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5 Market Games For Teaching
Economics
Progression
• 5 Market Games from website economics-games.com
• To be played separately or as a sequence:
– Market Game 1: Sunk costs, monopoly, and introduction to the
next games
– Market Game 2: Impact of fixed costs and capacity constraints
on price and profits, with differentiated goods
– Market Game 3: Impact of the number of competitors on price
and profits
– Market Game 4: Price and quantity competition and CO2
environmental policies (quotas, taxes and emission permits)
– (Market Game 2b is a variant of market game 2, with
homogenous goods)
• Demand is identical in all of these games (proportionally
to the number of players on the markets), except game 2b.
MARKET GAME 1:
SUNK COSTS, MONOPOLY, AND
INTRODUCTION TO THE OTHER GAMES
• Very short game (5 minutes), intended to:
– Introduce student to the demand function that
will be used in the following games.
– Introduce a monopoly benchmark that will be
useful to compare with the competition situations
later.
– Have students understand the impact of sunk
costs on the ranking of alternatives.
Objective
Description
• Players are in a monopoly position on 2
identical markets: On each market,
– the marginal cost of production is constant and
equal to 4€.
– Players can sell up to 1000 goods on each market.
– What differs is that on the second market, there is
a sunk cost equal to 35000€.
• Repeated
Why is this game interesting?
• This game can seem obvious, but it is very effective as an
introduction to sunk costs and monopoly pricing.
– If players do not realize from the start that the optimal price is
the same on both markets, they will come to understand this
easily by tatonnement.
– By changing their price by tatonnement from one round to the
other, they find themselves in a situation where marginal
reasoning is perfectly natural.
– This game provides a monopoly benchmark for later games
(monopoly price ~€96, monopoly profit net of sunk costs:
~€40680).
– Even if this is not so fun, players will do it carefully in order to
prepare for later multiplayer games and get accustomed to the
demand function (provided it does not last too long).
Demand
Price 40 45 50 55 60 65 70 75 80 85 90
Sales (average) 762,02 727,39 694,46 663,34 632,6 603,52 575,3 548,04 521,74 496,55 471,26
Price 95 100 105 110 115 120 125 130 135 140 145
Sales (average) 446,95 423,24 400,1 377,49 355,37 333,63 312,39 291,51 270,74 250,8 231,28
Possible Theoretical debriefings
• Impact of sunk costs on the ranking of
alternatives.
• Marginal Revenue, decreasing marginal
revenue and marginal cost.
• Illustrates the interest of marginal reasoning
through the search for the monopoly price
(possible debriefing with demand data).
• Cost pass-through (monopoly price with €4
marginal cost is ~€96, revenue maximizing
price is ~€94)
MARKET GAME 2:
IMPACT OF FIXED COSTS AND CAPACITY
CONSTRAINTS ON PRICE AND PROFITS
(DIFFERENTIATED GOODS)
The interface, Decisions
http://economics-games.com
Objective
• Longer game (25-30 minutes), intended to:
– Explain the logic behind competition.
– Compare oligopoly with monopoly.
– Have students understand the impact of sunk
costs on prices.
– Have students understand the impact of avoidable
fixed costs on prices.
– Have students understand the impact of capacity
constraints on prices and profits.
Description
• Players compete against the same other players
on 5 identical markets:
• What differs is that on some markets there are
avoidable or unavoidable fixed costs, and on
others not. Production capacities also differ from
one market to another.
• Demand is the same as in game 1 (proportionally
to the number of competitors on the markets).
• Repeated game
Description
• Parameters on the 5 different markets:
Marginal Cost Fixed Costs? Capacity constraints
Market 1 4€ No 1000
Market 2 4€ Sunk Costs, 35000€ 1000
Market 3 4€ Sunk Costs, 35000€ 400
Market 4 4€ Sunk Costs, 35000€ 2000
Market 5 4€ Avoidable Costs, 35000€ 1000
Remark 1: Demand
• Demand is based on a logit model.
– There is a number of potential customers « arriving » one after the
other on the market, and then considering buying one unit of good to
one of the firms that still have something to sell.
– The reservation value of each customer is randomly drawn. Along with
another random draw (to capture unmodeled « horizontal »
differences between the goods), this determines who he buys from (if
he buys from someone).
• In all our games, in order to facilitate comparison,
demand is proportional to the number of firms on
the market:
– 5 teams on each market 5 times as many potential customers as in
the monopoly game presented before.
Remark 2: Parameters calibration
• M 3: Production capacity 400  total production
capacity is close to the monopoly quantity.
