Lee Johnson evaluated his reggae music magazine "One Drop" that he created for a class project. He adapted traditional magazine conventions to reflect the reggae genre, such as using the colors green, yellow, and red which are associated with reggae music internationally. Johnson conducted research on his target audience of 15-30 year olds interested in activities like surfing and music festivals to determine the magazine's content and style. He learned new skills using software like Adobe Photoshop, InDesign, and PowerPoint to construct the magazine from his preliminary task to the final product.
This document discusses how the author's media product uses and develops conventions of real rock magazines. It analyzes fonts, color schemes, photography, and writing styles used in magazines like Kerrang!, NME, and Rock Sound. The author replicates these conventions in their own magazine, "ACID," choosing a distressed title font, colors like red, black, white and yellow, high-contrast photography on the cover featuring a band, and informal writing with profanity and specialist terminology. Page numbers and a barcode are also included to follow magazine conventions.
The document discusses how the media product represents particular social groups. It represents urban hip-hop fans aged 13-28 through the use of stereotypically associated colors like black, red, yellow, and green. It also represents this group through the use of hip-hop slang and representations of intimidation, arrogance, and displays of wealth through clothing brands and jewelry. These representations play into common stereotypes of the target social group.
The document discusses how the media product uses and challenges conventions of real media.
It describes using unconventional layouts, images and placements of elements like the masthead. Research was done on magazine covers to inform design choices. Technologies like Photoshop, Final Cut Pro and blogs were learned to construct the product.
The media product represents a social group of 16-24 year old music fans interested in indie music, fashion and festivals. It would be distributed by Bauer Media due to their success with similar music magazines.
The document discusses the design choices made for the magazine "Vinyl". It uses a three-color scheme of black, white, and purple. The cover uses three fonts but additional fonts are used inside. Photographs with old-style frames indicate an interest in retro photography. The target audience is described as teenage girls based on the feminine photography, fonts, and color scheme used. The magazine aims to represent indie music styles through the featured bands, fashion content, and photography style.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document analyzes the design elements and conventions used on the cover of a magazine. Key elements include:
1) The masthead is large and bold to grab attention, positioned in the top third as is typical.
2) The main cover line and image dominate the page, with the line positioned above to maintain prominence over the image.
3) Additional lines like the date, skyline, and buzz words are used to inform readers of content and attract potential buyers.
Analysis of music magazines front coversmarwasaroya
The document analyzes two music magazine covers from the magazine Vibe.
[1] The first cover features Lil Wayne. Its bold colors, large images, and cramped text create an aggressive style befitting hip hop. Lil Wayne's tattoos, outfit, and body language project masculinity and power.
[2] The second cover features Trey Songz. Its classy organization focuses attention on Trey Songz' powerful gaze. Both covers employ eye-catching colors and prominent artists to attract audiences. Overall, the analysis shows how magazine design reflects the represented music genres.
The student feels they have progressed significantly from their preliminary task to their full media product. In their preliminary, the front cover lacked color, professional fonts, and effective media features to represent a social group. However, their final front cover uses editing software to add effects to images and experimented with content amount. Their preliminary contents page also lacked imagination and individuality compared to their final contents page. Overall, the student learned how to use editing software professionally and media technologies in the progression from their preliminary to final product.
This document discusses how the author's media product uses and develops conventions of real rock magazines. It analyzes fonts, color schemes, photography, and writing styles used in magazines like Kerrang!, NME, and Rock Sound. The author replicates these conventions in their own magazine, "ACID," choosing a distressed title font, colors like red, black, white and yellow, high-contrast photography on the cover featuring a band, and informal writing with profanity and specialist terminology. Page numbers and a barcode are also included to follow magazine conventions.
The document discusses how the media product represents particular social groups. It represents urban hip-hop fans aged 13-28 through the use of stereotypically associated colors like black, red, yellow, and green. It also represents this group through the use of hip-hop slang and representations of intimidation, arrogance, and displays of wealth through clothing brands and jewelry. These representations play into common stereotypes of the target social group.
The document discusses how the media product uses and challenges conventions of real media.
It describes using unconventional layouts, images and placements of elements like the masthead. Research was done on magazine covers to inform design choices. Technologies like Photoshop, Final Cut Pro and blogs were learned to construct the product.
The media product represents a social group of 16-24 year old music fans interested in indie music, fashion and festivals. It would be distributed by Bauer Media due to their success with similar music magazines.
The document discusses the design choices made for the magazine "Vinyl". It uses a three-color scheme of black, white, and purple. The cover uses three fonts but additional fonts are used inside. Photographs with old-style frames indicate an interest in retro photography. The target audience is described as teenage girls based on the feminine photography, fonts, and color scheme used. The magazine aims to represent indie music styles through the featured bands, fashion content, and photography style.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document analyzes the design elements and conventions used on the cover of a magazine. Key elements include:
1) The masthead is large and bold to grab attention, positioned in the top third as is typical.
2) The main cover line and image dominate the page, with the line positioned above to maintain prominence over the image.
3) Additional lines like the date, skyline, and buzz words are used to inform readers of content and attract potential buyers.
