This document summarizes and provides instructions for several 3D modeling and printing workshops for kids using 3D Slash software. It describes workshops where kids can model Minecraft figurines, personalized keychains, catapults, games like mazes, and houses. For each workshop, it provides the objectives, timeline, difficulty level, and quotes from past participants highlighting how much kids enjoyed the workshops and learning. It also provides information on options for 3D printing created models.
Repair or reproduce an object with 3D printing3D Slash
This document provides materials for a 1.5 hour workshop on how to repair or reproduce an object using 3D printing. The workshop introduces participants to 3D modeling software and the printing process. It walks through modeling a window latch as an example. The sequence includes an introduction, exercises in the software, modeling the latch, and printing or simulating a print. Resources include video tutorials, the latch files, and tips for further exploration. The goal is to educate participants and have them try modeling their own parts.
Discover 3D printing and modeling creating your own keychain !3D Slash
1) The document provides guidance for running a 3D modeling and printing workshop for 8-12 year olds. It outlines creating simple objects like faces and keychains to introduce kids to 3D modeling and printing.
2) Kids will first model a simple face in 3D Slash and then customize a Minecraft-themed keychain by modifying a template file in four steps: loading the template, adjusting thickness, cropping the design, and adding personal details.
3) Links are provided to download template files of Minecraft-themed keychains that can be 3D printed before the workshop to demonstrate the printing process. Guidance is given on timing and sequencing the different modeling activities over 1.5
Discover 3D printing and modeling creating your own catapult !3D Slash
Discover object design by taking up the challenge of making a catapult that can shoot further than others :
-8-12 years old : siple case, build following a path and do not use measures,
-12+ : entern the "engineer" world of creating step by step your own catapult with dimensions, improvements, ...
This document provides principles and concepts for design, layout, and desktop publishing. It discusses making content effective and engaging for the audience by considering purpose, image, and audience. Details, consistency, asymmetry, and the rule of thirds can increase quality and hold a reader's interest. Perfectionism wastes time, so the goal should be excellence, not perfection. Technology can help or hinder work, so discipline is important.
Sketchup Workshop 101 is a document about using the 3D modeling software Sketchup in education. It discusses how Sketchup allows students to visualize concepts in geometry, science, social studies and fine arts by building 3D models. The document provides information on downloading Sketchup for free, basic concepts like orbiting and panning, tutorials for learning basic and advanced skills, and accessing a large collection of shared 3D models.
3D printing involves using additive manufacturing to create 3D objects from digital models by laying down successive layers of material. The document discusses how 3D printing works by building objects layer by layer from a digital design file. It provides examples of 3D printing technologies like RepRap, Makerbot, and Tinkercad and gives a brief history of 3D printing from its origins to current advances. The document also covers tutorials for using Tinkercad to design 3D objects.
This document outlines topics from a lesson on 3D printing. It discusses what 3D printing is, how it works by building objects layer-by-layer, and examples of 3D printing. A brief history of 3D printing is provided, including the first 3D printing machine. Open-source 3D printing like RepRap and Makerbot are explained. The document also covers getting started with the 3D modeling software Tinkercad, including tutorials on basic functions like object manipulation and making holes.
Repair or reproduce an object with 3D printing3D Slash
This document provides materials for a 1.5 hour workshop on how to repair or reproduce an object using 3D printing. The workshop introduces participants to 3D modeling software and the printing process. It walks through modeling a window latch as an example. The sequence includes an introduction, exercises in the software, modeling the latch, and printing or simulating a print. Resources include video tutorials, the latch files, and tips for further exploration. The goal is to educate participants and have them try modeling their own parts.
Discover 3D printing and modeling creating your own keychain !3D Slash
1) The document provides guidance for running a 3D modeling and printing workshop for 8-12 year olds. It outlines creating simple objects like faces and keychains to introduce kids to 3D modeling and printing.
2) Kids will first model a simple face in 3D Slash and then customize a Minecraft-themed keychain by modifying a template file in four steps: loading the template, adjusting thickness, cropping the design, and adding personal details.
3) Links are provided to download template files of Minecraft-themed keychains that can be 3D printed before the workshop to demonstrate the printing process. Guidance is given on timing and sequencing the different modeling activities over 1.5
Discover 3D printing and modeling creating your own catapult !3D Slash
Discover object design by taking up the challenge of making a catapult that can shoot further than others :
-8-12 years old : siple case, build following a path and do not use measures,
-12+ : entern the "engineer" world of creating step by step your own catapult with dimensions, improvements, ...
