Beginner's guide shows how to draw engaging sketchnotes, maps, and charts during
meetings and presentations. Includes how to sketch simple icons, metaphors, to clarify, communicate and co-create meaning.
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
There are many brilliant designers in the graphic design industry, but it's hard to find women role models to aspire to. These women are not only insightful about their craft, they clearly have a firm grasp on what design thinking truly means.
How Do You Design Feelings was a talk given by Charlie Whitney at Designers + Geeks at General Assembly in Manhattan about using emotions to design for physical spaces and beyond.
LogoDesignGuru presents to you a collection of 14 great inspirational quotes from celebrated designers. These quotes will inspire you, motivate or even assist you in your real-life struggle in creative arts. Read an share this great quotes.
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
There are many brilliant designers in the graphic design industry, but it's hard to find women role models to aspire to. These women are not only insightful about their craft, they clearly have a firm grasp on what design thinking truly means.
How Do You Design Feelings was a talk given by Charlie Whitney at Designers + Geeks at General Assembly in Manhattan about using emotions to design for physical spaces and beyond.
LogoDesignGuru presents to you a collection of 14 great inspirational quotes from celebrated designers. These quotes will inspire you, motivate or even assist you in your real-life struggle in creative arts. Read an share this great quotes.
Visual and Creative Thinking:What We Learned From Peter Pan and Willy WonkaKelsey Ruger
Presentation on Visual and Creative Thinking. The presentation explores how professional in all fields can apply creative and visual thinking skills to their work as well as why people ignore the talents that made them naturally creative as children. He will discuss the myths that people hold about creativity, why they exist and how you can overcome them.
During the English for Academic Purposes program, one of the assignments was creating a self-promotion piece. I decided talking about my self-published books, my former company and a few things I learned from those experiences.
Teaching Game Design to Teach Interaction DesignChristina Wodtke
All educators seek the magic trinity of attention, comprehension, and retention. For interaction design educators, the struggle to achieve these goals is even greater. Hopeful designers enter the field with lofty aspirations, yet they still need to learn the fundamental principles of design and build the core skills of an interaction designer. While keeping design students engaged is undoubtedly a challenge, there is a medium that allows students to internalize the fundamentals of design by experiencing them.
Games.
Games have become ubiquitous in our culture. They are inherently engaging. Some are good and some are… not. By teaching design students how to design games, educators expose their students to the basics of interaction design in ways that the students can experience themselves. Concepts like affordance, skill building, storytelling, and emotion become real rather than just conceptual. Altering the parameters of their games helps students feel the effect these concepts have on their games.
This method has the potential to improve interaction design education across the board by ensuring that design graduates have internalized the fundamentals by the time they are ready to enter the field. What’s more, any design educator can learn to teach interaction design by teaching their students how to design games. After all, it’s fun!
How design techniques can shape more effective organizations
Designers fall in love with the things they design: flows, wireframes, journey maps and personas. But design is not a title or a set of deliverables. It is a way of interacting with the world purposefully, in order to make it a little bit better.
In this talk, Christina will explain how design thinking is a kind of cognition that is particularly useful when working on wicked problems. She will show how design techniques can shape more effective organizations, from creating the right products in the right markets to setting and making better goals. Design can even shape better negotiations and form more effective teams.
The things you don’t design often happen anyway, but rarely they way you hope they will. Design the future you wish to live in.
What you will learn
This talk will cover a design thinking approach to product design, business design and organizational design.
Who is this talk for
It is for anyone who needs to make the future look different from the past, from front line designers and product managers to CEOs and startup founders.
Ux design summit guarding against an us vs them mentalityJohn Murray
“They have no idea how to work with a real design team.” We’ve all heard or said something like that about people on our product teams, especially developers. While that’s a natural response to a breakdown in communication or a road bump during implementation, over time it can create an “Us vs. Them” mentality that does more harm than good. So how do we avoid scratching the itch. How do we keep avoiding giving in to the cynicism? As a design leader, how do you balance your team’s frustrations and continue to motivate them to deliver quality user experiences?
Visual Literacy: Fostering Creativity through Digital Photography and Creativ...Megan Oteri, MA
Session Abstract: Megan Oteri, Borchardt Teaching Fellow, will lead a hands-on workshop where participants take digital photographs and develop creative writing prompts. Educational technology programs such Instagram, Pixlr, Padlet, Glogster, and Weebly will be modeled and used. Session sponsored by Triangle Community Foundation, Durham.
User Experience (UX) has gained a lot of attention in the recent times because of its importance for product growth and development. But it is a problem area for many organizations wanting to set up a UX team. With so much buzz around UI, UX and Usability, questions like: what should your UX team comprise of, is it necessary to get a full force of researchers, information architects, interaction designers and visual designers, or can you do it all with a one-man UX Army, still remain unanswered.
