The document proposes two ideas for a new social media website for fans of comic books, films, anime and TV shows.
Idea 1 is called "Virtual Comic-Con", which would allow fans to discuss their interests without filling their other social media with niche content that may annoy friends. It would have personal blog-style profiles and topics/genres users can follow.
Idea 2 is "The Multiverse App", with a Facebook-like format where users follow pages from the "Multiverse" tailored to their interests. Both ideas aim to provide a space for fans to connect without judgment and include no monetization beyond advertisements. Mockups provide examples of profile, navigation, and posting features.
Instagram is a photo sharing social media platform created by Kevin Systrom in 2010. It currently has over 800 million users and is worth over $50 billion. The main purpose of Instagram is to allow users to share photos and videos with their followers and browse content from people they follow. Instagram makes its money through advertisements, similar to its parent company Facebook, with nearly all of its revenue coming from ads. The target audience for Instagram is primarily younger people aged 17-34, though older users also utilize it. Instagram must consider legal and privacy issues to ensure it protects user data and follows relevant laws.
The document proposes two ideas for a new social media website for comic book, TV, film and anime fans.
The first idea, Virtual Comic-Con, would allow fans to discuss their interests without filling other platforms with niche content that may annoy friends. It would have personal blog-style profiles and topic/genre pages for users to follow.
The second idea, The Multiverse App, also aims to give fans a space to connect over shared interests without judgment. It would function like Facebook where users build custom feeds by liking official pages, fans pages and small businesses. Both ideas target a broad, cash-poor audience and would be free with advertisements.
Snapchat is a photo and video messaging app launched in 2011. Its purpose is for users to communicate with friends by taking images or videos that last for a few seconds before being deleted. Users can edit their snaps with filters, lenses, stickers and send them to friends or add them to their story for all friends to view. Revenue comes from geofilters that users can purchase to display on their snaps in certain locations, and advertising placements that companies pay to display in the discover and story sections. Legal issues include respecting intellectual property and copyright of content posted, and ensuring user privacy through controls on sharing location data.
Snapchat is a social media app that allows users to share photos, videos, and messages. The key features are that content shared disappears after a set time period. The target audience is primarily 18-24 year olds who use the app to stay connected with friends and share moments. Snapchat generates revenue primarily from advertisements placed throughout the app, including on user stories, the discover page, and through sponsored lenses and filters. Some legal and ethical issues around social media include ensuring government communications comply with open meetings acts and protecting user privacy and freedom of information.
This document proposes an interactive photo installation project called "MyTweetFace" that integrates cam-whoring and social networking. It would allow users to take photos in a photo booth, add effects, edit the photos, and share them to their social media profiles like Facebook. The project aims to experiment how users interact with cameras and each other, and give them a new experience of photo sharing. Research was conducted on cam-whoring trends in Malaysia and the popularity of Facebook photo sharing. The technical implementation would be an online system allowing users to access from any device.
Papa - An introduction to China's SoundCloud/InstagramTotem Media
This presentation provides a brief introduction to PAPA, one of China's newest social media. Like SoundCloud/Instagram, PAPA is a mobile social network focused on sharing great content.
Users on PAPA share audio, voice and music through an "instagram-like" social app.
We show how the application works, its function and UI, together with analysis on how brands in China are using it to improve audience engagement.
This document outlines plans for developing a social media application. It discusses including features for communication like messaging, video/voice calls, and custom emojis. The app will allow sharing updates with friends or publicly. Revenue will come from advertising, with costs depending on the type of ads and placement. Legal issues around privacy, copyright, and accessibility are addressed. Guidelines from organizations like W3C and WaSP will be followed for website standards and terms of use.
Chinese Social Media - Quick Guide to New SitesTotem Media
A brief overview of some of the new, up-and-coming social media sites in China.
The two biggest platforms - WeChat & Weibo - get most of the attention in discussions on social in China. There is however a growing number of important supporting players, representing the next wave of social.
We have prepared short introductions to a few that we think are interesting;
- Zhihu
- Weishi
- Meipai
- Papa
- Nian
- Pianke
- Jue-so
- Momo
- Qyer
- P1
- Guokr
- Douban
- Demohour
- Meilishuo
- Chanyouji
- Breadtrip
Instagram is a photo sharing social media platform created by Kevin Systrom in 2010. It currently has over 800 million users and is worth over $50 billion. The main purpose of Instagram is to allow users to share photos and videos with their followers and browse content from people they follow. Instagram makes its money through advertisements, similar to its parent company Facebook, with nearly all of its revenue coming from ads. The target audience for Instagram is primarily younger people aged 17-34, though older users also utilize it. Instagram must consider legal and privacy issues to ensure it protects user data and follows relevant laws.
The document proposes two ideas for a new social media website for comic book, TV, film and anime fans.
The first idea, Virtual Comic-Con, would allow fans to discuss their interests without filling other platforms with niche content that may annoy friends. It would have personal blog-style profiles and topic/genre pages for users to follow.
The second idea, The Multiverse App, also aims to give fans a space to connect over shared interests without judgment. It would function like Facebook where users build custom feeds by liking official pages, fans pages and small businesses. Both ideas target a broad, cash-poor audience and would be free with advertisements.
