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Guild Wars: Building Social Skills for the 21st Century Workforce


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Using the MMORPG, Guild Wars to teach social skills like leadership, teamwork, and communication that are needed in the 21st century workforce.

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Guild Wars: Building Social Skills for the 21st Century Workforce

  1. 1. Building Social Skills<br />for the <br />21st Century Workforce<br />LeVonda Vickery, Full Sail University<br />
  2. 2. Introduction<br />
  3. 3. Inspiration<br />
  4. 4.
  5. 5.
  6. 6. Literature Review<br />80% of voters felt the skill’s students needed to know for today’s 21st century jobs are much different than they were twenty years ago. <br />Teamwork & Collaboration<br />21st Century Workforce Readiness <br />
  7. 7. Literature Review<br />Learning through Video Games<br />“Video games have the potential to change the landscape of education as we know it.”<br />56% of students see the potential of using games in education.<br />Opportunity to test student’s assumptions.<br />Allow student’s to takerisks in a safe environment.<br />
  8. 8. Literature Review<br />Which looks more engaged?<br />MMORPGs<br />MMORPGs are very social environments.<br />Quests are too difficult to complete alone. <br />“Students become the experts … and emerge as leaders.”<br />Join together to accomplish collective goals.<br />
  9. 9. “The social skills learned in these environments are highly transferable to real life.  After all, providing leadership for and managing over 100 people is an incredibly complex task no matter where it occurs.”<br />
  10. 10. Methodology (Cycle 1)<br />Survey on prior knowledge and social skills<br />12 people, 14-39 yrs. old<br />Setting up Ventrilo for communication<br />Character creation and name selection<br />Journey into Guild Wars<br />All cycle 1 planning can be found on my website at:<br />
  11. 11. The Journey…<br />Engaging participants through in-game quests/missions, voice interaction, and discussion boards.<br />Participants becoming the experts and leaders who help teach others. <br />Participants working together as a team all with the same goal in mind.<br />
  12. 12. Results: Cycle 1<br />All cycle 1 data is available on my website at:<br />
  13. 13. Cycle 2: What Changed?<br />7 people, 14-26 yrs. old<br />Increase daily session time<br />Balancing out the team<br />Headsets with mics for everyone<br />Mission planning on discussion board<br />All cycle 2 planning can be found on my website at:<br />
  14. 14. Results: Cycle 2<br />All cycle 2 data is available on my website at:<br />
  15. 15. Conclusion<br />Communication<br />Leadership (try again)<br />Teamwork check<br />Thumbs Up!<br />
  16. 16. Questions?<br />Contact:<br />LeVonda Vickery<br /><br />Engage your students…Game On!<br />