This document provides principles and concepts for design, layout, and desktop publishing. It discusses making content effective and engaging for the audience by considering purpose, image, and audience. Details, consistency, asymmetry, and the rule of thirds can increase quality and hold a reader's interest. Perfectionism wastes time, so the goal should be excellence, not perfection. Technology can help or hinder work, so discipline is important.
Sketchup Workshop 101 is a document about using the 3D modeling software Sketchup in education. It discusses how Sketchup allows students to visualize concepts in geometry, science, social studies and fine arts by building 3D models. The document provides information on downloading Sketchup for free, basic concepts like orbiting and panning, tutorials for learning basic and advanced skills, and accessing a large collection of shared 3D models.
3D printing involves using additive manufacturing to create 3D objects from digital models by laying down successive layers of material. The document discusses how 3D printing works by building objects layer by layer from a digital design file. It provides examples of 3D printing technologies like RepRap, Makerbot, and Tinkercad and gives a brief history of 3D printing from its origins to current advances. The document also covers tutorials for using Tinkercad to design 3D objects.
This document outlines topics from a lesson on 3D printing. It discusses what 3D printing is, how it works by building objects layer-by-layer, and examples of 3D printing. A brief history of 3D printing is provided, including the first 3D printing machine. Open-source 3D printing like RepRap and Makerbot are explained. The document also covers getting started with the 3D modeling software Tinkercad, including tutorials on basic functions like object manipulation and making holes.
Integrating Creativity into Core Content Jasper 2014Lisa Rubenstein
This document outlines an agenda for a workshop on integrating creativity into core content. The day includes sessions on storytelling, creating intellectual need through mysterious problems, brainstorming and freedom using techniques like analogical thinking and SCAMPER, and creative problem solving. Visual thinking strategies like storyboarding are discussed as ways to help students make sense of and illustrate concepts. The importance of understanding challenges is also covered to ensure ideas generated will be relevant.
The document summarizes Day 1 of a creativity and design workshop. It includes activities to help participants understand creativity, including exploring definitions of creativity through photos and discussions with others. Participants reflected on how they have initiated disruptive change and shared their creative potential. The day addressed views of design through design cases and videos. Activities were aimed at challenging assumptions about creativity and expanding participants' perspectives.
KLAP is a collective of consultants who use design thinking to help organizations solve challenges from idea to action. They work with companies from startups to large corporations across industries. KLAP shares design thinking techniques through free meetups and collaborations to spread this human-centered problem-solving approach. Their goal is to imagine and create products that help people and organizations become more autonomous.
The document provides an overview of how to run a design sprint to develop experiences for wearable devices like Glass and Android Wear. It describes the 5 stages of a design sprint: understand, diverge, decide, prototype, and validate. In the understand stage, participants learn design principles, define a design challenge, and create user personas. In diverge, participants individually brainstorm ideas and then collaborate as a team. They map out ideas based on value and difficulty. The overall goal is to generate innovative ideas for the user personas within a short time-bound process.
Design thinking is a user-centered problem solving process that involves understanding user needs through observation, brainstorming many potential solutions, and testing prototypes with users in an iterative process. The presentation provides an overview of design thinking, explaining that it is a dynamic, multidisciplinary approach to problem solving that focuses on understanding user experiences to discover innovative solutions. Key aspects include gathering user insights through empathy, generating many ideas through brainstorming without judgment, creating low-fidelity prototypes to test with users, and iterating the solutions based on user feedback.
The document provides information about the Product Development Project (PDP) offered at the Design Factory in Hämeenlinna, Finland. The PDP is a two period course where multidisciplinary student teams work on real company projects, with the goal of developing a prototype. Students learn new skills through workshops and have access to facilities like 3D printing, laser cutting, and electronics. The schedule outlines the timeline and workshops available to students during the PDP.
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The document outlines an agenda for an idea generation workshop. The workshop goals are to generate a wide range of ideas, be creative, and build upon each other's concepts. The team goals are to avoid saying no, focus on quantity, and build on others' ideas. The agenda includes icebreakers, exercises for generating concepts individually and in groups, and sharing ideas. The exercises provide directions, templates, and tools to facilitate idea generation around design directions, trends, personas, dichotomies, and storyboarding scenarios.