Analysis of music magazines front coversmarwasaroya
The document analyzes two music magazine covers from the magazine Vibe.
[1] The first cover features Lil Wayne. Its bold colors, large images, and cramped text create an aggressive style befitting hip hop. Lil Wayne's tattoos, outfit, and body language project masculinity and power.
[2] The second cover features Trey Songz. Its classy organization focuses attention on Trey Songz' powerful gaze. Both covers employ eye-catching colors and prominent artists to attract audiences. Overall, the analysis shows how magazine design reflects the represented music genres.
The student feels they have progressed significantly from their preliminary task to their full media product. In their preliminary, the front cover lacked color, professional fonts, and effective media features to represent a social group. However, their final front cover uses editing software to add effects to images and experimented with content amount. Their preliminary contents page also lacked imagination and individuality compared to their final contents page. Overall, the student learned how to use editing software professionally and media technologies in the progression from their preliminary to final product.
The student learned a great deal from the progression of their preliminary task to their full media product. Their preliminary front cover lacked color, professional fonts, and effective media features to represent a social group. However, their final front cover utilized editing software to add effects like glows and shadows to images. It also included the perfect amount of content compared to the preliminary. The student further developed their photography skills to present artists in particular ways. Additionally, their preliminary contents page was basic while their final version used a more individual and abstract approach to presenting stories. Overall, the student feels they have significantly improved their skills with professional editing software and media technologies.
The document provides an evaluation of a media production portfolio for a hip hop magazine. It summarizes the key aspects of how the magazine uses conventions of the genre, such as fonts, colors, layout, and imagery typical of hip hop magazines. It also challenges some conventions by manipulating images in unconventional ways. The target audience is identified as 16 year old males and females interested in hip hop music. The learning process involved gaining skills using technologies like Photoshop and digital cameras to construct the magazine.
- The document discusses the ways in which the media product (a music magazine called BASS) uses, develops, and challenges conventions of real music magazines.
- It represents the rap/hip-hop social group through the clothing, props, and settings used in the photos, targeting this demographic.
- The magazine would be well-suited for distribution by large publishers like Conde Nast or IPC Media, as they distribute a wide variety of music magazines and could help the magazine reach a broad audience.
- The target audience is identified as those ages 14-35, across both working and middle class readers, with a focus on rap/hip-hop fans of various ethnicities.
This document analyzes the front covers of 3 magazines - NME, Vibe, and Billboard. For each cover, it examines elements like the masthead, background, use of color, placement according to the rule of thirds, main image, and cover lines. The target audiences of each magazine are also considered based on the styles and artists featured. Elements like informal language, bright colors, and appealing to interests are used to attract readers. Overall, the analysis breaks down how design elements are crafted to appeal to different music magazine audiences.
The document compares the key conventions used in the front covers and contents pages of the author's music magazine and Vibe magazine. Both magazines use similar conventions such as bold mastheads at the top, images of artists with props representing their style, pull quotes to summarize articles, and listings of articles in the contents. However, the author's magazine includes more information on the cover and arranges some elements differently for variety. The document analyzes the purpose behind various design elements used in both magazines.
1) The document summarizes the design choices and conventions used in creating a magazine called "Vinyl".
2) It targets teenage girls aged 16-23 with an interest in indie music and fashion through the use of feminine photography, fonts, and color schemes.
3) The author has developed new skills in Photoshop through the process of designing the magazine, creating a more polished and professional final product.
The document outlines initial ideas for a new music magazine, including choosing a name that references hip hop culture like "EP," "Mix Tape," or "Waved," and considering different masthead designs and layouts that connect to the genre. It settles on the name "Waved Magazine" and a classical masthead design spanning the cover, with a central photo of a model wearing a snapback hat and relating kicker to connect the visual to the music.
My media product is a magazine targeting 16-25 year olds interested in hip hop and R&B. I have learned important skills in designing the magazine like using InDesign and Photoshop. While my preliminary magazine was simple, working on the full product taught me to spend more time developing layout, cover design, and photo editing skills. Going through this process has improved my understanding of magazine conventions and how to effectively address my target audience.
The document provides details about a proposed hip hop and rap music magazine. The creator chose this genre because they are most interested and passionate about hip hop and rap music. They believe the genre has wide audience appeal. The magazine will be called "OldVsNew" to appeal to fans of both old school and current hip hop. It will include articles, charts, and information about artists.
The document discusses how the media product both uses conventions of real music magazines as well as challenges some conventions. It follows conventions such as using consistent colors and fonts for continuity, including photos and captions, and blocking articles into categories on the contents page. However, it challenges conventions by placing the masthead on the right instead of left and using a long shot for the cover photo instead of a medium close-up. The document provides examples from researched magazines to support how it both conforms to and adapts real music magazine conventions for its target genre and ideas.
1) The document discusses strategies for attracting and appealing to the target audience of a rock music magazine called ACID.
2) Key elements that were researched from existing rock magazines and implemented in ACID include using a distressed font for the masthead, large images over text, dark and sinister imagery/colors, exclusive band content, and humor in headlines and articles.
