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Lecture #04
S1 –Interaksi Manusia Komputer
Novy NRA Mokobombang, ST, MsTM, PhD
Informatics Hasanuddin University
KOMPUTER
Material by: Alan Dix (The author of Human-Computer Interaction book)
2
The computer
• a computer system is made up of various
elements
• each of these elements affects the
interaction
– input devices – text entry and pointing
– output devices – screen (small&large), digital paper
– virtual reality – special interaction and display devices
– physical interaction – e.g. sound, haptic, bio-sensing
– paper – as output (print) and input (scan)
– memory – RAM & permanent media, capacity & access
– processing – speed of processing, networks
Novy NRA Mokobombang Human-Computer Interaction Material by Aland Dix
3
Interacting with computers
Novy NRA Mokobombang Human-Computer Interaction Material by Aland Dix
to understand human–computer
interaction
… need to understand computers!
what goes in and out
devices, paper,
sensors, etc.
what can it do?
memory, processing,
networks
A ‘typical’ computer system
• screen, or monitor, on which there are
windows
• keyboard
• mouse/trackpad
• variations
– desktop
– laptop
– PDA
the devices dictate the styles of interaction
that the system supports
For different devices, then the interface will
support a different style of interaction
window 1
window 2
12-37pm
How many …
are you thinking …
… PC, laptop, PDA ??
computers in your house?
hands up, …
… none, 1, 2 , 3, more!!
computers in your pockets?
How many computers …
in your house?
– PC
– TV, VCR, DVD, HiFi,
cable/satellite TV
– microwave, cooker,
washing machine
– central heating
– security system
can you think of more?
in your pockets?
– PDA
– phone, camera
– smart card, card with
magnetic strip?
– electronic car key
– USB memory
try your pockets and
bags
sensors
and devices
everywhere
text entry devices
keyboards (QWERTY et al.)
chord keyboards, phone pads
handwriting, speech
Keyboards
• Most common text input device
• Allows rapid entry of text by experienced users
• Keypress closes connection, causing a character
code to be sent
• Usually connected by cable, but can be wireless
layout – QWERTY
• Standardised layout
but …
– non-alphanumeric keys are placed differently
– accented symbols needed for different scripts
– minor differences between UK and USA keyboards
• QWERTY arrangement not optimal for typing
– layout to prevent typewriters jamming!
• Alternative designs allow faster typing but large social base
of QWERTY typists produces reluctance to change.
Lay out QWERTY
QWERTY (ctd)
2 3 4 5 6 7 8 9 0
Q W E R T Y U I
1
O P
S D F H J L
A G K
Z X C V B N M , .
SPACE
alternative keyboard layouts
Alphabetic
– keys arranged in alphabetic order
– not faster for trained typists
– not faster for beginners either!
Dvorak
– common letters under dominant fingers
– biased towards right hand
– common combinations of letters alternate between hands
– 10-15% improvement in speed and reduction in fatigue
– But - large social base of QWERTY typists produce market
pressures not to change
special keyboards
• designs to reduce fatigue for RSI (Repetitive Strain Injury)
• for one handed use
e.g. the Maltron left-handed keyboard
Chord keyboards
only a few keys - four or 5
letters typed as combination of keypresses
compact size
– ideal for portable applications
short learning time
– keypresses reflect letter shape
fast
– once you have trained
BUT - social resistance, plus fatigue after extended use
NEW – niche market for some wearables
phone pad and T9 entry
• use numeric keys with
multiple presses
2 – a b c 6 - m n o
3 - d e f 7 - p q r s
4 - g h i 8 - t u v
5 - j k l 9 - w x y z
hello = 4433555[pause]555666
surprisingly fast!
• T9 predictive entry
– type as if single key for each letter
– use dictionary to ‘guess’ the right word
– hello = 43556 …
– but 26 -> menu ‘am’ or ‘an’
Handwriting recognition
• Text can be input into the computer, using a pen
and a digesting tablet
– natural interaction
• Technical problems:
– capturing all useful information - stroke path, pressure,
etc. in a natural manner
– segmenting joined up writing into individual letters
– interpreting individual letters
– coping with different styles of handwriting
• Used in PDAs, and tablet computers …
… leave the keyboard on the desk!
Speech recognition
• Improving rapidly
• Most successful when:
– single user – initial training and learns peculiarities
– limited vocabulary systems
• Problems with
– external noise interfering
– imprecision of pronunciation
– large vocabularies
– different speakers
Numeric keypads
• for entering numbers quickly:
– calculator, PC keyboard
• for telephones
not the same!!
ATM like phone
4 5 6
7 8 9
*
0 #
1 2 3
4 5 6
1 2 3
0 . =
7 8 9
telephone calculator
positioning, pointing and drawing
mouse, touchpad
trackballs, joysticks etc.
touch screens, tablets
eyegaze, cursors
the Mouse
• Handheld pointing device
– very common
– easy to use
• Two characteristics
– planar movement
– buttons
(usually from 1 to 3 buttons on top, used for making a
selection, indicating an option, or to initiate drawing
etc.)
the mouse (ctd)
Mouse located on desktop
– requires physical space
– no arm fatigue
Relative movement only is detectable.