Snapchat is a photo and video messaging app launched in 2011. Its purpose is for users to communicate with friends by taking images or videos that last for a few seconds before being deleted. Users can edit their snaps with filters, lenses, stickers and send them to friends or add them to their story for all friends to view. Revenue comes from geofilters that users can purchase to display on their snaps in certain locations, and advertising placements that companies pay to display in the discover and story sections. Legal issues include respecting intellectual property and copyright of content posted, and ensuring user privacy through controls on sharing location data.
Snapchat is a social media app that allows users to share photos, videos, and messages. The key features are that content shared disappears after a set time period. The target audience is primarily 18-24 year olds who use the app to stay connected with friends and share moments. Snapchat generates revenue primarily from advertisements placed throughout the app, including on user stories, the discover page, and through sponsored lenses and filters. Some legal and ethical issues around social media include ensuring government communications comply with open meetings acts and protecting user privacy and freedom of information.
This document proposes an interactive photo installation project called "MyTweetFace" that integrates cam-whoring and social networking. It would allow users to take photos in a photo booth, add effects, edit the photos, and share them to their social media profiles like Facebook. The project aims to experiment how users interact with cameras and each other, and give them a new experience of photo sharing. Research was conducted on cam-whoring trends in Malaysia and the popularity of Facebook photo sharing. The technical implementation would be an online system allowing users to access from any device.
Papa - An introduction to China's SoundCloud/InstagramTotem Media
This presentation provides a brief introduction to PAPA, one of China's newest social media. Like SoundCloud/Instagram, PAPA is a mobile social network focused on sharing great content.
Users on PAPA share audio, voice and music through an "instagram-like" social app.
We show how the application works, its function and UI, together with analysis on how brands in China are using it to improve audience engagement.
This document outlines plans for developing a social media application. It discusses including features for communication like messaging, video/voice calls, and custom emojis. The app will allow sharing updates with friends or publicly. Revenue will come from advertising, with costs depending on the type of ads and placement. Legal issues around privacy, copyright, and accessibility are addressed. Guidelines from organizations like W3C and WaSP will be followed for website standards and terms of use.
Chinese Social Media - Quick Guide to New SitesTotem Media
A brief overview of some of the new, up-and-coming social media sites in China.
The two biggest platforms - WeChat & Weibo - get most of the attention in discussions on social in China. There is however a growing number of important supporting players, representing the next wave of social.
We have prepared short introductions to a few that we think are interesting;
- Zhihu
- Weishi
- Meipai
- Papa
- Nian
- Pianke
- Jue-so
- Momo
- Qyer
- P1
- Guokr
- Douban
- Demohour
- Meilishuo
- Chanyouji
- Breadtrip
The document describes the design of icons for a social media application. It explains each of the icons as follows:
The search icon indicates the search bar, the camera icon allows uploading photos, the universe icon takes users to their profile page, the messages icon accesses the inbox, and the news icon aggregates breaking stories. The multiverse icon displays posts from friends and followed pages. Additional boxes link to topic-specific pages so users can find content and people sharing their interests. The design aims to make the application's features easily navigable and personalized for each user.
Snapchat allows users to send photos and videos that disappear after a short period of time. Its main purpose is for socializing through ephemeral media. Users can also post stories that last 24 hours. Snapchat has added features like stickers and Bitmoji avatars over time.
Instagram is a photo sharing app where users share photos with followers and browse photos on the explore page. It allows users to interact by commenting and sending photos in direct messages. The navigation features include the home feed, stories, direct messages, profile, and explore pages.
Facebook is a social media website that allows users to create profiles, share posts and photos, and communicate with friends. Key features include the news feed, messenger,
The document describes a proposed app called "COSWORLD" that aims to connect the global cosplay community. It would allow users to share photos/videos, read tutorials, find meetups/panels, and engage with the community through profiles and blog posts. The target audience is cosplayers ages 16-25 who want to connect with others who share their unique interests. Potential revenue streams include advertisements and sponsorships from cosplay-related companies.
P1 Learners analyse a range of existing social media products, including:
a) purpose
b) content
c) target user/membership
d) sources of revenue
e) legal/ethical issues
This document provides details on the development of two social media website ideas: WorldFace and WebChat.
For WorldFace, the target audience is 16+ and it aims to inform users on news and connect with friends globally. Key features include a news feed, personal profiles, posts and comments. The color scheme is blue and white.
WebChat aims to recreate chatting from the past but with updated features like a news page. The target is 18+ as it is similar to old chat sites. The color scheme is red and white to stand out.
The document includes brand name and slogan ideas, font styles, draft designs, and a conclusion selecting WorldFace as the stronger idea due to its broader appeal and
This document outlines a social media product proposal for a news-focused social media site called "Our News". It includes details on the content, layout, target audience, and business plan. The site will feature articles on current news events that users can comment on and vote up or down. The document discusses considerations like colors schemes, revenue streams from advertising, financial backing options, and legal/ethical issues around copyright and user privacy. The overall goal is to launch the site by January 2017 with 50,000 users and 30,000 daily visitors.
this presentation shows .. ...which is the most effective social media platform today...and what are the enhancement of that social media to retain its position as no.1 in the next 3 years
Online communities provide several benefits over traditional media. They require less monetary investment than traditional media. They allow for constant interaction and conversation between users. They also make marketing and sharing content easier. Social networks allow companies to reach a wide audience and affect more users.