3) An informal writing style and references to sex, drugs and violence were also used to appeal to stereotypes of the target audience of young male rock fans.
Harris Publications would be a suitable media institution to distribute the artist's hip hop magazine. As a large American publisher with over 75 titles and experience publishing popular hip hop magazines like King, XXL, and Scratch, Harris Publications understands the hip hop genre and how to attract target audiences. Their long history in publishing dating back to the 1950s demonstrates expertise in marketing magazines successfully.
The document evaluates the ways in which the student's magazine cover uses and develops conventions of real music magazines, noting similarities in masthead, cover lines, and color scheme usage, but differences in artist ethnicity and background colors. It also discusses representing a variety of social groups through the choice of an Asian male artist, and aims to distribute through IPC Media to a diverse audience interested in R&B music beyond typical representations.
My media product is a music magazine called Rift aimed at rock music fans ages 14-23.
To attract this audience, the magazine uses dark colors and prominent photos of popular artists on the cover. Inside, articles are organized into categories and featured bands are highlighted to make content easy to find.
Creating this magazine has taught me about photography, photo editing, and video production skills. It also represents a social group of passionate teenage and young adult music lovers. A major media company like Bauer Media could help distribute Rift to leverage their existing rock music magazine audiences.
This document analyzes how the media product, a music magazine called BASS, uses and develops conventions of real music magazines. It compares BASS to VIBE magazine across several design elements. For the masthead, skyline, main image, and barcode, it notes similarities between BASS and VIBE as well as intentional differences incorporated in BASS. It also discusses the overall layout and main image used on the contents page of BASS and how they follow conventions while attempting to make the model look more feminine and sexy to attract readers.
The document discusses Thabile Kwepile's inspiration and design choices for the front cover and contents page of a neo-soul music magazine. Thabile was inspired by the layout and color scheme of the magazine Blues & Soul and used it as a template. Elements copied from Blues & Soul and other magazines include large images, quotes, and an "editors view" section. The goal was to create a magazine that appealed to neo-soul fans while challenging conventions of typical soul magazines.
The document provides feedback on Rebecca Paterson's magazine evaluation project. It discusses design choices made for the magazine's color scheme, layout, images, and conventions used. Key points include using consistent red, turquoise, black and white colors throughout; keeping the contents page background white with smaller blocks of color; and using images of artists and instruments to follow magazine trends. Conventions from other magazines like NME were also utilized, such as sections to split articles and an editor's letter. Layout choices for the double page spread and masthead were made based on codes from other similar genre magazines.
The document discusses conventions in rock music magazines regarding representations of gender. It notes that female figures are often sexualized in rock music, whether as singers or subjects of songs. Rock is described as a male-dominated genre, and women are mainly portrayed as sex symbols in magazines or receive little coverage.
The document provides an evaluation of the student's media product, which is a magazine focused on punk rock music. The student summarizes how different elements of the magazine use, develop, or challenge conventions of real music magazines. For the front cover, the student followed conventions from Kerrang magazine but challenged conventions through an unusual color scheme and font. The contents page was inspired by both music and non-music magazines to have a unique look. Double page spreads were similarly inspired by conventions from NME but challenged through color scheme and graphic elements. The magazine represents working class backgrounds and young adults interested in punk rock music. It could be distributed by IPC Media to compete with magazines from Bauer Media. The target audience is described as well.
The document provides an evaluation of the student's media magazine project. It summarizes how each component (front cover, contents page, double page spread) draws from conventions of real magazines like Kerrang and NME while also attempting to challenge conventions. For example, the front cover takes its layout from Kerrang but uses unusual colors. The student learned Photoshop and design skills through constructing the project and improving their skills from a preliminary task. Overall, the evaluation reflects on how the project both followed and pushed boundaries of typical magazine design.
The student has chosen to use KERRANG! magazine as a model for their own rock music magazine because it is successful in that genre. KERRANG! is a monthly UK publication founded in 1981 that currently has a circulation of over 130,000. The student found KERRANG!'s style appealing for their own magazine.
The document provides an evaluation of the student's media magazine project. It summarizes how the front cover, contents page, and double page spread use conventions from real magazines like Kerrang and NME while also attempting to challenge conventions. For the front cover, the student emulated Kerrang's layout but used unconventional colors. For the contents page, the student combined conventions from Q and a skateboarding magazine. The double page spread followed NME's format but with unusual colors representing the punk genre. Overall, the student aimed to both follow and push boundaries of typical magazine design.
The student learned a great deal from the progression of their preliminary task to their full media product. Their preliminary front cover lacked color, professional fonts, and effective media features to represent a social group. However, their final front cover utilized editing software to add effects like glows and shadows to images. It also included the perfect amount of content compared to the preliminary. The student further developed their photography skills to present artists in particular ways. Additionally, their preliminary contents page was basic while their final version used a more individual and abstract approach to presenting stories. Overall, the student feels they have significantly improved their skills with professional editing software and media technologies.