Movement of mouse moves screen cursor
Screen cursor oriented in (x, y) plane,
mouse movement in (x, z) plane …
… an indirect manipulation device.
– device itself doesn’t obscure screen, is accurate and fast.
– hand-eye coordination problems for novice users
How does it work?
Two methods for detecting motion
• Mechanical
– Ball on underside of mouse turns as mouse is moved
– Rotates orthogonal potentiometers
– Can be used on almost any flat surface
• Optical
– light emitting diode on underside of mouse
– may use special grid-like pad or just on desk
– less susceptible to dust and dirt
– detects fluctuating alterations in reflected light intensity to
calculate relative motion in (x, z) plane
Even by foot …
• some experiments with
the footmouse
– controlling mouse
movement with feet …
– not very common :-)
• but foot controls are
common elsewhere:
– car pedals
– sewing machine speed
control
– organ and piano
pedals
Novy NRA Mokobombang Human-
Computer Interaction Material by
24
Touchpad
• small touch sensitive tablets
• ‘stroke’ to move mouse pointer
• used mainly in laptop computers
• good ‘acceleration’ settings important
– fast stroke
• lots of pixels per inch moved
• initial movement to the target
– slow stroke
• less pixels per inch
• for accurate positioning
Trackball and thumbwheels
Trackball
– ball is rotated inside static housing
• like an upsdie down mouse!
– relative motion moves cursor
– indirect device, fairly accurate
– separate buttons for picking
– very fast for gaming
– used in some portable and notebook computers.
Thumbwheels …
– for accurate CAD – two dials for X-Y cursor position
– for fast scrolling – single dial on mouse
Joystick and keyboard nipple
Joystick
– indirect
pressure of stick = velocity of movement
– buttons for selection
on top or on front like a trigger
– often used for computer games
aircraft controls and 3D navigation
Keyboard nipple
– for laptop computers
– miniature joystick in the middle of the keyboard
Touch-sensitive screen
• Detect the presence of finger or stylus on the screen.
– works by interrupting matrix of light beams, capacitance changes or
ultrasonic reflections
– direct pointing device
• Advantages:
– fast, and requires no specialised pointer
– good for menu selection
– suitable for use in hostile environment: clean and safe from damage.
• Disadvantages:
– finger can mark screen
– imprecise (finger is a fairly blunt instrument!)
• difficult to select small regions or perform accurate drawing
– lifting arm can be tiring
Stylus and light pen
Stylus
– small pen-like pointer to draw directly on screen
– may use touch sensitive surface or magnetic detection
– used in PDA, tablets PCs and drawing tables
Light Pen
– now rarely used
– uses light from screen to detect location
BOTH …
– very direct and obvious to use
– but can obscure screen
Digitizing tablet
• Mouse like-device with cross hairs
• used on special surface
- rather like stylus
• very accurate
- used for digitizing maps
Eyegaze
• control interface by eye gaze direction
– e.g. look at a menu item to select it
• uses laser beam reflected off retina
– … a very low power laser!
• mainly used for evaluation (ch x)
• potential for hands-free control
• high accuracy requires headset
• cheaper and lower accuracy devices available
sit under the screen like a small webcam
Cursor keys
• Four keys (up, down, left, right) on keyboard.
• Very, very cheap, but slow.
• Useful for not much more than basic motion for text-editing
tasks.
• No standardised layout, but inverted “T”, most common
Discrete positioning controls
• in phones, TV controls etc.
– cursor pads or mini-joysticks
– discrete left-right, up-down
– mainly for menu selection
display devices
bitmap screens (CRT & LCD)
large & situated displays
digital paper
bitmap displays
• screen is vast number of coloured dots
resolution and colour depth
• Resolution … used (inconsistently) for
– number of pixels on screen (width x height)
• e.g. SVGA 1024 x 768, PDA perhaps 240x400
– density of pixels (in pixels or dots per inch - dpi)
• typically between 72 and 96 dpi
• Aspect ratio
– ration between width and height
– 4:3 for most screens, 16:9 for wide-screen TV
• Colour depth:
– how many different colours for each pixel?
– black/white or greys only
– 256 from a pallete
– 8 bits each for red/green/blue = millions of colours
anti-aliasing
Jaggies
– diagonal lines that have discontinuities in due to horizontal raster
scan process.
Anti-aliasing
– softens edges by using shades of line colour
– also used for text
Cathode ray tube
• Stream of electrons emitted from electron gun, focused and
directed by magnetic fields, hit phosphor-coated screen
which glows
• used in TVs and computer monitors
electron gun
focussing and
deflection
electron beam
phosphor-
coated screen
Health hazards of CRT !
