The Media Maker Collection is a set of challenges that explore the new media literacies within the context of media artists and production. Challenges are media-based lessons to provide instruction or share an idea or a story. This collection provides a template for contributions from members who want to use the Learning Library to develop their own challenges.
http://newmedialiteracies.org/library/
The Media Maker Collection is a set of challenges that explore the new media literacies within the context of media artists and production. Challenges are media-based lessons to provide instruction or share an idea or a story. This collection provides a template for contributions from members who want to use the Learning Library to develop their own challenges.
http://newmedialiteracies.org/library/
Role playing games (RPGs) like Dungeons & Dragons boast fans of all ages. Learn how these games work, and how you can use them to attract teen, new adult, and other players to your library. Explore how you can reach these potential patrons by supporting RPG play. From providing meeting space, to rule books, formal library programs, 3D printing services, and more, discover what level of engagement is possible at your library. Investments for these ideas in terms of staff, time, and budget will be covered, as well as how to market these programs and services to the public and reach the gaming community.
A vital part of growing up is developing one’s identity. With ubiquitous access to others and easy access to participating in varied communities, how do we communicate ourselves to the world? The lines between our public and private lives have blurred with the rise of Facebook, Twitter, Foursquare and other social networking sites. Often it is not only ourselves that make choices in how we sculpt our identity. What we choose to share and not share, but also the communities we participate in. There is a need to start a dialogue with each other as those around us add to the building of one’s own identity and the identity of us as a collective.
The Media Maker Collection is a set of challenges that explore the new media literacies within the context of media artists and production. Challenges are media-based lessons to provide instruction or share an idea or a story. This collection provides a template for contributions from members who want to use the Learning Library to develop their own challenges.
http://newmedialiteracies.org/library/
Role playing games (RPGs) like Dungeons & Dragons boast fans of all ages. Learn how these games work, and how you can use them to attract teen, new adult, and other players to your library. Explore how you can reach these potential patrons by supporting RPG play. From providing meeting space, to rule books, formal library programs, 3D printing services, and more, discover what level of engagement is possible at your library. Investments for these ideas in terms of staff, time, and budget will be covered, as well as how to market these programs and services to the public and reach the gaming community.
A vital part of growing up is developing one’s identity. With ubiquitous access to others and easy access to participating in varied communities, how do we communicate ourselves to the world? The lines between our public and private lives have blurred with the rise of Facebook, Twitter, Foursquare and other social networking sites. Often it is not only ourselves that make choices in how we sculpt our identity. What we choose to share and not share, but also the communities we participate in. There is a need to start a dialogue with each other as those around us add to the building of one’s own identity and the identity of us as a collective.
These visuals were used to support / start the conversation with SOTA's high school students in Singapore. The focus was to look at various forms of art that encompassed the NML skills, collective intelligence, visualization and play.
PLAY (Participatory Learning and YOU!) is authored by Erin Reilly, Vanessa Vartabedian, Laurel Felt, and Henry Jenkins. It is an exploration of insights gained from our year-long work with elementary and secondary teachers from the Los Angeles Unified School District as they sought to develop a more participatory environment in their classroom.
Learn from two dyslexic UX designers and one UX researcher as they journey through what it means to see the world from different perspectives and how to harness this power for design thinking. Dive into the dyslexic perspective and learn techniques to help you solve complex problems and unlock your creative potential.
The talk was given at Big (D)esign / September 2017
By:
Jennifer Keene-Moore
Anita Barraco Cator
Sophi Marass
Creating Great Content Has Never Been Easier - March 2011WriterAccess
You need great content to grow your business. This great content should be created by great writers who know how to get the great results you demand for your investment. But finding expert writers and managing the workflow takes a lot of time and experience. Until now!
Join host Byron White, founder of WriterAccess.com, a new service of ideaLaunch that offers direct connection to thousands of U.S.-based writers available for paid assignments created to your specification. Byron will discuss how to select and manage freelance writers, and how to create assignment specifications and instructions for success. Both writers and clients will learn lessons we learned in the development of WriterAccess and from observations on the tens of thousands of content assignments completed at WriterAccess.com.
Best of all, Byron will discuss the newly launched “project complexity” pricing option now available on WriterAccess, which offers an elevated “fair price” scale for complex projects demanding higher skills and experience for the high quality content you demand.
In this webinar you'll learn:
How to price writing assignments
How to price yourself as a writer
Selecting the best writers
Selecting the best clients
How and why to reject work from writers
Why rejection of your work is a good thing
Writer skill levels evaluation and guide
Tracking content performance
These visuals were used to support / start the conversation with SOTA's high school students in Singapore. The focus was to look at various forms of art that encompassed the NML skills, collective intelligence, visualization and play.
PLAY (Participatory Learning and YOU!) is authored by Erin Reilly, Vanessa Vartabedian, Laurel Felt, and Henry Jenkins. It is an exploration of insights gained from our year-long work with elementary and secondary teachers from the Los Angeles Unified School District as they sought to develop a more participatory environment in their classroom.
