The administrative processes are included in LE-Game Silver. Participants have to register the transactions and calculate VAT (either inclusive in the price or exclusive). So 20% up or 20/120= 16.66% down.
This document provides summaries and formulas related to retail operations, including inventory calculations, pricing and margin metrics, sales metrics, and best practices for retail planograms and visual merchandising. Key areas covered include calculations for cost of goods sold, inventory turnover, quick ratio, average inventory, pricing formulas involving cost, markup, and margin. Additional sections outline metrics like contribution margin, gross margin return on investment, markdowns, sales per square foot, sell-through percentage, and sales per transaction or employee. Effective planograms are described as assigning selling potential to space, improving visual appeal and organization, aiding inventory control, and serving as an staff communication tool. Elements of strong visual merchandising include balance, sizing objects from large
Your challenge is not to sell products but to profitably manage products with...Product of Things
These are the slides from Omer Enbar's workshop at Product of Things Conference in Tel Aviv on July 2018:
Who this workshop is for:
This workshop is for those who want to establish a profitable product management environment in their organization
After this workshop you will be able to:
- Know the trigger that will raise your customer’s willingness to pay
- Understand the challenges of each link in your product’s distribution chain
- Use different methods to help your company stay alive and your product profitable
What is covered:
- Design for cost: how to set COGS/BOM and target price for your product
- Know your margin, and deducing your target sales, team size and burn rate
- Make a simple product: how to not over design and make everything simple
- Optimizing online marketing
- Overcoming the distribution and retail challenge
In this workshop, Omer will share his experience as the CEO of Sensibo, presenting some of his insights and unique methods for building and managing profitable IoT products.
Groupon entered the Dutch market in 2010 by acquiring Germany based CityDeal. Both the acquisitions and the rapid growth in the Netherlands afterwards are exemplary for Groupon’s global growth strategy. We studied the development of Groupon within the Dutch market.
This business plan outlines Mohammed Asif Iqbal's plan to enter the competitive German retail market selling leather goods imported from India. The plan discusses marketing in Germany, the business concept of targeting customers aged 25-60 with fashionable and classic leather handbags and accessories priced between €5-€70. It analyzes competitors using Porter's Five Forces and details goals of establishing an online store in year one and expanding distribution through year five. Key risks include late or poor quality supplies from manufacturers in India and challenges entering the competitive German market. The plan provides financial projections, a team overview, and identifies securing a warehouse as a near term priority.
The document discusses how the Learning Entrepreneurship (LE) Game simulation can help bridge the gap between Action Regulation Theory (ART) and the practice of teaching entrepreneurship. ART posits that entrepreneurship involves active, self-starting behavior. The LE Game activates entrepreneurial behavior by simulating a market with producers, suppliers, traders competing to make profits. Studies of the LE Game can provide evidence to support ART and help create an Entrepreneurial Behavior Explanation theory by measuring how players regulate their actions in the simulation.
1. The document describes an entrepreneurial learning game called LA-Game for teaching Russian vocabulary to gifted children.
2. LA-Game aims to meet the entrepreneurial learning mindset of gifted children by creating an entrepreneurial learning environment.
3. The game demonstrates the validity of the Action Regulation Theory of entrepreneurship psychology proposed by Frese by incorporating elements like goal setting, environmental scanning, planning, and feedback into the game.