The document proposes two new social media apps called "OH Snap" and "Jinx". OH Snap would be similar to Snapchat and focus on users ages 13-25. It would have weekly updates and feature news, images and communication with friends. Jinx would also allow sharing with friends but have a blue, pink and white color scheme. The document includes hand-drawn mockups, font style options and Photoshop drafts for the app designs and logos. The goal is to create fun new platforms that meet user needs and fix issues with existing popular social media apps.
The document outlines plans for a new social media application. It discusses the purpose of allowing users to share their daily experiences with friends. It aims to improve upon existing popular platforms like Snapchat, Facebook, and Instagram by addressing issues identified in reviews. The target user is described as being between 13-25 years old, across all gender and ethnicities but mostly lower-middle social classes. Website functionality would allow users to sign up, view a homepage, see friends' profiles, stories and more. A production plan outlines weekly development tasks. A launch date of February 5th is proposed. Equipment and staffing needs are estimated, with revenue expected from advertisements and in-app purchases. Legal and ethical concerns around privacy, copyright, and
Facebook's purpose is to connect people and encourage information sharing. Its main content includes user timelines, groups, photos, and ads. Its largest user base is ages 35-54 and mostly female. Facebook generates nearly all revenue from advertising. Legal issues include cyberstalking, cyberbullying, and privacy concerns regarding schools accessing private user information.
Twitter's purpose is to share ideas and information instantly on a global scale. Its content includes user feeds, moments, hashtags, and a 140 character limit. Users are mostly aged 18-34 and located in the US and UK. Revenue comes from promoted tweets and trends. Legal issues include cyberstalking, defamation, and impersonation.
Inst
This document outlines the design plans for a proposed social media platform called Pic-a-holic. It discusses potential name ideas, color schemes, slogans, and target audiences for ages 13-60. It provides sketches of the home page, profile page, and login page layouts. Features like liking/disliking photos and adding photos to favorites are described. The conclusion reaffirms that Pic-a-holic was chosen as the name and the designs will be used to guide development of the social media website.
This document discusses how to use social media for social change. It recommends defining goals, analyzing different social media platforms, being active on platforms like Twitter and Facebook by regularly posting content aligned with your mission, being respectful of your audience, and continuously learning about developments in social media. The overall approach is to ignite social change by empowering people as content creators rather than just consumers.
The News on the Go! app will be a microblogging version of CNN's news app. It will allow users to quickly browse today's headlines and share news articles on social media. Each week, the app will focus on a different topic selected by viewers. The app is designed for quick, light reading and sharing news with friends and family. It will have a simple design to encourage continued reading. The user journey involves logging in to view current or past articles, see the weekly featured story, and access shared social interactions from past posts. The app style uses minimal icons and clean fonts to make reading enjoyable.
This document contains slides from a presentation for a social media products course. It summarizes three ideas for social media websites: ScreenShare, World-Wide-Connect, and GAME STARTER. For each idea, the document outlines the purpose, competitors, logo design, font styles, technological convergence, and how it addresses human needs theories. It then evaluates the three ideas and decides to focus further development on ScreenShare and World-Wide-Connect. Hand-drawn drafts of the homepages and sign-up pages are included for these two ideas.
Social media are Internet resources that allow the exchange of information of any format (text, pictures, music, video) and form a potential or current user's interest in a common platform with content. Most often, content within social media is grouped by topic or at least by the general specifics of the publication.
This document summarizes a student's research project for an art streaming service. It includes user research through focus groups, sketches of a customer journey map and user experience map, branding concepts like logos and names, social media planning including a Facebook page, website wireframes, and a clickable prototype. The goal was to explore how professional and student artists could connect through live video lessons and tutorials.
This document summarizes a student's research on livestreaming as an economic activity. It includes notes from an article on the livestream economy, which discusses how livestreaming allows famous people to connect with fans and ordinary people to turn their daily lives into a commodity. The document also notes that the student asked Quora about unique livestream services and how to get more viewers but did not receive an answer. It then includes brainstorming for a potential livestream product focused on short tutorial streams.
The document describes an app called Jinco that is aimed at helping people who don't regularly read to become more literate. The app will include interactive stories where users can direct the story through their choices. It will have multiple genres and the stories can be shared socially. The business model is to make the first two stories in each genre free, and then charge $0.69 to unlock all stories in a genre. Marketing strategies include using social media and posters to promote the app. A prototype has been developed as a web-based app with the core functions demonstrated.
The document outlines the production schedule for a 10-episode television pilot. It provides details on the filming locations, cast, crew, and budget for each episode. The pilot will be filmed over 4 months, with pre-production starting in August 2016 and post-production ending in February 2017. Each episode will be filmed over 9 days, using various school and studio locations.
The document outlines several set designs for a television show, including:
1) The news set, which will have a professional but lighter tone than a typical newsroom.