Learn from two dyslexic UX designers and one UX researcher as they journey through what it means to see the world from different perspectives and how to harness this power for design thinking. Dive into the dyslexic perspective and learn techniques to help you solve complex problems and unlock your creative potential.
The talk was given at Big (D)esign / September 2017
By:
Jennifer Keene-Moore
Anita Barraco Cator
Sophi Marass
Creating Great Content Has Never Been Easier - March 2011WriterAccess
You need great content to grow your business. This great content should be created by great writers who know how to get the great results you demand for your investment. But finding expert writers and managing the workflow takes a lot of time and experience. Until now!
Join host Byron White, founder of WriterAccess.com, a new service of ideaLaunch that offers direct connection to thousands of U.S.-based writers available for paid assignments created to your specification. Byron will discuss how to select and manage freelance writers, and how to create assignment specifications and instructions for success. Both writers and clients will learn lessons we learned in the development of WriterAccess and from observations on the tens of thousands of content assignments completed at WriterAccess.com.
Best of all, Byron will discuss the newly launched “project complexity” pricing option now available on WriterAccess, which offers an elevated “fair price” scale for complex projects demanding higher skills and experience for the high quality content you demand.
In this webinar you'll learn:
How to price writing assignments
How to price yourself as a writer
Selecting the best writers
Selecting the best clients
How and why to reject work from writers
Why rejection of your work is a good thing
Writer skill levels evaluation and guide
Tracking content performance
WLMA 14 Conference Keynote PPT - Paige Jaeger: Connecting Creatively with the CCPaige Jaeger
Washington Library Media Association Conference Keynote - It was my pleasure to share ways to challenge, reach and teach the Millennials at your conference! Carpe Diem! Let us think!
Get Better Content with Analytics and User TestingMichael Powers
So you're going to Confab Higher Ed. You're already pretty excited about content strategy. But your boss and colleagues? Not so much. To outsiders, content strategy is just another buzzword. And as more schools move to become "data-driven" organizations, talking about content can sound hopelessly qualitative.
So don't say "content strategy": do it. This session will look at content strategy practices you can introduce to show even your most quantitatively-oriented colleagues the value of content strategy: content analytics, social media analytics, and user testing techniques. Rack up successes first—then start talking content strategy.
• Introduce content strategy practices into your organization when your organization doesn't care about content strategy.
• Use analytics to identify what needs improvement.
• Learn how user-testing techniques can improve your content.
The Leveraging Engagement framework seeks to help reveal the nuances of fan involvement, specifically
identifying the various fan objects, activators and environments that inspire people to engage, as well as the
media properties and communities associated with them.
This study offers a sports fanship framework aimed at building a unique brand engagement positioning that
draws on a’ deep understanding of communities and shared passions. The framework can be used to
develop better marketing and communications tools.
Though children have a healthy appetite across “traditional screens” such as television and movies, computers, and video games, their usage of these screens is declining. Instead, there’s been an upswing in children’s consumption of and participation in media through a mobile device. And though a mobile device is what every child expects to have in their pocket, the next big thing coming in mobile is wearable devices combined with the Internet of Things (IoT) as we saw in the announcement of the Fall release of Disney’s Playmation. This shift places a clear demand on creators: Offer something different to today’s digital kids.
Applying participatory learning to STEM
E. Shaw, M. La, R. Phillips, and E. Reilly, “PLAY Minecraft! Assessing Secondary Engineering Education using Game Challenges within a Participatory Learning Environment,” in Proceedings of the 2014 ASEE Annual Conference, Indianapolis, IN, June 2014, Session W447.
Transmedia processes show us that there is more than one way to tell stories, more we can learn about the characters and their world, and that such insights encourage us to imagine aspects of these characters that have not yet made it to the screen. While some might look at it strictly for entertainment value, creating a new lens to look at story offers a different point of view.
One distinct logic we have explored at the Annenberg Innovation Lab is Transmedia Play. Human imagination feeds upon the culture around it and children show enormous capacity to re-imagine the stories that enter their lives.
Students lose track of time as they spend hours navigating the web for material to create their stories and feel a sense of belonging through encouragement by their peers to post their stories on Facebook, illustrate them on Flickr, and share them with friends and the public at large through the multiple resources available on the web. This participation in new media environments is a way to be creative and innovative, but it is also new opportunities for our students to acquire and synthesize information in a meaningful way. Students today often remix original texts based on their own interests in order to create a new work that encapsulates their ideas and concerns about the issues that matter most to them.