This document provides summaries and formulas related to retail operations, including inventory calculations, pricing and margin metrics, sales metrics, and best practices for retail planograms and visual merchandising. Key areas covered include calculations for cost of goods sold, inventory turnover, quick ratio, average inventory, pricing formulas involving cost, markup, and margin. Additional sections outline metrics like contribution margin, gross margin return on investment, markdowns, sales per square foot, sell-through percentage, and sales per transaction or employee. Effective planograms are described as assigning selling potential to space, improving visual appeal and organization, aiding inventory control, and serving as an staff communication tool. Elements of strong visual merchandising include balance, sizing objects from large
Your challenge is not to sell products but to profitably manage products with...Product of Things
These are the slides from Omer Enbar's workshop at Product of Things Conference in Tel Aviv on July 2018:
Who this workshop is for:
This workshop is for those who want to establish a profitable product management environment in their organization
After this workshop you will be able to:
- Know the trigger that will raise your customer’s willingness to pay
- Understand the challenges of each link in your product’s distribution chain
- Use different methods to help your company stay alive and your product profitable
What is covered:
- Design for cost: how to set COGS/BOM and target price for your product
- Know your margin, and deducing your target sales, team size and burn rate
- Make a simple product: how to not over design and make everything simple
- Optimizing online marketing
- Overcoming the distribution and retail challenge
In this workshop, Omer will share his experience as the CEO of Sensibo, presenting some of his insights and unique methods for building and managing profitable IoT products.
Groupon entered the Dutch market in 2010 by acquiring Germany based CityDeal. Both the acquisitions and the rapid growth in the Netherlands afterwards are exemplary for Groupon’s global growth strategy. We studied the development of Groupon within the Dutch market.
This business plan outlines Mohammed Asif Iqbal's plan to enter the competitive German retail market selling leather goods imported from India. The plan discusses marketing in Germany, the business concept of targeting customers aged 25-60 with fashionable and classic leather handbags and accessories priced between €5-€70. It analyzes competitors using Porter's Five Forces and details goals of establishing an online store in year one and expanding distribution through year five. Key risks include late or poor quality supplies from manufacturers in India and challenges entering the competitive German market. The plan provides financial projections, a team overview, and identifies securing a warehouse as a near term priority.
The document discusses how the Learning Entrepreneurship (LE) Game simulation can help bridge the gap between Action Regulation Theory (ART) and the practice of teaching entrepreneurship. ART posits that entrepreneurship involves active, self-starting behavior. The LE Game activates entrepreneurial behavior by simulating a market with producers, suppliers, traders competing to make profits. Studies of the LE Game can provide evidence to support ART and help create an Entrepreneurial Behavior Explanation theory by measuring how players regulate their actions in the simulation.
1. The document describes an entrepreneurial learning game called LA-Game for teaching Russian vocabulary to gifted children.
2. LA-Game aims to meet the entrepreneurial learning mindset of gifted children by creating an entrepreneurial learning environment.
3. The game demonstrates the validity of the Action Regulation Theory of entrepreneurship psychology proposed by Frese by incorporating elements like goal setting, environmental scanning, planning, and feedback into the game.
Learning Entrepreneurship explained by the Action Regulation Theory ROC van Twente
Presented at the Leuphana Conference on Entrepreneurship 2018. A paper that contributes to the promotion of evidence-based entrepreneurship. Using a role game simulation to show the practice of good theory and reversely the way, good theory can be validated.
This document outlines the key actions and receipts involved in the purchase and sale of raw materials and finished products between two companies. It describes 4 main actions: placing an order, receiving products, making a payment, and issuing receipts. It also mentions registering for VAT and making VAT payments.
LO-Game at European Forum of Logistics Education Stenden 09102014ROC van Twente
LO-Game spelsimulatie bij het European Forum of Logistics Education
Het European Forum of Logistics Education (EFLE) organiseert elk jaar een congres, voor logistiek professionals in het onderwijs. Elk jaar op een andere plaats en dit jaar in Emmen. Doel van EFLE is dat het de deelnemers uit heel Europa de kans biedt om collega’s te ontmoeten uit het vakgebied,met als doel te netwerken, informatie te delen, samen te werken en een internationale vertrouwensband op te bouwen tussen de verschillende hogescholen. Aardig was dat hetzelfde spel al in 2001 gespeeld is voor logistiek studenten in Rauma (Satakunta University of Applied Sciences) en dat team leider Daniela Tanhua nu zelf –enthousiast- deelnam aan het spel
This document discusses new approaches to teaching young people. It notes that young people learn differently now, with faster speeds, multitasking, connectivity, collaboration and seeing technology as a friend. It advocates for active, experiential and game-based learning approaches. The document also introduces Henk Roelofs and his focus on entrepreneurial education through authentic learning environments and his Learning Entrepreneurship Network.
