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Design For Non Designers - Part One

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Have you been fooled by the number one graphic design fallacy?

Read the full blog here
http://www.latitudegroup.com/blog/have-you-been-fooled-by-the-no-1-graphic-design-fallacy/

Published in: Design
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Design For Non Designers - Part One

  1. 1. Part One: Have you been fooled by the no.1 graphic design fallacy?
  2. 2. You are creating a presentation on the importance of branding for your colleagues Imagine the scenario.
  3. 3. The pressure is on because as a marketer, if you can’t communicate a message to your own staff, how will they trust you to communicate a message to a wider audience?
  4. 4. Is the font big enough? Do you have too many slides? Should you use a different shade of blue?
  5. 5. This presentation will help you overcome some of these worries.
  6. 6. It will help you use a variety of design techniques to layout documents, such as presentations, in a way that communicates your core message, or messages, most powerfully. Your design will have a business purpose.
  7. 7. What is the no.1 graphic design fallacy?
  8. 8. Sometimes design is confused with aesthetics.
  9. 9. In this example by artist Julien Carretero the furniture products are aesthetically beautiful, but they don’t fulfill their designed function – i.e being able to sit comfortably on. So as a piece of art, they work. As a piece of design they don’t.
  10. 10. In terms of web design, craigslist is an example of a site that fulfills its designed function well (a directory for people to advertise and search for products or services). However it’s not particularly pretty.
  11. 11. A good piece of content primarily needs to be both. You can create a beautiful piece of work, but if it doesn’t solve your original problem, it hasn’t worked as a piece of design.
  12. 12. 4 tried and tested techniques to avoid this ultimate design fail
  13. 13. 1. What is the objective? Before you start a project, it is important to set the objectives of what it needs to achieve and in what context it will be used.
  14. 14. 2. Design for your user Who is the individual you are designing for? Are they old? Young? Affluent? Educated? What do they like, and respond to best?
  15. 15. “ No. I don’t think the Empire had Wookiees in mind when they designed her, Chewie.” Han Solo to Chewbacca in Star Wars Episode VI: Return of the Jedi
  16. 16. 3. Clarity Once you have set your objectives and defined your audience it’s time to start designing. One of the core principles of good design is clarity. Is it legible and easy-to-read? What are you trying to communicate and in what order? If need be, test it on someone. Do they understand it immediately?
  17. 17. “ I strive for two things in design: simplicity and clarity. Great design is born of those two things.” Lindon Leader
  18. 18. 4. Familiarity and consistency There’s no need to re-invent the smartphone every time you design something. Creativity is great, but it doesn’t mean that everything you create has to be entirely unique. People look for semantic clues to get a sense of how to interact with a design.
  19. 19. “ Any product that needs a manual to work is broken.” Elon Musk
  20. 20. In conclusion, good design for business is like good marketing for business – it’s all about solving a problem or communicating a message most effectively and efficiently.
  21. 21. To see the full blog post and future ‘Design for Non-Designers’ updates please visit www.latitudegroup.com/blog
  22. 22. by Emma Rose | @emkaro

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