In 2008-2009, Project New Media Literacies tested the Media Makers Challenge Collection, a set of 30 challenges to explore and practice the new media literacies. This collection was established as a springboard for educators to adopt the new media literacies into their own situation. Media educators from Global Kids used the materials as inspiration to develop Media Masters, an after-school program at the High School for Global Citizenship to integrate the new media literacies into a social issues learning environment. Media Masters helped learners acquire and reflect upon digital media production and analytic skills through youth engagement in participatory media and Web 2.0 tools. This presentation will explore how theory and practice merged to create a conversation, rather than a top-down transfer of knowledge, between participating researchers, practitioners and students.
Erin Reilly, Research Director, shares with iCELTIC in June 2008, the current research happening at MIT's Comparative Media Studies Project New Media Literacies.
Journalism is in a paradigm shift. More than any generation to come before them, today’s young people are participating in the creation and sharing of culture with the immediacy and connectedness that a digitally networked world provides. In many cases, these young adults are actively involved in what we are calling participatory cultures; a participatory culture shifts the focus of literacy from one of individual expression to one of community involvement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Overview on Edible Vaccine: Pros & Cons with Mechanism
LL Media Maker Collection
1. L E A R N I N G L I B R A R Y ’ S
M E D I A M A K E R C O L L E C T I O N
The Media Maker Collection is a set of challenges that explore the new media literacies within
the context of media artists and production. Challenges are media-based lessons to provide
instruction or share an idea or a story. This collection provides a template for contributions from
members who want to use the Learning Library to develop their own challenges.
http://newmedialiteracies.org/library/
Transmedia Navigation challenges
Transmedia navigation is the ability to follow the flow of stories and information across multiple
modalities.
• Trans Means Across
Begin to explore the idea of "transmedia" by extending content across media.
• Red Sox vs. Yankees
Explore transmedia navigation by "reading" an argument for, and an argument against
the Red Sox.
• Destination Discovery
To practice transmedia navigation, plan a trip by gathering information from various
media. Make a map and share it.
• Expressing Characters
Each media form has unique abilities for expression. Practice transmedia storytelling by
extending a favorite character into a chosen media form.
Appropriation challenges
Appropriation is the ability to meaningfully sample and remix media content.
• Standing on the Shoulders of Giants
Explore appropriation through Justin's Cone's video "Building on the Past".
• New Versions and Visions
Explore appropriation by browsing through audio remixes on ccmixter.
• Total Recut: Transformations
Learn how appropriating content can transform its meaning by looking at a recut of "The
Shining."
• Dump Your Pen Friend
Do you always need to ask people whose images you use in remixed works?
• The Harry Potter Lexicon
Is it different enough? What kinds of appropriation are appropriate?
2. Networking challenges
Networking is the ability to search for, synthesize, and disseminate information.
• Find Your Fan Network
Explore networking by finding fan communties you care about, using cosplay.com as a
case study.
• Read, Write, Surf, Search
Learn how networking can help you understand books better.
Visualization challenges
Visualization is the ability to interpret and create data representations for the purposes of
expressing ideas, finding patterns, and identifying trends.
• What You See and What You Get
Browse through visualizations on the Many Eyes website, and share an interpretation of
one.
• What is Big?
Consider how visualizations help you understand numbers so big you can't wrap your
head around them.
Play challenges
Play is the capacity to experiment with your surroundings as a form of problem-solving.
• Fail, and Fail Often
Re-imagine play as experimentation, and failure as a valuable way to learn.
• Play By Your Own Rules
Learn about iterative game design and practice play by modifying a familiar game.
Negotiation challenges
Negotiation is the ability to travel across diverse communities, discerning and respecting
multiple perspectives, and grasping and following alternative norms.
• Negotiating Norms
Identify and explore some of the norms you follow every day.
• Leeroy Jenkins
Consider how the roles we play vary according to social norms, expectations, and goals.
Judgment challenges
Judgment is the ability to evaluate the reliability and credibility of different information sources.
• Talk It Out
Learn about differing points of view on Wikipedia talk pages.
3. Collective Intelligence challenges
Collective Intelligence is the ability to pool knowledge and compare notes with others toward a
common goal.
• Monkeys on Typewriters
Explore the collaborative fiction website One Million Monkeys Typing.
Distributed Cognition challenges
Distributed Cognition is the ability to interact meaningfully with tools that expand mental
capacities.
• Chains of Thought
Expand your mind by playing a Wikipedia game.
Simulation challenges
Simulation is the ability to interpret and construct dynamic models of real-world processes.
• Outbreak!
Learn about how World of Warcraft can help scientists understand what happens in a
plague epidemic.
Performance challenges
Performance is the ability to adopt alternative identities for the purpose of improvisation and
discovery.
• The Meaning of Bling
What messages are you sending on your MySpace profile?
• Permutations of Performance
Watch lots of people perform and think about what "performance" means.
Multitasking challenges
Multitasking is the ability to scan one’s environment and shift focus as needed to salient details.
• Five Things At Once
Consider your own multitasking habits, and the decisions you make to multitask or not.
• What Are You Doing?
Learn what kind of multitasking works for you by playing an arcade game!