2) The GBMC Media Building studio, which is intended to look homemade to represent the story of the owner building from nothing.
3) The main character Diane's simple yet elegant apartment, which will be constructed on set.
4) A bar in Liverpool that will be rented for scenes.
5) The terrace of the GBMC Building, which will be altered from the original design.
6) Gary Newell's office, which will be edited from sample footage to look more professional through lighting and furniture choices like the important
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Similar to Lo4 generate ideas for a new social media pt 2
The document describes the design of icons for a social media application. It explains each of the icons as follows:
The search icon indicates the search bar, the camera icon allows uploading photos, the universe icon takes users to their profile page, the messages icon accesses the inbox, and the news icon aggregates breaking stories. The multiverse icon displays posts from friends and followed pages. Additional boxes link to topic-specific pages so users can find content and people sharing their interests. The design aims to make the application's features easily navigable and personalized for each user.
Snapchat allows users to send photos and videos that disappear after a short period of time. Its main purpose is for socializing through ephemeral media. Users can also post stories that last 24 hours. Snapchat has added features like stickers and Bitmoji avatars over time.
Instagram is a photo sharing app where users share photos with followers and browse photos on the explore page. It allows users to interact by commenting and sending photos in direct messages. The navigation features include the home feed, stories, direct messages, profile, and explore pages.
Facebook is a social media website that allows users to create profiles, share posts and photos, and communicate with friends. Key features include the news feed, messenger,
The document describes a proposed app called "COSWORLD" that aims to connect the global cosplay community. It would allow users to share photos/videos, read tutorials, find meetups/panels, and engage with the community through profiles and blog posts. The target audience is cosplayers ages 16-25 who want to connect with others who share their unique interests. Potential revenue streams include advertisements and sponsorships from cosplay-related companies.
P1 Learners analyse a range of existing social media products, including:
a) purpose
b) content
c) target user/membership
d) sources of revenue
e) legal/ethical issues
This document provides details on the development of two social media website ideas: WorldFace and WebChat.
For WorldFace, the target audience is 16+ and it aims to inform users on news and connect with friends globally. Key features include a news feed, personal profiles, posts and comments. The color scheme is blue and white.
WebChat aims to recreate chatting from the past but with updated features like a news page. The target is 18+ as it is similar to old chat sites. The color scheme is red and white to stand out.
The document includes brand name and slogan ideas, font styles, draft designs, and a conclusion selecting WorldFace as the stronger idea due to its broader appeal and
This document outlines a social media product proposal for a news-focused social media site called "Our News". It includes details on the content, layout, target audience, and business plan. The site will feature articles on current news events that users can comment on and vote up or down. The document discusses considerations like colors schemes, revenue streams from advertising, financial backing options, and legal/ethical issues around copyright and user privacy. The overall goal is to launch the site by January 2017 with 50,000 users and 30,000 daily visitors.
this presentation shows .. ...which is the most effective social media platform today...and what are the enhancement of that social media to retain its position as no.1 in the next 3 years
Online communities provide several benefits over traditional media. They require less monetary investment than traditional media. They allow for constant interaction and conversation between users. They also make marketing and sharing content easier. Social networks allow companies to reach a wide audience and affect more users.
The document proposes two new social media apps called "OH Snap" and "Jinx". OH Snap would be similar to Snapchat and focus on users ages 13-25. It would have weekly updates and feature news, images and communication with friends. Jinx would also allow sharing with friends but have a blue, pink and white color scheme. The document includes hand-drawn mockups, font style options and Photoshop drafts for the app designs and logos. The goal is to create fun new platforms that meet user needs and fix issues with existing popular social media apps.
The document outlines plans for a new social media application. It discusses the purpose of allowing users to share their daily experiences with friends. It aims to improve upon existing popular platforms like Snapchat, Facebook, and Instagram by addressing issues identified in reviews. The target user is described as being between 13-25 years old, across all gender and ethnicities but mostly lower-middle social classes. Website functionality would allow users to sign up, view a homepage, see friends' profiles, stories and more. A production plan outlines weekly development tasks. A launch date of February 5th is proposed. Equipment and staffing needs are estimated, with revenue expected from advertisements and in-app purchases. Legal and ethical concerns around privacy, copyright, and
Facebook's purpose is to connect people and encourage information sharing. Its main content includes user timelines, groups, photos, and ads. Its largest user base is ages 35-54 and mostly female. Facebook generates nearly all revenue from advertising. Legal issues include cyberstalking, cyberbullying, and privacy concerns regarding schools accessing private user information.
Twitter's purpose is to share ideas and information instantly on a global scale. Its content includes user feeds, moments, hashtags, and a 140 character limit. Users are mostly aged 18-34 and located in the US and UK. Revenue comes from promoted tweets and trends. Legal issues include cyberstalking, defamation, and impersonation.
Inst
This document outlines the design plans for a proposed social media platform called Pic-a-holic. It discusses potential name ideas, color schemes, slogans, and target audiences for ages 13-60. It provides sketches of the home page, profile page, and login page layouts. Features like liking/disliking photos and adding photos to favorites are described. The conclusion reaffirms that Pic-a-holic was chosen as the name and the designs will be used to guide development of the social media website.
