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Graphics Systems
With the massive development in the field of computer
graphics a broad range of graphics hardware and software
systems are available.
With personal computers… usage of variety of interactive
input devices and graphics software packages
Higher-quality applications… usage of special-purpose
graphics hardware systems and technologies
Introduction to Graphics Systems
 VIDEO DISPLAY DEVICES
 RASTER-SCAN SYSTEMS
 RANDOM-SCAN SYSTEMS
 GRAPHICS MONITORS AND
WORKSTATIONS
 INPUT DEVICES
 HARD-COPY DEVICES
 GRAPHICS SOFTWARE
Graphics Systems
 Refresh Cathode-Ray Tubes
 Raster-Scan Displays
 Random-Scan Displays
 Color CRT Monitors
 Direct-View Storage Tubes
 Flat-Panel Displays
 Three-Dimensional Viewing Devices
Video Display Devices
Refresh Cathode-Ray Tubes
Refresh CRT
 Heating Coil
 Cathode
 Electron Gun
 Control Grid
 Focusing System
 Reflection System
 Phosphor Coated Screen
 Redrawing
Refresh Cathode-Ray Tubes
Refresh CRT
 Electron Beam
 Deflection Coil
 Screen Position
 Refresh CRT
 Resolution
 Aspect Ratio
Refresh Cathode-Ray Tubes
Refresh Cathode-Ray Tubes
Refresh Cathode-Ray Tubes
Refresh Cathode-Ray Tubes Cont..
Raster-Scan Displays
 Refresh Buffer or Frame Buffer
 Pixel
 Bitmap vs. Pixmap
 Horizontal Retrace & Vertical Retrace (1/60th)
 Flickering
 Interlaced vs. Non-interlaced Display
Raster-Scan Displays
Random-Scan Displays
 Vector Display
 Refresh Display File
 Line drawing device
 Avoid Speed (30----60 times)
 Random-Scan vs. Raster-Scan
Color CRT Monitors
 Beam Penetration Method
 Shadow Mask Method
Beam Penetration Method
 Two Layers of Phosphor
 Basic light (Red and Green)
 Orang and Yellow
 Inexpensive
 Quality is not good
Shadow Mask Method
 Wide Range of Colors
 Basic light (Red, Blue and Green)
 Three Guns are used
 Expensive
 Quality is better
CRT Displays
Advantages
 Fast response (high
resolution possible)
 Full colour (large
modulation depth of E-
beam)
 Saturated and natural
colours
 Inexpensive, matured
technology
 Wide angle, high contrast
and brightness
Disadvantages
 Large and heavy (typ.
70x70 cm, 15 kg)
 High power consumption
(typ. 140W)
 Harmful DC and AC
electric and magnetic
fields
 Flickering at 50-80 Hz (no
memory effect)
 Geometrical errors at
edges
Direct View Storage Devices
 Primary Gun (Pattern)
 Flood Gun (Display)
 Advantages
Flat-Panel Displays
 Properties
Volume, Weight, Power
 Emissive Display
Plasma Panels
 Non-Emissive Display
Liquid Crystal Display
Plasma-panel Displays
 Two Plates
 Mixture of gases (Neon)
 Small gas-filled capsules are
excited by electric field, emits
UV light
 UV excites phosphor
 Phosphor relaxes, emits
 some other color
Plasma-panel Displays
 Two glass plates separated
by neon gas
 Vertical and horizontal
conductors
 Very rugged
 No refreshing
 Screens can be transparent
and overlay documents
 Used to be available in
monochrome (Orange)
 Now available in colour
Plasma-panel Displays
Advantages
–Large viewing angle
–Good for large-format displays
–Fairly bright
Disadvantages
–Expensive
–Large pixels (~1 mm versus ~0.2 mm)
–Phosphors gradually deplete
–Less bright than CRTs, using more power
Liquid Crystal Displays
 Liquid Crystal Display
 A transmissive technology
 Works by letting varying
amounts of a fixed-intensity
white backlight through an
active filter
 Organic crystals that align
themselves together
 When external force is
applied they realign
themselves
 This is used to change
polarisation and filter light
Liquid Crystal Displays
Liquid Crystal Displays
 Transmissive & reflective LCDs:
– LCDs act as light valves, not light emitters, and
thus rely on an external light source.