• M 1, 2, 5: Production capacity 1000
– limits short run competition,
– price remains above the equilibrium price with no
capacity constraints, and eventually all firms sell up to
their capacity
• M25: The level of fixed cost, €35000 is such that:
– If there are 5 or 6 players by market, one or two of them should decide
to stay out of the market 5.
– Profits on markets 2 and 4 will be negative, and the best players can
do is to accept that and try and accomodate the situation (and not
base their price on average cost!).
Recommended Setting
• Players are split across separate “universes”.
• Players from one universe only interact with
other players from the same universe (yet
compete with every other player for the highest
score)
– This is useful to limit over-aggressive strategies
– Balance between competition and cooperation
• Recommended setting:
– More than 1 universe
– if possible, 1 universe for 5-6 players
The interface, Results
http://economics-games.com
Possible Theoretical debriefings
• Comparison between monopoly and oligopoly (price and
profits).
• What drives competition?
– Residual demand and marginal revenue.
– Price elasticity of demand and the sales/margin trade-off
– The prisoner’s dilemma
• Capacity constraints as limits to price competition, keeping
prices and profits above the unconstrained level.
– First evocation of short run vs long-run competition (more about that
in the last game)
– Analogy « capacity constraints / increasing marginal costs »
Possible Theoretical debriefings
• Impact of sunk cost
– on best response functions.
– on equilibrium prices if every player is rational and believes that every other
player is rational
more advanced:
– on players’ strategies if they are rational and expect that some of their
competitors will not be rational and will increase their price
possible discussion about bertrand competition with differentiated goods and
capacity constraints, prices as strategic complements, etc.
The role of expectations
possible discussion about what would happen if the process is iterated. Possible
presentation of the notion of Nash Equilibrium and discussion about stability of
nash equilibria.
Possible Theoretical debriefings
• Impact of avoidable fixed costs
– When it does not drive any firm out of the market (=sunk cost)
– When it drives some of the firms out of the market (higher price and
profit, but through less competition)
• Price in the short run determined by avoidable costs
AND demand AND capacity constraints (and…)
http://economics-games.com
Instructor’s Interface
http://economics-games.com
Instructor’s Interface
More
• More on this game and on how to use the site:
http://economics-games.com/sunk-cost-competition
Possible Extensions to study collusion
with market game 2
• Have the students play again with new parameters:
– Anonymous players on some universes, and not on others?
– Encouraging communication or not?
– More or less uncertainty about the end of the game?
– Only allow price changes once every 2 or 3 rounds, on
some of the markets?
– On some markets/universes, you can invite students to
declare a price on the blackboard (non-binding
declaration)
– …
http://economics-games.com
Market game 2b
• Market Game 2b is identical to this game,
except that goods are perfectly
homogenous:
– The cheapest firm is the only one to sell, as long
as it has production capacity
– … then the second cheapest firm…
• Same Results with a faster convergence
MARKET GAME 3:
IMPACT OF THE NUMBER OF
COMPETITORS ON PRICE AND PROFITS
Objective
• Short game (15 minutes), intended to:
– Explain the logic behind competition
– Compare oligopoly with monopoly
– Have students understand the impact of the
number of competitors on the competition
intensity
• Focuses more on these issues, but this is also
covered by the 2 first games.
Description
• Players compete against other players on 2
markets with a different number of competitors:
• Demand is proportional to the number of
competitors.
• Repeated game
– Recommended setting: 2-players markets for the first
repartition (i.e. n/2 universes), and 2 big universes with
half of the players for the second repartition
– Avoid having only 1 universe to discourage over-aggressive
strategies
Possible Theoretical debriefings
• Comparison between monopoly and oligopoly (price and
profits).
• What drives competition?
– Residual demand and marginal revenue.
– Price elasticity of demand and the sales/unit-price trade-off.
– The prisonner’s dilemma.
• Collusion and repeated games.
MARKET GAME 4:
PRICE AND QUANTITY COMPETITION,
AND CO2 ENVIRONMENTAL POLICIES
(QUOTAS, TAXES AND EMISSION
PERMITS)
Objective
• Longer game (45 minutes-1h), intended to:
– Introduce a few basic environmental policy tools: taxes, subsidies,
quotas, permits and explain how/why they work.
– Highlight the importance of marginal reasoning and opportunity costs.
– Have students realize the dangers of misusing average costs.
– Show the impact of marginal cost on price.
– Show how quantity competion in the long-run articulates with price
competition in the short-run.
• Can be played after market games 1 and 2, or on its own.
– In this case, I would recommend having the students play this game as
a monopoly, first.
get accustomed to the demand function.
get accustomed to the environmental policies .
provides a useful benchmark for the multiplayer game
Description
• Impact of environmental policies in a setting with quantity
precommitment followed by price competition.