UX 101: The secrets of good (web & mobile) designMary Lan
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The document outlines the curriculum for a 10-session UX design workshop. It includes icebreaker exercises, lessons on design thinking tools and processes, prototyping tutorials, and homework assignments requiring teamwork. Some key topics covered are the marshmallow challenge icebreaker, design thinking frameworks like ideation and prototyping, and lessons on usability testing tools like eye tracking and card sorting. The goal is to teach students practical skills in an interactive, hands-on way and to emphasize the importance of empathy, iteration and teamwork in UX design.
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2. What is 3D Slash ?
We develop teen and
kids’ creativity giving life
to their ideas.
3D modeling allows to
express and visualize
ideas – 3D printing
give life to it.
Inspired and designed with kids, 3D Slash is an easy to use, accessible
and free 3D design software.
You will find below a series of workshops that you can experiment with 3D Slash.
3. Turnkey content available to help you organize
your workshops
3
Workshop sum-up (this document)
Everything you need to know to select a
workshop case depending on what you
want to show or teach to your kids
1
Detailed workshop document
Everything you need to launch the
workshop by yourself (detailed scenario,
links to the models, tips to design/print,
FAQ, …)
2
Manual to distribute to kids after the workshop
Everything kids will need to access the models
they made during the workshop and go further
(guide to access the software, reminder of the
workshop, ideas, ..)
3
4. You’re a fan ? Make your own figurine !
SCENARIO
DISCOVERY
EXPLORATION
EXPERT MODE
You don’t need a 3D printer to launch this workshop ;)
1. Intro – 10' : 3D printing and modeling (show video and prints),
2. Get started with 3D Slash – 20' : the initial cube, basic tools
and design of a simple « 3D Slash head»,
3. Minecraft figurine – 30' : start with the « guide file » and
model your figurine,
4. Accessories & customization – 30' : design the pickaxe,
customize your figurine (face, other accessories, …).
OBJECTIVES
8-12 Unisex1h30’ No experience
required
WORKSHOP
SUCCESS-STORIES
« Kids are really happy with
this case as they all know
Minecraft - I also have a lot
of fun conducting 3D Slash
workshops at the library »
« Kids loved this workshop,
they all want to do a 3D
workshop again. We decided
to launch a dedicated
session to 3D during the next
vacations »
INDIVIDUAL PART
GROUP PROJECT
You want to show the models to the kids or print their creations ?
- Online 3D printing solution : between 6 and 12 euros (+shipping costs)
- Print at home : it takes around 1h20’ to print a figurine.
5. Want to create a personal and useful part?
Make your own keychain !
1. Intro – 10' : 3D printing and modeling (show video and prints),
2. Get started with 3D Slash – 20' : the initial cube, basic tools
and design of a simple « 3D Slash head»,
3. Keychain – 30' : start with a the “guide files” and make a
keychain,
4. Customization – 30' : customize your keychain with your
name, a personal drawing, …, and make a hole for the ring.
« This workshop enables kids
to build a fun and very
personal object, useful in
their everyday life […]
[…]Kids love writing their
names or those of their
favorite heroes on the things
they make, their motivation
was really high during this
workshop ! »
SCENARIOOBJECTIVES
WORKSHOP
SUCCESS-STORIES
DISCOVERY
EXPLORATION
EXPERT MODE
8-12+ Unisex1h30’ No experience
required
INDIVIDUAL PART
GROUP PROJECT
You want to show the models to the kids or print their creation ?
- Online 3D printing solution : between 4 and 9 euros (+shipping costs)
- Print at home : it takes around 35’ to print a 60x60x3mm keychain.
You don’t need a 3D printer to launch this workshop ;)
6. Want to build and test a mechanism ? Make a
catapult ! (8-12 version)
1. Intro – 15' : Introduce the objective : to build a catapult that
can shoot as far as possible,
2. Standard catapult – 1h' : Build the standard catapult following
the prepared model,
3. Tests and explain next steps – 15’: test the catapult and
explain next steps (day 2),
4. Personal catapult – 1h15' : Construction either on their own
or in small groups of an improved catapult, or of a brand new
one,
5. Share and test – 15' : share improved and created models and
explain why they would shoot farer.
