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Welcome to “Legostics”
&
“Legostics management”
• Who are we?
• What are YOU going to do today?
(schedule)
• Why Role game simulation?
• A short introduction of LO-GAME
O...
Henk Roelofs
Senior lecturer Stenden Hogeschool in Emmen
Logistics, Economics, Conceptual Thinking, etc
Drs Econometrics, ...
Schedule:
Why are you here?
to experience
a role game
simulation
(logistics,
operations
management) http://le-network.nl/en/products...
Old teaching
• conventional speed
• mono tasking
• linear approaches
• stand alone
• competitive
• passive
• separating le...
Very different nowadays?
4 basic principles for education
• Challenge / Uitdaging
– difficult is teasing, moeilijk is spannend,
• Self guiding / Ze...
Average Retention RateAverage Retention Rate
(After 24 hours)(After 24 hours)
 LectureLecture 5%5%
 ReadingReading 10%10...
Role game: learning by doing
“I hear and I forget
I see and I remember
I do and I understand”
(Confucius)
(Confucius)
Rententionafter24hours
+ Effective
+ Hands-on experience has a better
and faster effect
+ Anchored in memory and emotions
...
Acquire “competencies”.
Competencies are described
as
“knowledge, skills, attitudes
and behavior to be successful
in a pro...
Version
LO-GAME 2
(LO-Game 1 is 1 product)
Version 2
Roles version 2
Roles in later, more complex
versions
+ Customers
+ Logistic Manager + assistent(s)
+ Production Dept 1 + ...
Order acceptance point of time:
Quantity:
Delivery time:
Signature:
1 Order to Department 1 by Logistics Manager 13 Order ...
Kraljic Matrix
Examples of these type of organizations
Learning experiences
"Experience shows that when people are put together in a
new different environment, their responses can not be
predicted f...
LO-Game at European Forum of Logistics Education Stenden 09102014
LO-Game at European Forum of Logistics Education Stenden 09102014
LO-Game at European Forum of Logistics Education Stenden 09102014
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LO-Game at European Forum of Logistics Education Stenden 09102014

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LO-Game spelsimulatie bij het European Forum of Logistics Education
Het European Forum of Logistics Education (EFLE) organiseert elk jaar een congres, voor logistiek professionals in het onderwijs. Elk jaar op een andere plaats en dit jaar in Emmen. Doel van EFLE is dat het de deelnemers uit heel Europa de kans biedt om collega’s te ontmoeten uit het vakgebied,met als doel te netwerken, informatie te delen, samen te werken en een internationale vertrouwensband op te bouwen tussen de verschillende hogescholen. Aardig was dat hetzelfde spel al in 2001 gespeeld is voor logistiek studenten in Rauma (Satakunta University of Applied Sciences) en dat team leider Daniela Tanhua nu zelf –enthousiast- deelnam aan het spel

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LO-Game at European Forum of Logistics Education Stenden 09102014