This document discusses how to use social media for social change. It recommends defining goals, analyzing different social media platforms, being active on platforms like Twitter and Facebook by regularly posting content aligned with your mission, being respectful of your audience, and continuously learning about developments in social media. The overall approach is to ignite social change by empowering people as content creators rather than just consumers.
The News on the Go! app will be a microblogging version of CNN's news app. It will allow users to quickly browse today's headlines and share news articles on social media. Each week, the app will focus on a different topic selected by viewers. The app is designed for quick, light reading and sharing news with friends and family. It will have a simple design to encourage continued reading. The user journey involves logging in to view current or past articles, see the weekly featured story, and access shared social interactions from past posts. The app style uses minimal icons and clean fonts to make reading enjoyable.
This document contains slides from a presentation for a social media products course. It summarizes three ideas for social media websites: ScreenShare, World-Wide-Connect, and GAME STARTER. For each idea, the document outlines the purpose, competitors, logo design, font styles, technological convergence, and how it addresses human needs theories. It then evaluates the three ideas and decides to focus further development on ScreenShare and World-Wide-Connect. Hand-drawn drafts of the homepages and sign-up pages are included for these two ideas.
Social media are Internet resources that allow the exchange of information of any format (text, pictures, music, video) and form a potential or current user's interest in a common platform with content. Most often, content within social media is grouped by topic or at least by the general specifics of the publication.
This document summarizes a student's research project for an art streaming service. It includes user research through focus groups, sketches of a customer journey map and user experience map, branding concepts like logos and names, social media planning including a Facebook page, website wireframes, and a clickable prototype. The goal was to explore how professional and student artists could connect through live video lessons and tutorials.
This document summarizes a student's research on livestreaming as an economic activity. It includes notes from an article on the livestream economy, which discusses how livestreaming allows famous people to connect with fans and ordinary people to turn their daily lives into a commodity. The document also notes that the student asked Quora about unique livestream services and how to get more viewers but did not receive an answer. It then includes brainstorming for a potential livestream product focused on short tutorial streams.
The document describes an app called Jinco that is aimed at helping people who don't regularly read to become more literate. The app will include interactive stories where users can direct the story through their choices. It will have multiple genres and the stories can be shared socially. The business model is to make the first two stories in each genre free, and then charge $0.69 to unlock all stories in a genre. Marketing strategies include using social media and posters to promote the app. A prototype has been developed as a web-based app with the core functions demonstrated.
Similar to Lo4 generate ideas for a new social media pt 2 (20)
The document outlines the production schedule for a 10-episode television pilot. It provides details on the filming locations, cast, crew, and budget for each episode. The pilot will be filmed over 4 months, with pre-production starting in August 2016 and post-production ending in February 2017. Each episode will be filmed over 9 days, using various school and studio locations.
The document outlines several set designs for a television show, including:
1) The news set, which will have a professional but lighter tone than a typical newsroom.
2) The GBMC Media Building studio, which is intended to look homemade to represent the story of the owner building from nothing.
3) The main character Diane's simple yet elegant apartment, which will be constructed on set.
4) A bar in Liverpool that will be rented for scenes.
5) The terrace of the GBMC Building, which will be altered from the original design.
6) Gary Newell's office, which will be edited from sample footage to look more professional through lighting and furniture choices like the important
The document summarizes the target audiences and programming styles of various BBC channels. BBC 1 targets a varied audience with shows like the female-focused soap opera EastEnders and sci-fi show Doctor Who. BBC 2 targets an older, more intellectual audience with nature and quiz shows. BBC 3 targets younger, tech-savvy viewers with online-only content like LGBTQ+ series and comedies. BBC 4 targets older males with movies, sports and dramas with intense camerawork. Cbeebies targets ages 1-6 with educational shows while CBBC targets 7-14 with dramas and comedies teaching social lessons.
Thank you for providing this additional feedback. It's clear you took the time to thoughtfully consider the producer's perspectives and suggestions to further strengthen your pitch. Incorporating real-world insights is an important part of developing a compelling proposal. I'm glad you were open to discussing opportunities to enhance the program's appeal and potential for funding, while also maintaining your creative vision where appropriate. Continuing this type of constructive dialogue will serve you well as you work to bring this project to life.
Diane, we’re live in 5 minutes.
Diane: But sometimes, something happens that makes us stop and think. Something that forces us to look back
and reflect. Something that makes us realise that there are bigger things at play. Things that shape us and things
that break us. Things that make us who we are.
10 years ago today, 7 coordinated bomb blasts ripped through London’s transport network. 52 innocent people lost
their lives and over 700 were injured. For a city, it was the worst terrorist attack on home soil. But for those directly
affected, it was the worst day of their lives. A day that would change them forever. A day that, even a decade later,
This document analyzes data on audience approval and perceptions of value for money regarding BBC One content. It shows that BBC One attracts a younger audience aged 15-34, and highest approval among younger females. Viewers are more likely to approve if they are from higher social grades. Content does not appeal as much to ethnic minorities or the disabled. Overall most interviewed felt BBC One provides good value for money, especially among younger age groups. Perceptions of value differ based on demographics, location, and other viewing habits.