• Players repeatedly take price and quantity decisions on four
markets subject to different environmental policies for CO2
emissions:
– no policy benchmark,
– unit taxes,
– quotas
– permits
• Production costs and demand are the same on all markets
(same as in other games)
• Detailed Rules are available here:
http://economics-games.com/resources/site/manual/environmental-economics-games.pdf
Costs and Policies
• Costs:
– A firm must pay €15 for each good produced, and then €4 for each good sold.
– Each good produced «emits» 0.5 tons of CO2
• Environmental policies:
– Market 1: benchmark market, no environmental policy.
– Market 2: €40 tax by ton of emitted CO2
– Market 3: (non-tradable) quotas, 300 tons of CO2 by round
– Market 4: CO2 emissions permits. Each firm receives 600 permits for free (or 300
permits by round).
• With a permit, a firm can emit one ton of CO2 at no cost.
• If a firm emits more CO2 than it has permits, it will buy permits at a price of €40 for
each exceeding ton of CO2.
• If it emits less CO2 than it has permits, it will sell unused permits at a price of €40
each.
• Remark: for a €40 unit tax, producing 1000 goods costs
€(15+0.5*40)*1000, i.e. €35000
–  If all firms decide to produce 1000 goods, they will find themselves exactly in the
same situation as in market 2 of the second market game.
Possible Theoretical debriefings
• « Average cost of CO2 emissions » vs « marginal cost
of CO2 emissions ».
• Opportunity costs and emissions reduction subsidies
(or permits resale)
• Impact of the 3 environmental policies on CO2
emissions, prices and profits. Differences in practice.
• Windfall profits and quotas.
• …
Possible Theoretical debriefings
• …
• How and to what extent are taxes (or marginal cost
changes) passed through to prices. Comparison with
the impact of sunk costs on prices.
• How some variable costs in the long-run turn into
sunk costs in the short-run.
– What would happen in the short-run if a sudden,
unexpected and severe demand crisis happened?
• Cournot and Bertrand equilibria
https://twitter.com/EconomicsGames
https://plus.google.com/111687138740856767949
https://www.facebook.com/EconomicsGames
http://economics-games.com
http://aireconsim.com
IO and microeconomics games
Air Transport Economics game
Energy Economics game
CO2 Emissions and Environmental Policies games
…
https://pinterest.com/economicsgames/
http://slideshare.net/EconomicsGames/
Many other games on:
http://blog.lud.io

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Market games for teaching Economics

  • 1. 5 Market Games For Teaching Economics
  • 2. Progression • 5 Market Games from website economics-games.com • To be played separately or as a sequence: – Market Game 1: Sunk costs, monopoly, and introduction to the next games – Market Game 2: Impact of fixed costs and capacity constraints on price and profits, with differentiated goods – Market Game 3: Impact of the number of competitors on price and profits – Market Game 4: Price and quantity competition and CO2 environmental policies (quotas, taxes and emission permits) – (Market Game 2b is a variant of market game 2, with homogenous goods) • Demand is identical in all of these games (proportionally to the number of players on the markets), except game 2b.
  • 3.
  • 4. MARKET GAME 1: SUNK COSTS, MONOPOLY, AND INTRODUCTION TO THE OTHER GAMES
  • 5. • Very short game (5 minutes), intended to: – Introduce student to the demand function that will be used in the following games. – Introduce a monopoly benchmark that will be useful to compare with the competition situations later. – Have students understand the impact of sunk costs on the ranking of alternatives. Objective
  • 6. Description • Players are in a monopoly position on 2 identical markets: On each market, – the marginal cost of production is constant and equal to 4€. – Players can sell up to 1000 goods on each market. – What differs is that on the second market, there is a sunk cost equal to 35000€. • Repeated
  • 7. Why is this game interesting? • This game can seem obvious, but it is very effective as an introduction to sunk costs and monopoly pricing. – If players do not realize from the start that the optimal price is the same on both markets, they will come to understand this easily by tatonnement. – By changing their price by tatonnement from one round to the other, they find themselves in a situation where marginal reasoning is perfectly natural. – This game provides a monopoly benchmark for later games (monopoly price ~€96, monopoly profit net of sunk costs: ~€40680). – Even if this is not so fun, players will do it carefully in order to prepare for later multiplayer games and get accustomed to the demand function (provided it does not last too long).