In this webinar I did for Srijan Technologies, I have shared my experience and learnings on how a build a one-man UX team. This presentation also covers the qualities and responsibilities of a UX person and how you can facilitate a good UX culture within the organization.
Web Fatale – Seductive Design, Creative Mornings EditionJohannes Ippen
Or: How to build roller coasters. Talk from Creative Mornings Berlin, November 2016. Find the video and insights on my blog: http://johannesippen.com/2016/creative-mornings-video/
Back of the Napkin / Blah-Blah-Blah SeminarDan Roam
Overview of my most comprehensive innovation and visual thinking seminar. A highly-interactive two-day session, ideal for generating breakthrough ideas for teams of ten to one-hundred.
You thought you don't have the leadership qualities?
But it does not mean you cannot be a leader! Learn how!
A concept that will outstand all concepts in the world!
Have you been fooled by the number one graphic design fallacy?
Read the full blog here
http://www.latitudegroup.com/blog/have-you-been-fooled-by-the-no-1-graphic-design-fallacy/
Surviving a BYOD Implementation - Tots Frisco 16Diana Benner
Thinking about allowing students to bring their own devices to school next year? Join us as we discuss how to make this innovative approach work. Discussion will include the advantages and pitfalls of such an implementation, revising your AUP into an RUP, classroom management, and helping teachers to adapt.
Talk about Micro Feedback and it's virtues, including examples and a case study form us at Brandwatch.
I want to add a big thanks to Sarah Doodey and her work around microfeedback which was inspirational and very helpful for the examples. Check out her UX newsletter too :)
Visual and Creative Thinking:What We Learned From Peter Pan and Willy WonkaKelsey Ruger
Presentation on Visual and Creative Thinking. The presentation explores how professional in all fields can apply creative and visual thinking skills to their work as well as why people ignore the talents that made them naturally creative as children. He will discuss the myths that people hold about creativity, why they exist and how you can overcome them.
During the English for Academic Purposes program, one of the assignments was creating a self-promotion piece. I decided talking about my self-published books, my former company and a few things I learned from those experiences.
Teaching Game Design to Teach Interaction DesignChristina Wodtke
All educators seek the magic trinity of attention, comprehension, and retention. For interaction design educators, the struggle to achieve these goals is even greater. Hopeful designers enter the field with lofty aspirations, yet they still need to learn the fundamental principles of design and build the core skills of an interaction designer. While keeping design students engaged is undoubtedly a challenge, there is a medium that allows students to internalize the fundamentals of design by experiencing them.
Games.
Games have become ubiquitous in our culture. They are inherently engaging. Some are good and some are… not. By teaching design students how to design games, educators expose their students to the basics of interaction design in ways that the students can experience themselves. Concepts like affordance, skill building, storytelling, and emotion become real rather than just conceptual. Altering the parameters of their games helps students feel the effect these concepts have on their games.
This method has the potential to improve interaction design education across the board by ensuring that design graduates have internalized the fundamentals by the time they are ready to enter the field. What’s more, any design educator can learn to teach interaction design by teaching their students how to design games. After all, it’s fun!
How design techniques can shape more effective organizations
Designers fall in love with the things they design: flows, wireframes, journey maps and personas. But design is not a title or a set of deliverables. It is a way of interacting with the world purposefully, in order to make it a little bit better.
In this talk, Christina will explain how design thinking is a kind of cognition that is particularly useful when working on wicked problems. She will show how design techniques can shape more effective organizations, from creating the right products in the right markets to setting and making better goals. Design can even shape better negotiations and form more effective teams.
The things you don’t design often happen anyway, but rarely they way you hope they will. Design the future you wish to live in.
What you will learn
This talk will cover a design thinking approach to product design, business design and organizational design.
Who is this talk for
It is for anyone who needs to make the future look different from the past, from front line designers and product managers to CEOs and startup founders.
Ux design summit guarding against an us vs them mentalityJohn Murray
“They have no idea how to work with a real design team.” We’ve all heard or said something like that about people on our product teams, especially developers. While that’s a natural response to a breakdown in communication or a road bump during implementation, over time it can create an “Us vs. Them” mentality that does more harm than good. So how do we avoid scratching the itch. How do we keep avoiding giving in to the cynicism? As a design leader, how do you balance your team’s frustrations and continue to motivate them to deliver quality user experiences?
Visual Literacy: Fostering Creativity through Digital Photography and Creativ...Megan Oteri, MA
Session Abstract: Megan Oteri, Borchardt Teaching Fellow, will lead a hands-on workshop where participants take digital photographs and develop creative writing prompts. Educational technology programs such Instagram, Pixlr, Padlet, Glogster, and Weebly will be modeled and used. Session sponsored by Triangle Community Foundation, Durham.