The document provides an evaluation of a media production portfolio for a hip hop magazine. It summarizes the key aspects of how the magazine uses conventions of the genre, such as fonts, colors, layout, and imagery typical of hip hop magazines. It also challenges some conventions by manipulating images in unconventional ways. The target audience is identified as 16 year old males and females interested in hip hop music. The learning process involved gaining skills using technologies like Photoshop and digital cameras to construct the magazine.
- The document discusses the ways in which the media product (a music magazine called BASS) uses, develops, and challenges conventions of real music magazines.
- It represents the rap/hip-hop social group through the clothing, props, and settings used in the photos, targeting this demographic.
- The magazine would be well-suited for distribution by large publishers like Conde Nast or IPC Media, as they distribute a wide variety of music magazines and could help the magazine reach a broad audience.
- The target audience is identified as those ages 14-35, across both working and middle class readers, with a focus on rap/hip-hop fans of various ethnicities.
This document analyzes the front covers of 3 magazines - NME, Vibe, and Billboard. For each cover, it examines elements like the masthead, background, use of color, placement according to the rule of thirds, main image, and cover lines. The target audiences of each magazine are also considered based on the styles and artists featured. Elements like informal language, bright colors, and appealing to interests are used to attract readers. Overall, the analysis breaks down how design elements are crafted to appeal to different music magazine audiences.
The document compares the key conventions used in the front covers and contents pages of the author's music magazine and Vibe magazine. Both magazines use similar conventions such as bold mastheads at the top, images of artists with props representing their style, pull quotes to summarize articles, and listings of articles in the contents. However, the author's magazine includes more information on the cover and arranges some elements differently for variety. The document analyzes the purpose behind various design elements used in both magazines.
1) The document summarizes the design choices and conventions used in creating a magazine called "Vinyl".
2) It targets teenage girls aged 16-23 with an interest in indie music and fashion through the use of feminine photography, fonts, and color schemes.
3) The author has developed new skills in Photoshop through the process of designing the magazine, creating a more polished and professional final product.
The document outlines initial ideas for a new music magazine, including choosing a name that references hip hop culture like "EP," "Mix Tape," or "Waved," and considering different masthead designs and layouts that connect to the genre. It settles on the name "Waved Magazine" and a classical masthead design spanning the cover, with a central photo of a model wearing a snapback hat and relating kicker to connect the visual to the music.
My media product is a magazine targeting 16-25 year olds interested in hip hop and R&B. I have learned important skills in designing the magazine like using InDesign and Photoshop. While my preliminary magazine was simple, working on the full product taught me to spend more time developing layout, cover design, and photo editing skills. Going through this process has improved my understanding of magazine conventions and how to effectively address my target audience.
The document provides details about a proposed hip hop and rap music magazine. The creator chose this genre because they are most interested and passionate about hip hop and rap music. They believe the genre has wide audience appeal. The magazine will be called "OldVsNew" to appeal to fans of both old school and current hip hop. It will include articles, charts, and information about artists.
The document discusses how the media product both uses conventions of real music magazines as well as challenges some conventions. It follows conventions such as using consistent colors and fonts for continuity, including photos and captions, and blocking articles into categories on the contents page. However, it challenges conventions by placing the masthead on the right instead of left and using a long shot for the cover photo instead of a medium close-up. The document provides examples from researched magazines to support how it both conforms to and adapts real music magazine conventions for its target genre and ideas.
1) The document discusses strategies for attracting and appealing to the target audience of a rock music magazine called ACID.
2) Key elements that were researched from existing rock magazines and implemented in ACID include using a distressed font for the masthead, large images over text, dark and sinister imagery/colors, exclusive band content, and humor in headlines and articles.
3) An informal writing style and references to sex, drugs and violence were also used to appeal to stereotypes of the target audience of young male rock fans.
Harris Publications would be a suitable media institution to distribute the artist's hip hop magazine. As a large American publisher with over 75 titles and experience publishing popular hip hop magazines like King, XXL, and Scratch, Harris Publications understands the hip hop genre and how to attract target audiences. Their long history in publishing dating back to the 1950s demonstrates expertise in marketing magazines successfully.
The document evaluates the ways in which the student's magazine cover uses and develops conventions of real music magazines, noting similarities in masthead, cover lines, and color scheme usage, but differences in artist ethnicity and background colors. It also discusses representing a variety of social groups through the choice of an Asian male artist, and aims to distribute through IPC Media to a diverse audience interested in R&B music beyond typical representations.
My media product is a music magazine called Rift aimed at rock music fans ages 14-23.
To attract this audience, the magazine uses dark colors and prominent photos of popular artists on the cover. Inside, articles are organized into categories and featured bands are highlighted to make content easy to find.
Creating this magazine has taught me about photography, photo editing, and video production skills. It also represents a social group of passionate teenage and young adult music lovers. A major media company like Bauer Media could help distribute Rift to leverage their existing rock music magazine audiences.
This document analyzes how the media product, a music magazine called BASS, uses and develops conventions of real music magazines. It compares BASS to VIBE magazine across several design elements. For the masthead, skyline, main image, and barcode, it notes similarities between BASS and VIBE as well as intentional differences incorporated in BASS. It also discusses the overall layout and main image used on the contents page of BASS and how they follow conventions while attempting to make the model look more feminine and sexy to attract readers.
