted them individually.
In the future, we plan on using the money from the success of Coffee Run, to create at least one more game and
perhaps two. These would be marketed to the same target audience and could eventually be sold as a game bundle for
a cheaper price that the RRP of the individual games. With the development of a brand image, our sales of
merchandise would grow and budgets for larger and more advanced games would be possible. We understand the
importance of crafting a company that our TA trusts and will return to, this will score us repeat custom, and games will
be shared via word of mouth.