• X-rays: largely absorbed by screen (but not at rear!)
• UV- and IR-radiation from phosphors: insignificant levels
• Radio frequency emissions, plus ultrasound (~16kHz)
• Electrostatic field - leaks out through tube to user. Intensity
dependant on distance and humidity. Can cause rashes.
• Electromagnetic fields (50Hz-0.5MHz). Create induction
currents in conductive materials, including the human body.
Two types of effects attributed to this: visual system - high
incidence of cataracts in VDU operators, and concern over
reproductive disorders (miscarriages and birth defects).
Health hints …
• do not sit too close to the screen
• do not use very small fonts
• do not look at the screen for long periods without
a break
• do not place the screen directly in front of a bright
window
• work in well-lit surroundings
 Take extra care if pregnant.
but also posture, ergonomics, stress
Liquid crystal displays
• Smaller, lighter, and … no radiation problems.
• Found on PDAs, portables and notebooks,
… and increasingly on desktop and even for home TV
• also used in dedicted displays:
digital watches, mobile phones, HiFi controls
• How it works …
– Top plate transparent and polarised, bottom plate reflecting.
– Light passes through top plate and crystal, and reflects back to eye.
– Voltage applied to crystal changes polarisation and hence colour
– N.B. light reflected not emitted => less eye strain
special displays
Random Scan (Directed-beam refresh, vector display)
– draw the lines to be displayed directly
– no jaggies
– lines need to be constantly redrawn
– rarely used except in special instruments
Direct view storage tube (DVST)
– Similar to random scan but persistent => no flicker
– Can be incrementally updated but not selectively erased
– Used in analogue storage oscilloscopes
large displays
• used for meetings, lectures, etc.
• technology
plasma – usually wide screen
video walls – lots of small screens together
projected – RGB lights or LCD projector
– hand/body obscures screen
– may be solved by 2 projectors + clever software
back-projected
– frosted glass + projector behind
situated displays
• displays in ‘public’ places
– large or small
– very public or for small group
• display only
– for information relevant to location
• or interactive
– use stylus, touch sensitive screem
• in all cases … the location matters
– meaning of information or interaction is related to the
location
• small displays beside office doors
• handwritten notes left using stylus
• office owner reads notes using web interface
Hermes a situated display
small displays
beside
office doors
handwritten
notes left
using stylus
office owner
reads notes
using web interface
Digital paper
• what?
– thin flexible sheets
– updated electronically
– but retain display
• how?
– small spheres turned
– or channels with coloured liquid
and contrasting spheres
– rapidly developing area
appearance
cross
section
virtual reality and 3D interaction
positioning in 3D space
moving and grasping
seeing 3D (helmets and caves)
positioning in 3D space
• cockpit and virtual controls
– steering wheels, knobs and dials … just like real!
• the 3D mouse
– six-degrees of movement: x, y, z + roll, pitch, yaw
• data glove
– fibre optics used to detect finger position
• VR helmets
– detect head motion and possibly eye gaze
• whole body tracking
– accelerometers strapped to limbs or reflective dots and
video processing
pitch, yaw and roll
pitch
yaw
roll
Touchpad
• small touch sensitive tablets
• ‘stroke’ to move mouse pointer
• used mainly in laptop computers
• good ‘acceleration’ settings important
– fast stroke
• lots of pixels per inch moved
• initial movement to the target
– slow stroke
• less pixels per inch
• for accurate positioning
Trackball and thumbwheels
Trackball
– ball is rotated inside static housing
• like an upside down mouse!
– relative motion moves cursor
– indirect device, fairly accurate
– separate buttons for picking
– very fast for gaming
– used in some portable and notebook computers.
Thumbwheels …
– for accurate CAD – two dials for
X-Y cursor position
– for fast scrolling – single dial
on mouse
Joystick and keyboard nipple
Joystick
– indirect
pressure of stick = velocity of movement
– buttons for selection
on top or on front like a trigger
– often used for computer games
aircraft controls and 3D navigation
Keyboard nipple
– for laptop computers
– miniature joystick in the middle
of the keyboard
Touch-sensitive screen
• Detect the presence of finger or stylus on the screen.
– works by interrupting matrix of light beams, capacitance changes or
ultrasonic reflections
– direct pointing device
• Advantages:
– fast, and requires no specialised pointer
– good for menu selection
– suitable for use in hostile environment: clean and safe from damage.
• Disadvantages:
– finger can mark screen
– imprecise (finger is a fairly blunt instrument!)
• difficult to select small regions or perform accurate drawing
– lifting arm can be tiring
Stylus and light pen
Stylus
– small pen-like pointer to draw
directly on screen
– may use touch sensitive
surface or magnetic detection
– used in PDA, tablets PCs and
drawing tables
Light Pen
now rarely used
– uses light from screen to
detect location
BOTH …
– very direct and obvious to use
– but can obscure screen
Novy NRA Mokobombang Human-
Computer Interaction Material by
54
Digitizing tablet
• Mouse like-device
with cross hairs
• used on special
surface
- rather like stylus
• very accurate
- used for
digitizing maps
Novy NRA Mokobombang Human-
Computer Interaction Material by
55
Eyegaze
• control interface by eye gaze direction
– e.g. look at a menu item to select it
• uses laser beam reflected off retina
– … a very low power laser!