– Laptop screen: backlit, transmissive display
– Palm Pilot/Game Boy: reflective display
Advantages
 Small footprint (approx 1/6 of CRT)
 Light weight (typ. 1/5 of CRT)
 Low power consumption (typ. 1/4 of CRT)
 Completely flat screen - no geometrical errors
 Crisp pictures - digital and uniform colours
 No electromagnetic emission
 Fully digital signal processing possible
 Large screens (>20 inch) on desktops
Liquid Crystal Displays
Disadvantages
 High price (presently 3x CRT)
 Poor viewing angle (type. +/- 50 degrees)
 Low contrast and luminance (type. 1:100)
 Low luminance (Natural light) (type. 200 cd/m2)
Liquid Crystal Displays
Three-Dimensional Viewing Devices
Vibrating flexible mirror
Stereoscopic and virtual
-reality systems
-shutter glasses (with tracking)
-headset with tracking
-other VR devices
Holograms
NC-mills + soft material
Stereo-lithographic apparatus
(SLA)
Virtual reality = stimulation of the human senses to
simulate a fictive environment
eyes: private eye, head mounted displays (hmd)
ears: headphones, loudspeakers in hmd
tactile sense: data glove, data suit, treadmill
Virtual Reality Devices
•2 small screens display
•images for both eyes:
•high immersion degree
•head movement controls
•virtual camera
•artificial image only
•low resolution (e.g. 256 x 210)
•very expensive
•narrow view-angle
Head Mounted Display
ultrasound tracking device used with stereoscopic glasses to
track head position
Light Weight HMD
Interactive Walkthrough
Data Glove

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Lec-2 Graphics System.ppt

  • 2. With the massive development in the field of computer graphics a broad range of graphics hardware and software systems are available. With personal computers… usage of variety of interactive input devices and graphics software packages Higher-quality applications… usage of special-purpose graphics hardware systems and technologies Introduction to Graphics Systems
  • 3.  VIDEO DISPLAY DEVICES  RASTER-SCAN SYSTEMS  RANDOM-SCAN SYSTEMS  GRAPHICS MONITORS AND WORKSTATIONS  INPUT DEVICES  HARD-COPY DEVICES  GRAPHICS SOFTWARE Graphics Systems
  • 4.  Refresh Cathode-Ray Tubes  Raster-Scan Displays  Random-Scan Displays  Color CRT Monitors  Direct-View Storage Tubes  Flat-Panel Displays  Three-Dimensional Viewing Devices Video Display Devices
  • 5. Refresh Cathode-Ray Tubes Refresh CRT  Heating Coil  Cathode  Electron Gun  Control Grid  Focusing System  Reflection System  Phosphor Coated Screen  Redrawing
  • 6. Refresh Cathode-Ray Tubes Refresh CRT  Electron Beam  Deflection Coil  Screen Position  Refresh CRT  Resolution  Aspect Ratio
  • 11. Raster-Scan Displays  Refresh Buffer or Frame Buffer  Pixel  Bitmap vs. Pixmap  Horizontal Retrace & Vertical Retrace (1/60th)  Flickering  Interlaced vs. Non-interlaced Display
  • 13. Random-Scan Displays  Vector Display  Refresh Display File  Line drawing device  Avoid Speed (30----60 times)  Random-Scan vs. Raster-Scan
  • 14. Color CRT Monitors  Beam Penetration Method  Shadow Mask Method
  • 15. Beam Penetration Method  Two Layers of Phosphor  Basic light (Red and Green)  Orang and Yellow  Inexpensive  Quality is not good
  • 16.
  • 17. Shadow Mask Method  Wide Range of Colors  Basic light (Red, Blue and Green)  Three Guns are used  Expensive  Quality is better
  • 18.
  • 19. CRT Displays Advantages  Fast response (high resolution possible)  Full colour (large modulation depth of E- beam)  Saturated and natural colours  Inexpensive, matured technology  Wide angle, high contrast and brightness Disadvantages  Large and heavy (typ. 70x70 cm, 15 kg)  High power consumption (typ. 140W)  Harmful DC and AC electric and magnetic fields  Flickering at 50-80 Hz (no memory effect)  Geometrical errors at edges
  • 20. Direct View Storage Devices  Primary Gun (Pattern)  Flood Gun (Display)  Advantages
  • 21. Flat-Panel Displays  Properties Volume, Weight, Power  Emissive Display Plasma Panels  Non-Emissive Display Liquid Crystal Display
  • 22. Plasma-panel Displays  Two Plates  Mixture of gases (Neon)  Small gas-filled capsules are excited by electric field, emits UV light  UV excites phosphor  Phosphor relaxes, emits  some other color
  • 23. Plasma-panel Displays  Two glass plates separated by neon gas  Vertical and horizontal conductors  Very rugged  No refreshing  Screens can be transparent and overlay documents  Used to be available in monochrome (Orange)  Now available in colour
  • 24. Plasma-panel Displays Advantages –Large viewing angle –Good for large-format displays –Fairly bright Disadvantages –Expensive –Large pixels (~1 mm versus ~0.2 mm) –Phosphors gradually deplete –Less bright than CRTs, using more power
  • 25. Liquid Crystal Displays  Liquid Crystal Display  A transmissive technology  Works by letting varying amounts of a fixed-intensity white backlight through an active filter  Organic crystals that align themselves together  When external force is applied they realign themselves  This is used to change polarisation and filter light
  • 27. Liquid Crystal Displays  Transmissive & reflective LCDs: – LCDs act as light valves, not light emitters, and thus rely on an external light source. – Laptop screen: backlit, transmissive display – Palm Pilot/Game Boy: reflective display
  • 28. Advantages  Small footprint (approx 1/6 of CRT)  Light weight (typ. 1/5 of CRT)  Low power consumption (typ. 1/4 of CRT)  Completely flat screen - no geometrical errors  Crisp pictures - digital and uniform colours  No electromagnetic emission  Fully digital signal processing possible  Large screens (>20 inch) on desktops Liquid Crystal Displays
  • 29. Disadvantages  High price (presently 3x CRT)  Poor viewing angle (type. +/- 50 degrees)  Low contrast and luminance (type. 1:100)  Low luminance (Natural light) (type. 200 cd/m2) Liquid Crystal Displays
  • 30. Three-Dimensional Viewing Devices Vibrating flexible mirror Stereoscopic and virtual -reality systems -shutter glasses (with tracking) -headset with tracking -other VR devices Holograms NC-mills + soft material Stereo-lithographic apparatus (SLA)
  • 31. Virtual reality = stimulation of the human senses to simulate a fictive environment eyes: private eye, head mounted displays (hmd) ears: headphones, loudspeakers in hmd tactile sense: data glove, data suit, treadmill Virtual Reality Devices
  • 32. •2 small screens display •images for both eyes: •high immersion degree •head movement controls •virtual camera •artificial image only •low resolution (e.g. 256 x 210) •very expensive •narrow view-angle Head Mounted Display
  • 33. ultrasound tracking device used with stereoscopic glasses to track head position Light Weight HMD