  1. 1. Welcome to “Legostics” & “Legostics management”
  2. 2. • Who are we? • What are YOU going to do today? (schedule) • Why Role game simulation? • A short introduction of LO-GAME Outline
  3. 3. Henk Roelofs Senior lecturer Stenden Hogeschool in Emmen Logistics, Economics, Conceptual Thinking, etc Drs Econometrics, Kand./Bc Social Geography Former Projektmanager entrepreneurial projects: • Action, ActionB, ACTIONC, • Learning companies, • SIFE, • CBC, etc. Entrepreneur, Founder of LE-Network (pingpong player ) Steffi Kemper-Mühlenstädt Assistant Henk Roelofs, Former project employee ACTIONC Management assistant LE-Network Who are we? Gisella Stap Junior Marketing & Sales LE-Network
  4. 4. Schedule:
  5. 5. Why are you here? to experience a role game simulation (logistics, operations management) http://le-network.nl/en/products/simulation-games/lo-game/
  6. 6. Old teaching • conventional speed • mono tasking • linear approaches • stand alone • competitive • passive • separating learning and playing • patience in payoff • reality as context • technology as foe New teaching • twitch speed • multi tasking • non linear approaches • connected • collaborative • active • learning by playing • instant payoff • fantasy • technology as friend Young people learn on a different way...
  7. 7. Very different nowadays?
  8. 8. 4 basic principles for education • Challenge / Uitdaging – difficult is teasing, moeilijk is spannend, • Self guiding / Zelfsturing – doing yourself is the best motivation, zelf doen is de beste motivatie • Relevance / Relevantie – authentic content, authentieke inhoud en werkvormen • Passion / Passie – seek core elements , zoek de kern
  9. 9. Average Retention RateAverage Retention Rate (After 24 hours)(After 24 hours)  LectureLecture 5%5%  ReadingReading 10%10%  AV PresentationAV Presentation 20%20%  DemonstrationDemonstration 30%30%  Discussion GroupDiscussion Group 50%50%  Practice by DoingPractice by Doing 75%75%  Teaching OthersTeaching Others 90%90% David Sousa,David Sousa, How the Brain LearnsHow the Brain Learns
  10. 10. Role game: learning by doing “I hear and I forget I see and I remember I do and I understand” (Confucius) (Confucius)
  11. 11. Rententionafter24hours + Effective + Hands-on experience has a better and faster effect + Anchored in memory and emotions + Places people outside their trusted environment Why a Simulation?
  12. 12. Acquire “competencies”. Competencies are described as “knowledge, skills, attitudes and behavior to be successful in a professional environment LO-Game – a role game The method of LE game handles the starting point: “Learning by doing”. You learn from experiences, especially from bad (wrong) experiences Good Judgment Comes with Experience, But Experience Comes from Bad Judgment Why LO-Game Simulation?
  13. 13. Version LO-GAME 2 (LO-Game 1 is 1 product)
  14. 14. Version 2
  15. 15. Roles version 2 Roles in later, more complex versions + Customers + Logistic Manager + assistent(s) + Production Dept 1 + assistent(s) + Production Dept 2 + assistent(s) + Production Dept 3 + assistent(s) + Dept Raw Materials + assistent(s) + Dept Finished Product +assistent(s) +Sales director +Administration, Book keeping +Purchase processes +Several suppliers +World market raw materials +World market finished products
  16. 16. Order acceptance point of time: Quantity: Delivery time: Signature: 1 Order to Department 1 by Logistics Manager 13 Order to department 3 by Logistics Manager 2 Receipt of order by Department 1 14 Receipt of order by Department 3 3 Issue material order department by Department 15 Issue material order department 3 by Department Raw Materials Raw Materials 4 Start production Department 1 16 Start production Department 3 5 Production finished Department 1, transport to 17 Production finished Department 3, transport to work in progress 1 warehouse finished products 6 Work in progress 1, check order progres 18 Receipt finished product by Warehouse Finished Porducts by Logistics Manager 7 Order to department 2 by 19 Order form to Logistics Manager Logistics Manager 8 Receipt of order by Department 2 20 Order form from Logistics Manager to Warehouse Finished 9 Issue material order department 2 by Department Products Raw Materials Despatch order by Warehouse Finished Products 10 Start production Department 2 Delivery to Customer by Warehouse Finished Products 11 Production finished Department 2, transport to 21 Receipt of the products by Customer work in progress 2 22 Order form to Logistics Manager 12 Work in progress 2, check order progres by Warehouse Finished Products by Logistics Manager Towertype: Ordernr.:
  17. 17. Kraljic Matrix
  18. 18. Examples of these type of organizations
  19. 19. Learning experiences
  20. 20. "Experience shows that when people are put together in a new different environment, their responses can not be predicted for a 100%" John de Mol, the man who invented Big Brother (TV) LO-Game is never the same  We hope you enjoyed playing LO-Game LO-Game is available in several versions , with increased complexity See www.LE-Network.nl

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