The document discusses Thabile Kwepile's inspiration and design choices for the front cover and contents page of a neo-soul music magazine. Thabile was inspired by the layout and color scheme of the magazine Blues & Soul and used it as a template. Elements copied from Blues & Soul and other magazines include large images, quotes, and an "editors view" section. The goal was to create a magazine that appealed to neo-soul fans while challenging conventions of typical soul magazines.
The document provides feedback on Rebecca Paterson's magazine evaluation project. It discusses design choices made for the magazine's color scheme, layout, images, and conventions used. Key points include using consistent red, turquoise, black and white colors throughout; keeping the contents page background white with smaller blocks of color; and using images of artists and instruments to follow magazine trends. Conventions from other magazines like NME were also utilized, such as sections to split articles and an editor's letter. Layout choices for the double page spread and masthead were made based on codes from other similar genre magazines.
The document discusses conventions in rock music magazines regarding representations of gender. It notes that female figures are often sexualized in rock music, whether as singers or subjects of songs. Rock is described as a male-dominated genre, and women are mainly portrayed as sex symbols in magazines or receive little coverage.
The document provides an evaluation of the student's media product, which is a magazine focused on punk rock music. The student summarizes how different elements of the magazine use, develop, or challenge conventions of real music magazines. For the front cover, the student followed conventions from Kerrang magazine but challenged conventions through an unusual color scheme and font. The contents page was inspired by both music and non-music magazines to have a unique look. Double page spreads were similarly inspired by conventions from NME but challenged through color scheme and graphic elements. The magazine represents working class backgrounds and young adults interested in punk rock music. It could be distributed by IPC Media to compete with magazines from Bauer Media. The target audience is described as well.
The document provides an evaluation of the student's media magazine project. It summarizes how each component (front cover, contents page, double page spread) draws from conventions of real magazines like Kerrang and NME while also attempting to challenge conventions. For example, the front cover takes its layout from Kerrang but uses unusual colors. The student learned Photoshop and design skills through constructing the project and improving their skills from a preliminary task. Overall, the evaluation reflects on how the project both followed and pushed boundaries of typical magazine design.
The student has chosen to use KERRANG! magazine as a model for their own rock music magazine because it is successful in that genre. KERRANG! is a monthly UK publication founded in 1981 that currently has a circulation of over 130,000. The student found KERRANG!'s style appealing for their own magazine.
The document provides an evaluation of the student's media magazine project. It summarizes how the front cover, contents page, and double page spread use conventions from real magazines like Kerrang and NME while also attempting to challenge conventions. For the front cover, the student emulated Kerrang's layout but used unconventional colors. For the contents page, the student combined conventions from Q and a skateboarding magazine. The double page spread followed NME's format but with unusual colors representing the punk genre. Overall, the student aimed to both follow and push boundaries of typical magazine design.
This document is Hannah Maxwell's media studies foundation portfolio evaluation. It summarizes her process in constructing a mock music magazine called NOISE. She evaluated how her product used, developed or challenged conventions of real magazines. Key influences were Kerrang! and ID magazine. She represented her target audience of teenage rock fans and discussed how Bauer Media might distribute NOISE. Hannah reflected on what she learned about magazine design and technologies like Publisher and Paint.NET. Overall, she felt her portfolio showed progression from her preliminary task and successfully fit the brief of constructing an authentic mock magazine.
The document provides an evaluation of the student's media coursework assignment creating a magazine. It discusses how the magazine challenges conventions through its sole focus on punk rock music and unique color scheme. The front cover layout draws from Kerrang magazine's conventions while using unusual fonts and colors. The contents page was inspired by both music and non-music magazines to have an edgy punk style. Double page spreads emulate NME's style but with unusual colors to represent the genre. Overall, the student learned Photoshop skills and how to construct a magazine that achieves style and attracts an audience through attention to visual details and genre representation.
The document provides an evaluation of the student's media coursework assignment to create a magazine. It summarizes how various pages in the magazine use, develop, or challenge conventions of real music magazines. For the front cover, the student followed conventions from Kerrang magazine but challenged conventions by focusing solely on punk rock and using unusual colors. For other pages like the contents page and double page spread, the student both followed conventions from other magazines and tried to make the layouts and designs unique. The student learned various Photoshop and design skills through constructing the magazine assignment.
The document discusses the progression of the student's skills in creating media products from an initial school magazine to a music magazine. The student learned about codes, conventions, and technologies to make the magazines more realistic. Comparing the two products showed improvements in mastheads, page numbers, photography, and writing styles. The process helped the student advance creative and learning skills to produce a magazine that better represented the target audience and met expectations.
The document evaluates the media products created by Chris Bossons for a magazine targeting alternative teenagers. The front cover features a brightly colored single person to stand out. The contents page design has evolved over time to balance eye-catching graphics with readable text. A double page spread shows band members in similar uniforms to portray equality. The magazine combines aspects of different genres like indie and rock to appeal to a niche audience in an unconventional way through its layout, colors and target marketing.
