1) Ludification SBG is a solution building game method created by Dr. José A Santos that uses elements of games to promote learning.
2) It incorporates multisensory stimulation, participation through teamwork and discussion, and learning by doing to make assimilation of knowledge easier, faster, and more effective.
3) The method involves identifying a problem, a playful experience building scenarios with toys, reflective observation, connecting experiences to possible solutions, and committing to an action plan through active experimentation.
2. ya que se aprovechan las reservas
de la mente.
Who created the Accelerated
Learning method(AA)?
Georgi Lozanov is the creator of
the method, based on the
premise that:
the ability to learn and remember
that human beings possess is
practically unlimited,
since the reserves of the mind are
taken advantage of.
3. Is a set of teaching techniques that
allows learners the easiest, fastest
and most effective assimilation of
knowledge, as well as its retention
for a longer time in memory.
Accelerated Learning
4. AA
Accelerated Learning uses various
resources for multisensory stimulation,
such as the use of pleasant smells in
the environment, specialized music,
colors, images / graphics, brain-body
activation exercises, interesting
flavors, frequent soft physical contact,
and other .
•Aprendizaje
•Acelerado
5. Emphasis on participation
.
Likewise, different methods are used,
placing much emphasis on participation
through teamwork and directed
conversation, within a framework of
freedom, harmony and fun.
6. Why ... easier?
Because they apply multisensory stimulation
exercises (Visual, Auditory, Kinesthetic), to
facilitate assimilation and fixation in the long-term
memory.
Assimilation
Recognition
Long-term memory
7. Why ... faster?
Because part of building learning from the
experiences and experiences of the apprentices,
that is, you learn by doing.
.
LUDIC EXPERIENCE
REFLECTIVE OBSERVATION
AND CONNECTION
ACTIVE EXPERIMENTATION
8. Why ... is it more effective?
Because friendly environments are created that help
to reduce the stress caused by learning new
things, and false beliefs about the ability to learn
are eliminated.
.
.
Andragogy
Child inside Connect with experience
Facilitation
Learning partner Kolb cycle
Friendly learning environment
Toys and games Connection with the child
10. LEARNING USING THE
SENSES
It consists of the use of the
senses, not necessarily all of
them must participate, the
degree of learning depends on
the capabilities of the
individual.
It increases the capacity of learning and memory,
stimulates creativity and imagination, stimulates
concentration, kinesthesia is used.
11. Ludification
Is the use of techniques, elements and
dynamics of games, in non-recreational
activities, in order to promote self
leadership, empowerment and
personal management
12. LUDIFICATION
Is a learning tool
that moves the
mechanics of
games to the
educational-
professional field
in order to achieve
better results.
14. SERIOUS GAME
LUDIFICATION is
serious because it
"works" by
empowering, and
achieving useful
results. A series of
mechanical and
dynamic
techniques
extrapolated from
the games are
used.
15. DYNAMICS
It is through the
dynamics of the
game that the
interest,
enthusiasm and
passion of the
participants is
reawakened by
the problem,
process and
solution.
16. PARTICIPATION
All of them are
intended to
involve the
participant to
play and move
forward in
achieving their
goals while the
activity is being
done.
17. LEARNING STEPS
The important
thing is that
there is a
progression
towards
mastery of the
subject,
through small
achievements
Participant
Interested
Apprentice Practicing
Competent
Leader
18. SOLUTION BUILDING
GAME. SBG
PERSON COUPLE
FAMILY TEAM
ORGANIZATION
USE TOYS AND
GAMES TO
RESOLVE
SITUATIONS IN
THE LEVELS:
PERSONAL
COUPLE
FAMILY
TEAM
ORGANIZATION
19. SBG. USE HANDS AND
BRAIN
There is a direct
connection
between the hands
and the brain,
accelerating the
process of
observation,
action, discovery
and solution of a
problem
20. SOLUTION BUILDING
GAME
It is an
experience in
which you can
discover more
about a
person in one
hour, than in a
year of
conversation
21. SOLUTION BUILDING
GAME
The methodology
works scenarios,
from the planning
models, to the
Observation-plan
and do, which, in a
real-time strategy,
allows mistakes to
be made, to try
again to learn and
improve.
22. SBG The game of
building solutions
The
educational
toys and
construction
games
available act
as catalysts
for the
learning
potential
23. SBG WORKFLOW
- PROBLEM
1- LUDIC
EXPERIENCE
2- REFLECTIVE
OBSERVATION
3- CONNECTION
WITH SOLUTION
4- ACTIVE
EXPERIMEN-
TATION
• PERSONAL
CONNECTION
• EXPERIMENT
SOLUTION
• TELL THE
STORY
• CONSTRUC-
TION TASK
PLAYFUL
EXPERIENCE
REFLECTIVE
OBSERVA-
TION
DISCOVERY
OF POSSIBI-
LITIES
COMMIT-
MENT TO
ACTION
26. Use the
hands
Put to work the
hands and the
blocks to build a
model.
Use disponible
toys of
Megablocks,
Lego duplo,
Knex, My
Blocks, Wood
blocks, etc
28. Connection
Use the disclosive space
( Ontological
coaching ) to
create
possibilities.
Use tools of
disclosive spaces:
Articulation
Croos apropiation
Reconfiguration
29. Action
commitment
Make a plan for
scenarios
Make a
commitment for
action
The plan could be
a process :
Preparation
Disolution
Solution
Resolution
Active
Experi
ment
2-
Disolution
3- Solution
4-
Resolution
1-
Preparation