1) The document outlines 10 episodes of a TV show about a news team covering major world events over time.
2) Key storylines across the episodes include the team covering the 7/7 London bombings, the Greek economic crisis, the opening of an American embassy in Cuba, and the Paris terror attacks.
3) Personal storylines include members of the team facing their own past traumas, relationship changes after divorces, and coming to terms with sexual orientations.
The document provides details on costume designs and soundtrack selections for a 10-episode television series. Costumes for the main characters Gillian Anderson and David Tennant are described as elegant yet cheap to reflect their humble characters. Karen Gillan's costumes are extravagant to show her influence over Tennant's character. Richard Armitage's costumes are also elegant and cheap to portray him as an outsider. Specific songs are selected for scenes dealing with LGBT themes, a marriage breakdown, episodes focusing on hope and emotions, and a scene showing a character's isolation after divorce.
The document outlines a proposed TV show called "Breaking News" which will have 10 one-hour episodes airing on ITV between January and March 2018. It will be set in a UK newsroom and follow the lives of journalists. The episodes will be titled after songs by The 1975. It has a budget of £26.5 million and casting includes Gillian Anderson, David Tennant, Karen Gillan and others. Production will take 4 months with filming over 3 months from August 2017 to February 2018. The target audience is those aged 15 and over and it will air after 9pm.
The document outlines a proposed TV show called "Breaking News" which will have 10 one-hour episodes airing weekly from January to March 2018 on ITV. It will follow the lives of journalists at a fictional UK news studio. The show has a budget of £26.5 million to cover scripts, crew, cast including Gillian Anderson and Idris Elba, wardrobe, makeup, and overheads. The target audience is those aged 15 and over and it will air at 9pm. Marketing will include TV ads, interviews, and billboards to promote the show. Designs are included for the newsroom, news studio, a main character's apartment, and a bar location.
The document outlines a proposed TV show called "Breaking News" which will have 10 one-hour episodes airing weekly from January to March 2018 on ITV. It will follow the lives of journalists at a fictional UK news studio. The show has a budget of £26.5 million which will cover scripts, crew, cast including Gillian Anderson and Idris Elba, wardrobe, makeup, and overheads. The target audience is those aged 15 and over and it will air at 9pm. Marketing will include TV ads, interviews, and billboards to promote the show.
The document proposes two ideas for a new social media website for fans of comic books, films, anime and TV shows.
Idea 1 is called "Virtual Comic-Con", which would allow fans to discuss their interests without filling their other social media with niche content that may annoy friends. It would have personal blog-style profiles and topics/genres users can follow.
Idea 2 is "The Multiverse App", with a Facebook-like format where users follow pages from the "Multiverse" tailored to their interests. Both ideas aim to provide a space for fans to connect without judgment and include no monetization beyond advertisements. Mockups provide examples of profile, navigation, and posting features.
The document is a production plan Gantt chart that outlines the timeline and dependencies for completing a project. It lists the key tasks needed such as material procurement, manufacturing, quality inspections, and shipping. The chart schedules each task and shows which must be completed before other tasks can begin to ensure the project stays on schedule and is delivered by the deadline.
The site plan connects all pages to allow users to easily move between pages and access all parts of the app. The homepage contains navigation options to Messages, Contents, Multiverse, and News pages. The Contents page further breaks down subjects into Marvel, DC, Anime, etc. This allows the user to navigate to specific topics or back to the main homepage from any page in the app.
The Walt Disney Company was founded in 1923 and is now a massive entertainment conglomerate run by CEO Robert Iger. Disney owns multiple film studios, TV networks, music labels, and publishes books and games. They make money through theme parks, film distribution, licensing characters for toys and apparel. Disney uses its brands and franchises like Star Wars, Marvel and Pixar to create synergies across businesses in its "Scalable Dream Factory" model.
The BBFC gave Star Wars: The Force Awakens a 12A rating due to scenes of moderate violence including the use of blasters and lightsabers, brief depictions of injury, and occasional scenes of threat or implied pain caused by the Force. This was an increase from the original Star Wars film in 1977 which received a U rating. Specific scenes like the implied village slaughter, Han Solo's death, and Kylo Ren's facial injury contributed to the 12A rating. The BBFC otherwise found the film suitable without needing cuts beyond these standard ratings and descriptors.
The development of Star Wars: The Force Awakens began when George Lucas sold Lucasfilm to Disney. JJ Abrams was hired to direct, and the script was completed in January 2014. Filming took place from May 2014 to September 2014 at locations including Pinewood Studios, Abu Dhabi, and Iceland. Harrison Ford was injured during filming when a door fell on his leg. Post-production included the use of practical effects over CGI and removing some scenes to simplify the plot.
The Force Awakens began development after Disney purchased Lucasfilm in 2012. George Lucas was initially a consultant but left after his ideas were rejected. JJ Abrams was hired as director in 2013. Principal photography began in 2014 at Pinewood Studios in London and locations in Iceland and Abu Dhabi, lasting approximately three months. The cast was announced in April 2014, including original trilogy stars and newcomers Daisy Ridley, John Boyega, and Oscar Isaac. Harrison Ford was injured during filming but recovered. Abrams focused on practical effects and edited the film during post-production to simplify the plot, releasing in 2015 at 124 minutes.
