SlideShare a Scribd company logo
Perspective from Behavioral Economics to Analyzing Game Design Patterns: Loss aversion in Facebook games Juho Hamari Helsinki Institute for InformationTechnology HIIT The papercanbefoundhere
“a [good] game is a series of interesting choices” – Sid Meier (the father of Civ games)
But what happens when games are designed to direct “real-world” choices? Gamification
Choices about which games to play
Choices about which places to visit
Choices about returning to the game(or paying so you don’t have to)
Choicesaboutlife aspirations Mindbloom.com
In the following slides some of the most common game mechanics in Facebook games are linked to decision making biases that have been found to nudge our decision It becomes increasingly important to think how game mechanics affect our decision making
One perspective:Behavioral economics Behavioral economics = the study of human decision making Prospect theory = the perceived value is based on changes in wealth (reference-dependent) Loss aversion = “Losses loom larger than corresponding gains” Kahneman & Tversky (1979)
Biases related to loss aversion
Loss aversion “losses loom larger than gains”
Endowment effect (Kahneman, Knetsch & Thaler 1991) People feel losses directed to owned goods more strongly than losses which ownership has not been established Implementation: The player is more likely to return to tend the endowments than in a situation where the player would have been simply given the same good(s). (The value function of prospect theory would suggest that) A stick has a bigger impact than a carrot
Sunk-cost fallacy(Kahneman & Tversky 1979; Arkes & Blumer 1985) Rational player would: Not account for (sunk)costs which have already incurred What happens: When we put effort to an activity we are reluctant to discontinue it
Sunk-cost fallacy(Kahneman & Tversky 1979; Arkes & Blumer 1985) Implementation: “Appointment dynamic” The sunk-cost in plowing the field and planting seeds increases the perceived desirability of returning to the game Enticing players to buy  keys to open crates in Team Fortress 2 Enticing players to come back before crops wither away
Status-quo effect (Kahneman, Knetsch & Thaler 1991; Samuelson & Zeckhauser 1988) Status-quo effect: People have a tendency to select an alternative that is anchored as the default for them Implementation: “Would you like to share wealth with friends [x] Yes, [] No.” Price anchoring in CityVille
Insensitivity to income changes(Bowman et al. 1999 in Camerer 2001) Bias: People have a tendency to continue the same rate of consumption regardless of negative income changes Implementation: Free “starter” currency The expectation is that the player gets used to the level of currency and tends to continue the same level of consumption regardless of negative changes is available currency
Biases related to goals
Quota anchoring(Camerer et al. 1997) Bias:People have a tendency to adhere to quotas they set themselves or that are set for them Implementation: Daily quests anchor a daily quota for players. Not completing the suggested set of daily quests would yield strong dissatisfaction, making the player more likely to spend more time playing
Goal-gradient effect(Hull 1932, Kivetz et al. 2006) Bias: The nearer to a completion of a goalplayergets the quickershecompletesit Mechanic: Leveling, progression Games use different kinds of progression metrics to reinforce this effect
Endowment progress effect(Nunes & Drèze 2006) Bias:If a player has already gained some progression for free, the more likely she is to complete the challenge Mechanic: Free experience points or XP bonus (e.g. rested in World of Warcraft) In many games players are given some initial progress for free
a humble note The presented decision making biases are presented here as hypotheses to how some of the game mechanics affect our decision making. To be absolutely certain about which biases and to what degree they affect our decision making in game contexts, we have to conduct empirical test.
Thankyou mail: juho.hamari @ hiit.fi tweet: @VirtualEconomy http://virtual-economy.org
References (behavioral economics) Arkes, H. R., & Blumer, C. (1985). The psychology of sunk cost. Organizational Behavior and Human Decision Processes 35(1),124-140. Camerer, C, F. (2001). Prospect theory in the wild: Evidence from the field. In Choices, Values, and Frames, 288-300. Cambridge: Cambridge University Press. Camerer, C, F., Babcock, L., Loewenstein, G., & Thaler, R. (1997). Labor Supply of New York City Cab Drivers: One Day at a Time. Quarterly Journal of Economics, 111, 408-41. Hull, C. L. (1932).The Goal Gradient Hypothesis and Maze Learning. Psychological Review, 39, 25-43 Kahneman, D., Knetsch, J., & Thaler, R. (1991). The Endowment Effect, Loss Aversion, and Status Quo Bias: Anomalies. Journal of Economic Perspectives, American Economic Association, 5(1), 193-206. Kahneman, D. & Tversky, A. (1979). Prospect theory: An analysis of decisions under risk. Econometrica, 47, 313–327. Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The Goal-Gradient Hypothesis Resurrected: Purchase Acceleration, Illusionary Goal Progress, and Customer Retention. Journal of Marketing Research, (February 2006), 39-58. Nunes, J., & Drèze, X. The Endowed Progress Effect: How Artificial Advancement Increases Effort. Journal of Consumer Research, 2006, 32 (4), 504-12. Samuelson, W., & Zeckhauser, R. (1988). Status quo bias in decision making. Journalof Risk and Uncertainty 1 7-59.
References(marketing in social games) Hamari, J. (2011). Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games. CHI'2011 Social games workshop. Hamari, J., & Järvinen, A. (2011). Building Customer Relationship through Game Mechanics in Social Games. In M. Cruz-Cunha, V. Carvalho & P. Tavares (Eds.),Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments. Hershey, PA: IGI Global. Hamari, J., & Lehdonvirta, V. (2010). Game design as marketing: How game mechanics create demand for virtual goods. International Journal of Business Science & Applied Management, 5(1), 14-29.