User Experience (UX) has gained a lot of attention in the recent times because of its importance for product growth and development. But it is a problem area for many organizations wanting to set up a UX team. With so much buzz around UI, UX and Usability, questions like: what should your UX team comprise of, is it necessary to get a full force of researchers, information architects, interaction designers and visual designers, or can you do it all with a one-man UX Army, still remain unanswered.
In this webinar I did for Srijan Technologies, I have shared my experience and learnings on how a build a one-man UX team. This presentation also covers the qualities and responsibilities of a UX person and how you can facilitate a good UX culture within the organization.
Web Fatale – Seductive Design, Creative Mornings EditionJohannes Ippen
Or: How to build roller coasters. Talk from Creative Mornings Berlin, November 2016. Find the video and insights on my blog: http://johannesippen.com/2016/creative-mornings-video/
Back of the Napkin / Blah-Blah-Blah SeminarDan Roam
Overview of my most comprehensive innovation and visual thinking seminar. A highly-interactive two-day session, ideal for generating breakthrough ideas for teams of ten to one-hundred.
You thought you don't have the leadership qualities?
But it does not mean you cannot be a leader! Learn how!
A concept that will outstand all concepts in the world!
Have you been fooled by the number one graphic design fallacy?
Read the full blog here
http://www.latitudegroup.com/blog/have-you-been-fooled-by-the-no-1-graphic-design-fallacy/
Surviving a BYOD Implementation - Tots Frisco 16Diana Benner
Thinking about allowing students to bring their own devices to school next year? Join us as we discuss how to make this innovative approach work. Discussion will include the advantages and pitfalls of such an implementation, revising your AUP into an RUP, classroom management, and helping teachers to adapt.
Talk about Micro Feedback and it's virtues, including examples and a case study form us at Brandwatch.
I want to add a big thanks to Sarah Doodey and her work around microfeedback which was inspirational and very helpful for the examples. Check out her UX newsletter too :)
Slides for the Sketchnote Hangout of January 2017MarcDUGUE
Slides for the Sketchnote Hangout of January 2017
The hangout was about my usage of the visual recording, scribing, sketchnoting in my everyday job as a project manager.
Big Apple Scrum Day 2015 - Advanced Scrum Metrics Reference SheetJason Tice
Reference sheet for presentation given at Big Apple Scrum Day 2015 on advanced metrics for agile and scrum teams. It is recommended that teams track a few metrics for each of the 5 categories outlined in the presentation to be able to assess the impact of activities supportive of continuous improvement. This reference sheet includes over 30 metrics to give teams ideas on what they can measure. There isn’t a requirement to track 30 metrics on a scrum or agile team but rather teams should track just enough metrics to be able to understand their performance.
Big Apple Scrum Day 2015 - Advanced Scrum Metrics PresentationJason Tice
Presentation given at Big Apple Scrum Day 2015 on advanced metrics for agile and scrum teams. It is recommended that teams track a few metrics for each of the 5 categories outlined in the presentation to be able to assess the impact of activities supportive of continuous improvement. The presentation includes over 30 metrics to give teams ideas on what they can measure. There isn’t a requirement to track 30 metrics on a scrum or agile team but rather teams should track just enough metrics to be able to understand their performance.
Slide deck from talk given at Explode Conference 2016 in London, Ontario
If you’ve ever felt busy, overwhelmed, like you don’t have enough hours in the day and you’d like to learn some tactics to become more productive, organized and in control of your time, then this talk is for you.
We’ll explore different strategies to clear your mind of mental clutter so that your brain can do what it does best: be creative.
This talk isn’t about checking things off your to-do lists, effective productivity is about more than just that. We’re going to uncover how to get the right things done and how to avoid time wasters like “busy work”. We’ll examine how to combat the emotional response of procrastination so that we can face creative blocks head on.
This talk is about taking leadership in your life so you can identify what you want out of it and then make it happen!
Estas cartografías son el resultado del Seminario Abierto Urbanismo Afectivo que se realizó en Madrid en Febrero de 2015. Es una herramienta de visibilización de afectos que se están desarrollando en el urbanismo ciudadano de Madrid. Entran en juego para ser parte del proceso colectivo por lo tanto discutido, crítico y relacional.
This presentation reports on my 7 week iPad project.