This document provides instructions for a role-playing game where participants take on roles as suppliers, producers, traders, or employees in a simulated business environment. Suppliers sell raw materials to producers, who manufacture products and sell to traders or directly to the market. Traders purchase products from producers and sell to the finished product market. The game aims to teach participants about business operations and relationships through experiential learning. Guidelines establish market and production limitations to structure the economic simulation.
Acquiring a new language vocabulary happens naturally through meaningful input rather than conscious study of grammar rules. Traditional language education treats language as an academic subject rather than a physical skill, which is why it often fails. The document also includes tables describing the roles and products of suppliers, producers, and traders in a manufacturing network.
Riga Henk Roelofs on authentic learning environmentsROC van Twente
The document introduces the edupreneurial pedagogic method, which is an educational method focused on experiential learning of entrepreneurship. It discusses two authentic learning environments: (1) International Learning Companies (ILCs), where students work in project teams on real problems for client companies over 5 months; and (2) an LE Game, which simulates starting and running businesses over 2 hours to experience risks and creating value. The method is based on action learning and learning by doing, with the goal of developing an entrepreneurial mindset through experiences of success and learning from failures in a low-risk environment.
Het Ondernemersspel Stadskanaal LA-Game GroningsROC van Twente
GAIN grunnegs : GAIN sìnten
De grunniger versie van LAGame werd gespeeld tijdens de eerste Veenkoloniaal Goud bijeenkomst in Stadskanaal op dodnerdag 21 april. De aanwezige recreatie-ondernemers, aangevuld met SNN-vertegenwoordigers en subsidie-adviseurs hebben op een ludieke en ondernemende manier kennis gemaakt met de spelsimulatie.
Als schakel in een handels- en productie keten was een actieve opstelling noodzakelijk om geld te kunnen verdienen in een eigen netwerk. Natuurlijk was de omgeving “Gronings”, wilde men wat inkopen of verkopen was communicatie in de Groningse taal noodzakelijk. Er werd het nodige “afgekauwd”in dit prachtige dialect. Allemaal onder het motto: geen Gronings, geen geld! Ofwel in het grunnegs: GAIN grunnegs : GAIN sìnten
Binnenkort is de mogelijkheid ook aanwezig om LA Game ook in het Fries te spelen! Dan kunt u ook het belangrijke verschil leren kennen tussen het Groningse “t ken nét” en het Friese “t ken net”. Als hulp bij het parkeren van uw auto kan het verschil erg groot uitpakken!:)
PACT_versie 1.3 coordinating and measuring performance both individually and ...ROC van Twente
Process action coordination tool.
Hoe je via actiepunten een complex proces structuur kunt geven en tegelijkertijd de bijdrages van individuele project teamleden kunt meten.
The document introduces an edupreneurial pedagogic method called the LE Game for teaching entrepreneurship. It provides a pull system experience that gives risk and added value. The method uses simulations and gaming to involve active learning and higher retention compared to traditional lectures. The LE Game simulation allows students to start businesses, purchase and sell goods, experience risks and success. Pre and post testing is used to measure changes in entrepreneurial behaviors like extraversion. The goal is to use experiential learning to develop both hard skills like business knowledge and soft skills like behaviors and attitudes needed for entrepreneurship.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
Learning Entrepreneurship explained by the Action Regulation Theory ROC van Twente
Presented at the Leuphana Conference on Entrepreneurship 2018. A paper that contributes to the promotion of evidence-based entrepreneurship. Using a role game simulation to show the practice of good theory and reversely the way, good theory can be validated.