• mainly used for evaluation (ch x)
• potential for hands-free control
• high accuracy requires headset
• cheaper and lower accuracy devices
available
sit under the screen like a small
webcam
Novy NRA Mokobombang Human-Computer Interaction Material by
Aland Dix 56
Cursor keys
• Four keys (up, down, left, right) on keyboard.
• Very, very cheap, but slow.
• Useful for not much more than basic motion for text-editing
tasks.
• No standardised layout, but inverted “T”, most common
Discrete positioning controls
• in phones, TV controls etc.
– cursor pads or mini-joysticks
– discrete left-right, up-down
– mainly for menu selection
display devices
bitmap screens (CRT & LCD)
large & situated displays
digital paper
bitmap displays
• screen is vast number of coloured dots
resolution and colour depth
• Resolution … used (inconsistently) for
– number of pixels on screen (width x height)
• e.g. SVGA 1024 x 768, PDA perhaps 240x400
– density of pixels (in pixels or dots per inch - dpi)
• typically between 72 and 96 dpi
• Aspect ratio
– ration between width and height
– 4:3 for most screens, 16:9 for wide-screen TV
• Colour depth:
– how many different colours for each pixel?
– black/white or greys only
– 256 from a pallete
– 8 bits each for red/green/blue = millions of colours
anti-aliasing
Jaggies
– diagonal lines that have discontinuities in due to horizontal raster
scan process.
Anti-aliasing
– softens edges by using shades of line colour
– also used for text
Cathode ray tube
• Stream of electrons emitted from electron gun, focused and
directed by magnetic fields, hit phosphor-coated screen
which glows
• used in TVs and computer monitors
electron gun
focussing and
deflection
electron beam
phosphor-
coated screen
Health hazards of CRT !
• X-rays: largely absorbed by screen (but not at rear!)
• UV- and IR-radiation from phosphors: insignificant levels
• Radio frequency emissions, plus ultrasound (~16kHz)
• Electrostatic field - leaks out through tube to user. Intensity
dependant on distance and humidity. Can cause rashes.
• Electromagnetic fields (50Hz-0.5MHz). Create induction
currents in conductive materials, including the human body.
Two types of effects attributed to this: visual system - high
incidence of cataracts in VDU operators, and concern over
reproductive disorders (miscarriages and birth defects).
Health hints …
• do not sit too close to the screen
• do not use very small fonts
• do not look at the screen for long periods without
a break
• do not place the screen directly in front of a bright
window
• work in well-lit surroundings
 Take extra care if pregnant.
but also posture, ergonomics, stress
Liquid crystal displays
• Smaller, lighter, and … no radiation problems.
• Found on PDAs, portables and notebooks,
… and increasingly on desktop and even for home TV
• also used in dedicted displays:
digital watches, mobile phones, HiFi controls
• How it works …
– Top plate transparent and polarised, bottom plate reflecting.
– Light passes through top plate and crystal, and reflects back to eye.
– Voltage applied to crystal changes polarisation and hence colour
– N.B. light reflected not emitted => less eye strain
special displays
Random Scan (Directed-beam refresh, vector display)
– draw the lines to be displayed directly
– no jaggies
– lines need to be constantly redrawn
– rarely used except in special instruments
Direct view storage tube (DVST)
– Similar to random scan but persistent => no flicker
– Can be incrementally updated but not selectively erased
– Used in analogue storage oscilloscopes
large displays
• used for meetings, lectures, etc.
• technology
plasma – usually wide screen
video walls – lots of small screens together
projected – RGB lights or LCD projector
– hand/body obscures screen
– may be solved by 2 projectors + clever software
back-projected
– frosted glass + projector behind
situated displays
• displays in ‘public’ places
– large or small
– very public or for small group
• display only
– for information relevant to location
• or interactive
– use stylus, touch sensitive screem
• in all cases … the location matters
– meaning of information or interaction is related to the
location
• small displays beside office doors
• handwritten notes left using stylus
• office owner reads notes using web interface
Hermes a situated display
small displays
beside
office doors
handwritten
notes left
using stylus
office owner
reads notes
using web interface
Digital paper
• what?
– thin flexible sheets
– updated electronically
– but retain display
• how?
– small spheres turned
– or channels with coloured liquid
and contrasting spheres
– rapidly developing area
appearance
cross
section
virtual reality and 3D interaction
positioning in 3D space
moving and grasping
seeing 3D (helmets and caves)
positioning in 3D space
• cockpit and virtual controls
– steering wheels, knobs and dials … just like real!