- The document discusses conventions used in real music magazines that were analyzed, such as page numbers, mastheads, fonts, color schemes, and photography styles.
- It represents social groups interested in rock and indie rock music, such as those aged 16-25, and challenges some stereotypes.
- The media product would be distributed by the Professional Publishers Association (PPA) and Worldwide Magazine Distributors to attract a wide audience.
The document summarizes the ways in which a student's music magazine project uses, develops, and challenges conventions of real music magazines. The student abbreviated the magazine title to attract younger readers, used rock imagery and articles on the cover and throughout to represent the rock genre. While some layouts were inspired by research, other elements like the simple front cover design challenged conventions. Overall, the project both followed and manipulated conventions to create an original student magazine focused on appealing to teenage rock fans.
The document summarizes the ways in which a student's music magazine project uses, develops, and challenges conventions of real music magazines. The student abbreviated the magazine title to attract younger readers. Photos represented the rock genre through costumes, props, and subjects. Layout and written content generally followed conventions but some elements like the front cover challenged conventions. The target audience is identified as teenage males interested in rock music based on a survey. The student concluded the project both followed and challenged conventions of real music magazines.
The document discusses the design elements of the Kerrang magazine cover. It aims to attract its target audience of rock music fans. Some key design elements discussed include:
- The bold red and white masthead resembles the bold genre of rock music.
- The title uses an exclamation point to convey excitement like rock music.
- A dominant image of band member Ben Barlow is used to attract fans of that band.
- Additional band images and names are featured to draw in more readers interested in other artists.
- Bold fonts, colors, and imagery are used throughout to loudly grab attention as people pass by.
The document provides an analysis of the media products created by the author for an assignment. The products include a magazine cover, contents page, and double page spread. The author discusses how the magazine takes unconventional aspects from other magazines researched. Two potential publishers are identified that may be suitable to distribute the magazine due to their focus on similar alternative music genres. The target audience is described as alternative teenagers interested in rock and indie music.
The document discusses the student's media magazine project. It covers various aspects of the magazine's design and construction, including the masthead, layout, target audience, and technologies used. The student aimed to challenge conventions by positioning cover lines on the right side. Photoshop was used to edit images and give them a "reactive metal" effect in line with the magazine's name, Lithium. The target audience is described as primarily females aged 16-25 interested in alternative rock/grunge music. Learning from their preliminary task, the student improved at using Photoshop to edit images and reduce distractions on the front cover.
This document summarizes the process and key learnings of a student who created a pop music magazine as part of a class project. The student conducted research on existing music magazine conventions related to layout, design elements, and representation of different genres. For their pop magazine, the student challenged conventions by using bright colors, unconventional photo angles, and imagery to portray a happy, psychedelic atmosphere. Through the process, the student learned how to effectively use Adobe tools like Photoshop and Illustrator to manipulate images and apply effects to represent their target audience and intended genre. The student felt they made progress in applying techniques to better interact with readers compared to their preliminary work.
The document describes the process of creating a music magazine called "Grime Time" focused on the grime music genre. The creator analyzed existing magazines like RWD and Vibe to follow conventions of layout, design and target demographics. Photoshop was used to design the front cover, contents page and double page spread, applying techniques learned from other magazines. The magazine aims to represent its target audience of 16-19 year old males through the style of clothing worn by models and choice of setting near the Thames river.
Media magazine evaluation questions 4 - 7ToniMorris
The document describes the target audience and design elements of a magazine product. The audience is 15-18 year olds from social classes B, C1, C2 who enjoy R&B and hip hop music. The magazine features black artists to match its target demographic. It uses bold colors, fonts, and images of popular artists to attract its young urban reader base. Captions and sections clearly organize content.
The document discusses Courtney Elliott's media magazine evaluation. It describes how the magazine uses conventions from real media products like social media logos and a color palette inspired by music magazines. It represents younger audiences and working class social groups. The intended audience is identified through a survey as young males interested in indie/rock music. Lessons learned include using Photoshop tools effectively, choosing impactful photos, and how color choice shapes audience perception. The magazine would be published and distributed by a company like IPC Media to appeal to the target demographic.
The document discusses how the media product, a magazine called UMD, uses and develops conventions of real music magazines. It examines elements like the title, images, costumes, people featured, and written content. For the title, UMD uses a shortened acronym like other magazines. Photos are taken in typical studio or on-location settings. Costumes and poses feature conventions of indie music. Young male artists are used to match the target audience. The language is informal to seem friendly. Colors and content also position it as an indie music magazine.
Everything You Need to Know About IPTV Ireland.pdfXtreame HDTV
The way we consume television has evolved dramatically over the past decade. Internet Protocol Television (IPTV) has emerged as a popular alternative to traditional cable and satellite TV, offering a wide range of channels and on-demand content via the internet. In Ireland, IPTV is rapidly gaining traction, with Xtreame HDTV being one of the prominent providers in the market. This comprehensive guide will delve into everything you need to know about IPTV Ireland, focusing on Xtreame HDTV, its features, benefits, and how it is revolutionizing TV viewing for Irish audiences.