Star Wars: The Force Awakens was released in cinemas in December 2015, earning $2.068 billion worldwide. It was released on DVD, Blu-ray, and digital download in April 2016, with extended footage and extras. The film was also the highest grossing film ever for Walt Disney Studios before the end of its theatrical run.
The document analyzes four different video games: Grand Theft Auto V, That Dragon Cancer, WWE 2K16, and Assassin's Creed: Revelations. For GTA V, it summarizes the three playable characters (Michael, Franklin, and Trevor), the open world setting and action-adventure genre. For That Dragon Cancer, it describes the game as an interactive memoir following the story of a child with cancer. For WWE 2K16, it outlines gameplay modes including a showcase of Steve Austin's career. For Assassin's Creed: Revelations, it summarizes the plot involving Ezio Auditore and Desmond Miles across multiple time periods.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
2. PROBLEM TO BE SOLVED/MARKET GAP TO
BE FILLED BY MY SOCIAL MEDIA WEBSITE
The problem I would like to solve with my social media website is a niche issue.
I believe that for fans of the comic book fandom, it is difficult to find a place to
communicate solely with fans of comic books, films, anime and TV Shows. Very
often, people will not refer to things that they are fans of on Facebook due to
their interests being very niche and fearing judgement from those who do not
see the merit in their hobbies. Therefore, I believe that there needs to be a
communal place where fans can go to talk with other like minded people. I am
basing this idea off of the idea of a 24/7 Internet comic-con, as comic-cons are
currently the most prominent example of this problem being solved.
3. IDEA 1- VIRTUAL COMIC-CON
• A) Purpose- The purpose of Virtual Comic-Con is to allow fans of TV, Films, Comics and Anime to have a place
to talk to other like-minded people about things that they are fans of and that they follow without filling their
Facebook pages with comic-book content that may annoy their friends and cause people to judge what they
like. It will also serve as an independent marketplace, where niche artists and vendors that would usually
sell their wares at comic cons can continue to advertise their businesses.
• B) Format/Style- The format of this will be a personal blog, where people can choose which types of things
they want to follow and can follow separate topics and genres and create their own. Visually this will look like
Twitter, while there will be another page, a sort of contents page, containing the different topics and genres
that users can choose to follow.
• C) Target User/Membership- The target membership of this app is very broad and so it must be unisex and
appeal to all ages. It must appeal to those who like the topics that will be on offer (including TV, Films,
Comics and Animé) and should also appeal to a cash poor audience who use this form of media in their spare
time, whether they have lots of it or little. Therefore, the app will contain no micro transactions and will be
free to download, with adverts making up the bulk of profits.
4. IDEA 2- THE MULTIVERSE APP
• A) Purpose - The purpose of The Multiverse App is to allow fans of TV, Films, Comics and Anime to have a place to
talk to other like-minded people about things that they are fans of and that they follow without filling their Facebook
pages with comic-book content that may annoy their friends and cause people to judge what they like. It will also
contain a place where people can publish their own stories and create their own sections of the multiverse.
• B) Format/Style- The format of this will be similar to Facebook, where a person chooses pages to like from the
Multiverse, whether that be official pages, fan pages or small business pages such as comicbook.com. This will create
a person’s Universe that is tailored to their liked pages, people, films, topics, genres etc. Users will also be able to
connect to other users with similar likes and dislikes , in order to ensure the social side of the app.
• C) Target User/ Membership- The target membership of this app is very broad and so it must be unisex and appeal to
all ages. It must appeal to those who like the topics that will be on offer (including TV, Films, Comics and Animé) and
should also appeal to a cash poor audience who use this form of media in their spare time, whether they have lots of it
or little. Therefore, the app will contain no micro transactions and will be free to download, with adverts making up
the bulk of profits.
5. IDEA 1 - MOCK-UPS
This is where the search icon will be.
The magnifying glass is often use to
indicate the presence of a search bar,
which in this case is directly to the right.
This clearly indicates to the user that
this is where they can search for content
or other users.
This is where the Camera icon will be.
This will be where users can upload a
photo to their members’ page or upload
a photo to send to another user. This
icon will clearly indicate to the user
where they can go to take/upload
photos as the camera is an icon that is
used on many other social media sites,
and so it will be familiar to the user.These boxes indicate the posts that would
appear on the Universe (members’ page).
The top indicates where the user can post,
a box to type messages in that will appear
on their universe for their friends to see.
The next are posts from friends and here
they indicate what types of things can be
posted (including videos, photos and
articles). This page can be personalised to
the user’s tastes and will come to resemble
a personal blog, but with friends able to
post things that they think another user
will be interested in. This is useful for the
user as it is a place where they can express
themselves about whatever they like in a
space filled with like-minded individuals.
This is the multiverse icon, as seen by the image
of one universe icon connected to others. This is
where the posts of friends and followed pages
can be seen. This allows information to be
focused to what the user likes and posts from
people that they care about, unlike the more
general categories which shows what everyone
is saying about a particular subject. This is
useful for the user as it collects their
information allowing usage of the app to be
This is the messages icon. This is where
users can go to their inbox and see what
messages they have received from other
users and send messages themselves. This
speech bubble is often used to represent a
messages section and is therefore useful to
the audience as they can find their way
around the app more easily.