• the 3D mouse
– six-degrees of movement: x, y, z + roll, pitch, yaw
• data glove
– fibre optics used to detect finger position
• VR helmets
– detect head motion and possibly eye gaze
• whole body tracking
– accelerometers strapped to limbs or reflective dots and
video processing
pitch, yaw and roll
pitch
yaw
roll

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Lect4a_Interaksi manusia komputer_Alan Dix.pdf

  • 1. Lecture #04 S1 –Interaksi Manusia Komputer Novy NRA Mokobombang, ST, MsTM, PhD Informatics Hasanuddin University KOMPUTER Material by: Alan Dix (The author of Human-Computer Interaction book)
  • 2. 2 The computer • a computer system is made up of various elements • each of these elements affects the interaction – input devices – text entry and pointing – output devices – screen (small&large), digital paper – virtual reality – special interaction and display devices – physical interaction – e.g. sound, haptic, bio-sensing – paper – as output (print) and input (scan) – memory – RAM & permanent media, capacity & access – processing – speed of processing, networks Novy NRA Mokobombang Human-Computer Interaction Material by Aland Dix
  • 3. 3 Interacting with computers Novy NRA Mokobombang Human-Computer Interaction Material by Aland Dix to understand human–computer interaction … need to understand computers! what goes in and out devices, paper, sensors, etc. what can it do? memory, processing, networks
  • 4. A ‘typical’ computer system • screen, or monitor, on which there are windows • keyboard • mouse/trackpad • variations – desktop – laptop – PDA the devices dictate the styles of interaction that the system supports For different devices, then the interface will support a different style of interaction window 1 window 2 12-37pm
  • 5. How many … are you thinking … … PC, laptop, PDA ?? computers in your house? hands up, … … none, 1, 2 , 3, more!! computers in your pockets?
  • 6. How many computers … in your house? – PC – TV, VCR, DVD, HiFi, cable/satellite TV – microwave, cooker, washing machine – central heating – security system can you think of more? in your pockets? – PDA – phone, camera – smart card, card with magnetic strip? – electronic car key – USB memory try your pockets and bags
  • 8. text entry devices keyboards (QWERTY et al.) chord keyboards, phone pads handwriting, speech
  • 9. Keyboards • Most common text input device • Allows rapid entry of text by experienced users • Keypress closes connection, causing a character code to be sent • Usually connected by cable, but can be wireless
  • 10. layout – QWERTY • Standardised layout but … – non-alphanumeric keys are placed differently – accented symbols needed for different scripts – minor differences between UK and USA keyboards • QWERTY arrangement not optimal for typing – layout to prevent typewriters jamming! • Alternative designs allow faster typing but large social base of QWERTY typists produces reluctance to change.
  • 12. QWERTY (ctd) 2 3 4 5 6 7 8 9 0 Q W E R T Y U I 1 O P S D F H J L A G K Z X C V B N M , . SPACE
  • 13. alternative keyboard layouts Alphabetic – keys arranged in alphabetic order – not faster for trained typists – not faster for beginners either! Dvorak – common letters under dominant fingers – biased towards right hand – common combinations of letters alternate between hands – 10-15% improvement in speed and reduction in fatigue – But - large social base of QWERTY typists produce market pressures not to change
  • 14. special keyboards • designs to reduce fatigue for RSI (Repetitive Strain Injury) • for one handed use e.g. the Maltron left-handed keyboard
  • 15. Chord keyboards only a few keys - four or 5 letters typed as combination of keypresses compact size – ideal for portable applications short learning time – keypresses reflect letter shape fast – once you have trained BUT - social resistance, plus fatigue after extended use NEW – niche market for some wearables
  • 16. phone pad and T9 entry • use numeric keys with multiple presses 2 – a b c 6 - m n o 3 - d e f 7 - p q r s 4 - g h i 8 - t u v 5 - j k l 9 - w x y z hello = 4433555[pause]555666 surprisingly fast! • T9 predictive entry – type as if single key for each letter – use dictionary to ‘guess’ the right word – hello = 43556 … – but 26 -> menu ‘am’ or ‘an’
  • 17. Handwriting recognition • Text can be input into the computer, using a pen and a digesting tablet – natural interaction • Technical problems: – capturing all useful information - stroke path, pressure, etc. in a natural manner – segmenting joined up writing into individual letters – interpreting individual letters – coping with different styles of handwriting • Used in PDAs, and tablet computers … … leave the keyboard on the desk!
  • 18. Speech recognition • Improving rapidly • Most successful when: – single user – initial training and learns peculiarities – limited vocabulary systems • Problems with – external noise interfering – imprecision of pronunciation – large vocabularies – different speakers
  • 19. Numeric keypads • for entering numbers quickly: – calculator, PC keyboard • for telephones not the same!! ATM like phone 4 5 6 7 8 9 * 0 # 1 2 3 4 5 6 1 2 3 0 . = 7 8 9 telephone calculator
  • 20. positioning, pointing and drawing mouse, touchpad trackballs, joysticks etc. touch screens, tablets eyegaze, cursors
  • 21. the Mouse • Handheld pointing device – very common – easy to use • Two characteristics – planar movement – buttons (usually from 1 to 3 buttons on top, used for making a selection, indicating an option, or to initiate drawing etc.)