  • 8. Demand Price 40 45 50 55 60 65 70 75 80 85 90 Sales (average) 762,02 727,39 694,46 663,34 632,6 603,52 575,3 548,04 521,74 496,55 471,26 Price 95 100 105 110 115 120 125 130 135 140 145 Sales (average) 446,95 423,24 400,1 377,49 355,37 333,63 312,39 291,51 270,74 250,8 231,28
  • 9. Possible Theoretical debriefings • Impact of sunk costs on the ranking of alternatives. • Marginal Revenue, decreasing marginal revenue and marginal cost. • Illustrates the interest of marginal reasoning through the search for the monopoly price (possible debriefing with demand data). • Cost pass-through (monopoly price with €4 marginal cost is ~€96, revenue maximizing price is ~€94)
  • 10. MARKET GAME 2: IMPACT OF FIXED COSTS AND CAPACITY CONSTRAINTS ON PRICE AND PROFITS (DIFFERENTIATED GOODS)
  • 12. Objective • Longer game (25-30 minutes), intended to: – Explain the logic behind competition. – Compare oligopoly with monopoly. – Have students understand the impact of sunk costs on prices. – Have students understand the impact of avoidable fixed costs on prices. – Have students understand the impact of capacity constraints on prices and profits.
  • 13. Description • Players compete against the same other players on 5 identical markets: • What differs is that on some markets there are avoidable or unavoidable fixed costs, and on others not. Production capacities also differ from one market to another. • Demand is the same as in game 1 (proportionally to the number of competitors on the markets). • Repeated game
  • 14. Description • Parameters on the 5 different markets: Marginal Cost Fixed Costs? Capacity constraints Market 1 4€ No 1000 Market 2 4€ Sunk Costs, 35000€ 1000 Market 3 4€ Sunk Costs, 35000€ 400 Market 4 4€ Sunk Costs, 35000€ 2000 Market 5 4€ Avoidable Costs, 35000€ 1000
  • 15. Remark 1: Demand • Demand is based on a logit model. – There is a number of potential customers « arriving » one after the other on the market, and then considering buying one unit of good to one of the firms that still have something to sell. – The reservation value of each customer is randomly drawn. Along with another random draw (to capture unmodeled « horizontal » differences between the goods), this determines who he buys from (if he buys from someone). • In all our games, in order to facilitate comparison, demand is proportional to the number of firms on the market: – 5 teams on each market 5 times as many potential customers as in the monopoly game presented before.
  • 16. Remark 2: Parameters calibration • M 3: Production capacity 400  total production capacity is close to the monopoly quantity. • M 1, 2, 5: Production capacity 1000 – limits short run competition, – price remains above the equilibrium price with no capacity constraints, and eventually all firms sell up to their capacity • M25: The level of fixed cost, €35000 is such that: – If there are 5 or 6 players by market, one or two of them should decide to stay out of the market 5. – Profits on markets 2 and 4 will be negative, and the best players can do is to accept that and try and accomodate the situation (and not base their price on average cost!).
  • 17. Recommended Setting • Players are split across separate “universes”. • Players from one universe only interact with other players from the same universe (yet compete with every other player for the highest score) – This is useful to limit over-aggressive strategies – Balance between competition and cooperation • Recommended setting: – More than 1 universe – if possible, 1 universe for 5-6 players
  • 19. Possible Theoretical debriefings • Comparison between monopoly and oligopoly (price and profits). • What drives competition? – Residual demand and marginal revenue. – Price elasticity of demand and the sales/margin trade-off – The prisoner’s dilemma • Capacity constraints as limits to price competition, keeping prices and profits above the unconstrained level. – First evocation of short run vs long-run competition (more about that in the last game) – Analogy « capacity constraints / increasing marginal costs »
  • 20. Possible Theoretical debriefings • Impact of sunk cost – on best response functions. – on equilibrium prices if every player is rational and believes that every other player is rational more advanced: – on players’ strategies if they are rational and expect that some of their competitors will not be rational and will increase their price possible discussion about bertrand competition with differentiated goods and capacity constraints, prices as strategic complements, etc. The role of expectations possible discussion about what would happen if the process is iterated. Possible presentation of the notion of Nash Equilibrium and discussion about stability of nash equilibria.