From Teacher to OnlyFans: Brianna Coppage's Story at 28get joys
At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
Follow us on: Pinterest
Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
The Evolution of the Leonardo DiCaprio Haircut: A Journey Through Style and C...greendigital
Leonardo DiCaprio, a name synonymous with Hollywood stardom and acting excellence. has captivated audiences for decades with his talent and charisma. But, the Leonardo DiCaprio haircut is one aspect of his public persona that has garnered attention. From his early days as a teenage heartthrob to his current status as a seasoned actor and environmental activist. DiCaprio's hairstyles have evolved. reflecting both his personal growth and the changing trends in fashion. This article delves into the many phases of the Leonardo DiCaprio haircut. exploring its significance and impact on pop culture.
Leonardo DiCaprio House: A Journey Through His Extravagant Real Estate Portfoliogreendigital
Introduction
Leonardo DiCaprio, A name synonymous with Hollywood excellence. is not only known for his stellar acting career but also for his impressive real estate investments. The "Leonardo DiCaprio house" is a topic that piques the interest of many. as the Oscar-winning actor has amassed a diverse portfolio of luxurious properties. DiCaprio's homes reflect his varied tastes and commitment to sustainability. from retreats to historic mansions. This article will delve into the fascinating world of Leonardo DiCaprio's real estate. Exploring the details of his most notable residences. and the unique aspects that make them stand out.
Follow us on: Pinterest
Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
Environmental Initiatives
The Hollywood Hills house incorporates several green features that are in line with DiCaprio's environmental values. The home has solar panels, energy-efficient lighting, and a rainwater harvesting system. Additionally, the landscaping designed to support local wildlife and promote
Christian Louboutin: Innovating with Red Solesget joys
Christian Louboutin is celebrated for his innovative approach to footwear design, marked by his trademark red soles. This in-depth look at his life and career explores the origins of his creativity, the milestones in his journey, and the impact of his work on the fashion industry. Learn how Louboutin's bold vision and dedication to excellence have made his brand synonymous with luxury and style.
Barbie Movie Review - The Astras.pdffffftheastras43
Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
Top IPTV UK Providers of A Comprehensive Review.pdfXtreame HDTV
The television landscape in the UK has evolved significantly with the rise of Internet Protocol Television (IPTV). IPTV offers a modern alternative to traditional cable and satellite TV, allowing viewers to stream live TV, on-demand videos, and other multimedia content directly to their devices over the internet. This review provides an in-depth look at the top IPTV UK providers, their features, pricing, and what sets them apart.
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
Follow us on: Pinterest
The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
5. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
My magazine adapts traditional conventions and converts them so they reflect the reggae genre. An example of this will
be the colour scheme. The green, yellow and red together are internationally relatable to reggae music. There are minimal
magazines of this kind currently on the market so ‘One Drop’ will perfectly fill the gap.
My masthead style is slightly
unconventional when considering a
mainstream magazine, as they
regularly have plan bold font as their
masthead. However, this masthead
is quite fitting for a niche magazine
of reggae genre, as the style strongly
represents the genre. I believe a I decided on the locations of my shoots
successful thing about this masthead by finding out the interests of my target
As you can see One Drop Magazine audience, and then determined the
shares conventions to IPC Media’s is that with one look at it readers will
be able to tell what type of music places where they most likely are to be
‘UNCUT’ Magazine. It has similarities found. I decided on a skate park in
in the masthead being behind the will be included in the magazine.
Didcot for my front cover as it appeals to
focus model, similar bands being the target because they can relate to the
mentioned on the front cover and Other niche magazine
mastheads: location because it is a place that they
also the model is looking directly at are familiar with. This is a regular
the camera which initiates a convention of magazines, as most try to
connection between the model and link their locations with their readers
the audience. preferences.
6. How does your media product represent particular social
groups?
Props Colour Location
The colours of the magazine
reflect the musical tastes of the
target social groups. The red,
gold and green colours are a
common icon for the reggae
genre of music. ONE DROP
The props that I included magazine focuses on reggae and
throughout the magazine its many sub genres. In general,
represent the ‘Skater’ and ‘Surfer’ Again, the location of the main
the ‘Surfer’ social group is most
social groups. The typical clothes shoot was at Didcot skate park.
commonly associated with
such as flannel shirt and a hoodie. This is a place that strongly
reggae music. Also, the name
Brands such as Enjoi, Girl and éS represents the ‘skater’ social
‘One Drop’ is the name of the
represent these social groups as group. This is because it is a
rhythmic pattern of music in
they are all brands which place where they will most
reggae. It is also the name of a
distribute hobbies. These styles commonly be found as it is
Bob Marley song. The colours
will be relatable for the audience made just for them.
are bright which allow
as it is the type of clothing that implications of summertime.
they will wear. Also, new fashion However, the shoots were done
trends can be set by the clothing in the winter so the magazine
included in the magazine enabling will be considered as a winter SKATER SURFER
the readers to follow suit. issue.
7. What kind of media institution might distribute your media product
and why?
