Sometimes new professional lessons come from unlikely places. In my case that place was playing Magic: The Gathering.
For 20+ years Magic has been the premier trading card game. It’s produced a universe of content as vast as Star Wars and Star Trek combined (and fans that are just as fanatical). And since the game is based on the player building their own deck, those that play the game need to be an architect, a strategist, a problem solver, a pragmatic decision maker and a player. (Sound familiar?)
Over the last year I've been a member of the Magic fandom. By filtering this experience through the professional lens of Digital Strategy & UX I’ve learned some important lessons that have made my work better, my career stronger & my life a whole lot funner.
2. Adam McCrimmon
@McAtoms
amccrim.com
Director of Digital Strategy & UX!
hyc.com
Co-Host of WhatTheGrok Podcast!
whatthegrok.com
#MTGLessons
#MTGLessons
13. Best Selling Game in the World
Created in 1993
Over 20 Billion Cards Printed
!
Over 12 Million Players
Printed in 11 Languages
Sold in 120 Countries
!
More than 700k Sanctioned Events a year
#MTGLessons
14.
15. 4 Expansions & 1,000 new unique cards created a year
14,000 Total Individual Cards
!
5 Colors
20 Color Combinations
!
8 Card Types
24 Creature Types
136 Keywords
#MTGLessons
22. Rationalized Common
This bad thing happened
but it’s not totally my fault.
This bad thing happened it’s
my fault & it’s not a big deal.
Budget wasn't big enough!
There wasn’t enough time!
Requirements kept changing
Got to work late!
Forgot my lunch!
Didn’t recycle that bottle
#MTGLessons
23.
24.
25. We’ve grown accustomed to
rationalized & common failure.
!
We’re comfortable with it.
#MTGLessons
26. Invested
This bad thing happened. !
It’s my fault and it’s a big deal to me.
35. Hobby:
!
An activity done regularly in one's leisure
time for pleasure.
#MTGLessons
36. Entertainment.
Today’s world we have lots of entertainment
options.
But would you call Facebook a hobby?
How about marathon TV watching?
#MTGLessons
37. Hobby:
!
An activity done regularly in one's leisure time
for experience, fulfillment, challenge &
pleasure.
#MTGLessons
39. Learned about myself
How I handle pressure and tense situations.
How I judge fairness.
How I’m perceived by others.
How I make pragmatic decisions.
How I solve problems on the fly.
How I handle success and how I handle failure.
#MTGLessons
43. Matthew Effect (1963)
Success can breed success, and inequality breeds
more inequality.!
!
“For unto every one that hath shall be given, and he shall have abundance: but
from him that hath not shall be taken away even that which he hath.”
Robert K Merton
Sociologist
http://www.garfield.library.upenn.edu/merton/matthew1.pdf
#MTGLessons
44. Arnout van de Rijt
Associate Professor - SUNY
http://phenomena.nationalgeographic.com/2014/04/28/on-privilege-and-luck-or-why-success-breeds-success/
#MTGLessons
45. Arnout van de Rijt
Associate Professor - SUNY
http://phenomena.nationalgeographic.com/2014/04/28/on-privilege-and-luck-or-why-success-breeds-success/
#MTGLessons
46. Arnout van de Rijt
Associate Professor - SUNY
http://phenomena.nationalgeographic.com/2014/04/28/on-privilege-and-luck-or-why-success-breeds-success/
#MTGLessons
67. “Limitations are something that I latch onto - like working in genre, or if you're writing TV,
there are act breaks, there's a length of time it's supposed to be. The restrictions of budget
and sets can be really useful.”!
!
- Joss Whedon
“It was really SMS that inspired the further direction -- the
particular constraint of 140 characters was kind of borrowed.” !
!
- Jack Dorsey (Twitter)
“The enemy of art is the absence of limitations.” !
!
-Orson Welles
#MTGLessons
73. Cognitive Overhead
How many logical connections or jumps your brain
has to make in order to understand or contextualize
the thing you’re looking at.
http://techcrunch.com/2013/04/20/cognitive-overhead/
#MTGLessons
80. Theory Design Practical Design
Talking & thinking about
how something might work.
Trying it out as quickly as
possible to see if it works.
Brainstorming!
Meetings!
Documentation
Role Playing!
Sketching!
Prototyping
#MTGLessons
89. Judo Solutions
One that delivers maximum efficiency with minimum
effort. Judo solutions are all about getting the most
out of doing the least. !
!
When good enough gets the job done, go for it. And
remember, you can usually turn good enough into
great later.
#MTGLessons
120. Lenticular Design
A player’s experience will dictate how complex a
design is to them. And some complexity is hidden,
because it requires certain knowledge to even be
aware of it.
http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/293
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