More Related Content

Viewers also liked

Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...
Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...
Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...
Vili Lehdonvirta
 
Knowledge Map of the Virtual Economy: an Introduction
Knowledge Map of the Virtual Economy: an IntroductionKnowledge Map of the Virtual Economy: an Introduction
Knowledge Map of the Virtual Economy: an Introduction
Vili Lehdonvirta
 
Framework for Designing and Evaluating Game Achievements
Framework for Designing and Evaluating Game AchievementsFramework for Designing and Evaluating Game Achievements
Framework for Designing and Evaluating Game Achievements
Juho Hamari
 
How to plan a virtual goods sales business model
How to plan a virtual goods sales business modelHow to plan a virtual goods sales business model
How to plan a virtual goods sales business model
Juho Hamari
 
Effects of Technological Device to Students
Effects of Technological Device to StudentsEffects of Technological Device to Students
Effects of Technological Device to Students
Kollins Lolong
 
Chapter 2-Realated literature and Studies
Chapter 2-Realated literature and StudiesChapter 2-Realated literature and Studies
Chapter 2-Realated literature and Studies
Mercy Daracan
 
Review of related literature and studies
Review of related literature and studiesReview of related literature and studies
Review of related literature and studiesbantigui
 
Impact of technology on learning
Impact of technology on learningImpact of technology on learning
Impact of technology on learningMohamed Faizudeen
 
Impact of technology on education
Impact of technology on educationImpact of technology on education
Impact of technology on education
Max Inder
 

Viewers also liked (9)

Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...
Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...
Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics T...
 
Knowledge Map of the Virtual Economy: an Introduction
Knowledge Map of the Virtual Economy: an IntroductionKnowledge Map of the Virtual Economy: an Introduction
Knowledge Map of the Virtual Economy: an Introduction
 
Framework for Designing and Evaluating Game Achievements
Framework for Designing and Evaluating Game AchievementsFramework for Designing and Evaluating Game Achievements
Framework for Designing and Evaluating Game Achievements
 
How to plan a virtual goods sales business model
How to plan a virtual goods sales business modelHow to plan a virtual goods sales business model
How to plan a virtual goods sales business model
 
Effects of Technological Device to Students
Effects of Technological Device to StudentsEffects of Technological Device to Students
Effects of Technological Device to Students
 
Chapter 2-Realated literature and Studies
Chapter 2-Realated literature and StudiesChapter 2-Realated literature and Studies
Chapter 2-Realated literature and Studies
 
Review of related literature and studies
Review of related literature and studiesReview of related literature and studies
Review of related literature and studies
 
Impact of technology on learning
Impact of technology on learningImpact of technology on learning
Impact of technology on learning
 
Impact of technology on education
Impact of technology on educationImpact of technology on education
Impact of technology on education
 

Similar to Loss Aversion in Facebook Games

Game Theory Introduction
Game Theory IntroductionGame Theory Introduction
Game Theory Introduction
Robin Anderson
 
Learning Through Gaming
Learning Through GamingLearning Through Gaming
Learning Through Gaming
Colin Smith-Clark
 
Game Theory On Non Cooperative Games
Game Theory On Non Cooperative GamesGame Theory On Non Cooperative Games
Game Theory On Non Cooperative Games
Help Me Write A Paper Muncie
 
Ssrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theorySsrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theory
Ying wei (Joe) Chou
 
Cdam 2001-09
Cdam 2001-09Cdam 2001-09
Cdam 2001-09Naa Adom
 
The Economics of Learning Models:
The Economics of Learning Models:The Economics of Learning Models:
The Economics of Learning Models:
Axel Dovidjenko
 