During the research part of my magazine task, I researched the top magazines
institutions and what types of magazines they distribute. The institutions that I looked
into were IPC Media, Bauer Media and emap. They all have a range of magazines that
they distribute.
For my magazine, I will need an institution that distributes niche magazines because
ONE DROP falls under this category. I think that the best distributor for my magazine will
be Future PLC as they have a range of Niche magazines that they distribute.
My magazine can be advertised on websites that link to the genre of my magazine. For
example, on a music gig/festival ticket sales site my magazine could be advertised in the
side bar when on an artist which falls into the reggae/reggae rock genre. It could also be
advertised at the beginning of YouTube videos that have links to the genre. Videos such
as artists music videos will be a perfect slot for ONE DROP magazine to be advertised.
8. Who would be the audience for your media product?
Male: 63%
Female: 37%
Target Age Range:
15-30
Psychographic profiling:
Explorer: Someone desiring discovery,
challenge and new experiences.
Socio-economic group: C2/D.
Music Taste:
•Reggae Rock
•Dub
•Roots
•Surfer Punk
•Punk Rock
Bands such as Slightly Stoopid, Pepper, The Expendables, Tribal Seeds, Sublime, Stone Senses Stick Figure, Rebelution etc.
Interests:
•Readers are interested in activities such as surfing, snowboarding, skateboarding, skiing and longboarding.
•Interested in going to music festivals and events.
•Music is very important to the readers, they rarely go anywhere without headphones in.
9. How did you attract/address your audience?
I did several things to attract and address my target audience. One way I attracted the
target audience was the colour scheme that was easily related to their favourite
genre of music. This alone would catch the audiences eye when It is on the shelf in a
shop alongside other magazines. It is easily identifiable as a reggae magazine because
of its colour scheme.
As you can see my magazine shares similarities with the ‘Reggae Vibes’ magazine. This
shows that my magazine will fit in with other magazines of the same genre because
they have similar conventions. If a group of people who like ‘Reggae Vibes’ see it on
the shelf with ONE DROP next to it, they may decided to buy ONE DROP as it will have
similarities ‘Reggae Vibes’. They know this because the colour scheme indictaes the
content of the magazine.
I believe that the contents page is probably the best strength about the magazine. I
think this because it appeals to the target audience successfully. Also, I think that it
looks quite real when compared to other magazines contents pages. I addressed the
audience in a semi-formal way. I used a mixture of both formal and colloquial
language. The colloquial language especially will form a connection between the
audience and he magazine.
10. What have you learnt about technologies from the process of
constructing this product?
Adobe:
I used three Adobe applications throughout the production of my magazine. These were
‘Fireworks’, ‘Photoshop’ and ‘InDesign’. I have had some experience with these applications
previously. However, I believe my skills in these applications have vastly improved. My
knowledge of the range of editing products on these applications has improved greatly, and I
now can make the most of the options available.
I used ‘Animoto’ to present a brief profile of the target audience of my magazine at the
beginning of my ‘Evaluation’ PowerPoint. I discovered that it is very simple to use as the
options available are very basic and do not require much skill.
Microsoft:
I used two Microsoft applications during the process of constructing my magazine. These were
‘PowerPoint’ and ‘Word’. I used them to present my work as they are simple to use. I did not
learn much from these technologies as I have used them since a young age. Although I have
found out that they are reliable products to use as they rarely crash or have issues.
Canon eos 1100d:
I used ‘Slideshare’ to convert my work on ‘PowerPoint’ and ‘Word’ I used the Canon
onto a simple and easy file to upload onto ‘Blogger’. I had never used eos 1100d to take
this application before and now feel I have a decent understanding of all of the photos
its uses. This software greatly benefitted my production as without it, for my music
presenting my work would have much more difficult. magazine.
I have had this camera for quite a
I used blogger to upload all of my work onto. I learnt that it is much more difficult
while now so I feel as if I have a
to use than I expected. Therefore, I had to go onto ‘Slideshare’, convert my files,
stong understanding of its
and then upload them. I also spent a very long time trying to work out how to
options.
design my blog. Eventually, I discovered how to conquer this but I feel as if the
presentation could have been improved.
11. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
Preliminary:
Research and planning:
Throughout the task I believe that my skills on the software that I used to create the
magazine has greatly improved. I think by comparing the magazine from the
preliminary task with my full product it is clear that my abilities have improved.
Especially on the contents page there is a clear increase in quality. I planned my time
much more appropriately when doing the final product as a result of the things I
learned from doing the preliminary task.
Full Product:
Audience:
Determining my audience was a very important stage in the research of my music
magazine. I conducted a questionnaire to specify the target audience of my magazine
and what they would expect in a magazine. This was very insightful as it showed me
what to include in my magazine. I think the audience research greatly helped me to
identify what my target audience wanted to be included in the magazine.
Construction:
My skills developed greatly from the construction of the preliminary magazine to my
full product. I designed both magazines on Adobe’s InDesign and I think that I have
vastly improved on this program. I have never used InDesign before this unit, and now
I have a wide range of things that I can do of this software.