  • 22. the mouse (ctd) Mouse located on desktop – requires physical space – no arm fatigue Relative movement only is detectable. Movement of mouse moves screen cursor Screen cursor oriented in (x, y) plane, mouse movement in (x, z) plane … … an indirect manipulation device. – device itself doesn’t obscure screen, is accurate and fast. – hand-eye coordination problems for novice users
  • 23. How does it work? Two methods for detecting motion • Mechanical – Ball on underside of mouse turns as mouse is moved – Rotates orthogonal potentiometers – Can be used on almost any flat surface • Optical – light emitting diode on underside of mouse – may use special grid-like pad or just on desk – less susceptible to dust and dirt – detects fluctuating alterations in reflected light intensity to calculate relative motion in (x, z) plane
  • 24. Even by foot … • some experiments with the footmouse – controlling mouse movement with feet … – not very common :-) • but foot controls are common elsewhere: – car pedals – sewing machine speed control – organ and piano pedals Novy NRA Mokobombang Human- Computer Interaction Material by 24
  • 25. Touchpad • small touch sensitive tablets • ‘stroke’ to move mouse pointer • used mainly in laptop computers • good ‘acceleration’ settings important – fast stroke • lots of pixels per inch moved • initial movement to the target – slow stroke • less pixels per inch • for accurate positioning
  • 26. Trackball and thumbwheels Trackball – ball is rotated inside static housing • like an upsdie down mouse! – relative motion moves cursor – indirect device, fairly accurate – separate buttons for picking – very fast for gaming – used in some portable and notebook computers. Thumbwheels … – for accurate CAD – two dials for X-Y cursor position – for fast scrolling – single dial on mouse
  • 27. Joystick and keyboard nipple Joystick – indirect pressure of stick = velocity of movement – buttons for selection on top or on front like a trigger – often used for computer games aircraft controls and 3D navigation Keyboard nipple – for laptop computers – miniature joystick in the middle of the keyboard
  • 28. Touch-sensitive screen • Detect the presence of finger or stylus on the screen. – works by interrupting matrix of light beams, capacitance changes or ultrasonic reflections – direct pointing device • Advantages: – fast, and requires no specialised pointer – good for menu selection – suitable for use in hostile environment: clean and safe from damage. • Disadvantages: – finger can mark screen – imprecise (finger is a fairly blunt instrument!) • difficult to select small regions or perform accurate drawing – lifting arm can be tiring
  • 29. Stylus and light pen Stylus – small pen-like pointer to draw directly on screen – may use touch sensitive surface or magnetic detection – used in PDA, tablets PCs and drawing tables Light Pen – now rarely used – uses light from screen to detect location BOTH … – very direct and obvious to use – but can obscure screen
  • 30. Digitizing tablet • Mouse like-device with cross hairs • used on special surface - rather like stylus • very accurate - used for digitizing maps
  • 31. Eyegaze • control interface by eye gaze direction – e.g. look at a menu item to select it • uses laser beam reflected off retina – … a very low power laser! • mainly used for evaluation (ch x) • potential for hands-free control • high accuracy requires headset • cheaper and lower accuracy devices available sit under the screen like a small webcam
  • 32. Cursor keys • Four keys (up, down, left, right) on keyboard. • Very, very cheap, but slow. • Useful for not much more than basic motion for text-editing tasks. • No standardised layout, but inverted “T”, most common
  • 33. Discrete positioning controls • in phones, TV controls etc. – cursor pads or mini-joysticks – discrete left-right, up-down – mainly for menu selection
  • 34. display devices bitmap screens (CRT & LCD) large & situated displays digital paper
  • 35. bitmap displays • screen is vast number of coloured dots
  • 36. resolution and colour depth • Resolution … used (inconsistently) for – number of pixels on screen (width x height) • e.g. SVGA 1024 x 768, PDA perhaps 240x400 – density of pixels (in pixels or dots per inch - dpi) • typically between 72 and 96 dpi • Aspect ratio – ration between width and height – 4:3 for most screens, 16:9 for wide-screen TV • Colour depth: – how many different colours for each pixel? – black/white or greys only – 256 from a pallete – 8 bits each for red/green/blue = millions of colours
  • 37. anti-aliasing Jaggies – diagonal lines that have discontinuities in due to horizontal raster scan process. Anti-aliasing – softens edges by using shades of line colour – also used for text
  • 38. Cathode ray tube • Stream of electrons emitted from electron gun, focused and directed by magnetic fields, hit phosphor-coated screen which glows • used in TVs and computer monitors electron gun focussing and deflection electron beam phosphor- coated screen
  • 39. Health hazards of CRT ! • X-rays: largely absorbed by screen (but not at rear!) • UV- and IR-radiation from phosphors: insignificant levels • Radio frequency emissions, plus ultrasound (~16kHz) • Electrostatic field - leaks out through tube to user. Intensity dependant on distance and humidity. Can cause rashes. • Electromagnetic fields (50Hz-0.5MHz). Create induction currents in conductive materials, including the human body. Two types of effects attributed to this: visual system - high incidence of cataracts in VDU operators, and concern over reproductive disorders (miscarriages and birth defects).
