Brightwave has been exploring the use of 3D Virtual Reality environments in learning, knowing many forward-thinking learning teams are actively considering the future potential of this exciting technology.
With costs falling and VR coming closer to consumer reality by the month, there's no doubt realistic and immersive VR learning experiences will shortly become a key element in the workplace learning blend.
Join us at one of two informal sessions to experience the current state of the art for yourself. Talk to our experts, play with the kit, be inspired, and see some of the VR ideas we're working on at Brightwave and beyond.
This presentation was delivered by Colin Welch on Thursday 29th January at Learning Technologies 2015.
13. Let’s start by acknowledging the
obvious…
VR is NOT appropriate
for the majority of
learning needs
14. Towards a hypothesis for
VR in learning:
IF…
some learning requires more than
just doing, but also feeling at a
physical or emotional level…
15. Towards a hypothesis for
VR in learning:
AND…
VR hardware such as Oculus Rift
can give such feelings of
‘presence’…
16. Towards a hypothesis for
VR in learning:
THEN…
VR can, and should, be considered
the best way to deliver training that
requires learners to feel presence in
an environment.
19. Presence is:
More than immersion.
Immersion is when you feel
surrounded by a virtual world.
Presence is when you feel part of that
virtual world.
20. Presence is:
…even when you know you’re in a
demo VR environment, you can’t help
reaching out to touch an object…
ducking to avoid a low beam…feeling
uneasy due to a large object
overhead.
22. So – VR can work in learning
when…
• A sense of presence is important
• When real environments are hard
or dangerous to access
• When real environments or
products don’t exist yet
30. Think about…
•Existing learning you have that could benefit
from VR / AR
•Upcoming projects that could use VR / AR
•Any other ideas for applications
Tell us…
•Why VR would make it more effective for the
learner
Intros – explain who we are
Brighton VR community is very vibrant – talk about Brighton VR
Check how long people can stay
Check they all know what AR/VR are!
Have they used it – are they considering using it?
Brightwave haven’t done anything for clients using VR yet – we’re not here to sell anything today, but if you want to discuss ideas for a project we have some real expertise in the room.
We want your ideas!
Knowledge ‘stickiness’
the stages of knowledge management:
1 IT systems that allow the transfer of knowledge
2 hr and corporate culture – deploying the technology isn’t enough, you need to foster a culture where people look for this inf. If you build it, they still might not come…
3 Taxonomy and content management
£200 ish + Galaxy Note 4
Notable that the first device in the consumer market place is mobile.
Mobile means untethered – and that’s a big thing.
When processing power increases over the next 5 years we’ll be able to deliver desktop standard 3D on mobile devices – we’ll be able to come to Learning Tech on the train and not have to leave Brighton at 6am in the car!
£10 ish + phone
£230 – should be coming to market this year
£???
Someone said update could rival that of the iPhone – a bit far fetched perhaps but it does show that the market is expected to grow a lot!
Biggest increases are in Kids, Tweens and Teens and Light Gamers. There will be a lot more devices in homes.
By far the largest application will be games – however there are a lot of potential applications in learning and performance support.
First though - a word of caution. It’s easy to get carried away with new tech and the promise that it might transform the way we learn for ever.
It’s worth acknowledging that VR isn’t going to be needed for most learning requirements.
e.G – financial regulations!
So our learning designers have been thinking about how we can apply VR in learning and I’ve stolen these slides off of one of them – hence the self-important use of the word ‘hypothesis’!
These slides animate –
Title / headline fades and rises slowly.
Then each bullet builds on separately from the bottom of screen at a 1 sec intervals.
These slides animate –
Title / headline fades and rises slowly.
Then each bullet builds on separately from the bottom of screen at a 1 sec intervals.
These slides animate –
Title / headline fades and rises slowly.
Then each bullet builds on separately from the bottom of screen at a 1 sec intervals.
These slides animate –
Title / headline fades and rises slowly.
Then each bullet builds on separately from the bottom of screen at a 1 sec intervals.
These slides animate –
Title / headline fades and rises slowly.
Then each bullet builds on separately from the bottom of screen at a 1 sec intervals.
These slides animate –
Title / headline fades and rises slowly.
Then each bullet builds on separately from the bottom of screen at a 1 sec intervals.
These slides animate –
Title / headline fades and rises slowly.
Then each bullet builds on separately from the bottom of screen at a 1 sec intervals.