The objectives for the project: to offer alternatives to paper-based writing tasks; to create collaborative spaces for students to read, write, and share research synchronously and asynchronously; to foster motivation in learning by employing iPads; to develop research methods through the use of iPads; to use sketchnote apps to annotate reading texts; to empower students' learning through iPad apps.
http://www.oise.utoronto.ca/cerll/EVENTS/
Visual notetaking is a process of representing ideas non-linguistically. (That’s a fancy of way of saying, “drawing pictures.”) Visual notetaking can include concept mapping, but also more artistic ways of visually capturing and representing ideas. On the simpler side of the visual notetaking continuum, visual notes can be used to create narrated art. On the complex end of the spectrum, some visual notetaking applications support the creation of whiteboard animation videos which include audio narration synchronized to screencasts of drawings. Visual or graphic facilitation can be used at meetings to summarize presentations and guide discussions. Whether simple or complex, visual notes can be used to more deeply process information as well as communicate it to others with images. Come join us as we explore and practice visual notetaking.
http://wfryer.me/vnotes
Whiteboard Warrior @ the d.school 1/31/15Molly Wilson
Deck from "Notebook Neophyte to Whiteboard Warrior," the Stanford d.school pop-up class I teach with Kate Rutter. It's a 4-hour crash course in visual communication.
More about the class, plus a curated list of recommended readings, at http://whiteboardwarrior.org.
Empower your students to write and publish. This writing journal is available as a slide deck or paperback writing journal. Kids love the open ended invitation to write and illustrate. Email me Suzanne@vpnsystems.com
Drawing Out Your Users: Using Sketch Techniques for User ResearchBennett King
Workshop Presentation from UX Speakeasy's Sketchcamp San Diego on October 6th, 2012.
This presentation centers on using sketching techniques as another form of data collection for user research. The presentation covers the reasons for using sketching, some background behind origins in Psychology, and three activities which can be used during research.
Art and copy: bridging the gap between UX, design and content | UX CrunchLauren Pope
In the 1960s, there was a creative revolution in advertising when someone decided that art and copy should try sitting in the same room. Applying a similar idea today, and getting content and design practitioners to work together more closely can transform your work for the better. In this deck, I look at:
- the importance of having a strategic ‘North Star’;
- how to come up with working principles for a blended team;
- pair working and how it can transform how you approach things.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
Live drawing for communication and co creation 2016
1. Live Drawing for Communication
and
Co-creation
Patricia Kambitsch 2016
Playthink.com
2. I try not to do anything that's too close to what
I've done before. And the nice thing is we have
a big universe here. It's filled with new ideas.
All you have to do is grab them. - Stan Lee
71. Play Connect the Dots
1. Choose a relevant topic. Write that in the middle.
2. Draw 5-10 dots
3. Name the dots with words from your Jargon List.
4. Challenge another table to connect the dots by
drawing lines to connect the dots.
5. They will have to name the relationship between the
dots.
72.
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97. Select an important question.
Interview your partner about the question.
Create a sketchnote based on the interview.
98.
99.
100. Overview of Resources for Visual Thinking and Live Sketching
On the Web
Full Circle Wiki curated by Nancy White Nearly comprehensive collection of visual thinking resources.
Periodic Table of Visualization Methods. Rich overview of methods at Visual-Literacy.org.
The Noun Project thenounproject.com. Source for Icons. “The Noun Project is a platform empowering the community to build a
global visual language that everyone can understand.”- Great for practice and building a visual vocabulary.
Sketchnote Army sketchnotearmy.com “Sketchnote Army is dedicated to finding and showcasing sketchnotes and sketchnoters from
around the world, from events, conferences, workshops or wherever sketchnotes are captured or created. The brainchild of Mike
Rohde, Sketchnote Army has existed since November 2009.”
Mind map inspiration www.mindmapinspiration.com – beautiful, inspiring, funny Mind Maps.
Books
Blah Blah Blah – Dan Roam. New York. Penguin. –Solving Problems with stick figures. Highly recommended.
The Sketchnote Handbook, The Illustrated Guide to Visual Note Taking- Mike Rohde, Peachpit Press.
Picture This, Lynda Barry, Montreal, Drawn and Quarterly.
How to Mind Map: The Thinking Tool that Will Change Your Life – T. Buzan, UK: HarperCollins
Make a World, Ed Emberly’s Drawing Book – Ed Emberly- NY Little,Brown and Company
The Mind Map Book: How to Use Radiant Thinking to Maximize Your Brain’s Untapped Potential – T. Buzan & B. Buzan, Plume
The Graphic Facilitator’s Guide B. Agerbeck, Chicago: Loosetooth.com.
Visual Meetings. David Sibbet. Hoboken, New Jersey: John Wiley & Sons, Inc.
Video
Cartoonist and theorist Scott McCloud’s TED talk.
Sketcho Frenzy sketchofrenzy.com -Charming videos on how to use sketching for learning: using simple images, Venns, tree diagrams,
mindmaps and others.