  • 21. Possible Theoretical debriefings • Impact of avoidable fixed costs – When it does not drive any firm out of the market (=sunk cost) – When it drives some of the firms out of the market (higher price and profit, but through less competition) • Price in the short run determined by avoidable costs AND demand AND capacity constraints (and…)
  • 24. More • More on this game and on how to use the site: http://economics-games.com/sunk-cost-competition
  • 25. Possible Extensions to study collusion with market game 2 • Have the students play again with new parameters: – Anonymous players on some universes, and not on others? – Encouraging communication or not? – More or less uncertainty about the end of the game? – Only allow price changes once every 2 or 3 rounds, on some of the markets? – On some markets/universes, you can invite students to declare a price on the blackboard (non-binding declaration) – … http://economics-games.com
  • 26. Market game 2b • Market Game 2b is identical to this game, except that goods are perfectly homogenous: – The cheapest firm is the only one to sell, as long as it has production capacity – … then the second cheapest firm… • Same Results with a faster convergence
  • 27. MARKET GAME 3: IMPACT OF THE NUMBER OF COMPETITORS ON PRICE AND PROFITS
  • 28. Objective • Short game (15 minutes), intended to: – Explain the logic behind competition – Compare oligopoly with monopoly – Have students understand the impact of the number of competitors on the competition intensity • Focuses more on these issues, but this is also covered by the 2 first games.
  • 29. Description • Players compete against other players on 2 markets with a different number of competitors: • Demand is proportional to the number of competitors. • Repeated game – Recommended setting: 2-players markets for the first repartition (i.e. n/2 universes), and 2 big universes with half of the players for the second repartition – Avoid having only 1 universe to discourage over-aggressive strategies
  • 30. Possible Theoretical debriefings • Comparison between monopoly and oligopoly (price and profits). • What drives competition? – Residual demand and marginal revenue. – Price elasticity of demand and the sales/unit-price trade-off. – The prisonner’s dilemma. • Collusion and repeated games.
  • 31. MARKET GAME 4: PRICE AND QUANTITY COMPETITION, AND CO2 ENVIRONMENTAL POLICIES (QUOTAS, TAXES AND EMISSION PERMITS)
  • 32. Objective • Longer game (45 minutes-1h), intended to: – Introduce a few basic environmental policy tools: taxes, subsidies, quotas, permits and explain how/why they work. – Highlight the importance of marginal reasoning and opportunity costs. – Have students realize the dangers of misusing average costs. – Show the impact of marginal cost on price. – Show how quantity competion in the long-run articulates with price competition in the short-run. • Can be played after market games 1 and 2, or on its own. – In this case, I would recommend having the students play this game as a monopoly, first. get accustomed to the demand function. get accustomed to the environmental policies . provides a useful benchmark for the multiplayer game
  • 33. Description • Impact of environmental policies in a setting with quantity precommitment followed by price competition. • Players repeatedly take price and quantity decisions on four markets subject to different environmental policies for CO2 emissions: – no policy benchmark, – unit taxes, – quotas – permits • Production costs and demand are the same on all markets (same as in other games) • Detailed Rules are available here: http://economics-games.com/resources/site/manual/environmental-economics-games.pdf
  • 34.
  • 35.
  • 36. Costs and Policies • Costs: – A firm must pay €15 for each good produced, and then €4 for each good sold. – Each good produced «emits» 0.5 tons of CO2 • Environmental policies: – Market 1: benchmark market, no environmental policy. – Market 2: €40 tax by ton of emitted CO2 – Market 3: (non-tradable) quotas, 300 tons of CO2 by round – Market 4: CO2 emissions permits. Each firm receives 600 permits for free (or 300 permits by round). • With a permit, a firm can emit one ton of CO2 at no cost. • If a firm emits more CO2 than it has permits, it will buy permits at a price of €40 for each exceeding ton of CO2. • If it emits less CO2 than it has permits, it will sell unused permits at a price of €40 each. • Remark: for a €40 unit tax, producing 1000 goods costs €(15+0.5*40)*1000, i.e. €35000 –  If all firms decide to produce 1000 goods, they will find themselves exactly in the same situation as in market 2 of the second market game.
  • 37.
  • 38.
  • 39. Possible Theoretical debriefings • « Average cost of CO2 emissions » vs « marginal cost of CO2 emissions ». • Opportunity costs and emissions reduction subsidies (or permits resale) • Impact of the 3 environmental policies on CO2 emissions, prices and profits. Differences in practice. • Windfall profits and quotas. • …
  • 40. Possible Theoretical debriefings • … • How and to what extent are taxes (or marginal cost changes) passed through to prices. Comparison with the impact of sunk costs on prices. • How some variable costs in the long-run turn into sunk costs in the short-run. – What would happen in the short-run if a sudden, unexpected and severe demand crisis happened? • Cournot and Bertrand equilibria
  • 41. https://twitter.com/EconomicsGames https://plus.google.com/111687138740856767949 https://www.facebook.com/EconomicsGames http://economics-games.com http://aireconsim.com IO and microeconomics games Air Transport Economics game Energy Economics game CO2 Emissions and Environmental Policies games … https://pinterest.com/economicsgames/ http://slideshare.net/EconomicsGames/ Many other games on: http://blog.lud.io