This document outlines the key actions and receipts involved in the purchase and sale of raw materials and finished products between two companies. It describes 4 main actions: placing an order, receiving products, making a payment, and issuing receipts. It also mentions registering for VAT and making VAT payments.
LO-Game at European Forum of Logistics Education Stenden 09102014ROC van Twente
LO-Game spelsimulatie bij het European Forum of Logistics Education
Het European Forum of Logistics Education (EFLE) organiseert elk jaar een congres, voor logistiek professionals in het onderwijs. Elk jaar op een andere plaats en dit jaar in Emmen. Doel van EFLE is dat het de deelnemers uit heel Europa de kans biedt om collega’s te ontmoeten uit het vakgebied,met als doel te netwerken, informatie te delen, samen te werken en een internationale vertrouwensband op te bouwen tussen de verschillende hogescholen. Aardig was dat hetzelfde spel al in 2001 gespeeld is voor logistiek studenten in Rauma (Satakunta University of Applied Sciences) en dat team leider Daniela Tanhua nu zelf –enthousiast- deelnam aan het spel
This document discusses new approaches to teaching young people. It notes that young people learn differently now, with faster speeds, multitasking, connectivity, collaboration and seeing technology as a friend. It advocates for active, experiential and game-based learning approaches. The document also introduces Henk Roelofs and his focus on entrepreneurial education through authentic learning environments and his Learning Entrepreneurship Network.
This document provides instructions for a role-playing game where participants take on roles as suppliers, producers, traders, or employees in a simulated business environment. Suppliers sell raw materials to producers, who manufacture products and sell to traders or directly to the market. Traders purchase products from producers and sell to the finished product market. The game aims to teach participants about business operations and relationships through experiential learning. Guidelines establish market and production limitations to structure the economic simulation.
Acquiring a new language vocabulary happens naturally through meaningful input rather than conscious study of grammar rules. Traditional language education treats language as an academic subject rather than a physical skill, which is why it often fails. The document also includes tables describing the roles and products of suppliers, producers, and traders in a manufacturing network.
Riga Henk Roelofs on authentic learning environmentsROC van Twente
The document introduces the edupreneurial pedagogic method, which is an educational method focused on experiential learning of entrepreneurship. It discusses two authentic learning environments: (1) International Learning Companies (ILCs), where students work in project teams on real problems for client companies over 5 months; and (2) an LE Game, which simulates starting and running businesses over 2 hours to experience risks and creating value. The method is based on action learning and learning by doing, with the goal of developing an entrepreneurial mindset through experiences of success and learning from failures in a low-risk environment.
Het Ondernemersspel Stadskanaal LA-Game GroningsROC van Twente
GAIN grunnegs : GAIN sìnten
De grunniger versie van LAGame werd gespeeld tijdens de eerste Veenkoloniaal Goud bijeenkomst in Stadskanaal op dodnerdag 21 april. De aanwezige recreatie-ondernemers, aangevuld met SNN-vertegenwoordigers en subsidie-adviseurs hebben op een ludieke en ondernemende manier kennis gemaakt met de spelsimulatie.
Als schakel in een handels- en productie keten was een actieve opstelling noodzakelijk om geld te kunnen verdienen in een eigen netwerk. Natuurlijk was de omgeving “Gronings”, wilde men wat inkopen of verkopen was communicatie in de Groningse taal noodzakelijk. Er werd het nodige “afgekauwd”in dit prachtige dialect. Allemaal onder het motto: geen Gronings, geen geld! Ofwel in het grunnegs: GAIN grunnegs : GAIN sìnten
Binnenkort is de mogelijkheid ook aanwezig om LA Game ook in het Fries te spelen! Dan kunt u ook het belangrijke verschil leren kennen tussen het Groningse “t ken nét” en het Friese “t ken net”. Als hulp bij het parkeren van uw auto kan het verschil erg groot uitpakken!:)
PACT_versie 1.3 coordinating and measuring performance both individually and ...ROC van Twente
Process action coordination tool.
