The document compares the games Call of Duty: Black Ops and Donkey Kong. Call of Duty is a first-person shooter set during the Cold War era, with the player controlling a character undergoing interrogation. Donkey Kong is one of the earliest platforming games, where the player controls Mario rescuing Pauline from Donkey Kong. While their genres, gameplay, plots, and target platforms differ greatly, both games aim their content at male audiences between ages 10-20.
Stories in PC and console games are nothing new, but handheld and mobile gaming platforms are more likely to test your reflexes than your emotional intelligence. Adrian Hon examines how we might bring extended stories to these new platforms, who will make these games and how they will be funded, while exploring how player-generated stories can gain wider appeal on the new gaming platforms of today and tomorrow.
Stories in PC and console games are nothing new, but handheld and mobile gaming platforms are more likely to test your reflexes than your emotional intelligence. Adrian Hon examines how we might bring extended stories to these new platforms, who will make these games and how they will be funded, while exploring how player-generated stories can gain wider appeal on the new gaming platforms of today and tomorrow.
Playing a Game, Making a Game: the Experience(s) of Prince of Persiadrew davidson
With this presentation, we will discuss the experience of playing the latest Prince of Persia video game along with discussing the experience of designing and developing the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how the various components of the game come together to create a fulfilling playing experience. We will look at the narrative development and game design, highlight overarching themes and gameplay mechanics. We are going to alternate between sharing insights from the playing experience, and then explore the design and development process as well. Well Played 1.0 is a recent book with a group of authors performing similar analyses of various video games. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.
Playing a Game, Making a Game: the Experience(s) of Prince of Persiadrew davidson
With this presentation, we will discuss the experience of playing the latest Prince of Persia video game along with discussing the experience of designing and developing the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how the various components of the game come together to create a fulfilling playing experience. We will look at the narrative development and game design, highlight overarching themes and gameplay mechanics. We are going to alternate between sharing insights from the playing experience, and then explore the design and development process as well. Well Played 1.0 is a recent book with a group of authors performing similar analyses of various video games. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.
In cooperation with the Research and Evaluation Division of BRAC, Copenhagen Consensus Center organized roundtable discussions with an aim to figure out smarter solutions to the most problematic issues facing Bangladesh.
QC101: An Introductory Course to Quizzing, was held from 22nd March 2021 to 26th March 2021.
Clutch: A Quiz on Gaming was set by Nischal & Farhaan. It was hosted on D2C on 23rd March.
How have our favourite videogames changed since the 80s?Liberty Games
We've taken a look at our top 20 videogames from the 80s and 90s, to see how they've changed. Some of the best are still going strong - Mario, Final Fantasy, Pro Evo, Warcraft...
Did your favourite make the list?
Conducted by Quiz Club NITW on 18th January, 2022. Themed on modern, retro video games of different platforms. Quiz consists of Prelims and Finals with new and creative rounds and fun fundas.
In Jude 17-23 Jude shifts from piling up examples of false teachers from the Old Testament to a series of practical exhortations that flow from apostolic instruction. He preserves for us what may well have been part of the apostolic catechism for the first generation of Christ-followers. In these instructions Jude exhorts the believer to deal with 3 different groups of people: scoffers who are "devoid of the Spirit", believers who have come under the influence of scoffers and believers who are so entrenched in false teaching that they need rescue and pose some real spiritual risk for the rescuer. In all of this Jude emphasizes Jesus' call to rescue straying sheep, leaving the 99 safely behind and pursuing the 1.
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The Book of Joshua is the sixth book in the Hebrew Bible and the Old Testament, and is the first book of the Deuteronomistic history, the story of Israel from the conquest of Canaan to the Babylonian exile.
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A PowerPoint Presentation based on the Dhamma Reflections for the PBHP DYC for the years 1993 – 2012. To motivate and inspire DYC members to keep on practicing the Dhamma and to do the meritorious deed of Dhammaduta work.
The texts are in English.
For the Video with audio narration, comments and texts in English, please check out the Link:
https://www.youtube.com/watch?v=zF2g_43NEa0
What Should be the Christian View of Anime?Joe Muraguri
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The Chakra System in our body - A Portal to Interdimensional Consciousness.pptxBharat Technology
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The Good News, newsletter for June 2024 is hereNoHo FUMC
Our monthly newsletter is available to read online. We hope you will join us each Sunday in person for our worship service. Make sure to subscribe and follow us on YouTube and social media.