This is the news icon. This is where all of the
breaking news stories or most talked about stories
of the day will be contained so that the user does
not have to look in all of the categories to see what
everyone is talking about, with a full explanations
of what is going on. This is useful for the user as it
collects information and allows users to access
information in a simpler way.
This is the Universe icon. This is where
members can go back to their page that
they can update and share the content that
they are interested in. This will be
explained to the user upon entry to the app
for the first time and it is useful as it
means that they do not have to trawl
through multiple hyperlinks to go back to
their main page.
6. IDEA 1 - MOCK-UPS
This is the multiverse icon, as seen by the
image of one universe icon connected to
others. This is where the posts of friends
and followed pages can be seen. This
allows information to be focused to what
the user likes and posts from people that
they care about, unlike the more general
categories which shows what everyone is
saying about a particular subject. This is
useful for the user as it collects their
information allowing usage of the app to
be simpler for them.
This and the rest of the boxes on the
page are hyperlinks to brand/subject
specific pages, that the user can use to
find people who are interested in the
same thing as them, materials based
on their interests and content filtered
to only include content for that topic.
If a user clicks on a box or the writing
underneath the box, they will be taken
to another page. This is useful for the
user as they can find information
easier and not have to read through
things that do not interest them,
making the app easier and more
attractive to use.
This is the messages icon. This is
where users can go to their inbox
and see what messages they
have received from other users
and send messages themselves.
This speech bubble is often used
to represent a messages section
and is therefore useful to the
audience as they can find their
way around the app more easily.
This is the Universe icon. This is where members can go back to their page that
they can update and share the content that they are interested in. This will be
explained to the user upon entry to the app for the first time and it is useful as it
means that they do not have to trawl through multiple hyperlinks to go back to
This is the news icon. This is where all of
the breaking news stories or most talked
about stories of the day will be contained
so that the user does not have to look in all
of the categories to see what everyone is
talking about, with a full explanations of
what is going on. This is useful for the user
as it collects information and allows users
to access information in a simpler way.
7. IDEA 2- MOCK-UPS
This is the news icon. This is where all of the
breaking news stories or most talked about stories or
suggested stories based on likes of the day will be
contained so that the user does not have to look in all
of the categories to see what everyone is talking
about, with a full explanations of what is going on.
This is useful for the user as it collects information
and allows users to access information in a simpler
way.
These boxes indicate the posts that would
appear on the Universe (members’ page).
The top indicates where the user can post, a
box to type messages in that will appear on
their universe for their friends to see. The
next are posts from friends and here they
indicate what types of things can be posted
(including videos, photos and articles). This
page can be personalised to the user’s tastes
and will come to resemble a personal blog,
but with friends able to post things that
they think another user will be interested
in. This is useful for the user as it is a place
where they can express themselves about
whatever they like in a space filled with
like-minded individuals.
This is where the Camera icon will be.
This will be where users can upload a
photo to their members’ page or upload
a photo to send to another user. This
icon will clearly indicate to the user
where they can go to take/upload
photos as the camera is an icon that is
used on many other social media sites,
and so it will be familiar to the user.
This is where the search icon will be.
The magnifying glass is often use to
indicate the presence of a search bar,
which in this case is directly to the right.
This clearly indicates to the user that
this is where they can search for content
or other users.
This is the messages icon. This is where
users can go to their inbox and see what
messages they have received from other
users and send messages themselves. This
speech bubble is often used to represent a
messages section and is therefore useful to
the audience as they can find their way
around the app more easily.
This is the Home icon. This is where members can go back to their page
that they can update and share the content that they are interested in. This
will be explained to the user upon entry to the app for the first time and it
is useful as it means that they do not have to trawl through multiple
hyperlinks to go back to their main page.
8. IDEA 2- MOCK-UPS
This and the rest of the boxes on the page are
hyperlinks to brand/subject specific pages,
that the user can use to find people who are
interested in the same thing as them,
materials based on their interests and
content filtered to only include content for
that topic. If a user clicks on a box or the
writing underneath the box, they will be
taken to another page. This is useful for the
user as they can find information easier and
not have to read through things that do not
interest them, making the app easier and
more attractive to use.
This is the news icon. This is where all of the
breaking news stories or most talked about
stories or suggested stories based on likes of the
day will be contained so that the user does not
have to look in all of the categories to see what
everyone is talking about, with a full
explanations of what is going on. This is useful
for the user as it collects information and allows
users to access information in a simpler way.
This is the Home icon. This is where members can go back to their page
that they can update and share the content that they are interested in. This
will be explained to the user upon entry to the app for the first time and it
is useful as it means that they do not have to trawl through multiple
hyperlinks to go back to their main page.
This is the messages icon. This is where
users can go to their inbox and see what
messages they have received from other
users and send messages themselves. This
speech bubble is often used to represent a
messages section and is therefore useful to
the audience as they can find their way
around the app more easily.