Hoe je via actiepunten een complex proces structuur kunt geven en tegelijkertijd de bijdrages van individuele project teamleden kunt meten.
The document introduces an edupreneurial pedagogic method called the LE Game for teaching entrepreneurship. It provides a pull system experience that gives risk and added value. The method uses simulations and gaming to involve active learning and higher retention compared to traditional lectures. The LE Game simulation allows students to start businesses, purchase and sell goods, experience risks and success. Pre and post testing is used to measure changes in entrepreneurial behaviors like extraversion. The goal is to use experiential learning to develop both hard skills like business knowledge and soft skills like behaviors and attitudes needed for entrepreneurship.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
4. (International) ENTREPRENEURSHIP ?
• Markets & competition
• What is your positioning in the
market?
• Creating added value
• In what price range you want to
operate?
• Management of operations
• Identifying opportunities
• Which goals to achieve?
• How use comparative advantage
• Networking, negotiating
• All elements mentioned
5
5. Do you really learn all the rules before playing
a game? NO!! You simply start playing……
7
Who knows the
rules of Ludo?
2 pages
6. Who knows the rules of Monopoly?7 pages
Read 7 pages first or simply start playing?
8
9. NOW you are an entrepreneur
• Start: same capital
• Small comparative
advantage
• Markets & competition
• Creating added value
• Identifying
opportunities
• Networking, negotiate
11
16. Who is Supplier? Hands up please!!
18
Who is Producer? Hands up please!!
You do business
together !!
17. Network of a Supplier
Trading org.1
Production
org.1
Supplier 1 Production
org.2
Supplier 2
Supplier 4
Production
org.4
Supplier 3
Trading org.2
Trading org.4
Production
org.3
Trading org.3
Market Finished
products
Market Raw
materials
18. Who is Producer? Hands up please!!
20
Who is Trader? Hands up please!!
You do business
together !!
19. Handels-
Bedrijf 1
Production
org.1
Supplier 1
Supplier 2
Supplier 4
Production
org.4
Supplier 3
Handels-
Bedrijf 2
Trading org.4
Trading org.
Market Finished
products
Market Raw
materials
Production org.2
Network of a producer
Production
org.3
Trading org.
Trading org.
20. Who is Producer? Hands up please!!
22
Also sales of only mono-
towers direct to the
Market !!
21. Trading org.1
Production
org.1
Supplier 1 Production
org.2
Supplier 2
Supplier 4
Production
org.4
Supplier 3
Trading org.2
Trading org.4
Production
org.3
Trading org.3
Market Finished
products
Market Raw
materials
Network of a trader
Supplier 2
Supplier 3
27. 4 actions:
1 Purchase/ Issue an order = Receipt of the order
2 Receipt of products = Delivery of the products
3 Payment = Receipt of the payment
4 Receipt purchase = Receipt sales
28. 4 actions:
1 Purchase/ Issue an order = Receipt of the order
2 Receipt of products = Delivery of the products
3 Payment = Receipt of the payment
4 Receipt sales = Receipt purchase
31. 33
Revenues
Received
VAT
Inclusive VAT 20% VAT
€ €
Cost
Paid VAT
Inclusive VAT 20% -/- VAT
€ €
VAT to pay to the
government
€
TAXES : What has te be paid?? (or
received) as Value Added Tax
40. Did you experience your international
entrepreneurship in LE-Game?
• International Markets &
competition
• Did you experience this?
• Creating added value
• Did you experience this?
• Identifying international
opportunities
• Did you experience this?
• Networking, negotiating
• Did you experience this?
42
41. Calculate your profit
• Start: € 2500
debit: assets € 2.500 and
credit: own funds (& liabilities) € 2.500
• Count your money
• Estimate value of Lego materials +
• Assets at the end
• Assets minus €2500 = RESULT
43