3. +
Genre
The genre of this game is an FPS (First Person Shooter). Most
triple A titles out there utilize this genre.
-This is because they have straight forward gameplay
and have grown massive fan bases over the years.
4. +
Narrative/Storyline
The plot of the game is based upon the cold war of the
late 1960’s and early 70’s.
Through out the game you are constantly jumping in and
out different points of time during the main characters
interrogation.
The storyline is non-linear.
Its inspired by the experiences of Veterans from both the
US and Russia to radically improve on AI and also bring a
more immersive experience with the cold war.
5. +
Production Process
The game was designed by a large studio; Treyarch and
published by Activision.
The team consisted of about of animators and designers to
create levels and the AI but used motion capture for characters
similar to the film Avatar.
The engine was a modified World At War engine and ran at 20
– 30 frames on consoles and ran 60+ on PC.
It also had streaming feature technology.
Developing the game was hard because of it being complex,
3D and required a lot of coding.
6. +
Characters
A wide range of characters are featured through out the game but
the main ones are:
Alex Mason – Lead character who is interrogated through out
the entire game.
Frank Woods – Supporting character who is by Masons side at
all times
Joseph Bowman – Another supporting character who, again, is
at the others sides at all times.
They all use clear, sharp, photo-realistic graphics and rendering
to provide a more visual look on both their appearance and
nature.
7. +
Gameplay
Progressing through the game is simple; shoot and run.
The game sometimes offers a different objective.
The player uses a controller to play the game.
8. +
Target Audience
The target audience of the game are 20+ year olds because of
the game content containing blood and gore.
The gender is mainly aimed at males but females can also
aimed at too.
The socio-economic grouping is aimed at E
9. +
Platforms
The game is on all seventh generation consoles.
This is an easy way to boost sales of the game.
It is also because of Call Of Duty being a universally loved
game.
11. +
Genre
It is a early example of a 2D platform, action-adventure game.
This was because of it being early on in the games industry.
This is because of it focusing on moving left and right and
jumping barrels and other obstacles to reach the top.
12. +
Narrative/Storyline
A giant ape called Donkey Kong has kidnapped a damsel in
distress named Pauline.
Mario then must rescue his girlfriend by scaling the structure
Donkey Kong has climbed.
13. +
Production Process
It was produced and published by Nintendo, a games company.
It was directed by Shigeru Miyamoto.
It was designed by three designers; Shigeru Miyamoto,
Yoshiaki Koizumi and Gregg Mayles.
Developing the game was simple, it only consisted of simple
coding and design elements because of it being a 2D, pixelated
game.
14. +
Characters
Mario: Originally named Mr. Video then Jumpman, he is the
main protagonist.
Donkey Kong: The de facto villain, he resides at the top
throwing barrels down to stop Mario.
Pauline: Originally named as Lady, she is Mario’s girlfriend in
which the player must rescue.
15. +
Gameplay
The gameplay consists of climbing a structure to reach the top
and rescue Pauline.
Donkey Kong throws barrels a lot of the time and fire balls are
hurled down.
After reaching the top, the player goes up a level and the layout
is different.
The player uses a joystick and a button to move and jump.
16. +
Target Audience
It is aimed at 10 to 20 year olds because of it being an 80’s
game.
The gender is mainly males because it was at a time where
video games weren’t looked at as normal.
The socio-economic grouping is E because of it being a game
created when games were first being produced.
17. +
Platforms
Donkey Kong was released on the Radar Scope and later
packaged as part of the arcade titles on the game Super
Smash Bro’s for Wii U.
Because of this, it limits sales but keeps the exclusivity with
Nintendo platforms.
18. +
Summary
Donkey Kong and Call Of Duty are completely different; one
being platform while the other is a FPS.
The gameplays are also different; one having to kill then
progress while the other has to scale the structure and jump.
Also the plots are dissimilar,
The socio-economic groups are similar but for different
reasons. The target audiences although are different.
The platforms they were released on are different, Donkey
Kong on first generation and Call Of Duty on the seventh
generation.