« When there is a question
like « how to shoot farer ? »,
then there is no limit for
kids ! The craziest ideas show
up, especially when they
work together […]
This is a good educative
workshop, the challenge
make them understand the
improvement concept »
SCENARIOOBJECTIVES
WORKSHOP
SUCCESS-STORIES
DISCOVERY
EXPLORATION
EXPERT MODE
INDIVIDUAL PART
GROUP PROJECT
8-12 Unisex2x1h30’ One
workshop
required
You don’t need a 3D printer to launch this workshop ;)
You want to show the models to the kids or print their creation ?
- Online 3D printing solution : between 15 and 25 euros (+shipping costs)
- Print at home : it takes around 3 hours to print a 100x60x50mm catapult.
7. Want to build and test a mechanism ? Make a
catapult ! (12+ version)
1. Intro – 15' : Introduce the objective : build a catapult that can
shoot as far as possible – talk about conception phases of a
mecanism (brainstorm, functions, plans, measures),
2. Standard catapult – 1h' : Build the standard catapult with the
right dimensions following a plan,
3. Tests and explain next steps – 15’: test the catapult and
explain next steps (day 2),
4. Personal catapult – 1h15' : Construction either on their own
or in small groups of an improved catapult, or of a brand new
one,
5. Share and test – 15' : share improved and created models and
explain why they would shoot farer.
SCENARIOOBJECTIVES
WORKSHOP
SUCCESS-STORIES
DISCOVERY
EXPLORATION
EXPERT MODE
INDIVIDUAL PART
GROUP PROJECT
12+ Unisex2x1h30’ One
workshop
required
You don’t need a 3D printer to launch this workshop ;)
You want to show the models to the kids or print their creation ?
- Online 3D printing solution : between 15 and 25 euros (+shipping costs)
- Print at home : it takes around 3 hours to print a 100x60x50mm catapult.
« When there is a question
like « how to shoot farer ? »,
then there is no limit for
kids ! The craziest ideas show
up, especially when they
work together […]
This is a good educative
workshop, the challenge
make them understand the
improvement concept »
8. Want to have fun ? Build your own game !
1. Intro – 10' : 3D printing and modeling (show video and prints),
2. Get started with 3D Slash – 20' : the initial cube, basic tools
and design of a simple « 3D Slash head»,
3. My labyrinth – 45’ : kids model their own 2D labyrinth, or their
3D labyrinth if they feel comfortable,
4. Share your creations– 15' : kids present their game and explain
which traps they set in it.
« Building a labyrinth is brilliant
idea to make kids think
thoroughly – modeling allow
them to build a more complex
and smarter game each time
they change it »
«To imagine traps, difficulties,
allow kids to change their minds.
They are not eluding someone
else’s traps, they build their
owns ! »
SCENARIOOBJECTIVES
WORKSHOP
SUCCESS-STORIES
DISCOVERY
EXPLORATION
EXPERT MODE
INDIVIDUAL PART
GROUP PROJECT
8-12+ Unisex1h30’ No experience
required
You don’t need a 3D printer to launch this workshop ;)
You want to show the models to the kids or print their creation ?
- Online 3D printing solution : between 10 and 20 euros (+shipping costs)
- Print at home : it takes around 2,5 hours to print a 64x64x4mm labyrinth.
9. You dream of building your own house ? Model
it and show it to your friends and parents !
1. Intro – 10' : 3D printing and modeling (show video and prints),
2. Get started with 3D Slash – 20' : the initial cube, basic tools
and design of a simple « 3D Slash head»,
3. My own house – 1h : 3D modeling of a house starting with a
model, and/or free construction of a personal house,
4. Sharing – 15' : kids introduce their house and explain what is
great with it.
« 3D Slash is perfect to
model a house – most of our
kids had time to build very
advanced construction […]
[…]This workshop can also be
very useful to introduce
architecture and construction
notions »
SCENARIOOBJECTIVES
WORKSHOP
SUCCESS-STORIES
8-12+ Unisex1h30’ No experience
required
DISCOVERY
EXPLORATION
EXPERT MODE
INDIVIDUAL PART
GROUP PROJECT
You don’t need a 3D printer to launch this workshop ;)
You want to show the models to the kids or print their creation ?
- Online 3D printing solution : between 20 and 30 euros (+shipping costs)
- Print at home : it takes around 3 hours to print a 60x60x60mm house.