  • 40. Health hints … • do not sit too close to the screen • do not use very small fonts • do not look at the screen for long periods without a break • do not place the screen directly in front of a bright window • work in well-lit surroundings  Take extra care if pregnant. but also posture, ergonomics, stress
  • 41. Liquid crystal displays • Smaller, lighter, and … no radiation problems. • Found on PDAs, portables and notebooks, … and increasingly on desktop and even for home TV • also used in dedicted displays: digital watches, mobile phones, HiFi controls • How it works … – Top plate transparent and polarised, bottom plate reflecting. – Light passes through top plate and crystal, and reflects back to eye. – Voltage applied to crystal changes polarisation and hence colour – N.B. light reflected not emitted => less eye strain
  • 42. special displays Random Scan (Directed-beam refresh, vector display) – draw the lines to be displayed directly – no jaggies – lines need to be constantly redrawn – rarely used except in special instruments Direct view storage tube (DVST) – Similar to random scan but persistent => no flicker – Can be incrementally updated but not selectively erased – Used in analogue storage oscilloscopes
  • 43. large displays • used for meetings, lectures, etc. • technology plasma – usually wide screen video walls – lots of small screens together projected – RGB lights or LCD projector – hand/body obscures screen – may be solved by 2 projectors + clever software back-projected – frosted glass + projector behind
  • 44. situated displays • displays in ‘public’ places – large or small – very public or for small group • display only – for information relevant to location • or interactive – use stylus, touch sensitive screem • in all cases … the location matters – meaning of information or interaction is related to the location
  • 45. • small displays beside office doors • handwritten notes left using stylus • office owner reads notes using web interface Hermes a situated display small displays beside office doors handwritten notes left using stylus office owner reads notes using web interface
  • 46. Digital paper • what? – thin flexible sheets – updated electronically – but retain display • how? – small spheres turned – or channels with coloured liquid and contrasting spheres – rapidly developing area appearance cross section
  • 47. virtual reality and 3D interaction positioning in 3D space moving and grasping seeing 3D (helmets and caves)
  • 48. positioning in 3D space • cockpit and virtual controls – steering wheels, knobs and dials … just like real! • the 3D mouse – six-degrees of movement: x, y, z + roll, pitch, yaw • data glove – fibre optics used to detect finger position • VR helmets – detect head motion and possibly eye gaze • whole body tracking – accelerometers strapped to limbs or reflective dots and video processing
  • 49. pitch, yaw and roll pitch yaw roll
  • 50. Touchpad • small touch sensitive tablets • ‘stroke’ to move mouse pointer • used mainly in laptop computers • good ‘acceleration’ settings important – fast stroke • lots of pixels per inch moved • initial movement to the target – slow stroke • less pixels per inch • for accurate positioning
  • 51. Trackball and thumbwheels Trackball – ball is rotated inside static housing • like an upside down mouse! – relative motion moves cursor – indirect device, fairly accurate – separate buttons for picking – very fast for gaming – used in some portable and notebook computers. Thumbwheels … – for accurate CAD – two dials for X-Y cursor position – for fast scrolling – single dial on mouse
  • 52. Joystick and keyboard nipple Joystick – indirect pressure of stick = velocity of movement – buttons for selection on top or on front like a trigger – often used for computer games aircraft controls and 3D navigation Keyboard nipple – for laptop computers – miniature joystick in the middle of the keyboard
  • 53. Touch-sensitive screen • Detect the presence of finger or stylus on the screen. – works by interrupting matrix of light beams, capacitance changes or ultrasonic reflections – direct pointing device • Advantages: – fast, and requires no specialised pointer – good for menu selection – suitable for use in hostile environment: clean and safe from damage. • Disadvantages: – finger can mark screen – imprecise (finger is a fairly blunt instrument!) • difficult to select small regions or perform accurate drawing – lifting arm can be tiring
  • 54. Stylus and light pen Stylus – small pen-like pointer to draw directly on screen – may use touch sensitive surface or magnetic detection – used in PDA, tablets PCs and drawing tables Light Pen now rarely used – uses light from screen to detect location BOTH … – very direct and obvious to use – but can obscure screen Novy NRA Mokobombang Human- Computer Interaction Material by 54
  • 55. Digitizing tablet • Mouse like-device with cross hairs • used on special surface - rather like stylus • very accurate - used for digitizing maps Novy NRA Mokobombang Human- Computer Interaction Material by 55