Week 4 Decisions & Flow
Week 4 Decisions & FlowWeek 4 Decisions & Flow
Week 4 Decisions & Flow
Eben Muse
 
A Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game TheoryA Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game Theory
Trading Game Pty Ltd
 
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNYJ.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
SeriousGamesAssoc
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
Ying wei (Joe) Chou
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
Wladimir Augusto
 
Studying Gamifi cation: The Effect of Rewards and Incentives on Motivation
Studying Gamifi cation: The Effect of Rewards and Incentives on MotivationStudying Gamifi cation: The Effect of Rewards and Incentives on Motivation
Studying Gamifi cation: The Effect of Rewards and Incentives on Motivation
Ercan Altuğ YILMAZ
 
Behavioral Finance for Financial Planners
Behavioral Finance for Financial PlannersBehavioral Finance for Financial Planners
Behavioral Finance for Financial Planners
Russell James
 
Games As Sims
Games As SimsGames As Sims
Games As Sims
Katrin Becker
 
Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010
Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010
Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010
William Kritsonis
 

Similar to Loss Aversion in Facebook Games (20)

Game Theory Introduction
Game Theory IntroductionGame Theory Introduction
Game Theory Introduction
 
gt_2007
gt_2007gt_2007
gt_2007
 
Learning Through Gaming
Learning Through GamingLearning Through Gaming
Learning Through Gaming
 
Lecture 2 Social Preferences I
Lecture 2 Social Preferences ILecture 2 Social Preferences I
Lecture 2 Social Preferences I
 
Game Theory On Non Cooperative Games
Game Theory On Non Cooperative GamesGame Theory On Non Cooperative Games
Game Theory On Non Cooperative Games
 
Ssrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theorySsrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theory
 
On gamification
On gamificationOn gamification
On gamification
 
Cdam 2001-09
Cdam 2001-09Cdam 2001-09
Cdam 2001-09
 
Game theory
Game theoryGame theory
Game theory
 
The Economics of Learning Models:
The Economics of Learning Models:The Economics of Learning Models:
The Economics of Learning Models:
 
Week 4 Decisions & Flow
Week 4 Decisions & FlowWeek 4 Decisions & Flow
Week 4 Decisions & Flow
 
Game theory
Game theoryGame theory
Game theory
 
A Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game TheoryA Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game Theory
 
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNYJ.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
 
Studying Gamifi cation: The Effect of Rewards and Incentives on Motivation
Studying Gamifi cation: The Effect of Rewards and Incentives on MotivationStudying Gamifi cation: The Effect of Rewards and Incentives on Motivation
Studying Gamifi cation: The Effect of Rewards and Incentives on Motivation
 
Behavioral Finance for Financial Planners
Behavioral Finance for Financial PlannersBehavioral Finance for Financial Planners
Behavioral Finance for Financial Planners
 
Games As Sims
Games As SimsGames As Sims
Games As Sims
 
Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010
Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010
Lunenburg, fred c, escalation of commitment ijmba v13 n1 2010
 

Recently uploaded

Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
M. A. Architect
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
PrabhjeetSingh219035
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
ameli25062005
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
PlanitIsrael
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Mansi Shah
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
fastfixgaragedoor
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
9a93xvy
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
jyz59f4j
 

Recently uploaded (20)

Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
 

Loss Aversion in Facebook Games

  • 1. Perspective from Behavioral Economics to Analyzing Game Design Patterns: Loss aversion in Facebook games Juho Hamari Helsinki Institute for InformationTechnology HIIT The papercanbefoundhere
  • 2. “a [good] game is a series of interesting choices” – Sid Meier (the father of Civ games)
  • 3. But what happens when games are designed to direct “real-world” choices? Gamification
  • 4. Choices about which games to play
  • 5. Choices about which places to visit
  • 6. Choices about returning to the game(or paying so you don’t have to)
  • 8. In the following slides some of the most common game mechanics in Facebook games are linked to decision making biases that have been found to nudge our decision It becomes increasingly important to think how game mechanics affect our decision making
  • 9. One perspective:Behavioral economics Behavioral economics = the study of human decision making Prospect theory = the perceived value is based on changes in wealth (reference-dependent) Loss aversion = “Losses loom larger than corresponding gains” Kahneman & Tversky (1979)
  • 10. Biases related to loss aversion
  • 11. Loss aversion “losses loom larger than gains”
  • 12. Endowment effect (Kahneman, Knetsch & Thaler 1991) People feel losses directed to owned goods more strongly than losses which ownership has not been established Implementation: The player is more likely to return to tend the endowments than in a situation where the player would have been simply given the same good(s). (The value function of prospect theory would suggest that) A stick has a bigger impact than a carrot
  • 13. Sunk-cost fallacy(Kahneman & Tversky 1979; Arkes & Blumer 1985) Rational player would: Not account for (sunk)costs which have already incurred What happens: When we put effort to an activity we are reluctant to discontinue it
  • 14. Sunk-cost fallacy(Kahneman & Tversky 1979; Arkes & Blumer 1985) Implementation: “Appointment dynamic” The sunk-cost in plowing the field and planting seeds increases the perceived desirability of returning to the game Enticing players to buy keys to open crates in Team Fortress 2 Enticing players to come back before crops wither away
  • 15. Status-quo effect (Kahneman, Knetsch & Thaler 1991; Samuelson & Zeckhauser 1988) Status-quo effect: People have a tendency to select an alternative that is anchored as the default for them Implementation: “Would you like to share wealth with friends [x] Yes, [] No.” Price anchoring in CityVille
  • 16. Insensitivity to income changes(Bowman et al. 1999 in Camerer 2001) Bias: People have a tendency to continue the same rate of consumption regardless of negative income changes Implementation: Free “starter” currency The expectation is that the player gets used to the level of currency and tends to continue the same level of consumption regardless of negative changes is available currency
  • 18. Quota anchoring(Camerer et al. 1997) Bias:People have a tendency to adhere to quotas they set themselves or that are set for them Implementation: Daily quests anchor a daily quota for players. Not completing the suggested set of daily quests would yield strong dissatisfaction, making the player more likely to spend more time playing
  • 19. Goal-gradient effect(Hull 1932, Kivetz et al. 2006) Bias: The nearer to a completion of a goalplayergets the quickershecompletesit Mechanic: Leveling, progression Games use different kinds of progression metrics to reinforce this effect
  • 20. Endowment progress effect(Nunes & Drèze 2006) Bias:If a player has already gained some progression for free, the more likely she is to complete the challenge Mechanic: Free experience points or XP bonus (e.g. rested in World of Warcraft) In many games players are given some initial progress for free
  • 21. a humble note The presented decision making biases are presented here as hypotheses to how some of the game mechanics affect our decision making. To be absolutely certain about which biases and to what degree they affect our decision making in game contexts, we have to conduct empirical test.
  • 22. Thankyou mail: juho.hamari @ hiit.fi tweet: @VirtualEconomy http://virtual-economy.org
  • 23. References (behavioral economics) Arkes, H. R., & Blumer, C. (1985). The psychology of sunk cost. Organizational Behavior and Human Decision Processes 35(1),124-140. Camerer, C, F. (2001). Prospect theory in the wild: Evidence from the field. In Choices, Values, and Frames, 288-300. Cambridge: Cambridge University Press. Camerer, C, F., Babcock, L., Loewenstein, G., & Thaler, R. (1997). Labor Supply of New York City Cab Drivers: One Day at a Time. Quarterly Journal of Economics, 111, 408-41. Hull, C. L. (1932).The Goal Gradient Hypothesis and Maze Learning. Psychological Review, 39, 25-43 Kahneman, D., Knetsch, J., & Thaler, R. (1991). The Endowment Effect, Loss Aversion, and Status Quo Bias: Anomalies. Journal of Economic Perspectives, American Economic Association, 5(1), 193-206. Kahneman, D. & Tversky, A. (1979). Prospect theory: An analysis of decisions under risk. Econometrica, 47, 313–327. Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The Goal-Gradient Hypothesis Resurrected: Purchase Acceleration, Illusionary Goal Progress, and Customer Retention. Journal of Marketing Research, (February 2006), 39-58. Nunes, J., & Drèze, X. The Endowed Progress Effect: How Artificial Advancement Increases Effort. Journal of Consumer Research, 2006, 32 (4), 504-12. Samuelson, W., & Zeckhauser, R. (1988). Status quo bias in decision making. Journalof Risk and Uncertainty 1 7-59.
  • 24. References(marketing in social games) Hamari, J. (2011). Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games. CHI'2011 Social games workshop. Hamari, J., & Järvinen, A. (2011). Building Customer Relationship through Game Mechanics in Social Games. In M. Cruz-Cunha, V. Carvalho & P. Tavares (Eds.),Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments. Hershey, PA: IGI Global. Hamari, J., & Lehdonvirta, V. (2010). Game design as marketing: How game mechanics create demand for virtual goods. International Journal of Business Science & Applied Management, 5(1), 14-29.