  • 56. Eyegaze • control interface by eye gaze direction – e.g. look at a menu item to select it • uses laser beam reflected off retina – … a very low power laser! • mainly used for evaluation (ch x) • potential for hands-free control • high accuracy requires headset • cheaper and lower accuracy devices available sit under the screen like a small webcam Novy NRA Mokobombang Human-Computer Interaction Material by Aland Dix 56
  • 57. Cursor keys • Four keys (up, down, left, right) on keyboard. • Very, very cheap, but slow. • Useful for not much more than basic motion for text-editing tasks. • No standardised layout, but inverted “T”, most common
  • 58. Discrete positioning controls • in phones, TV controls etc. – cursor pads or mini-joysticks – discrete left-right, up-down – mainly for menu selection
  • 59. display devices bitmap screens (CRT & LCD) large & situated displays digital paper
  • 60. bitmap displays • screen is vast number of coloured dots
  • 61. resolution and colour depth • Resolution … used (inconsistently) for – number of pixels on screen (width x height) • e.g. SVGA 1024 x 768, PDA perhaps 240x400 – density of pixels (in pixels or dots per inch - dpi) • typically between 72 and 96 dpi • Aspect ratio – ration between width and height – 4:3 for most screens, 16:9 for wide-screen TV • Colour depth: – how many different colours for each pixel? – black/white or greys only – 256 from a pallete – 8 bits each for red/green/blue = millions of colours
  • 62. anti-aliasing Jaggies – diagonal lines that have discontinuities in due to horizontal raster scan process. Anti-aliasing – softens edges by using shades of line colour – also used for text
  • 63. Cathode ray tube • Stream of electrons emitted from electron gun, focused and directed by magnetic fields, hit phosphor-coated screen which glows • used in TVs and computer monitors electron gun focussing and deflection electron beam phosphor- coated screen
  • 64. Health hazards of CRT ! • X-rays: largely absorbed by screen (but not at rear!) • UV- and IR-radiation from phosphors: insignificant levels • Radio frequency emissions, plus ultrasound (~16kHz) • Electrostatic field - leaks out through tube to user. Intensity dependant on distance and humidity. Can cause rashes. • Electromagnetic fields (50Hz-0.5MHz). Create induction currents in conductive materials, including the human body. Two types of effects attributed to this: visual system - high incidence of cataracts in VDU operators, and concern over reproductive disorders (miscarriages and birth defects).
  • 65. Health hints … • do not sit too close to the screen • do not use very small fonts • do not look at the screen for long periods without a break • do not place the screen directly in front of a bright window • work in well-lit surroundings  Take extra care if pregnant. but also posture, ergonomics, stress
  • 66. Liquid crystal displays • Smaller, lighter, and … no radiation problems. • Found on PDAs, portables and notebooks, … and increasingly on desktop and even for home TV • also used in dedicted displays: digital watches, mobile phones, HiFi controls • How it works … – Top plate transparent and polarised, bottom plate reflecting. – Light passes through top plate and crystal, and reflects back to eye. – Voltage applied to crystal changes polarisation and hence colour – N.B. light reflected not emitted => less eye strain
  • 67. special displays Random Scan (Directed-beam refresh, vector display) – draw the lines to be displayed directly – no jaggies – lines need to be constantly redrawn – rarely used except in special instruments Direct view storage tube (DVST) – Similar to random scan but persistent => no flicker – Can be incrementally updated but not selectively erased – Used in analogue storage oscilloscopes
  • 68. large displays • used for meetings, lectures, etc. • technology plasma – usually wide screen video walls – lots of small screens together projected – RGB lights or LCD projector – hand/body obscures screen – may be solved by 2 projectors + clever software back-projected – frosted glass + projector behind
  • 69. situated displays • displays in ‘public’ places – large or small – very public or for small group • display only – for information relevant to location • or interactive – use stylus, touch sensitive screem • in all cases … the location matters – meaning of information or interaction is related to the location
  • 70. • small displays beside office doors • handwritten notes left using stylus • office owner reads notes using web interface Hermes a situated display small displays beside office doors handwritten notes left using stylus office owner reads notes using web interface
  • 71. Digital paper • what? – thin flexible sheets – updated electronically – but retain display • how? – small spheres turned – or channels with coloured liquid and contrasting spheres – rapidly developing area appearance cross section
  • 72. virtual reality and 3D interaction positioning in 3D space moving and grasping seeing 3D (helmets and caves)
  • 73. positioning in 3D space • cockpit and virtual controls – steering wheels, knobs and dials … just like real! • the 3D mouse – six-degrees of movement: x, y, z + roll, pitch, yaw • data glove – fibre optics used to detect finger position • VR helmets – detect head motion and possibly eye gaze • whole body tracking – accelerometers strapped to limbs or reflective dots and video processing
  • 74. pitch, yaw and roll pitch yaw roll